Know More:https://www.cgtrader.com/3d-models/animals/mammal/panthera-onca
This is a realistic panthera onca model with a real size, The character owns a complete set of maps, rigging, hair, animation, and UV unwarped, created by blender 2.79b, rendered by Cycle Renderder. We deliberately made the maps of body skin and hair different in order to adjust easily and reach a better effect. There are the animation of walking and running. You can put it into a scene and use it.
The model is a real size, with 1 meter unit.
Putting it to your project to render without cleaning.
No part-name confusion when importing several models into a scene.
No external addons needed.
There is no lights and cameras.
Panthera onca_Body_Hair_BaseColor.png(8192x8192) Panthera onca_Body_Skin_BaseColor.png(8192x8192) Panthera onca_Eye_BaseColor.png(2048x2048) Panthera onca_Eye_Mask.png(2048x2048) Panthera onca_Foot_Mask.png(4096x4096) Panthera onca_Nose_Mask.png(4096x4096) Panthera onca_Tangue_BaseColor.png(2048x2048)
There are a blender project and models like abc, fbx, obj, stl, and 3ds.
The number of polygons the number of verts: 40169 the number of edges: 80246 polygons: 40126 the number of body faces: 27262 the number of paw faces: 6080 the number of outer eyeball faces: 3968 the number of inner eyeball faces: 1280 the number of corneal faces: 368 the number of eyelid peeling faces: 240 the number of lacrimal gland faces: 736 the number of tongue faces: 560
There are a complete control system to make users create complex animation and a wonderful weight to change the posture flexibly.
Functions listed: Elbow and knee pole vector Stretchable legs and arms Face controller and facial expression control panel IK and FK of Limbs, with switchable controller The following effect of neck and head, with customizable switch Cartilage controller of body, limbs, neck, tail. Multiple controllers on the foot, that contains load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.
Animations: two animations.
running , 13 frames, with cyclic animation.
walking, 38 frames, with cyclic animation in place.
Hair Introducation: The rendering time is long because of the large number of hair. You can optimize the hair on the background.
List the optimization methods below: