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【夢たまCD 情報】 放送でもお知らせいたしましたが 特典やトラックリストを再度お知らせいたしました! 特典には上限がありますのでご了承いただけたらと思います! お納めください!
そらるさんのCD「夢見るたまごの育て方」のVVオンラインの店舗特典のポストカードを書きおろしさせて頂いてます!夢見るセカイとたまごと中間くらいのイメージです。宜しくお願いします!(仕事絵)
the hiatus in a nutshell
FRESH OFF THE STAGE! #AMAs
IM SORRY THIS WAS ALL I COULD THINK ABOUT DURING THAT SCENE IN CHAPTER 2
I’m so happy that Byakuya wasn’t a complete asshole to precious Gonta :3
Why Kokichi is NOT Nagito!
I am on roll with these Kokichi analysis lately xD after my last “WHY KOKICHI IS THE REAL HERO OF DRV3″ post, here is a *slightly* shorter entry. (spoilers free)
So I’ve noticed that ALOT of people tend to compare Kokichi to Nagito, and I can totally understand why. Not only are they both the ‘rival’ character to the protagonist, they are also perceived as that ‘crazy’ guy of the group. Many players, as soon as they detect a hint of madness in Kokichi are quick to label him as ‘another Komaeda Nagito’. However, I can’t help but feel the two couldn’t be more different, polar opposites even.
Unlike Kokichi, there is actual genuineness to Nagito in that he actually explains why he does the things he does. And once you are familiar with his character and motives, his actions become somewhat comprehensible and even predictable in a way. Kokichi on the other hand is a liar, extremely hard to read, and much more chaotic. You really only come to understand him better after some thorough analysis and by discerning what were the truths and what were the lies.
A good example to prove this is the fact that I find many fans can easily ad-lib ‘things Nagito would say’ and basically go on an endless hope ramble. This is because we ALL know where Nagito’s mindset is and what his goals are (since he won’t shut up about it!). The same however cannot be said of Kokichi, we know he likes to tell lies and mess with people but we never truly know what his real motives are. Nagito tends to lay everything out in the open in regards to his twisted feelings while Kokichi hides his true intentions and thoughts behind a mask of lies.
Its heavily implied that Nagito is very much socially inept when it comes to understanding people’s emotion and is genuinely unaware when he is being hurtful towards others. Meanwhile Kokichi is incredibly aware of his surroundings and can easily manipulate the situation, often using people’s emotions to his advantage. To me Nagito is like a set path, one that points towards a big fat ‘Hope’. Everything he does is motivated by his obsession of ‘Hope’ and as twisted and wicked as his method of getting there may be, his determination and goal never wavers. Kokichi however is an entanglement of multiple paths, an orderly chaos disguised amongst layers of truths and lies. It is unfair to simply dismiss these two well-crafted characters as the same when their fundamental characteristics and beliefs are so vastly different.
OUMA’S DEFENCE LAWYER HERE
I WILL LITERALLY. MAKE. THIS TEXTPOST. EXTREMELY LONG. ON. WHY. I THINK. OUMA. ISNT. BAD. (in the end its still my opinion so dont attack me without thinking you dumbfucks)
ANYWAYS.
For now let’s ignore the fact that his personality, talent, backstory, and whatever isn’t real (if you’ve finished the game you’ll know what I mean). In the meantime, let’s establish this:
He’s a liar. He’s the supreme leader of DICE, to put it bluntly, a prankster group consisting of 10 other “goons” who’re his most beloved. He’s intelligent. He’s manipulative.
He’s a kid.
It’s plain as day. We can all see it throughout the game that he’s childish, teasing, and loves to entertain. And that’s part of his personality. He loves to fool around and do stupid things like draw really kiddy “inventions” of out-of-this-world weapons that can never come true. He’s a curious boy and does anything to not stay bored. But that doesn’t sound anything like an Ultimate Supreme Leader, does it? So when something you do contradicts evidence, you gotta comply with the evidence and shut the fuck up. Or else people will question your credibility.
