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My opinion about Burne Hogarth’s ‘Dynamic figure drawing’
Some sketches and notes.
If you are artist that wants to learn anatomy or beginner artist and you are confused which resources to use to learn human figure you might find post helpful.
This is my take on the book and I want to share some thoughts after reading the book and practicing the topics. There are good things and thing I didn’t like and wouldn’t recommend. Just to give you answer to the question if I liked the book. Yes I liked it. But I want to give you honest opinion on good and not so good things so you as a student or always learning artist can decide if you want to use this book to learn. Let’s start with things I liked. It’s a book that covers unique topic: drawing figure in deep space and drawing without reference. I also liked that it doesn’t represent academic approach. Author rather helps people who had academic background and still have problems with drawing figure that isn’t standing straight like soldier. This book can help you fight stiffness in poses and helps generate ideas for dynamic poses. It teaches you how to draw figure in deep space, meaning : helps you create illusion of depth. Approach to drawing human body is also interesting. Hogarth recommend starting from torso and then adds secondary forms : limbs. This books helps you understand body curves so you don’t need to know anatomy. Actually this is something I like and at the same time I am not sure about. It’s good to know anatomy first before you get into this book. I would say that perfect audience for this book is student who has academic background but can only draw people standing straight like soldiers. Hogarth’s books will help you to invent interesting forms and positions. Although you can’t take his anatomy literally. He has very characteristic style, that isn’t realistic but is believable. “Dynamic figure drawing” many covers male body and there’s very little about female body. It’s because female body just doesn’t look good. It’s like female’s version of male bodies. Doesn’t look very organic and remind me of ancient greek statues. Just to give you example : breasts looks like they are balls attached to the chest. Definitely look for some other source about female body. Overall you can find some great tips and topics that are not covered in other books. This book is for already experienced artists who wish to learn techniques that will expand their academic knowledge. For anatomy look at Bridgman and Loomis 😃 I tried to keep this review as short as I could. Let me know how do you like these kind of reviews and if you would like to see more post like this one in the future.
hi guys today I made a tutorial on how to make my favorite art nouveau-y embellishments! these are a super fun and easy way to add a little emphasis to a drawing and you can make all kinds of designs once you get the basic flow! If you have any questions feel free to ask and let me know if there’s any kind of tutorial you’d like for me to make in the future !!!
leg refences
Reblogging this not only for artists but also for people who write werewolf (and other animal transformation) fiction. If a human turned into a wolf, their knee joints would not reverse– what some fic writers mistake for the knee is actually the ankle. A wolf’s hind feet are relatively long, and they are always walking in way roughly analogous to human “tip-toeing.”
Hello, friends!
Meg here for another TUTOR TUESDAY! Today let’s look at noses! They can be quite pesky, I know. If you have any tutorial’s you’d like to see just shoot me a message here or on my personal blog! Seriously guys, send me requests! Keep practicing, have fun, and I’ll see you next week!
How to show expression with the mouth!
This was a request and at first I wasn’t sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since it’s actually pretty hard, I’ll admit. But I’m here to help (hopefully…)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. ʕ•ᴥ•ʔ
Draw the teeth at the right angle.
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them you’re going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.
If you DON’T do this, you’re going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
It’s not just the lips!
The cheeks, chin, and tongue play a role too!
Try look at your own mouth or references! I have a very pliable and large mouth, so that’s one reason why my characters have it too lmao.
ASYMMETRYYYYY (ง ͠° ͟ل͜ ͡°)ง
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Face™, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.
Look at the difference between these two for example: which one has more “life”?
I think you get the idea.
Push and squish - give it flow
Here’s an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. That’s a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc it’s ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc I’ve been drawing Lance too much….. You don’t have to but it’s basically imprinted in my motor memory by now.
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, there’s a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to it’s full potential. Here is also where you basically MUST add folds and bumps, or else it’s not going to look relatable.
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, here’s just another doodle showing how important it is to show the gums. It’s the same face twice, but the second one looks slightly more frustrated doesn’t it?
(from my other tutorial on how to draw facial expressions)
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!
That’s it!
I hope that cleared some things up and was somewhat helpful! Enjoy drawing ✨
I've been having lots of trouble with drawings hands, and looking around I only see people drawing the side of hands with the thumb and all I'm looking for is just one simple reference of the pinky side of a fist facing up ;;
omigod i drew a reply to this and somehow in my head I remembered it as an ask about fists but it wasn’t?????????? I WENT COMPLETELY OFF THE SUBJECT and to goodness knows where
SORRY FOR GOING OFF TOPIC i hope the last pic helps w what you were looking for? OH GOSH
a super quick tutorial on how I make wooden board textures. (sorry for the handwriting)
I like making the textures myself, so I can mess with them and embed them easily
here are some examples:
More scans from Fashion Design Course.
knifeyutensil:
Drawing feet
HNNNGHHH. THE THINGS I NEED TO LEARN.
WATERCOLOUR CHEAT CODES
I made really quick tutorials full of swatches to send my mom who wants to take up watercolour painting for a hobby. I’ll share them here as I find time to type what I wrote her.
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Hands holding weapons
Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.
The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.
Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.
Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.
What to look for:
Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?
This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.
Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning.
Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…
Tuesday Tips SUPER WEEK - No Straight Lines Curved lines > Straight lines. That’s it. Norm
Starting a mini drawing tips series! Feel free to suggest some topics you’d like covered// Hope you find this useful!
Also on: twitter / instagram