New Commission Sheet
Check out my sheet of Terms beforehand. Bluesky: @Twinkee Tumblr: @Twinkee Twitter: @TaintedTwinkee Email: [email protected]

Kiana Khansmith
Jules of Nature
will byers stan first human second
Claire Keane
let's talk about Bridgerton tea, my ask is open
KIROKAZE

Kaledo Art
todays bird
Cosimo Galluzzi

@theartofmadeline
wallacepolsom
No title available
noise dept.

tannertan36
hello vonnie
Xuebing Du
h
TVSTRANGERTHINGS
ojovivo
Stranger Things

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@twinkee
New Commission Sheet
Check out my sheet of Terms beforehand. Bluesky: @Twinkee Tumblr: @Twinkee Twitter: @TaintedTwinkee Email: [email protected]
transgender
um actually there's nothing wrong with letting cats be outdoor pets. your cat is depressed locked inside forever. it's animal abuse. let it outside. more cats should be let outside more often. especially overnight.
based on that one breaking bad comic
"just go to a food pantry"
"get a second job"
"start your own garden"
"stop buying name brand"
"don't get your nails done"
"learn to budget"
"live within your means"
Temporary individualistic fixes will never solve systemic issues! God forbid EVERYONE eats and not just me!!
I'm very very glad that my knee-jerk, gut-feeling, primal-instinct reaction to seeing a Default Influencer is embarrassment. I think this saves me from a lot of bullshit.
Some lip-filler lady on enough Ozempic to euthanize a horse: "The sad truth is an elite lifestyle takes money and discipline. Buy these brands on credit if you have to. Skip meals."
Me: "Oh. Oh I'm physically experiencing the effects of secondhand embarrassment. You live like this? This is your life? Your interiority? If I was anything like this I'd kill myself I think."
To be clear ☝️, absolutely not gender-exclusive. Some broccoli-haired shirtless 23-year-old man on enough trenbolone to euthanize a different horse starts talking about how to be a high-value male and I start thinking instantly about how I'd have 4,000 slugs use me as a jungle-gym before I'd want this man within cootie-contagion distance of me.
Respect for my soldiers… she’s saving him… the hons…
people needdddd to wear headphones in public because while on an otherwise very lovely walk in the park today i saw a guy sitting under a tree watching a porn parody of the star wars prequels
if nothing else trying to tune out the sounds of anakin and padme going to town as i contemplate the babbling brook gave me a brief but vivid window into what it’s like to be obi wan kenobi
Sometimes I have days where the name of my most recent follower keeps changing but my overall follower count stays the same, and I know I've been exceptionally successful at pissing people off that day.
You actually just have one guy who follows you, unfollows you, changes his username, then follows you again
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
"NO VEGAS"
The indie ttrpg community really really needs to start talking more seriously about player safety for kingdom processing roleplay.
I want to start by stressing that I really like KP roleplay. I'm a big fan of single player KP games already, I love Breath of Evil and Dragon Citadel, and I think the whole independent roleplaying KP world stuff is really cool. I keep seeing amateur mages circulating so many cool hacks to implement real KP game mechanics into their cursed cartridges like character creation and pause powers and NPCs, and crafting and mailing out cursed carts to your play group is very #aesthetic. Really cool.
And I think the POTENTIAL of LARP in a custom KP world with its own setting and its own stakes and real powers is really exciting. But it's also really dangerous!
Don't scroll, I'm not talking about dangerous the way you think.
That's why I wanted to stress up top that I know KP games, I play KP games.
When you exit the game back to the upper world, it's "like it never happened." No physical injuries or changes, back in your old body exactly as you left it at the moment you clicked play and got pulled in. But the experiences inside are still real.
BoE fans are going to know exactly what I'm getting at here, but I'll inform everyone else who's not a horror game buff as an example: In the beta version of BoE, you literally could not quit out of the game except in bunker rooms. And I don't mean couldn't save your progress, I mean the menu bangle did not have a quit option.
There were beta players who got stuck inside for hours, literally over 24 hours in one case, being stalked and attacked and mauled by demons. Beta players got diagnosed with PTSD. The company was sued.
You can't say it's "like it never happened," when you're really in the game. And frankly, I think people talking like it is are irresponsible.