WHICH IS EXACTLY WHY HE LIES.
Kokichi Ouma is the most honest boy ever. Fabricating his emotions with lies so frequently that people actually mix up his lies and truth. They think his tears are the lies and his malice is the truth. They might be right about the tears part, seeing how he does shed some crocodile tears in early parts of the game, but they’re definitely wrong about the malice part! And I can prove that! (lol am i shuichi enough for you)
The evidence would be the DICE group itself. 11 people travelling around the world committing harmless “crimes” for entertainment. Of course, with Ouma being the leader. For who? Not clarified. However, they have a “no kill” policy. Now let’s have a little trivia here:
Why would they input a “no kill” policy when doing their ‘crimes’ around. the. world?
Well if you’re smart, you’d realise by now why. Going around the world killing people as their form of entertainment would be rather dark and the entire world would be trying to bring their asses to jail with a death sentence. Plus, if you put such a rule, you’d be clearly against killing itself, right? So you’d have to be someone of high position to finalise that rule, right? Like a leader, right?
Putting two and two together, having Kokichi Ouma participate in the killing game would be the most cruel thing to do. But hey, he’s an Ultimate Supreme Leader, he can’t fuck his title up by appearing like a childish, scaredy cat. So what does he do to keep people from finding out about his actual personality?
I’ll let you think about that.
^1st case body discovery. Might I also question: Wouldn’t this be his first body discovery? Kokichi Ouma, who hates killing, witnessing a murder committed and a dead body laying before him. Pretty cruel.
^2nd case body discovery. Oooh, guess our lil’ supreme leader hasn’t warmed up to dead bodies yet.
^3rd case body discovery. I mean, can you blame him? Or anyone, for this matter?
^4th case execution. Ohh, what’s this?
OKAY NOW SEE. I FUCKING COUNTED WITH THE AUTO BUTTON PLAYING. HE’S BEEN CRYING FOR 4MINS STR88. TELL ME HE’S LYING ABOUT THIS AND ILL RIP YOUR BALLS OFF. I DONT CARE IF YOU HATE HIM. FACT IS, HE CRIED FOR ABOUT 4MINS. AND HE DID NOT ONCE BLUFF IT OFF UNTIL AFTER THE PUNISHMENT. EVEN WHEN SHUICHI WAS LIKE “Ouma, what are you–” HE DIDN’T CARE SHIT ABOUT SHUICHI AND CONTINUED CRYING. BECAUSE, WELL, IT’S GENUINE.
^Look at this, right after the execution. Sure, he went all fucking psycho after that. But… is this the face someone who enjoys seeing people suffer would make? I’d say he’s the one suffering the most. Well, no matter why he was so attached to Gonta, the fact remains that he was. And just like all of us here, when we get so attached to a character, we fucking cry when they die or they’re the murderer just because.
^5th case body- oh wait he died.
Well, for his dying words, it’d be pretty “like him” to say something like “Oh, but that’s a lie. Or is it?” or some bullshit like that to throw people off guard if he was truly the lying bastard we all thought he was. See, final moment are critical. It always brings out the truth in people. It’s just a matter of whether people want to believe it or nah. Especially for Kokichi Ouma.
Quotes from Ouma, “I had to think this game was fun to survive… I had to lie to myself!”
Can I- Can’t I just end my opinion with his statemen- no? Okay, moving on.
Well, guess now it’s pretty obvious why I’m saying that Ouma isn’t a “naturally evil-born person”. and this pretty much sums up why he lies and what his real personality is actually like.
Oh, one more thing to show you guys he isn’t bad:
My lil’ boy spending his time drawing fantasy-like weapons and-
-His main fullbody picture. Hmph, looking all evil and mastermind-y, smirking and looking down on others, holding poison- BUT IF YOU LOOK CLOSELY
HE HAS A FUCKING. FANTA GRAPE BOTTLE IN HIS HAND. TELL ME WHAT KIND OF EVIL PERSON WOULD LOOK SO INTIMIDATING YET HAVE A FUCKING FANTA GRAPE BOTTLE JUST THERE IN HIS HANDS.
