Curve of difficult in the videoGames
Today we can play a lot of tittles in the industry, where they show us many riddles and puzzles, which are a great difficult to the player, we can take a example the first level of âSuper meat Boyâ, it shows all the skills in a subtle way and prove how the game will be from now, each world shows the mechanics with a difficulty that will grow as we improve in the game, this is how the curve of difficult works.
Although not all canât be perfect, the most of tittles donât respect the concept of difficult design, just like Andres I think the games confuse difficult with injustice, transform the challenge in a impossibility, I consider two ways of difficulty, one is easy peasy  like lemon squeezy because that games donât have a challenge, the other is too hard, and you need to practice if you donât want to be a failure.
I donât think like Steven âcause Terraria is game where you donât have difficulty, this game depending of your equipment making everybody can won the game in a couple of hours, another example can be âI Wanna be the Guyâ, this is a hard game but when you arrive the boss`s place this game put the curve of difficult over the clouds, Men I couldnât beat the first one!! Â Â
In conclusion we can affirm that the industry still need learn how use correctly this method for obtain a fair and hard game... uwu













