A small update where I am at right now.
Active mitigation will be on shorter duration spells but more powerful. Such as warrior masochism lasting 6 seconds on a 12 second cooldown. But mitigating 50% instead of 30%.
Many monsters have been updated to have abilities mitigated. Like the legbot kick in the video above.
Challenge dungeon bosses will also have abilities that can be mitigated.
Most of these tank abilities have at least 2 charges so that you can always have one charge on cooldown. I was forced to re write much of the spell UI code to implement spell charges. But I think it was worth it!
Next release will have updates to Earthmender and Windflame.
Earthmender has been split into water and earth.
You can see an example of water in the video.
Earth Shield and Earth Spikes have been replaced for water with Rapids and Deluge.
Rapids is a powerful heal or damaging spell on a 20 second cooldown with 2 charges.
Deluge places healing rain on all nearby friends. Increasing healing taken and mana regeneration while healing over time.
Minor changes. Water Bolt can be cast while moving. Surge now heals or damages all nearby targets but water bolt increases the effect.
Purify now heals a little.
What is currently worked on:
Earth spells are planned and are now being scripted. Earth will be a spell based tank.
Need new code for having spells switch stance. Earth and water will have different stances. Casting an earth spell will switch to earth stance. Water spell water stance etc.
What else needs done before release:
Windflame will be split into Windwalker and Pyromancer. Pyromancer will be about setting things on fire... Lots of fire! Windwalker I am not done planning yet so ideas are welcome.
What will be after the release:
Prixus tower is next ^.^ I have meshed it out and now it needs scripting. Lots of scripting... send vodka!