I’d say, if anything, Kokichi Ouma was a terrible liar. Well, indeed, he was good in covering up and confusing people, but he still slips out his lies. Luckily, no one believes what he says anymore so he gets away with that. But if someone like Shuichi knew and believed his motive video, his drawings, his kid-like self, and sincerity about Gonta, he’d probably be able to say that Ouma was a terrible liar too.
danganronpa v3 chapter 1 in a nutshell
Mynavi's Interview with Danganronpa Team
This interview is very long. I tried to make sense out of most sentences, but since it was really long, I couldn’t look at most of them for a long time. I have never felt limit in my Japanese skills more before. If I did all of them accurately, this interview alone would take more than several weeks XD For the parts I couldn’t really word into English or isn’t that accurate, I put Japanese sentences together. If you’re a fluent speaker of Japanese, I advise you to read the original text which you can find here
If there’s a part you can’t understand well, please tell me. For the parts unrelated to V3, I just summarized it.
Contains complete spoilers to V3. Proceed with caution.
MyNavi News did a character popularity poll campaign as a part of collaboration with Playstation® Vita exclusive software “New-Danganronpa V3 Everyone’s Mutual Killing New Semester”. Today, we deliver you the Super Highschool Level interview experience, an interview with “Danganronpa” creators!
This interview contains full of important “spoilers” about the game plot. We recommend you to read this after beating the game.
Mr. F(20s?/man) who won the A prize is actually a game planner. He entered this lottery with a passion for “Danganronpa” which had made him aim for the game industry. Scenario writer Kodaka Kazutaka-san, Producer Terasawa Yoshinori-san, Director Sasaki Hayao-san attended the interview. As another game creator, many deep questions in a “Danganronpa” freak’s point of view came out one by one.
– I’m a game planner, but I’d like to hear from three of you as a fan representative today. Firstly, please introduce us what your roles are.
Terasawa: Producer and director differ depending on the depth they participate in the project, but we’re no different from other game companies. In our case, Producer’s job is to oversee everything. Not just games, but promotions and license business too. We sparkle our eyes on everything, and take responsibility on the rest. To be more precise, all the works are trifling(laughs). Producer’s job is to listen to everyone’s various opinions and say “I got it, I’ll fixt that”. Kodaka: He’s the face of Spike&Chunsoft after all. He has the most experience too. He’s one of the older guys within the company now. Terasawa: That’s right. I think it’s been about 18 years now? Kodaka: How long have you been in game industry? Terasawa: I think I’ve been in game industry for twenty something years. Kodaka: You were from the 'Super famicom’ era then. Then, yes! Director! Sasaki: I used to be the Planner, so thinking up of ideas is my main work but I take care of everything’s schedule or work on each section, and for the rest I take care of equipments and run a lot of errands… Kodaka: Everyone does trivial chores(laughs). Terasawa: If the Director does trivial chores related to the game development, the Producer does trivial chores for larger field for everything.
– I think that depending on the game, directors can write scenarios for it, but for “Danganronpa” you have Kodaka-san, so how do you split your works in that area? Sasaki: I’m just a director who is a decoration so… (laughs) It’s Kodaka’s job to make draft of the plans and directions for the game, so the final decision is up to him and I receive that as main director. I make sure that those elements are in good condition before they go into the actual production stage.
Terasawa: Director Sasaki does the work of a planner and, takes care of everyone’s progress like an agency manager so Kodaka does what he pleases as a director(laughs). That’s our team’s style. Kodaka: I think it’s different for directors at other companies, but for us we should be able to manage finances and schedule well so that’s why. I can’t do that well so I’m not becoming a director(laughs). I say “I don’t know” to that kind of part. Terasawa: If we leave the money and time up to him, he will use them lavishly (laughs). Kodaka: I will say something like ‘let’s start by playing first!’.
