Vampire The Masquerade
EXPECTATIONS
𓃗
trying on a metaphor
Sweet Seals For You, Always
Jules of Nature
No title available

shark vs the universe
sheepfilms

Discoholic 🪩

Andulka
will byers stan first human second

izzy's playlists!

Origami Around
Sade Olutola
Noah Kahan
Claire Keane
Cosimo Galluzzi
we're not kids anymore.
Misplaced Lens Cap
RMH
seen from Germany

seen from Malaysia
seen from United Kingdom

seen from United States

seen from Singapore
seen from United States

seen from Pakistan
seen from Iraq
seen from United States
seen from France

seen from United States
seen from India
seen from United States

seen from Malaysia
seen from Türkiye
seen from Kenya
seen from Italy

seen from United States

seen from United States
seen from United States
@ventruetheurge
Vampire The Masquerade
Easily the most annoying kind of vampire in the world are the ones where you finally corner the fuckers and when you're going in with the stake they start spouting off sociology 101 bullshit to try and weasel out of it. "Oh, no ethical consumption under capitalism," "oh, the rich are the real vampires if you think about it-" yeah, yeah, you ate like fifty homeless people, asshole. Hold still
Okay but if you aren't a vegetarian your case against vampires is actually pretty weak.
I SAID HOLD STILL
If yall haven’t seen, they released White Wolf's Dev Diary #1 - Road to Gen Con talking about their experiences with older editions and stuff like that.
Some things they noted [copied and pasted from the link]:
We liked the concept of Blood Points, but not necessarily its execution.
We liked the constant struggle with the Beast that Hunger Dice provided, but we’ve noted that their mechanics promoted specific styles of play over others.
We liked the tiered Blood Bonds of older editions.
We liked how V5 expanded the powers within each Discipline.
The fact that Celerity, Fortitude, and Potence didn’t have powers in the pre-V5 editions could be improved.
We felt that some Disciplines had real progression, while others felt like a single power that steadily got kind of better.
Some other notes from the devlog:
- they want to expand and differentiate each of the clan's identities more and give more room for character expression
- they want to make the game more flexible for more varied styles of game
- they want to implement more risk and reward into the mechanics, or as they put it "winning by losing, and losing by winning"
- they also said that rules wise they want the game to need less book keeping and "do more with less"
smaller note some folks may not care about
BUT they also reconfirmed their commitment to human made non ai work and are updating their artist guidelines
and this is a thing people may disagree with me on
but to me, the way that all was phrased indicates there may indeed have been some validity to past fandom raised concerns re: recent WoD art. you don't need to reaffirm and clarify and update guidelines and ensure you're getting proper in progress pieces if that was not more of an issue.
i have seen one writer for former WoD stuff seem to say there was an anti ai agreement in their contract. i have had one artist from former WoD stuff seem to say there was not.
so who knows. either way, hope they stick to it and are thorough and ensure it gets into all contracts!
"it would be so good if it was good" will haunt you but "it's extremely good, except for the one or two parts which are so bad it's genuinely kind of insulting" will straight up drive you insane
one has you making posts like "okay but if the author UNDERSTOOD the POLITICAL IMPLICATIONS of the story they were telling, and leaned into it, it would actually be a really interesting exploration of..."
the other has you pacing your bedroom at one in the morning going "why. why would you ever in a million years do it like that. genuinely what possible thought process was involved. was the writer possessed by a fucking ghost or something."
few things will be as funny to me as the complete inconsistency in vtm lore on whether or not vampires can have sex like, they really set up such an interesting subversion of the seductive vampire trope and then made jeanette/therese The Way They Are, made a whole extra book about vampire romance and sex, and toreador are... toreador and yet we are supposed to still believe vampires can't or don't by default but there is not really a reason given (?? is it that they physically can't or they just don't wanna and if it is that they physically can't ... i don't see how that could apply to every possible act unless do they just forget how to do it???)
i'm pretty sure this is not lore accurate but this gave me an idea
Which OCs?
(submitted by aprilcatclaw1!)
im probably beating a dead horse here, but once again i am really ticked off by v5 making nosferatu looking like plain disabled, disfigured, deformed or homeless people.
my previous posts about it were pretty emotion filled and thus i haven't explained myself how i wouldve liked (hence why im posting about this again)
the biggest problem, and what makes this change ableist to me, is the fact that by making nosferatu, in RAW, appear like normal disabled, disfigured or homeless people, instead of supernatural looking, and making this something that risks the masquerade more then any other clan bane (Corebook: 'any attempt to disguise themselves as human incur a penalty to your dice pool equal to your character’s Bane Severity') pushes, wether purposely or accidentally, the idea of members of different clans as always visibly able bodied, or if not that, the idea that members of other clans cannot look deformed or disfigured.
The nosferatu 'look' of previous editions, the fact that wether they wanted or not they were gonna look supernatural set them apart from any member of another clan that was simply disabled. The loss of this distinction gives an implicit idea that any vampire that looks disabled should be a nosferatu, especially when v5 removed a lot of the merits and flaws that made disabilities mechanically relevant, leaving the only way for them to be so (without homebrew) being making the character a nosferatu
