The Families of Rokugan as Dril Posts, Part I
I have almost certainly forgotten some classics. Forgive me.
Part Two is here!
More people should be playing Legend of the 5 Rings (critical support)
Mike Driver

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The Stonewall Inn

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PUT YOUR BEARD IN MY MOUTH
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@tozapeloda77
The Families of Rokugan as Dril Posts, Part I
I have almost certainly forgotten some classics. Forgive me.
Part Two is here!
More people should be playing Legend of the 5 Rings (critical support)
SISYPHUS GETS A 9 TO 5
[spoilers for all of severance season 1. words by northernlion, brain worms by me]
in absolute tears about the pride module at my work
HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY
Tempted to actually put this on spotify so I can secretly stream it at work...
Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).
Someone has to clean these things
Fallow up of a previous piece where a Blackbeards squad boarded a ship. Now the 3 pilots are back on their Ship, the IPS Northstar's Minas Gerais.
Thought most of the repairs are done through printing, biological material can interfere with the machinery, so a clean up crew is assigned to clean the blood and take any chunks out the frames, either from inside or outside.
It's normal to see pilots assigned to cleaning duty, to keep them humble. it's inconclusive if it works or not
If you liked this piece, or some of the others that I usually post, I got slots opens! check my profile for more info
I’m suddenly getting swathes of Lancer hate across my feed… Has something happened in the fandom? “Union is ______ how could they paint them as even remotely good. They allow _____, and I hate the devs they are ______. The whole thing is just 40k with communist veneer”.
Like am I taking crazy pills…? I thought that all of the problems were literally like right there on the tin “we are a utopia in progress! We will obtain it by any means possible even if it means being everything we say we are not/fighting against. As the player you decide what is right. How much will you ignore for someone else’s idea of utopia?” Like doesn’t it mean all the tools to actually change are there and that is the HOPE aspect of all of this?
(Sorry if this in incoherent grammar is a weak point and I pulled something in my back simply standing up. Now I am sad and crook backed in spasmodic pain)
This isn't an argument I feel super enthusiastic about stepping into, because it gets the most annoying sort of people in your mentions eager to maliciously misrepresent what you say.
However, yeah, there are some pretty terrible readings of Union floating around. I'd invoke "media literacy" because think that a lot of this comes from people not really holistically engaging with the fictional future history of Lancer, but also from a sort of dogmatic purism that requires future societies to be flawless, else they're irredeemable.
It is important to note that ThirdComm is the direct descendant of two highly imperfect societies. FirstComm was formed as a response to the Three Great Traumas of discovering the Massif Vaults (and thus that they were the inheritors of a fallen world), the wars over the Massif Vaults, and the discovery of the lost colonies, all of which collectively showed humanity how close it had come to total extinction.
FirstComm decided that it had a responsibility to ensure that humanity never risked extinction again. It manifested this by trying to colonize every habitable planet it could find, pumping out ship after ship to seed the cosmos with as much human life as it possibly could. This led to problems when it encountered civilizations like the Karrakin Federation and the Aun, who had been carrying humanity's torch just fine by themselves, thank you very much.
SecComm was an Anthrochauvinist fascist state. The book defines it thusly:
We can see a lot of Anthrochauvinist historical romanticism in the mech naming schemes of Harrison Armory, SSC and IPS-N - the fact that Harrison Armory names its mechs after great military leaders of pre-Fall Earth history, IPS-N does the same with naval figures, and SSC uses the names of Earth animals. Even the GMS Everest is named for a mountain on Earth. It's very Cradle-centric.
Anthrochauvinism was, to be clear, largely just an excuse for colonialism and hegemony. Atrocities could easily be justified under by stating that whoever they're being committed against were a threat to the Continuance of Humanity - a term that SecComm got to define.
It's also at this point that we have to zoom in from broad sociopolitical points to address one very specific piece of history: the New Prosperity Agreement. This was signed to prevent the outbreak of a Second Union-Karrakin War, and mandated that the Karrakin Houses would maintain privileged levels of autonomy within Union, and that they would be granted colonial rights to the entire Dawnline Shore. This agreement, struck in 3007u, basically defines much of the current political situation today.
ThirdComm was a final and inevitable reaction to the atrocities, abuses and excesses of SecComm. The unspeakable horrors of Hercynia were the spark, but I need to stress how little Hercynia actually mattered in the larger Revolution - at the start of NRfaW, it's explicitly stated that almost nobody in the galaxy even knows where it is, let alone what happened there. The Revolution was a generalized response to SecComm's tyranny, with no single rallying cry.