– Then basically, does Kodaka-san do everything in his head? Kodaka: There are times I only provide opportunies. But I give my own thoughts about everything. But conversely, ideas can come from the workplace, especially for “New Danganronpa V3(V3 for short)”, we were doing that together with animation so there were parts that I didn’t participate a lot, so there were things like “Hey when did you guys put mode like this in!”. So although I say “I really don’t want this!”, since it has become a series, recently, everyone was thinking about their own characteristics of “Danganronpa” and gave their opinions. In that aspect, V3 was reassuring.
– Just a moment ago, you said “when did you guys put modes like this”. In V3, there were mini games or “Scrum Debate” that led to nonstop debates, but does that mean you didn’t conceive them? Kodaka: That, we do from beginning. Sasaki: That’s right. In the beginning of the beginning, we have plots too, but in the meeting for planning, the planners suggest ideas about what system to put into the game and Kodaka is there too, and everyone decides together. Kodaka: But I didn’t oversee the omake game bit at all so, there came ‘let’s do “dice game”’ thing without me realizing it. At first, it was some sort of baseball raising game mode… – Baseball raising game mode!? Kodaka: But many problems ocurred… Terasawa: Copyright-wise(laughs) Sasaki: They were hard on this matter…… (TN: They had an issue with Konami.)
How was “Danganronpa” born?
– Next is what I want to hear the most; how the game named “Danganronpa” was born.
1. At first, Kodaka wanted to do an original project. He chose 'adventure game’ field because he could make it with low cost. But no good idea for it came up. At one point, he thought highschoolers killing each other and having trials could be really fun. 2. Kodaka, Komatsuzaki, and Sugiwara workd on the game planning for DR1. 3. Adventure games were easy to make, but they used to be low in popularity so Kodaka and others thought about how to make the game different from the others. 4. Nonstop debate was conceived from Nico Nico Douga’s flying comments. It used to be a minor system of the game. However, game planner Sugiwara suggested that it should be the main system. 5. They wanted to make the game at low cost so they chose 2D for images. 6. The system and the theme of highschoolers killing each other existed from the beginning. Kodaka worked on the scenario after. 7. Rui didn’t know what kind of world the game was set in when he was making the game back in DR1. 8. Kodaka tried to explain about the concept of 'Psycho-Pop’ but people couldn’t understand him. So he showed them the scenario, and the staffs understood what kind of story this was when Genocider Jack popped up at chapter 2. 9. Kodaka was finished with the whole plot for DR1 when he was working on chapter 1 and 2 but he had only written plot for the whole scenario, so it was hard to know what the details were at that time. So other staffs looked at the scenario in advance while making the game. 10. Character design took the longest time when making DR1. Monokuma took 5 minutes to make. 11. Kodaka makes the plot first. He doesn’t stop until the ending is decided. While making the plot, he thinks of what characters he wants to put in. Themes for each chapter are decided this time around. Then he places the characters in every chapter depending on their characteristics. Kaede was decided to be killed from this planning stage. 12. Scenario for V3 came out pretty late, but since most of the staffs within the team did 1 and 2 too, they already knew what kind of stage the new game will have and Sasaki was giving out directions without Kodaka.
———————————
The true meaning within “V3”
– Actually, weren’t you scared of the user responses about V3? For the guys who were fans up until now, the story was shocking. Sasaki: Rather than being scared, we were looking forward to it. For me, I already knew that there’d be mixed opinions and me and my team thought this was interesting, that it’d be okay to have negative opinions about it… Kodaka: How about you, Terasawa-san? You were against “2”’s 'game world’ concept. I remember that clearly. Terasawa: That’s right. At that time, I was against it a little bit but I had almost no opinions against V3. Thinking “he thought up a good ending.”. I thought that “He sure did think up of a good ending”
Kodaka: About the plot twist, I received a review from one worker, and thinking about how everything turned out, I think that was the most correct response. On the day I first showed him, he said “I don’t know about this. Honestly, players will be disappointed.” but on the day after he came back “I thought about it for a day, and I think it’s unexpectedly interesting.”. I thought the players’ response would be similar overall. Terasawa: If you write (the review) straight after finishing the game, we will have low scores… (laughs) Kodaka: I guess we could say about “spoilery stuffs”?