I've literally seen people saying that it's "immature" to act like this is a problem, that it's no different from upper world LARP or even from playing D&D at a table, it's just storytelling, it's YOUR responsibility to separate the fiction from your real feelings, etc etc etc, and it's kinda fucked up!
I think some people in the community use the argument that it's just roleplay to vent or get away with certain things that feels "consequence-free" when it's inside a KP world, or that they can convince their play group is consequence-free. You can say you've got lines and veils and X cards and all the stuff you'd use for safety at a tabletop game, but those measures are not good enough for KPRP. It's a different experience.
You know the phrase "what happens in Vegas stays in Vegas?" A lot of people in the community are talking like that about KPRP, that what happens in the KP world "stays" in the world, and it's really irresponsible. So I want to suggest, respectfully, a mindset of safety conscious play that I'm calling "NO VEGAS." We aren't going to Vegas. We're going to a pocket dimension that's just as "real" for us and our experiences as the upper world. So here's the rule:
Treat everything you're planning to do inside as if you were planning to do it for real, in real life.
Yes, you have PHYSICAL safety measures, you can appreciate the reality of those. So no one can get "killed" if you're doing a combat oriented game, for example. But you're still going to be fighting "for real!" It still hurts and it can still be an upsetting experience to be seriously injrued, or to get attacked and hurt by your own friends, potentially lethally! So negotiate and discuss the play as if you were taking up MMA in real life. Listen to each other's concerns and accept boundaries and take respectful combat and good sporting conduct SERIOUSLY, as if you were going to full contact spar for real.
If you're planning a highly emotional relationship oriented game, this is even more important! Play-acting emotionally intense dialogue is a lot like mundane-world LARP, but anything your characters do with each other physically, negotiate it as if you are really going to do it in real life. That means taking consent and boundaries completely seriously at all times, and and it means respecting the feelings of any other romantic partners involved to the SAME degree as if it were real physical intimacy in the upper world, outside the game.
I cannot BELIEVE I have to say this, but if your "character" has sex with a friend's "character," you need to take that seriously as if you were doing it out of character. If your romantic partner is upset about it because you didn't talk about it with them, frankly they're fucking right to be! (I'm not going to name names regarding any recent drama, I've seen this happen way more than once anyway, please do not name any names in comments.)
And this is another big one. Playing a character of another gender at a D&D table or something is one thing. Lots of people do that casually. And doing it in upper world LARP is costumes and theater. But KPRP with changed or conjured bodies is genuinely a really different situation on a really personal level. Anyone who's messed with custom characters in KP games knows what I'm talking about, it can be a stunning, alien, surprisingly intense experience just walking around as a person you're not familiar with.
"No Vegas" applies here: treat it the same as your coplayer experimenting with their gender in real life. That means being respectful of their preferences, of how they want to talk about it, and ESPECIALLY being respectful of their wishes on who gets to know and who doesn't. (Again, I've seen this happen a lot, PLEEEAAASE no naming names on this either, I really should not have to explain why.)
They might not have any complicated feelings at all and just be messing around! That's fine! But even then you STILL treat it with the same respect and the same privacy, again, just like if they were doing it "in real life" outside the game.
Lastly for amateur mages and GMs setting up your KP worlds: don't make the same mistake as the BoE beta. Make sure your players can always exit at any time. You wouldn't physically lock your players in your room for a normal game, don't lock them in your cartridges for KPRP. There is NO justifiable reason to do so, ever.
We're all here to play games. We're all here to tell stories. We're exploring ideas for fun and we're very used to relying on the barrier of fiction to make it easier to do so. But please appreciate how visceral and how personal these experiences of play can be. I always call it "the upper world" and not "the real world" because as I said, the experiences are real. Respect that when you discuss and play your games. No Vegas.
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
GarbletheDarble: Does anyone actually understand how the interaction between chrysopoeia and metastasis is supposed to work?
Wormbutt [MOD]: Please check the pinned post
Enzzyme: another one?
GarbletheDarble: I checked the post, and it does not explain the altered order in which to make my trigram rolls.
Enzzyme: oh yeah lol
Enzzyme: a column of the 8tf table was just missing from the og rulebook
Wormbutt [MOD]: As stated in the pinned post, we recommend not using the class. It’s underdeveloped and was likely a late addition.