The Revolution might also have failed entirely, but for a critical error by Harrison Armory: pissing off the Karrakin Trade Baronies. After getting kicked off Cradle, the Anthrochauvinist Party organised a fleet at Ras Shamra to try and retake Cradle. Simultaneously, however, they were attempting to secure protectorate agreements to steal worlds in the Dawnline Shore out from under the KTB. Putting these two together and making five, the KTB assumed that the fleet was pointed at Karrakis, and started the First Interest War.
The First Interest War initially favoured the KTB. They smashed the fleet above Ras Shamra and simultaneously conquered the moon of Creighton in the Dawnline Shore. However, they underestimated just how ruthless Harrison I was - he "retook" Creighton by relativistic bombardment, and then conquered four of the 12 worlds of the Dawnline Shore with mechanised chassis, a technology the KTB had not adopted and had no counter for.
To prevent further loss of life, Union was eventually forced to broker a peace agreement that saw Harrison I handing himself over to Union justice in return for Harrison Armory's continued sovereignty, and the KTB joining Union as a full member state.
So, with that historical context out of the way, let me get to the second part of this absurd essay I'm writing.
Third Committee Union isn't a civilization that arose from whole cloth. It's shaped by five thousand years of Union history, six thousand years of post-Fall history, and six thousand years of pre-Fall history before that. It is, ultimately, an extremely well-thought-out and well-worldbuilt fictional polity, in that all of its imperfections come from traceable root causes in its history.
Why does ThirdComm permit the abuses of the KTB? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with Harrison Armory and make horrific concessions.
Why does ThirdComm permit the expansionism and cryptochauvinism of the Armory? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with the KTB and make horrific concessions.
Nobody in CentComm likes that Harrison Armory are empire-building expansionists. Nobody in CentComm likes that the KTB has a hereditary nobility and enforces blockades against planets that rebel against it. The problem is that ThirdComm is, in historical terms, still relatively new. They've been around five hundred years, and compared to the 1600 years that SecComm was around and the 2800 years FirstComm existed for, that's not very much.
ThirdComm is attempting to decouple itself from the Cradle-first politics of its predecessor, and to amend the many, many atrocities committed in the name of Humanity. It is not easy to do any of these things. SecComm was defined almost entirely by the fact that if it didn't like what you were doing, it would send in the military as a first response. Every time ThirdComm chooses to do the same, its legitimacy erodes, because the mission of ThirdComm is to prove that diverse, vibrant and compassionate human civilization can exist without devolving into war and bloodshed. ThirdComm always tries diplomacy as a first response because if it doesn't, millions of people could die.
A simple map of the Calliope System from In Golden Flame by Vex. It might not be entirely accurate, I tried to go just by the information in Act 1, paying respect to the travel times table to determine the orbital positions.
Calliope is the only system in Lancer RPG's the Long Rim with terrestrial worlds that people actually live on (doesn't mean they're habitable). If you want to learn more about Calliope, I recommend buying In Golden Flame, it's the best Lancer campaign on the market by far. https://vexwerewolf.itch.io/in-golden-flame-act-1
IGF is a great campaign for many reasons, but one thing I like in particular is that it lets you experience space. A whole campaign in one city or planet is perfectly fine, but in IGF the entire system feels like a community and you have to travel through space for every mission.
Because of that, I wanted to visualise the distances between each planet (except Chameleon, which is so far away it would have made the image 2.5 times bigger), so the distance between each planet is roughly accurate. The scale provided of 1 AU is roughly 150 million kilometres or 92 million miles, making the map roughly 3.8 billion km or 2.4 billion miles across.
CentComm is the executive and legislative body of Union, comprised of five major coalitions: the Interstellar (IS), the Fourth Column (FC), the New Humanity Front (NHF), the New Solidarity Coalition (NSC), and the Verdant Social Arc (VSA). But these coalitions are made up of parties too - and what could those look like? Taking major parties and caucuses as the starting point, I went with a parliament of 10,000 representatives. 10,000 sits at the threshold between too big for any interpersonal relations and too small to manage a body as large as Union. While there is a 10,000-seat stadium - the CentComm Circular - in Dharamsala, Union's capital on Cradle, there are seldom debates with all members present. Voting is done via stable omninet connection, and most members have their hands full chairing subcommitties, which do the grunt work of administrating Union. Only the biggest, most public discussions are held in the CentComm Circular, and these debates are usually mostly for show.