– Fans want to hear about “spoilery stuffs”!
Kodaka: I wanted to set players playing V3 up in a different stage than the ones up till now. In the end, players in 1 or 2 are mere bystanders, saying things like “Cheer up Naegi-kun”, “Cheer up Hinata-kun”. Until now, they were bystanders saying “It’s a very sad despair for Naegi-kun, but it’s not related to me in any way.” and since V3 is a third installment, I wanted to put the players on the different position that isn’t like that. If the current position changes, I thought that the feels that you get when you play will become different, and it will not feel like the game has fallen into mannerism. I wanted to make players stand closer to Saihara&co’s perspective.
Saihara and others were like “All the things we believed up till now were all fictions, it’s a pity.” and they fall into despair. Still, even if it’s fiction, I wanted him to refute the enemies by “The ones which made my heart move and made me grow are truths.”, and grasping hope from despair by refuting enemies so I made the end like that. I wanted him to sync with the players at the end, but I guess there were parts where he went too far. But thinking that it’s the same despair as the one Saihara and Naegi&co. and Hinata&co. had experienced made me want the players to feel the same.
– You wanted us to sync with them. I thought I was being told off by the game.
Kodaka: Is that so. I think there could be people feeling that way, but I didn’t intend to at all. They’re(the viewers in NDRV3) from completely different world. That world’s viewers aren’t our players. It’s really popular in the world over there. In the world over here it’s not… (laughs) I wanted to do that kind of thing mainly due to that plot device. When that was connected up with the theme “Fiction and Reality are swapped” and thought of it, I really wanted to do that ending. I had that kind of belief so even it became something hard and the players can’t take it, I couldn’t do much about it. I somehow thought will be a really great game to the players who understood it well, so I wasn’t really scared. I was ready for it a bit too.
– “Danganronpa” gives an impression that it is “a life-changingly touching game for some users” rather than a game loved by everyone. Kodaka: Of course, the best-case scenario would be “Danganronpa” becoming a magical game that is life-changing and “agreeable” for everyone, but it’s a sharp game to begin with. We aim for something that doesn’t exist out there, and we believe that there will be fans for that stuff no matter what. We believed that those kind of fans will cheer for us this time too. Saying that we’re ready for this, we had false hope believing that the fans of “Danganronpa” will agree with us this time too… but as expected they didn’t. Terasawa: That expectation was betrayed (laughs). Kodaka: I had thought maybe miracles could happen, but it went as we expected. – How was the reception for “2”? Kodaka: Rather, we took the common road for 2 so we heard a good amount of praise. “1” ended with somewhat buoyant ending that has despair and hope at the same time, and “2” ended with a happy end so I guess the gap inbetween was a factor too? “2”’s way of ending is one of Danganronpa too, but “1” and “V3” ’s ways of ending are “Danganronpa” within me too, so I’m thinking whether I have achieved the intention of enjoying various tastes like that. Something like you play the game several years later and you find that the game tastes different. If the game tastes still the same, you’re just repeating the series. I want to change that part as a creator no matter what. (何年後かにまたやり直してみたらまた違う味がするみたいな。同じ味がしちゃったら、ただシリーズを重ねるだけになっちゃうので。それは作り手として絶対に変えたいなと思っていました。)
Thoughts for the next work?
– There are undecided parts too, but what do you think about the plot onward. If I take examples from fans, there are voices saying “We want to see “V2” where Amami Rantarou is the protagonist.“. Terasawa: Indeed, there were people asking for something like "What was Amami’s previous killing game like”, saying that they don’t mind seeing it in novels or comics.