GarbletheDarble: how did this even ship
Enzzyme: i think lizzie has a working replacement
Enzzyme: @ GREATANDTERRIBLELIZARD give us your furnace table
Enzzyme: @ GREATANDTERRIBLELIZARD
Enzzyme: @ GREATANDTERRIBLELIZARD
Enzzyme: @ GREATANDTERRIBLELIZARD
GREATANDTERRIBLELIZARD: ok jeez im here!
GREATANDTERRIBLELIZARD: you could’ve just sent it yourself!
GarbletheDarble: sorry, I didn’t mean to bother
Enzzyme: yeah but I can’t answer follow up questions
GREATANDTERRIBLELIZARD: EightTrigramFurnaceTable_fixed_final(2).pdf
GREATANDTERRIBLELIZARD: and there won’t be follow-up questions. it’s entirely self-explanatory
Wormbutt [MOD]: It’s really not.
GREATANDTERRIBLELIZARD: literally what’s unclear about it
Wormbutt: the “applicable modifier”
Enzzyme: which modifier to use
Enzzyme: lol
GREATANDTERRIBLELIZARD: it’s your exegesis bonus, and if you don’t have one just use your secondary class attunement
GarbletheDarble: what if I have neither of those
GREATANDTERRIBLELIZARD: then your build is so awful you’ll die before it matters anyway
[GREATANDTERRIBLELIZARD was warned by moderator]
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Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
r/bladesunderaharvestmoon
Does the bonus for 3rd degree sword forms stack with svartelf off-hand technique or not?
The core rulebook says it does, explicitly, on page 138: "Bonuses from legacy-specific techniques do stack with advanced sword form bonuses."
...and sample characters in, for instance, the Duels by Moonlight supplement are built to show this.
But I was looking at the latest Eastern Front module, and on page 34 there's a footnote that says: "Remember, sword form bonuses never stack with any other bonus."
So which is it?
This really needs to be in the FAQ. The sentence from the core rulebook is a typo; it was meant to say "do not stack." The typo wasn't caught until after the first print run was published, and when it was they silently corrected it for the second print run but never issued it as a formal errata. The result is that some versions of the core rules say "do stack" and some say "do not stack." Furthermore, they must not have communicated the change even in-house very well, because some of the supplements were written by people using the first-print-run edition and some by people using the second-print-run. This has been a source of confusion ever since the game came out, and the fact that the supplements don't agree with each other just makes it worse. Besides which, if you dig through the forums you'll find people with passionate opinions about what the rule *should* be, in both directions. Some tournaments even ban svartelf characters to avoid the whole issue. So honestly, at this point, just play it how you want.
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
[21:08] * Now talking in #dis-hyper-re-assembly
[21:08] * Topic is 'No topic set'
[21:08] * ChanServ gives channel operator status to taNDy
[21:09] * You have left #dis-hyper-re-assembly
[21:09] * Now talking in #re-dis-hyper-assembly
[21:09] * Topic is 'No topic set'
[21:09] * ChanServ gives channel operator status to taNDy
[21:09] * You have left #re-dis-hyper-assembly
[21:09] * Now talking in #re-dis-hyperassembly
[21:09] * Topic is 'Loadouts: reactor choice | hydraulics vs. pneumatics | Balance: sprocket expert cost | you have to CRANK it | RDHA general discussion'
[21:09] * Set by cennostar on Thu April 17th 1998
[21:09] <Varilyth> yea
[21:10] <Varilyth> wrenchy knows more about it then me but
[21:10] <taNDy> hey guys
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[21:10] <Sulfur> Welcome!
[21:10] <cennostar> hey tandy
[21:10] <Zalubrio> welcome!
[21:10] <sweetums|AFK> Welcome!
[21:10] <Varilyth> you can make some DISGUSTING fixes when you can ignore chirality like that
[21:11] <Varilyth> like it should be an 8 pt ability at least
[21:11] <Varilyth> hi
[21:11] * Sulfur nods sagely.
[21:13] <Sulfur> Fair enough. I might talk to my group about house-ruling it for our next run. Nobody had any fun this session. Except the wrenchman, that is.
