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Claire Keane

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oozey mess
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KIROKAZE
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@violaflos
NEW CSH ALBUM???
They posted this on their instagram story. It looks like they've done a re-make / re-working of Teens of Denial, called Teens of Denial (Joe's Story). I've transcribed the letter below so it's easier to read:
Sometime last year, it was suggested to me that we do something for the ten-year anniversary of Teens of Denial, so I started looking back on this album to see what we might do. In spite of some of the songs being a regular part of my life for the past decade, it wasn’t a record I’d thought much about as a whole since it came out. Most of the songs I’d come up with a over a two-year period at the end of my college days, when I was struggling with a lot of cynicism and misplaced aggression. But by the time the songs were done, I was living in Washington, Car Seat Headrest was a full band with a record label, and in spite of the turmoil of the writing process, the final album was pretty enjoyable for everyone to work on.
This time, looking back at the songs, I wanted to feel like there was a story being told through the album, though I’d never imagined it as being a narrative work. On Hi, How Are You? Daniel Johnston had used the name “Joe” in the titles of a few tracks - “No More Pushing Joe Around,” “Keep Punching Joe” as a sort of joke, a stand-in for himself. I borrowed the idea, and the name, for titling songs on Denial. This time, I started thinking - who is Joe? And how do the songs, in the way they’re sequenced on the album, reflect what he’s going through? As I started asking this question, a story emerged with startling wholeness and clarity, like finding the foundations of an ancient city while digging in my backyard. As I kept digging, certain songs from the original album fell to the wayside, as they seemed misplaced in this new context; others asked for new lyrics, to fully give birth to the story they contained in the music.
The resulting work feels more like the album Teens of Denial was meant to be. When you’re writing from a dark space, it’s hard to have perspective on where you’re at. This time, I could pull memories of that darkness, and use the distance and additional perspective of ten years of life to shed a fuller light on the experience. Joe is a character going through some of what I experienced, and some of his own problems. Telling his story, and not just my own impressions of life at the end of the teen years, brought a new level of compassion and wholeness to the album. It gave us the opportunity to write new material in “Denial style”, embracing a snappy and simple(ish) rock aesthetic, and in an additional blessing, we were able to team up with Steve Fisk, a joy and inspiration to get back into the studio with after ten years. We mixed the material at his house in Tacoma, and were constantly amazed at the lack of divide between past and present, as we’d punch in vocal overdubs ten years later into the same gear, hearing my voice now running alongside a 2015 Will. For someone coming across this album or this band for the first time, this is how they’d hear the record, not as a relic of the past but as a new piece. It was immensely rewarding to experience that on our side.
For anyone familiar with Teens, comparisons with the original will be inevitable, but I do hope that as much as possible, people can come to this album on its own terms, approaching it as a teen, hearing the music and story for the first time. I believe music is an ongoing story, and albums don’t always do justice to its dynamic, ongoing nature. What gives it life is the new ears that hear it, and the new hearts that engage with it. I’m so grateful that this is a work that people have kept coming to, and I hope that this presentation does them honor with a fresh offering to the conversation. We’ve known that “it doesn’t have to be like this”; now we can wonder - “what if it were like this?”
Will Toledo, April 2026
how many planta???
Exavtly 10
“Pastōrēs, hederā crescentem ornāte poētam, /Arcades, invidiā rumpantur ut īlia Codrō”
“Arcadian shepherds, crown [me as] the winning poet with ivy, / so that Codrus’s dick explodes from envy.”
Vergil Eclogue VII 25-26
so it’s probably more like “so his guts burst with envy” but, like, īlia can definitely refer to that area and the speaker here (Thyrsis) is pretty crude in other parts of the poem
“Pastōrēs, hederā crescentem ornāte poētam, /Arcades, invidiā rumpantur ut īlia Codrō”
“Arcadian shepherds, crown [me as] the winning poet with ivy, / so that Codrus’s dick explodes from envy.”
Vergil Eclogue VII 25-26
Can turtles swim?
Turtles can do anything <3
Do turtles pee?
If they choose to!!
Can turtles swim?
Turtles can do anything <3
cis men are doing forcemasc self hypnosis every day
cis men know that it’s possible to be amab and not a man and it’s their biggest fear
I’m coming for them.
reblog to spook a cis man
I am thinking about block games and building tendencies. And how my tendencies in the three I play vary quite a bit. There are some commonalities between how I build in them, but the games are distinct enough that I do end up with different tendencies. Namely I play Minecraft, Vintage Story. So for the commonalities...My first base in all three games is inevitably a hole I dig into the side of a hill. These are easy to make and to expand. And they provide decent protection from the mobs. I also tend towards function first building. I am driven to build new rooms and structures not because I simply like building pretty things, but because I need something to do a particular thing. Next I only ever use blocks for their physical properties. don't do things like use different colored blocks of wool just because they can be used in a palette to look like something else. Stone is stone and wood is wood. And finally I build in scale with the player characters. Windows should be at a height where I can use them. My bases should be things I can see myself walking through to use. They are physical spaces first, paintings last.