– Finally, there were people asking for something like animation 'Despair-arc”. Terasawa: I suppose he(Kodaka) will write it if he feels like it, right?
———-
13. Kodaka doesn’t just reveal a fact within a story because Danganronpa’s core genre is mystery. 14. If you look at Kodaka’s way of writing stories, you can add as many ideas as possible whenever you like, but it doesn’t consider budgets at all. 15. Kodaka always thinks about how to break everyone’s expectations when writing a story. It was same when writing tricks for “V3”’s 5th chapter. ————– Sasaki: For that, only a theme was delivered at first… Sasaki: As theme of the trick, he said “a trick that works out because the culprit and the victim cooperates together” so three other planners gathered and produced ideas repeatedly for about a month and it was finished. Kodaka: It was completely different trick at first. Sasaki: At first, it was a trick where both of the guys pull the bow and the arrow together. With a fatal wound that enables them to use only one hand, one of them aims and the other grabs bowstring, and the culprit pulls the string to plunge it. Kodaka: That was hard direction-wise, and we concluded that it was bit insufficient for chapter 5. It lacked drama too, so we fixed it again and it turned out like that. Sasaki: We didn’t think about using Ekisal that way at first as well, so it was good that we coincidentally made a good use of it. ————————– 16. Kodaka compromised many things to fit the cost and schedule when he was making “1”. 17. But Kodaka said they shouldn’t compromise a lot for the first installment of a series. For the first series, they normally have a lot of ideas, so if they throw them out one by one, there will be not many ideas left in the future series. So you will lose to “We only have this pattern left!” and the story will end up being costly to make yet trash-like. At some point, making something new out of big budget will become really hard. 18. So he chose themes that costs differently when making “1”, “2”, “V3”. He thinks 1 is pretty great in that perspective because it didn’t expand too much in terms of ideas, but was sharp on its own. 19. If there is something that Kodaka would like to add in “1”, he puts it in future installments. If he was given the chance to remake 1, he would like to change it so that the culprits are less obvious. Many people pointed out that “1” was really simple. That’s why he made it harder to guess culprits for 2 and V3. ————————- – Thinking about it, nothing was obvious when playing through first. Kodaka: One of the easier one is Shinguji(Korekiyo) I think. But that too, we had a magic show as a stage in chapter 2 yet Yumeno wasn’t the culprit so our intention was that even if the occult was the main theme, people won’t be able to guess if Shinguji is the culprit or not so we just made it like that.
– I thought Yumeno was going to die for sure. I don’t remember a lot of cute characters in the past series surviving until the end, but is there a reason why you made her survive? Kodaka: It’s the same reason as Kuzuryu(Fuyuhiko)from 2, but killing the character who has just overcame her friends’ deaths and grew up is a bit… well it’d be betraying the expectation as well, but I don’t want to betray like that. It’s alright if she dies after completing her growth, but I thought killing her when she’s about to grow up was bit meaninglessly bad. So you might think she’s going to survive after playing V3 up till 3rd chapter thanks to Kuzuryu’s case. Terasawa: Although he says he doesn’t like it, he might try to kill someone that way if there is a next installment. (laughs) Kodaka: Might… (laughs) – Next, about the protagonist, it’s the spoilery bit but I wanted to ask you about Saihara Shuichi being the protagonist. All the protagonists up till now had the impression that they were easy to empathize with. Saihara is clearly different from past two so, what did you have in mind when you conceived him?
