It's the year of the PS3 and I played Rain
For no particular reason I have decided that 2026 is going to be the year of the Playstation 3. Luckily for me I came prepared for the occasion, because I just so happened to jailbreak our white phat model right around new years eve – waking up my girlfriend to the soothing sound of splashing waves from the long delisted Outrun: Online Arcade (2009). I bought the license for that game back when it came out and I still have not forgiven them for taking away my privileges to play it. But I digress.
Anyway, this is not a post about Outrun: Online Arcade. We'll have time to talk about that one another day. Instead I began this Sunday morning by playing the still to this day PS3 exclusive puzzle platformer – Rain (2013). While it technically hasn't been re-released on any other platform, you can however also play it through streaming on PS4/PS5 if you have a Playstation Plus Premium subscription. But who the hell has money to spend on that crap these days? Giving us no choice but to dust off our old friend the Playstation 3 to enjoy this semi-hidden gem in all its glory.
In Rain you play as a boy who finds himself whisked away to a parallel mirror world where he ends up turning invisible after chasing a girl with a similar bodily predicament. The shapeless children do however become visible again in the night's heavy rainfall, creating situations where they have to move between cover to hide from the monsters that lurk in the dark, and hopefully escape this strange dimension.
My thoughts are instantly brought to the PS2 classic Ico (2001), where similarly a rambunctious boy and a timid girl have to work together to escape a mysterious castle they've been trapped in. Both Ico and Rain clearly owe at least part of their DNA to genre defining action adventure games such as Flashback (1992), Another World (1991) and Prince of Persia (1989) in which pretty men jump and climb their way through dangerous situations. So too does Rain involve plenty of ledge climbing and pushing of boxes to reach otherwise inaccessible areas. A tried and true concept.
More importantly I am reminded of Little Nightmares (2017) and perhaps more so its sequel Little Nightmares II (2021) – both titles where lost children sneak their way across hostile environments and avoid monstrous creatures that chase after them. While the Little Nightmares franchise lays it on a bit thicker, Rain also presents a similar sort of kid-friendly horror escapade with an engrossing sense of atmosphere and melancholy.
My mind wanders further and I think of the French dark science fantasy film The City of Lost Children (1995), which me and Kiki watched on VHS not too long ago. I don't know why this movie has come up in my mind so much recently, but it seems rather fitting here. The grim European setting, the themes of nostalgia and children clashing with a misanthropic world of adults. It has everything to be a good source of inspiration for a game like Rain.
Funnily enough, I did mention to Kiki while we were watching The City of Lost Children that it gave me Little Nightmares vibes in terms of visuals, characters and settings. I said that I wouldn't be surprised if it was an inspiration for Swedish Tarsier Studios when they were making the game. And wouldn't you know it – looking it up today I found out that Dennis Talajic from Tarsier named The City of Lost Children as one of their inspirations in a Hollywood Reporter interview from 2017. I am so smart and seriously have the best eye for shit like this. I keep telling you all this and you just won't listen.
Now, I don't actually know if Rain was partially inspired by The City of Lost Children as well, but with my track record I'd say it's absolutely a possibility. Regardless, I think the sub-genre of melancholy journeys featuring lost children is worth exploring further in the future. If you like the Little Nightmares video games from Bandai Namco Entertainment Inc. then Rain for the Playstation 3 is well worth having a look at.
I hope you enjoyed my musings about a video game I played. I am making it my new years resolution for 2026 to write more long form streams of thoughts on here. Hopefully I'll do well – cheer me on!