Feel free to send in any questions about the parties, most of them have lore (that I made up).
Some of the subcommittees that I imagine exist are:
CentComm Subcommittee on Justice and Human Rights
CentComm Subcommittee on Universe Building and Liberation
CentComm Subcommittee of Naval Affairs
CentComm Subcommittee of Science & Education
CentComm Subcommittee on Interstellar Affairs
CentComm Subcommittee on Interstellar Transportation
Select Intelligence Subcommittee (oversees GALSIM & UIB)
CentComm Subcommittee on Economic Affairs…
You can imagine many more. It is a bureaucratic affair down on Cradle. With 10,000 elected representatives, there are enough people to staff the committees, which in turn appoint general secretaries. All departments and bureaus are staffed by general secretaries with term limits, rather than permanent secretaries. CentComm's power to appoint is as significant as its power to oversee.
Voters throughout Union use many methods, from metric-laden NHP-calculated analyses to popular political commentary, to stay up to date on the representative they voted for. Each faction has its own internal bureaucracy, and most political movements are open to membership by all. Despite Union's own regulations, not every party is run democratically. The four Baronic factions are all subordinate to the Baronic government on Karrakis itself (although people in the Baronies are free to vote for other factions if they wanted to). Forward Progress is ran directly by the Armory, and its representatives are supposed to do what Ras Shamra tells them to. Others, like the Left Solidarity Commune, rely on voluntary membership and lack even permanent party leadership.
Perhaps the most disparate part of CentComm is the independent area, though. With slightly under 500 seats total, the independents do not align themselves with any of the major coalitions. Most of them focus on single issues, joining only the subcommittees relevant to their interest. You won't find the Friends of the Aun in the Subcommittee on Universal Health, but they are represented in Interstellar Affairs. Of the independents, 26 members are completely independent and organised under the Individual Independents' Administrative Faction. Usually riding a wave of hype, these independents are typically celebrities to some microcosm of the electorate, but what they can actually do on their own is very limited. However, there are success stories, such as Admiral Jovanna Deng, who chaired the investigative subcommittee into a large corporate espionage scandal in the wake of the development of the GMS Superior-class frigate. After this moment in the spotlight, she enjoyed five years of chairing the Subcommittee of Naval Affairs unopposed, until she was appointed General Secretary of the Union Naval Department. Most independents, however, underestimate how much work it is and retire after a single term.
So I went ahead and wrote a bunch of lore for all of these parties I made up. You can find it here. Feel free to use any of this in your settings or campaigns. I think it adds a great touch of immersion to be able to say that a representative from Party X is involved, and makes Cradle politics feel that much more real.
CentComm is the executive and legislative body of Union, comprised of five major coalitions: the Interstellar (IS), the Fourth Column (FC), the New Humanity Front (NHF), the New Solidarity Coalition (NSC), and the Verdant Social Arc (VSA). But these coalitions are made up of parties too - and what could those look like? Taking major parties and caucuses as the starting point, I went with a parliament of 10,000 representatives. 10,000 sits at the threshold between too big for any interpersonal relations and too small to manage a body as large as Union. While there is a 10,000-seat stadium - the CentComm Circular - in Dharamsala, Union's capital on Cradle, there are seldom debates with all members present. Voting is done via stable omninet connection, and most members have their hands full chairing subcommitties, which do the grunt work of administrating Union. Only the biggest, most public discussions are held in the CentComm Circular, and these debates are usually mostly for show.
Feel free to send in any questions about the parties, most of them have lore (that I made up).
Some of the subcommittees that I imagine exist are:
CentComm Subcommittee on Justice and Human Rights
CentComm Subcommittee on Universe Building and Liberation
CentComm Subcommittee of Naval Affairs
CentComm Subcommittee of Science & Education
CentComm Subcommittee on Interstellar Affairs
CentComm Subcommittee on Interstellar Transportation
Select Intelligence Subcommittee (oversees GALSIM & UIB)
CentComm Subcommittee on Economic Affairs…
You can imagine many more. It is a bureaucratic affair down on Cradle. With 10,000 elected representatives, there are enough people to staff the committees, which in turn appoint general secretaries. All departments and bureaus are staffed by general secretaries with term limits, rather than permanent secretaries. CentComm's power to appoint is as significant as its power to oversee.
Voters throughout Union use many methods, from metric-laden NHP-calculated analyses to popular political commentary, to stay up to date on the representative they voted for. Each faction has its own internal bureaucracy, and most political movements are open to membership by all. Despite Union's own regulations, not every party is run democratically. The four Baronic factions are all subordinate to the Baronic government on Karrakis itself (although people in the Baronies are free to vote for other factions if they wanted to). Forward Progress is ran directly by the Armory, and its representatives are supposed to do what Ras Shamra tells them to. Others, like the Left Solidarity Commune, rely on voluntary membership and lack even permanent party leadership.
Perhaps the most disparate part of CentComm is the independent area, though. With slightly under 500 seats total, the independents do not align themselves with any of the major coalitions. Most of them focus on single issues, joining only the subcommittees relevant to their interest. You won't find the Friends of the Aun in the Subcommittee on Universal Health, but they are represented in Interstellar Affairs. Of the independents, 26 members are completely independent and organised under the Individual Independents' Administrative Faction. Usually riding a wave of hype, these independents are typically celebrities to some microcosm of the electorate, but what they can actually do on their own is very limited. However, there are success stories, such as Admiral Jovanna Deng, who chaired the investigative subcommittee into a large corporate espionage scandal in the wake of the development of the GMS Superior-class frigate. After this moment in the spotlight, she enjoyed five years of chairing the Subcommittee of Naval Affairs unopposed, until she was appointed General Secretary of the Union Naval Department. Most independents, however, underestimate how much work it is and retire after a single term.
Hamad's eyes were on the outer perimeter
The crowd was pushing against the fence of the outer perimeter. Their anger had found its way to the batteries and now the lethal dose of electricity imbued in the steel beams was no more. Just like the endless blackouts in the city, one layer of the port’s exceptional status stripped away.
Hamad’s hands unconsciously went over the automatic weapon hanging at his waist. The outer perimeter was quite far off, but from the watchtower he could see the density of the desperate mass swell up to the fence.
“It’s going to be a crush,” sergeant said in his earpiece.
The voice was dry and monotonous.
“We wait until they’re at the trench, then you fire.”
Hamad nodded in silence. The trench was fifteen meters wide and five deep. Well within range of his weapon, it was the only feature between the wall beneath his watchtower and the guard posts at the outer perimeter. No luck for the men there. He wondered if anyone he knew had been posted there today. Soon, the first shots of the day would ring out, much harder to overlook than the inevitable electrocution of the fence.
“Flight control is saying forty minutes,” sergeant said.
Forty minutes to salvation. Although Hamad could not predict what the people would do if they saw the final rocketslaunch. They were working under the assumption that the desperate anger would turn into anguished despair, a transformation that might calm them down, and mean seeing another day tomorrow. Of course, witnessing first-hand the last lucky few escape Judgement Day might incite them to an insatiable anger that would target the collaborators first and foremost. People like Hamad. He was just doing his job, he thought. But he had made up his mind a while ago and would not blame others for condemning him, or going even further than that. Being a veteran of the Republic of Dubai’s Public Security Forces made of him a mass murderer. It was the only way to feed a family for a man with his talents, but he was not a hypocrite and knew he would receive his comeuppance one day.
Hamad did not think of himself as sentimental. That meant that he would not lament the loss his younger colleagues, they had all pulled that trigger at least once by now. But the rockets behind him needed more than just protection. Other than the security forces, there were hundreds of ground crew: those loading the little private cargo passengers were allowed to bring, those in the flight control tower, those driving the fuel carriages loaded up with the preciously scarce rocket fuel needed to get them into orbit. For them, just doing their job was not a euphemism, and Hamad prayed for their sake that the people would run out of steam once the rockets finally took off.
The people behind him were the last batch of world’s best and brightest, if you could believe the propaganda. Soon, unless the crowd got to them first, they would be launched to the Āyāt, a massive generation ship, the last of its kind. Where it would go, Hamad had no idea, but at least two of the nine that had departed before had delivered their passengers to worlds that had, according to the old stories, been like a paradise. It pays to have smart, brave, and morally upright people onboard when you are building a society inside a generation ship, that in however many years it takes to travel needs to rebuild a just human society on another world. You also want good engineers to keep the ship from falling apart. But at least half the tickets for this ship, if not more, had been sold in a terrible auction not far from the port itself.
As Dubai was falling apart around the port, the fact that more than a century ago too much capital had been sunk into the construction of the Āyāt meant that the local elites kept campuses afloat supported by what remained of the rest of the world’s wealthy. In exchange for helping complete the ship, they had secured for themselves a ticket, but with prices soaring, many had done what Hamad had thought to be the wisest course of action: they had sold their ticket for a fortune, enough to live out the last of their days in one of the few safe and stable enclaves left. Why stuff yourself into a cramped spaceship when you will not even live to see the destination? Having no children of his own, he realised, probably made that hypothetical decision a lot easier for him.