Kodaka: “Growth”. I was thinking that he was a growing protagonist. In “1”, Naegi was weak and cute when he first appeared, but he had this characteristic that he’s cute, and he somehow was cute from the beginning. But Saihara wasn’t sure of himself, so I wanted him to be the character that players can think he’s on the even level as them or someone whom the players worry about. Looking at the character, I thought of the story where he lets the others think even though he had the baton passed from Kaede and he became close to Momota, so I thought I must make him continue growing. That’s the part I minded the most about Saihara. Hayashibara(Megumi)-san, who voiced him, minded that a lot too, he was very weak back in chapter 1 right? Sasaki: Indeed. He’s the character whose impression changed the most from the first to the last. Kodaka: When staffs heard only about the first chapter, some were like “Is he okay to be that weak?”, so I gave them the impression that “he will be the real man!” when we reach 6th chapter. Considering that, he picks up girls in his head in “Brain Drive”, and there’s this pervert side of him too so, it’s like “hey what is this guy thinking in his head?”. (TN: I think he’s referring to “Man’s Greatest Ambition” event) ——————-
20. When making the character, Kodaka thinks as much as he can about the character and gives them to Komatsuzaki. Komatsuzaki then gives him the design back and Kodaka refines the character. They usually go through seven versions before finalizing. 2 or 3 if it went smoothly. Only about 4 people are involved in this process. Everyone discussed together for “1”, but they thought it’d be better this way rather than having everyone’s opinions. —————————- – For this installment, which character was revamped the most? Kodaka: I think it’s Ouma(Kokichi). And I think Amami took a long time too. But overall, it went more smoothly than “2” right? – You had a lot of hardships for “2”? Kodaka: They were expecting the next one to succeed like “1” did, and the weird request like 'put in a character like Oogami(Sakura)’ came in. If that kind of 'unique’ kind of character is once created, it’s good for “2” too. It’s really hard, and we had the frame for it too, but we couldn’t do it and it felt like 'hey you’re aiming for that again?’ so we just gave up. For “V3”, we didn’t aim for that from the beginning. I didn’t put Hoshi(Ryoma) in as comedy relief, but as a cute but hard-boiled character. On the other hand, characters that lack characteristics but have good looks took rather longer time. I don’t want add more to that. Especially, if voices of many people are applied, the character design becomes 'added(足し算)’, so that’s why I don’t put many people when making the character. I don’t quite like character design with many added(足し算) parts. So I do whatever I wish, stuffs like making Saihara dark and wearing his cap. Sasaki: There were lots of revamps for Saihara. No matter how we tried he became a lot like Hinata or Naegi, so we minded that a lot when making him.
Receiving the result for popularity poll
– Continuing on with characters, how was the result for this popularity poll?
Kodaka: I say, Harukawa(Maki) ranked low! So this result, must be a lie. (laughs) Sasaki: Right. She was high in the survival ranks though. Kodaka: As I expected, it’s because she stuck around with Momota. And it’s a shock that Shinguji ranked low! I can’t stand how this character must be feeling. I like him a lot design-wise too. But everyone is good too. The one who grew up the most through Danganronpa must be Komatsuzaki. Back then in “1”, along with Terasawa, I said my opinions a lot too. But Komatsuzaki made theory within himself as time went on so, if we had a meeting now, we just throw ideas to him. It’s more fun to receive ideas from him too so. So for characters being this popular, I think it’s power of Komatsuzaki. Terasawa: Well, the rankng for this is not only about pictures but also the contents too so. Kodaka: Do you mean, (Yonaga)Angie was popular for her looks but I didn’t try hard enough? (laughs). I wonder if you mean… Komatsuzaki did good. Well, I couldn’t do much about Shirogane. Terasawa: I thought Harukawa and Momota would end up higher. Harukawa ends up higher in other rankings, but Momota is generally low. I thought Momota would be more popular back then when the game wasn’t out. Kodaka: What do you think, do you think he was too heated? I like third characters like Momota because he’s like Kuwabara from 'Yuyuhakusho’. I guess Amami ranked 6th thanks to his looks…. Sasaki: Even though he didn’t do anything… Kodaka: Erm, isn’t it because he gives off good vibes? He somehow survived the previous survival. Still, I didn’t make any character with intention of making him/her popular. If choose some factors to please people, I choose characteristics that will lead to positive effects rather than similar things.
