colored version of a "priest bot" I designed for a concept art challenge.
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@titus-rab
colored version of a "priest bot" I designed for a concept art challenge.
try out some robot images for a very own variant of the march of the robots - create robots with some given topics - this one is my personal interpretation of the version of a robot with the theme Priest/Monk/Religious. Maybe a floating christian ai robot with a soul.md with a bit to much flavour of jesus and the holy ghost.
Another dark art piece in pixelart. 16 colors - work title: "eh - zombie ?"
finally a new and fitting game Intro for turrican 2 in 2026 for the c64. The original intro had been in hires black/white images but in a sad quality. At one evening at another coding weekend at the rabenauge WHQ we have been bragging about this (it was Krill´s fault) and so we decided it was about time to change that,now. The images are no convert jobs but reinvented with the version of the pc in mind - these have been the inspirations for the new multicolor images. It has some images more than the original c64 intro,now. Code and packing the whole data was magically programmed by Insane/rabenauge, the awesome track is from dalezy/Triad and I created the images. If you have a c64 or an emulator for you can download just the intro itself: https://csdb.dk/release/?id=259604 or the game with the intro before it: https://csdb.dk/release/?id=259609 - to get the whole experience in one release. Have fun and fight along with "Bren Mc Guire" in the turrican suit ;)
Added a short tutorial HD Index Painting with Affinity. Was an experiment if it is even possible - and it did work out .
A personal throwback into the year 2006: This j2me mobile used some of my graphics and was released at the demoparty "nightshift 2006" Istanbul, Turkey.
https://github.com/Rabenauge/minishader MiniShader is my take on of JS/WebGL renderer for fragment shaders locally. It has uniforms, up to 3 image/video inputs, and can export a standalone HTML page.
My game Death Machine is out today. Years of pixels and code and toil. Thanks for all the support.
Conquer the mechanical citadel in Death Machine - a metroidvania, with a roguelite item system. Gather items to gain strength, navigate the
Looks awesome - really lovely pixelart - I have to test it !
CBM PET Demoscene Season Greetings
a small Commodore PET Demo I did some gfx for. it is also a small and free tribute to the c64 demo from 1982 "Season Greetings" released the dream210 Demoparty 2025. Good wishes for the new year.
Modern pixelart
I have released some videos about creating pixelart with Photoshop and some "modern" techniques. Most of these are adaptable to gimp or krita. The playlist starts here: https://www.youtube.com/watch?v=OPv7v969RzI&list=PLTg7y78_mYaWRqkcDmdJ2zWAbcFtoDUTV&index=1 And I also added all examples and the slide at https://github.com/Rabenauge/ModernPixelart
trying out some pixelart animation in PS - 16 colors of green
new c64 pixelart titled: machine times. For some steps see https://gurumeditation.rocks/steps/machine-times-steps.gif The c64 prg : https://csdb.dk/release/?id=257003
Time to make some promotion for our upcoming 20 years celebration of our demoscene group rabenauge at the upcoming @deadline_demoparty in berlin from 03.-05.10.2025. (and some promo for the party or course,too). 20 years of our demos for j2me, android, mobiles bluray, c64 , amiga, c128, a lot of PixelArt and digital art, petscii , ansi & ascii and Commodore Pet and of course demoscenes and demoparties. We will bring something with us to share with you :D So come and join us!
Another one of my pixelart experiments that took over. Title Cybercrazy
Oink! In 8 colors
Released today my c64 multicolor image "astroking" at the Xenium Demoparty. <3 Sadly just remote.
Steps (in png and c64 prg) at https://csdb.dk/release/?id=255575
"raven shamen" a release for evoke 2025 - I put this fast together at the night on the partyplace - i tried to set up a better background but I was to tired to make something useful. But still was fun :D