We are absolutely over the moon to announce that in just five days, Saintess of the Golden Bow has reached its base funding goal on Kickstarterâ! 𼳠After four years of dedicated development and a whirlwind three-month lead-up to this Kickstarter, your incredible support has officially secured the completion of the game.
Weâre beyond grateful and thrilled to have such an amazing community rallying behind us. Letâs take a moment to celebrate this milestone and give credit where itâs due!
This wouldnât have been possible without:
Backers:Â We're grateful for each and every one of you. Without you realizing our dream of completing the game wouldn't be possible! No matter how big the pledge, we're excited to see each and every one of you adding your contribution to Kickstarter. THANK YOU for being here with us!
Our Transparent Games Team: From our core team to contractors and our wonderful Art Interns/Assistants, everyone poured their hearts into making the demo and Kickstarter page shine. đ
Influencers & Press: Your enthusiasm helped spread the word far and wide! Check out the amazing playlist of YouTube streamers who played the demo and supported us: YouTube Playlist (sorted from oldest to newest). Twitch also came alive with streams, and a special shoutout goes to Sammi from OtomeAddicted for championing our game to her community. đ¸
Everyone who shared news about the game:Â We know not everyone has the money to back our game, but sharing our social media posts and spreading the word about it helps us tremendously too. We appreciate every single one of you!
The Digital Dragons Grant: We were one of only seven teams selected out of more than 100 applicants to receive this grant for international marketing. This enabled us to work with incredible talents like Hubert Nosek from Consek Marketing and Andrew Moers, who crafted the amazing trailer. The grant couldnât be used for production, but it allowed us to explore marketing strategies that have been pivotal to our success.
Now that the base game is fully funded, itâs time to focus on our Stretch Goals!
đď¸ Stretch Goal #1: Partial Voice Acting for CGs
Bring Saintess of the Golden Bow to life with partial English voice acting for 30 CGs. We want you to feel every heartfelt confession, dramatic moment, and emotional turning point in full voice!
âď¸ Stretch Goal #2: George DLC
Explore the story of George, the Duke of the North and fan-favorite ice mage, in an 8-10 hour DLC packed with intrigue, romance, and unforgettable moments.
These are just the first two stretch goals, with even more exciting enhancements and DLCs waiting to be revealed. With 27 days left, weâre confident that together, we can take Saintess to new heights!
You can read up more about the stretch goals in this post.
đźď¸ George Merch Update
Good news for George fans! Our mahwa-style Garden Series promo art by Seii is almost complete! We just received a work-in-progress sketch with base coloring for the Celeste & George wallpaper/A4 print walking through the palace garden Bridgerton-style, and itâs shaping up beautifully.
This piece will join the merch lineup, including:
Celeste & George Wallpaper/A4 Print
Backers in eligible tiers will receive this stunning Wallpaper/A4 Print art at no extra charge (unless you want additional prints â those are be available too!).
Thanks to your support, the base game is now a reality. No matter what happens with the rest of the campaign, the base game of Saintess of the Golden Bow is officially on track for a 2026 release! With 70% of the art complete, the finish line is closer than ever.
Weâll keep you updated on the status of stretch goals, rewards, and everything else as the campaign progresses.
đ Accessibility Update: Small Demo Change đ
We wanted to address a valuable piece of feedback we recently received. One of our players mentioned that the spinning reincarnation whirlpool animation, combined with reading text, caused motion sickness. Your comfort is incredibly important to us, so weâve taken steps to resolve this issue in the current demo.
For now, weâve replaced the whirlpool animation with a static image. This change ensures no one has to worry about discomfort while playing.
In the full game, weâre planning to include an Accessibility Menu where youâll be able to toggle animations like this on or off as needed. Since the game will be ported to Unity post-Kickstarter (we have plans for the game we're not ready to announce yet, and for them the game needs to be in Unity), weâve chosen not to implement the toggle in the demo right now but opted for a simpler solution.
A huge thank you to the player who reached out and shared their experience. It helps us create a better game for everyone. Please donât hesitate to let us know if you have additional feedback!
This change was pushed to the Steam build and uploaded on Itch on Saturday the 22nd of March.
Thank you for believing in Saintess of the Golden Bow. Your support has turned our dream into a reality, and we canât wait to bring this story to life for you. Letâs continue to build on this momentum and make Saintess the best it can possibly be!
Stay tuned for more exciting updates and surprises ahead!Â
The Transparent Games Team đ