Hamad jolted up from his thoughts as a burst of gunfire rang out from the outer perimeter. He now saw people forcing their way underneath and over the fence, and security forces firing at the climbers. Soon, he knew, they would start firing indiscriminately. Once the mass had decided to go forward, the fence was going to come down, and there would be no stopping them.
If anything, there were relatively few locals in the crowd. Of course, a good number of locals was either working at the port or related to one of the workers, and they had mostly avoided the fatalistic allure of the crowd. However, even the ticket auction had drawn people from all over the world, many with no chance to afford a ride, who still came in the faintest hope that maybe they would have a lucky break and obtain access to the ship. Even more had travelled here driven by the more grim but no less fantastical idea of fighting their way aboard a rocket. It was not as if the authorities aboard the Āyāt were above sending stowaways back down, they had done it before. Perhaps people, no matter where they came from, just wanted to be there the day that their fate, alongside everyone else still left on Earth, was finally sealed. To be able to admit to yourself: “this is the last one. We’ve really gone and messed it all up now.”
Without the shade and the ventilation that the watchtower provided, Hamad knew he would not last these hours under the full sun. People had brushed against the fence before the power went on, people were crushed by others, and now the security forces were firing their guns, but at the end of the day he wagered that the sun’s heat would have taken just as many. For as long as he could remember, Dubai had been a bold challenge to the climate, but with temperatures not dropping below 35 degrees year round, demonstrations and riots were always on a timer. The heat incensed the people, but it also killed them without remorse.
When tomorrow the port would close forever, the city had nothing left beside the desalination plants, which would keep running until an essential part broke without a way to restore it. As the last riches of Dubai went to space, there would be nobody organising the expensive food imports, repairing the solar farms, or manufacturing the air conditioners. With his wages, Hamad had bought a carriage from one of the departing families, as much fuel as he could afford, and water. Tomorrow, his family would start driving north, with or without him. The camps in Hellas, if they could reach it, offered better prospects than the desert.
The people were now pushing down the fence with their weight. It started to sag, then sections began to fall over. Some of the crowd ignored the guard posts, which lit up red with automatic gunfire, and ran directly towards the trench. Others rushed the security forces at the outer perimeter, their bodies the shields of those behind them. The anxiety among the last of the passengers in line was palpable.
There were children there, twice-damned. Brought into a dying world and now carried aboard a metal prison where they would spend the rest of their lives. Hamad had no children. His parents were in the minority in Dubai. The world population had been in a steady decline following a prolonged period of stagnation. Famine, war, heat, and pandemics all took their toll, but many people were not having children any more. Those who could afford the pharmaceuticals, anyway.
Exhausted, a group of people had made it to the trench. It had been built to stop vehicles, but it proved a real challenge to climb during the middle of the day. Their numbers grew and grew. Reluctantly, Hamad reached for his rifle. He aimed at first, shooting those who showed initiative. But they could not be stopped. People came crawling across the trench along a wide line, so he switched to automatic and continued working. His head was empty.
The masses droned up against the wall below the watchtower. He could now hear their cries. Some were begging, others uttered prayers. He caught an angry slogan of someone who opposed leaving Earth entirely. An ideology a thousand years out of date. He fired for ten seconds, reloaded, count to ten, reloaded, count to then. They had no ladders but they pushed on top of each other and Hamad knew that with their combined weight they could topple the wall. It sagged, gave way, and people were in the tower. Hamad fired for ten seconds, reloaded, and realised that everything had gone silent.
All eyes were aimed at the rockets. The launch pads were deserted but for the lone rioter who had made it to the closest rocket. She banged on the massive exhaust. Then, with a deafening roar, twelve engines burned to life and they took off. And aboard were the last people who would leave Earth alive.
So in my last post about this map I said that I would leave all of the metropolises unnamed for the time being because I argued that it was unlikely that any names on Earth would be reflective of our current era's culture and languages. Everything having changed so much by the Fall, an entire 5000 years were available for linguistic development, providing us with a linguistic evolution and diversity in scope similar to the difference between today and 3000 BCE earth.