[21:13] <wrenchy|AFK> i had so much fun
[21:13] <Varilyth> right
[21:14] * sweetums|AFK is now known as sweetums
[21:14] <Sulfur> Not you, Wrenchy.
[21:14] <wrenchy|AFK> :'-(
[21:15] <taNDy> hey guys
[21:15] <taNDy> can I ask a rules question?
[21:16] * sweetums rolls eyes
[21:16] <sweetums> oh here we go
[21:16] * cennostar slaps sweetums upside the head with a large trout!
[21:16] <cennostar> be nice!!
[21:16] <cennostar> go ahead tandy
[21:17] <cennostar> ask away
[21:17] <taNDy> thx
[21:19] <taNDy> so im a noob and have only played one session but ive been reading the rules for playing as the chief and
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[21:20] <Sulfur> Sure.
[21:20] <taNDy> and i wanted to ask what happens when the reactor goes critical *during a jump*?
[21:20] <sweetums> lol
[21:21] <taNDy> like it says I can work any system at -1 and do any repair at -5
[21:21] <taNDy> attempt* any repair
[21:22] <Sulfur> Depends on how much of a sadist the captain is.
[21:22] <taNDy> but it also says i can only repair the system im working on right now
[21:22] <sweetums> my first run ended like that
[21:23] <taNDy> so if im working the jump drive and the reactor starts playing up i have to choose between either doing the jump and stabilizing it after, or aborting and stabilizing now, right?
[21:23] <sweetums> reactor go boom-boom, need jump and go buy new core
[21:23] <sweetums> we try jump, captain rolls, captain laughs
[21:23] <sweetums> ship got folded
[21:24] <taNDy> folded??
[21:24] <Sulfur> Folded.
[21:24] <Varilyth> lmao get folded
[21:24] <Varilyth> pwned
[21:25] <Zalubrio> lol
[21:25] <Zalubrio> tandy read tha jumps chapter in tha captain's book and ull get it
[21:26] <Varilyth> or don't
[21:26] <Varilyth> and experience the game the way it was meant to be played :-)
[21:26] <taNDy> oh
[21:26] <sweetums> yea
[21:27] <Sulfur> Seconded.
[21:27] <Sulfur> Or thirded, rather.
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[21:28] <Extronaut> fffffffffffucking dial-up
[21:28] <Extronaut> Hey guys
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[21:28] <Sulfur> Hey Naut. Hey Mrs. Naut.
[21:28] <Varilyth> lmao
[21:29] <Sulfur> :(
[21:30] * Sulfur stares melancholily out of the closest viewport.
[21:30] <sweetums> melancholily isnt a word
[21:31] <Sulfur> Buy a dictionary, sweetums.
[21:31] <Zalubrio> lol
[21:31] <Zalubrio> but yea tandy
[21:32] <Zalubrio> tha good news is that if ur reactor goes critical during a jump
[21:32] <Zalubrio> ur captain is *trying* 2 TPK u already
[21:33] <Zalubrio> so ure dead newai
[21:33] <sweetums> dead n folded
[21:34] <Zalubrio> unless it was obv precrit before tha jump
[21:34] <Zalubrio> like sweetums group
[21:35] <Zalubrio> so dont worry about it
[21:35] <taNDy> oh ok
[21:36] <Zalubrio> besides u shuld have a fields engi on tha reactor n nav on jumps newai
[21:36] <Zalubrio> most important roles 4 shure
[21:37] <Varilyth> yeah forget the reactor and the jump drive, you're forgetting about the chief's most important ability
[21:37] <cennostar> lol
[21:37] <Varilyth> +3 on the best action in the game
[21:38] <Sulfur> Uh oh.
[21:38] <taNDy> ???
[21:38] <Varilyth> hand. cranking. machinery.
[21:38] * Varilyth CRANKS it!
[21:38] * sweetums CRANKS it!
[21:39] * wrenchy|AFK CRANKS it1!
[21:39] * cennostar CRANKS it!
[21:39] * Zalubrio cRANKS IT!!
[21:39] <sweetums> llmmmaaaooooooo
[21:40] * Sulfur doesn't crank anything.
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Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Flow of Battle Errata 1.17
The Elemental Aura perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger Elemental Aura to deal infinite Panic to a target.