and sure, previous editions of the game were anything but perfect, especially when it came to portraying minorities, but one thing ive been loving about v20 since i started playing it is the amount of traits i could give my characters to make both their disabilities AND peculiar abilities (both natural and supernatural) mechanically relevant instead of just being flavortext the game doesnt care about.
that's not to say that v5 doesnt have ANY merits that make your character mechanically disabled, but all of these merits and flasws only disable you in the supernatural way.
there is no mechanic for a hard of hearing vampire, there is no mechanic for a blind or bad sighted vampire, there is no mechanic for vampires with limps or cannot walk on their own, there is no mechanic for vampires with deformities or disfigurments (other then 'they risk the masquerade'). (note: previews editions did have most if not all of these, plus several more supernatural disabilities compared to v5
shit, even when it comes to nosferatus themselves, the representation of disabilities only comes down to them looking 'ugly', as before the recent bloodlines 2 body deformities in v5 weren't really represented in any official v5 book or game, all the nosferatus had facial differences or looked homeless at best.
i guess my real critique here isn't really about how 'they ruined nosferatus, making nosferatus disabled is ableist', but rather the fact that v5 took away any meaningful way of having a disabled character besides them being a nosferatu, then again taking away that too in recent books claiming that a lot of nosferatus simply look like disabled people and masquerade related mechanics can be ignored because of it (Live from the Succubus Club: '[...] the truth of it is that there are a lot of deformities among the members of the clan that don’t appear particularly supernatural. If someone looks like a burn victim, the first reaction among the living is often pity, not suspicion of vampirism.')
And yes, a lot of nosferatus DO get disabilities due to their embrace, and yes, nosferatus in vtm HAVE always been a metaphor for disabilities and othering of people, but up to v5 this has been mostly hyperbolic (as in the nosferatu look has been hyperbolic/metaphorical to represent disabilities and how they get treated irl) with their supernatural looks acting as that which made them being rejected by both other supernaturals ('they risk the masquerade! we can't associate with them or they will put us in danger') and humans ('that's a monster!'). V5 makes this explicit, yes, but at the cost of making the disabilities relevant in the life of the character.
thoughtful observations op and i share some of these issues personally with w5 as well
obviously crinosborn did not necessarily do that WELL because of the associations around it but offered some mechanical benefits to making a deliberately disabled character and established that essentially 1/3 of garou pcs were disabled, and also offered battle scar mechanics for your character to become disabled or injured during play because they are soldiers who risk life and limb very literally
and you can absolutely have a disabled garou in w5, people say
but there are mechanically no more benefits to doing so- which means there is never incentive for you to try and deliberately make a disabled character or think about disability in terms of your character when there was before
to me the big thing these underscore in this edition is a lack of understanding in how to incentivize players to take more interesting, diverse, or disadvantaged character options that lead to a richer and more diverse world in favor of saying anyone can be anything, but in doing so removes substantial incentive for representation outside of whatever you feel like adding
which while being not what they actually want players to do, just means they are incentivizing people to reach for what they are comfortable with over and over again and thus reinforce the status quo
which is not what they are supposedly trying to do
idk i guess its the removal of more specific intent for disability rep for worse implications or less diversity and incentive for disability rep in general i guess that bothers me
REBLOG IF IT IS OKAY TO COME INTO YOUR INBOX AND SAY THE RANDOMEST SHIT I CAN THINK OF BECAUSE I REALLY WANT TO INTERACT WITH YOU.
Shitpost using a friend’s oc and mine
Ban was not well liked even before the spiral
My two wolfgirls Grey - Bone Grawers & Ragabash Lilita - Black Furies & Ahroun
“They said they wanted a vampire relationship with no age gap”
“No age gap??!?!?”
“And no non-con elements”
“NO NON CON?”
“And no coercion or otherwise manipulative behaviors”
“Joe they want a vampire with NOTHING”
A thing I do find very appealing about Werewolf: The Apocalypse is that it's the game where every time you wanna get a new superpower, you (and potentially your entire pack) might need to do some absolute random bullshit that doesn't matter to anybody in the entire world except for the dipshit rat ghost or whatever you've been haggling with, but is potentially still dangerous and demanding. Like yes, sacred warrior of Gaya, I can teach you how to sweat special glue that lets you walk up and down anything, but first you'll have to storm Area 51 in order to liberate their lab mice
i know the prevalent fan fav vtmb divas have always seemed to be malkavian and tremere but imo no one was doing chic like ms ventrue
Charlie and Cristie get philosophical.
ive got so much awesome shit i want to draw once i get my brain in order RGHHHHHHH its so cool yall once my brain is working again
VTM Fangfest 2026 - Day Four - "Cool shades."
"I feel I've lost my spirit and sold my soul."
The liar soothsayer is on the prowl, hidden in the light of a smokey dive bar. A gluttonous devil, a dangling hanged man. Daimund the Malkavian wears his sunglasses at night...
Day four of VTM Fangfest!! Thank you @fuckyeahlabynight for hosting it. This is @thesixthplaneteer's oldest VTM character, I LOVE YOU DAIMUND...