– You said before that you give ideas to Komatsuzaki-san, but what are written there? Kodaka: I write everything that comes to my mind as hints. Something like “This lass believes in god” or for K1-B0, “He’s a cute dopey robot”, or for Iruma(Miu), “She goes S and M.” and gives him their lines. Komatsuzaki keeps that in mind and gives ideas too, like for Momota, he didn’t have goatee at first. But we decided that he should have goatee to look more like a third character, and his suit’s color was black and more gorgeous at first too, but it was said that it might be better off with some color washed off so color of his clothes ended up weird. (laughs)
– K1-B0 is a dopey character with great key visual. I suppose that bit was decided from the beginning? Kodaka: His personality was decided, but it was like 'let’s make his key visual really gorgeous!’. But in chapter 6, he was really awesome. That movie was created without me knowing it too. (TN: He’s talking about 3D movie where Kiibo destroys the whole school) Sasaki: It was when Varin was broken (バリーンって壊れてくるところですね). In the scenario, it was clearly written that K1-B0 will come out rigorously, but I wonder if it was the designer’s heart that carried him to do that far. (TN: I wonder if 'バリーン’ is typo for barrier) Kodaka: I didn’t expect him to show this much passion and I was surprised. – So it’s like Kodaka-san makes basic things and you spread it out to staffs. Kodaka: So in other way, “Danganronpa” team members don’t do just what they’re told to do. I do more than what I was asked to do. Sasaki: Right. But somehow within everyone else, they know what is allowed in “Danganronpa” and what is not, so they add what they think are fun to the team. Everything’s over though… (laughs).
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They talk about Japan’s game industry afterwards. Nothing much related to Danganronpa. Kodaka does mention that he always makes game as if he’s making the last, thus V3 ended that way too. I didn’t know that that 3D footage of Kiibo destroying the school was something that designers did on their own lol. By the sound of it, DR team sounds like passionate pranksters.
HERE WE GO, THE MOMENT EVERYONE’S BEEN WAITING FOR!
Basically we learn that they had been aware of the art for many years, thought it was weird (but as they correct, in a cool way bc there was so much good art out there), and created the episode. It was one of their favorites from the season.
Kono BL ga yabai 2017
Top 20 BL manga
1. Yuuutsu na Asa - Hidaka Shoko (IM SOOO HAPPPYYYY!!! <3) 2. Yarichin Bitch Club - Ogeretsu Tanaka 3. Color Recipe - Harada 4. Zhen - Monzen Yayohi 5. Escape Journey - Ogeretsu Tanaka 6. Jackass! - Scarlet Beriko 7. VOID - Zariya Ranmaru 8. Hidamari ga kikoeru - Fumino Yuki 9. Ten Count - Takarai Rihito 9. ROMEO - Watanabe Ajia 11. Kikoeru? - Hashimoto Aoi 12. Mother’s Spirit - Enzou 13. Iberiko Buta to Koi no tsubaki - SHOOWA 14. Inu mo Kuwanai - Psyche Delico 15. Caste Heaven - Ogawa Chise 16. Motomete Yamanai - Masao Sangatsu 16. Isshou Tsuzukerarenai Shigoto - Yamada Yugi 18. MODS - Natsuki Kazuki 19. Mouichido, nandodemo - Aniya Yuiji 19. Yuki no Shita no Qualia - Kii Kanna
Top 5 best seme
1. Kurose Riku - Ten Count 2. Kuze Akihito - Yuuutsu na Asa 3. Asami - View Finder 4. Qaltaqa - Mother’s spirit 5. Fukusuke - Color Recipe
Top 5 best uke
1. Katsuragi Tomoyuki - Yuuutsu na Asa 2. Shirotani Tadaomi - Ten Count 3. Yoshimune - Iberiko Buta to Koi to Tsubaki 4. Miyauchi - Kashikomarimashita, Destiny 5. Onoe - Ameiro Paradox