—stained in sin.
I've been holding on to these gposes for my OT3 since I didn't have one for Isidore (right) and I kept changing my mind on the sort of composition I wanted for him. But in the end I'm very happy with how these turned out.
trying on a metaphor
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@venazem
—stained in sin.
I've been holding on to these gposes for my OT3 since I didn't have one for Isidore (right) and I kept changing my mind on the sort of composition I wanted for him. But in the end I'm very happy with how these turned out.
a tale of loss;
something something extremely sexy when magic users resort to physical violence. yeah i have the power of god and anime on my side but i also have THESE HANDS. i cast Punch You In The Face. i take my magic staff through which i channel the vast energies of the elements and the cosmos and i cast Severe Concussion And Skull Fracture. casting time for xenoglossy too long, chose the quicker route of Stab You In The Throat.
sighs dreamily while staring at her
so, i made a model of the pendants inn room from shadowbringers and entered it into the 2026 fanfest art contest--and it's a finalist entry!!
when i initially started making this, it was well before things were announced back on halloween 2025; but, after on/off work from november 2025 to late february 2026, it was done in time for contest submission! i love this thing to death, haha.
it's built inside a picture frame (that i think is 6x8?) and is smaller overall than an eorzea encyclopedia :)
the bioluminescence of yak t'el
she doesn't want to work...
LETS TAKE POTION OF INTELLIGENCE TOGETHER <3
saint mocianne’s arboretum.
various gifs i made for my rphub profiles
I shared this on a gpose tips & tricks post on bsky that I'll share here too incase someone finds it helpful :) When using DoF, I like to give some distance between the character and the surrounding areas, so that the area of focus around my character is sharp while the areas in the foreground and background is blurry. DoF ref from photographylife.
Vanilla gpose has the DOF option, but I prefer using CinematicDOF shader as it has better manual control and the blur is smoother. I recommend it on Manual-focus plane and turning off auto mode for better control of focus and strength of the blur (Far plane max blur and Near plane max blur).
I love using DoF! Especially for cinematic Gposes since I want the character(s) to be the main focus. Additionally, I like using it to soften details a bit, especially when it comes to foliage edges!