Thoughts on Tomb Raider on Game Boy Colour in exactly 1000 characters
On PlayStation, Tomb Raider had us explore colossal caverns and eerie crypts, often with the echoing of our footsteps as our only company. The humble Game Boy could never hope to replicate this ambience or grandeur, so the tombs we raid throughout this bite-sized adventure are predictably uninspiring.
What is surprising though, is how well Lara’s acrobatic abilities were scaled down onto the handheld. With only a few buttons we can roll under traps, backflip off ladders, and leap across chasms, all whilst fluid animations convey weight and momentum. We can even peer ahead to size up gaps and check for deadly spike pits.
Without the power to bring us wondrous tombs this adventure was always going to be somewhat bland. Yet ultimately, it’s a successful miniature Tomb Raider outing because for the most part it encourages us to go about our raiding with the same cautious approach as usual. To succeed, you must still look before you leap, step back carefully, and take a daring running jump.








