d e v o n

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Xuebing Du

祝日 / Permanent Vacation

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oozey mess
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YOU ARE THE REASON
taylor price
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almost home

JBB: An Artblog!

Love Begins
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open

Origami Around
$LAYYYTER

#extradirty
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@titleits-blog
Intro : Gaining a deep understanding of the specific consumerist society(s) i.e. the different modes and objects of consumption which produce the extreme case studies one have work with. With the acquired knowledge in mind, one will design a specific set of contextualized tools that would allow them to explore and further understand the specificities of their site. Through tooling, mapping, diagramming and tracing, one will work on the cartographies of the selected wasteland at a local level (the wasteland) and the societies that produced it through at a global level.
Henderson island has know for it isolated & harmless ecological , & it unique natural phenomena “raised forested coral atoll”, now have become the most polluted by plastic pollution in the world, effecting it conserve ecology.
By 2100 century, the plastic travel to the island would have increase it volume by 10 million square meter, or up to 6,000 million pieces. As these matter, instead of interfering with the cycle, I decided to reconstruct it compound, by integrated plastic with sand turning it to stone like material call “Plastiglomerate” with a farther intention to conserve the ecology of the Henderson Island
A Device Copier that convey out the language of an Architect.
A Device Copier that convey out the language of an Architect. (This is a study fore the project.)
Design 3 PROJECT 1.1 THE CODE A case study of Aldo Van Eyck.
DESIGN 2
PROJECT 2.1 - MASTER-PLAN
In this project we have work as a group of 8 to design a neighborhood. Our concept is Eco friendly, inspiration by the Amazon forest, that people call it the lung of the world. There are an underground road which lent to a underground parking that are shearing for the houses in each hill and a water system that help filer the water for reuse it have keep the neighborhood fully green.
DESIGN 2
PROJECT 2.3 - HABITAT
Sticking to our master plan concept, we decide to a design of an Eco shape to our habitat and a house form that adapt from nature, my have adapted from ant nest that have it out standing structure when design in to a house it have give a seance of futuristic.
The house have design to be a villa for John Lennon “Ghost” the legend of all music culture.
DESIGN 2
PROJECT 2.2a - HABITAT : STUDY CASE
To know how to design a house we we must need to know how the real house are constructed and design first that why we each choose a house to study from. The house I choose is Villa Vals locate in Municipality, Switzerland, i select this house to study the foot print of it that dig in the the ground.
DESIGN 2
PROJECT 2.2 - FOOT PRINT
Continuing from 2.1, we have starting to design a of our habitat and the ruff design of our house to fit with the design and concept of the master plan.
DESIGN 2
PROJECT 1.2 - VENDING DEVICE
With project 1.1 that we have study the life style of the vendor and daily routine, we use that information to help design a vending machine to fit with they life and fit they problem to improve they live.
DESIGN 2
PROJECT1.1 - DOCUMENTARY
In this project we each need choose a street vendor to do a document on him or her to study their vending machine and daily routine to develop furthermore in the next stage.
DESIGN 1
PROJECT 2.2 - ELEMENT WORLD
Continuing from project 2.1, in this 2.2 project, I designed an element world that has an interactive space for people to experience the element I've chosen, in this case, 'fire'. The element world has a wall in the middle that bisects the world into two. Additionally, the lenses' job is to direct sunlight onto the said wall that is made of wax. As the sun rises, to noon, the wall melts more and more. One person would experience one side of the wall with sunlight slowly poking its holes into the wall, and another person would be completely exposed to sunlight.
DESIGN 1
PROJECT 2.1 - ELEMENTAL EXPERIENCES
In this project, there are 4 elements to choose from: earth, water, air, and fire. I've chosen to make a fire experiment using copper as a medium to transfer heat. The control variable is the same heat used in every single trials of the experiment, while the amount of copper coiled is the independent variable. I've found out that the more coiled the copper, the further the heat is transferred.
DESIGN 1
PROJECT 1.2
This project is a 20 by 20 by 20 cube that is designed to spread itself to expand. By lifting a string attached to the field, the cube contracts, and when let go, the fragments that forms the perfect cube scatters down on to the field.
DESIGN 1
PROJECT 1.2 - INSERTION
continue from 1.1 the design is developed into project 1.2 where a field is inserted between the cubes.