The They're Already Dead perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss a blade over and over again to re-trigger They're Already Dead on a different opponent in the battle.
The Scimitar Dance perk for the Blade Flower playbook may only be triggered once per turn. While summoning a blade and dismissing a blade are free actions, you cannot summon and dismiss blades in both hands over and over again to stack infinite dance bonuses.
The Healing Embrace perk for the Shield Flower playbook may only be triggered once per turn. While summoning a shield and dismissing a shield are free actions, you cannot summon and dismiss a shield to re-trigger Healing Embrace to remove infinite Panic from a target.
The Fist Flower playbook can no longer take both the Stand In The Air and the Double Jump perks. You must choose one or the other.
The bonus action gained from Staff Flower playbook perk Hit Them Again cannot be used to trigger another Hit Them Again bonus action and deal infinite Panic to a target.
The Max Panic table on page 87 includes disarming in several entries. Disarming is now defined as being forced to dismiss your Flow weapon and not being able to summon it or any other Flow weapon or using any other Flow weapon, and shields count as weapons, until your character loses Panic.
The Dance Belt accessory is now the Dance Boots accessory.
Could you tell what this die is from or used for? It has some normal numbers, some Latin numbers, and some assorted symbols.
It baffles me.
Allowing for some inaccuracies in your transcriptions of the faces, that's a standard d20 marked with Eastern Arabic numerals, rather than the more familiar Western Arabic numerals.
Where this die is from is a bigger puzzler. It's specifically using the historical Indo-Arabic forms for the numerals 4 and 5, not the Persian or Urdu forms, which rules out some of the obvious potential candidates. I'm afraid you'd have to ask someone who knows the geography of places that use Eastern Arabic numerals better than I to narrow it down!
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
LFG - Online
I'm looking to start a new Prism: Agency game, but my last group fell apart (don't ask). I'd be down to start off playing the Prism, but we definitely need to go on a scheduled rotation and not per locale.
A few house rules, if these aren't to your liking than this game is NOT for you. I play Prism HARD and CHALLENGING. Storytelling comes from the struggle.
- All characters start with one pursuing Inhabitant. If you're playing the Found or the Scarred, you start with two.
- I decide what your documentancy downtime practice is - you'll have to submit samples of your writing, drawing, voice, and some other stuff.
- Geegaws and trinkets are always painful if you don't roll a 6 to retrieve them. Their rules also don't supercede Locale rules (let's be real, they never should have).
- If you fall off your progression path, you take the full penalty AND you start your next one on the Underside. No picking and choosing.
- If an Inhabitant is using one of the three core skills, you CANNOT use another one against it. Not even temporarily. An exception can be made for the Newcomer's move "Untraditional Straightforwardness".
- Instead of starting with a home base Locale, you earn one during downtime. It'll start full of Inhabitants though, and no, you don't get to handwave it because of the starting guidelines, real life doesn't just give you free stuff.
Now that those main ones are out of the way, a little about the setting we'll be playing in:
It's the changing of the seasons, set just before Agency swapped to Grasslands. Prism is cracking, it's coming apart, and there's no hope for survival (we're ignoring the supplemental stuff that came later). You're all the last members of the Agency, you've all being chased and hunted down (reminds me of another one of the house rules actually - downtime always leaves you both Hopeless and Tormented, and if you don't roll well it can still have the regular consequences too, even on Earth). No hope remains - except the hope of a painless oblivion. The Final Day Locale, the manifestation of the end of your lives, awaits you somewhere in the darkest depths of the Hunting Woods... Will you find it? What will you lose on the way?
Oh also if anyone wants to take the Petals Around the Edges progression path, then I will have an excuse to bring in some reeeeally cool monsters, I'm a big Lovecraft fan and I think that's the general direction the game should go (I know monsters aren't usually a thing in Prism, but it will be so cool the way I've homebrewed them in, trust me.)
Not only do I get a very evocative shadow of what the full game might look like, I have opinions about this gm, those being that they should just go write a fuckin book already and that they are incredibly obnoxious to work with.
I particularly like the implication that they expect to exercise full creative control over the entirety of the campaign, but also want a rotating GM arrangement so they don't actually have to run most of it.