Thoughts on Nioh in exactly 1000 characters
In your standard action RPG, the level up screen asks us to stop and determine what our priorities are. Do we need to upgrade our attack, or are we lacking evasion?
Nioh’s greatest success is drawing these questions out of the confines of the menu screen and into the rhythm of every combat encounter. At any moment we can switch our combat stance to amplify a different aspect of our character - empowering us to reprioritise on the fly.
As our foe winds up to strike, we could boost our evasion by dropping our centre of gravity into low stance, swirling gracefully out of the way. Now our foe has left an opening we might raise our blade into high stance and bring it down hard for an especially damaging blow.
With a meandering plot and somewhat generic aesthetic, memory of Nioh dulls the moment you put the controller down. However, for as long as it’s in hand, the ingenious stance system transforms every combat encounter into a lethal and dynamic dance, ensuring there’s never a dull moment.












