Dreadstar #1 (1982 – I read the newsstand edition of #1, published 1985), Epic Comics
By Jim Starlin. Colors by Glynis Oliver
Dreadstar #1 opens with a long, long, long ten-page recap. Vanth Dreadstar is a refugee from the Milky Way, which has been destroyed by war. He settles on planet Nimbus in the Empirical galaxy, where he tries to forget his old life and live in Peace. But, inevitably, war comes to Nimbus, anyway. A Monarchy starship lays waste to the planet leaving Dreadstar, Syzygy Darklock (a powerful magician), and Oedi, cat-human hybrid and a farmer, as the only survivors. They vow to end this war, and become the core of the rebellion against the war. They are joined by Willow, a blind cybernetic telepath who can see through the eyes of her pet space monkey, and later by Skeevo, a smuggler.
The war is between the Monarchy and Instrumentality. The Monarchy, is what it sounds like, a feudal dynastic monarchy ruling half the galaxy. The Instrumentality is a powerful religious order led by Lord High Papal. They have taken over the other half of the galaxy. Now the two powers struggle for supremacy over the Empirical galaxy. It’s clear that Starlin is playing around with classic themes of authoritarian dominance, whether monarchic, or religious, doesn’t matter. He sees both as two sides of the same coin. Both are wrong, and the struggle between them kills innocents. Dreadstar & crew need to free the Empirical, both literally and figuratively.
The first issue is a heist. The crew attack an Instrumentality space station which is full of precious metals. Vanth wants the hoard of wealth to give them the funds to escalate their struggle against both sides.
Starlin draws the crap out of this issue. The environments are fully realized, and the crew fight hundreds of robots, all rendered on the page without too many shortcuts. I’ve always liked the way Stalin plays around with the grid. He’s unafraid to chop the grid into small slivers, to give the action an added urgency. He really likes density on a page. All the pages have either a lot of panels, or are rendered with a lot of detail. He also doesn’t skimp on text. He really wants to pack a lot of information into the comic. The result is a pretty satisfying read. Even if the intro info dump is a little much, you come away immersed into a huge story. It made me pretty excited for issue 2.
The whole thing is really reminiscent of Star Wars. It checks all the same boxes. Science-fantasy, check. Mystical swords and powers, check. Empires bent on domination, check. A scrappy crew caught in the middle, check. A furry companion, check. You can keep going and keep finding more similarities. And it makes sense. Star Wars made space opera fantasy really popular at that time, and many comics around that time featured high adventure in space (Omega Men, Star Jammers, Alien Legion, among many others). But Starlin is an idiosyncratic creator and he does make it his own. He injects his favorite themes: mysticism, religion, authoritarianism, and a sense of cosmic grandeur. A lot here is reminiscent of Warlock & Captain Marvel, his 70’s psychedelic cosmic comics for Marvel. Dreadstar takes all these concepts, themes, character types, and mashes them into a huge sprawling space epic that is all his own.
After loading up on cash in the first issue, Dreadstar & gang continue their rebellion against the 200 year war between The Monarchy & The Instrumentality. The 2nd issue focuses on Willow, the blind telepath. She can read and affect the minds of humans and machines. We start out with Willow being a total badass as she effortlessly takes out a squad of military police that endanger their mission. We see how valuable she is to the Dreadstar crew. Very quickly she retreats in her private quarters and begin to ruminate on her life, which of course means we’re about to get Willow’s origin story. She joins up with Dreadstar after he rescues her in another operation (these events were apparently told in Epic Illustrated). She chooses to leave her unhappy life, and stowaways in Dreadstar’s spaceship. When she’s discovered, she has a powerful psychic outburst. Vanth & Syzygy decide that having a telepath onboard could be useful, so they decide to keep her around. Syzygy trains Willow how to use her mental powers, but she has some kind of mental block that prevents her from reaching full potential.
Most of this issue is an excuse for Starlin to go all Ditko on the art. Much of the training sequence with Syzygy and Willow, takes place on various astral and mental planes, mystical dimensions, and other realms. Panels are full of the kind of cosmic psychedelia Steve Ditko pioneered in Doctor Strange and other books. Starlin has always been into this stuff. Warlock was full of Ditkoesque psychedelic touches. We’re treated to squiggly cosmic pathways, portals to unknown dimensions, and blinding white energy emanations that are the ‘force that dwells within all of us.’
Syzygy manages to identify Willow’s block: She was sexually abused by her father (this proved to be very controversial in future letters columns). To overcome her trauma, she enters—against Syzygy’s warning—the white energy of her soul only to be permanently blinded. But she triumphs over her traumatic blocks and becomes a powerful telepath. She accepts the trade-off: blindness for power. Dreadstar gifts her a space monkey, and now, by seeing through the animal, she’s not so blind either. The white light stays with her, and in times of need she can call upon it. I’m enjoying this so far.