At the risk of alienating people, I decided to come up with a very specific kind of naming scheme for Cradle regardless. I've listed all of the names that Union recognises as official, although it's important to mention that locals often have dozens of names for the same places, with usage fluctuating over the years. That's just how names change. However, what we see in real life as well is that the more significant and/or codified a placename is, the less it changes. It used to be that a town's name was at least spelled differently every century or so, but ever since governments began drawing up maps and writing everything down in registries, this sort of top-down reinforcement of the linguistic norm has slowed the process of names changing enormously. Similarly, names on Cradle capture the imagination of billions of tourists, as well as the biggest bureaucratic institution in the history of humanity, meaning that the locals remapping and reconstructing their own named spaces have to go up against significantly more weight than people did in the past.
Theory aside, names are divided in broadly four categories. We've got the "canonical" names, the "spaceports should sound cool" names, the "universal values" names, and finally, the bulk of the names are proto-language names. Union built these metropolises as planned cities, demarcating the rest of the planet for the natural world and the indigenous people who would live without destroying it, and as such, they picked the name. An important concession I made is that none of these names "evolved". Just like a planned suburb gets a name that reflects the values and the interests of the developers, all of these names reflect Union (or rather FirstComm) and their ideology.
For the first category we have Dharamsala, which exists in the Lancer canon (mostly? The Field Guide to Harrison Armory isn't strictly canon, but what can you do), as well as Ponente, the seat of the local government of Cradle, and Custodio, named in honour of the names of founders of Union mentioned in This One That One. We don't actually know how significant they are, but their names honour the founding of Union and a new start.
The second category consists of the spaceports and a few other "cool" names. Spaceports are the blue dots around the equator, official points of entry from space. (Cradle's terrestrial blink gate Huascarán is located in Heelam). These names are stylised references to old Earth, with the exception of Jìya ya Nyènde which is my proto-Bantu approximation of "path to the stars". Permit me the romanticism. Other names laden with romanticism are Last Vault, World's End, and Flower. The three Massif Vaults were found in different locations; Switzerland being an archetype of this sort of things, I thought it apt if Europe/Switzerland got the last (and likely least significant) of these vaults. World's End is my homage to the tendency of humans to name places World's End. It happens a lot. On the cusp of the Sahara and close to the Atlantic Ocean, which is by far the most quiet part of Cradle, it truly is the world's end, if such a thing exists in the space age.
The "universal value" names are rendered in English because so is the rest of the map. In the Lancer universe, these names would be in the Union Common language. Peace, Diversity, Freedom, and Labour are examples of this.
Finally, in the fourth category I constructed names based on the oldest (proto-)languages I could find for each region, reasoning that Union would have seen these names as universalising. Rather than dividing, every human alive Cradle during the naming process would share in the heritage of each of these names. That said, all of the names are similar to the universal value names, reflecting positive connotations only, such as "warm hearth" or "place of welcoming". I do have to put a disclaimer that I'm no expert on reconstructed languages and the research was relatively basic, so if you're an expert on proto-Bantu or proto-Indo European, these names probably look stupid to you. However, for me they were necessary in creating a system of names that is both universal, representative of Earth's current diversity (and as decolonial as I could manage), which meant I could not use English as a universal language. Since I do play Lancer in English, I solved the dilemma in this way.
(mech wip)
Mecha Tokens
Meanwhile, I also managed to cobble together some mech token assets to go alongside my maps. Would like to do all npc types in these styles, but that'll have to wait for now.
The Giáp, commissioned mech for a new manufacturer.
Thousands of years in the future, điếu cày still survives
As usual, the PSD is accessible through my Patreon
3085 Spider TRO by Chris Lewis #battletech #mechwarrior
I love battletech when the mechs look just raw enough to be battletech but still flexible like they could do a sword fight or something sick
This is the first version I finished making as an attempt at creating a map of Union space for the world of the Lancer RPG. There are numerous galactic maps out there on the internet, but I personally never liked the scale they employed. This scale puts the radius of the Annamite Line, Union's furthest extent, at roughly 440 lightyears away from Cradle (Earth). I've included a number of homebrew worlds, and the placement of official worlds and third party systems is all according to my own interpretation, so your mileage may vary.
I simply made this in Paint.NET, I'm happy to share the source or make a custom version if you want to use this for your own campaign.
PLEASE keep working on this as new lore comes out this is wonderful
I definitely will. The next version already includes some canon worlds I missed like New Mahangaatuamatua. My criteria for third party stuff is whether or not I like it, but I always love expanding the world even if the lore doesn't immediately make me want to put a campaign there.