Let's start with Minecraft since it's the most popular of these things and the most well known. In Minecraft I tend towards building towers. I especially really like building 'evil wizard towers' using deepslate based blocks. I simply like how these look and they are very easy to expand due to you just needing to add another floor. I do like to make smaller little houses that aren't towers but they aren't as easy to expand. And I do need to expand because you end up with so many fucking items. I also like to build into sides of mountains a lot. It's easy to do in Minecraft and I just like the look. Tree houses in jungles I like a lot too. Again for easy expansion opportunities. Notably all of my base types are high off the ground. This is because I fucking hate creepers with a passion and if any part of my build is blowing up it'll be the bottom that is designed to be boring an unlovable. I just feel safer high up off the ground. As a final note, I find the block palette possibilities in the modern game very overwhelming.
In Hytale I've largely ended up not building. There is simply so much exploring to do. I explore a lot in the other two games too, but Hytale demands it for progress in a way Minecraft does not and Hytale does not ask as much of you for base expansion in the way Vintage Story does. Due to the need to travel to other biomes for different resources and due to the many kinds of structures, I end up building a singular hill base and then use small hill bases or reclaimed structures for my exploration outposts. The ability to have three respawn points helps with this tendency too. I could spend time building, but there is simply so much exploring to do and I simply like moving in the game too much to really want to settle down for one build.
Vintage Story is the game where I have the most fun building. Unlike the previous two games a lot of my build potential is hard gated by lengthy progress. You can get access to planks in a reasonable fashion without copper and getting enough copper to make a saw takes a long while. This is on top of needing to manage things like your hunger and so on. So my build progresses as I progress. Due to things like the food spoilage and how long it takes to do anything in the game I also tend to stay rooted to a single base that expands. And it expands based on the progress. I have a kitchen because I simply had too many cooking related workstations and such that I needed one. I have an attic because reed chests have so little storage. I have a shed because I always need more firewood and I need a lot of it.
And oh right the kind of building. So in Minecraft I like towers. In Vintage Story I do not have a tower because I simply did not have a way of getting enough coblestone to make one. I did not build into the side of a hill for too long because I ran into the issue of not being able to mine through stone blocks until getting a copper pick. Which as stated takes a bit. What I did have access to for expandable buildings though is logs. Lots and lots of logs. So I have a wood cabin. My kitchen is made of cobblestone and planks because I finally have the luxury of being able to build out of them. It's also more of a pain to build ladders early on in the game so I couldn't justify the expense of building so high as I would in early Minecraft.
More of this post ended up being spent on Vintage Story but I think that is because I simply have more to say about it and because it's the game that makes me most excited to build. The progression and function focus of the game makes me really long for being able to expand my home and really pushes me to make expansions at all. Hytale has the best building tools built in but leaves me not wanting to bother because I'd rather be scrabbling up trees and shit. Minecraft lets me expand but doesn't ask too much of me space wise beyond storage unless I mess with redstone which I do not understand, while also letting me build massive towers from the word go. So my tendency towards function leads to my settling on a simple to expand modular build from the word go. Vintage Story simply has the most interesting modular base progression for me.
I do like building in all three games. (Even Hytale though I've stated that I don't build in it. But I do like plotting out my hill bases due to how the chests pull from storage.) And what I like most and find most interesting is that my building tendencies vary between the three games quite a bit. Which they do because the three games are very different. I've seen Vintage Story and even Hytale be dismissed as just 'looking like heavily modded Minecraft' and while I do get that, I don't think this is the entire picture. The games have very different focuses and feels from Minecraft despite being in the same genre. And I can see that difference just based off what I build with my lego bricks and how I do it. All three games have a point to existing alongside one another and I think that even if you like one you may like the other ones for different reasons.
The chisel is the cherry on top in vintage story. When you’re incentivized to build only as much space as you need to live in, store your things, and protect yourself, you would otherwise loose some capacity for intricacy in builds — one of the reasons people tend to build huge structures in minecraft, in addition to it just being way easier and faster, is to make space for more intricate detailing by building in a more zoomed out scale. The truly player-sized buildings in minecraft can thus end up feeling bland or flat just by the constraint of using blocks that are so big compared to the player. I love the vintage story chisel because it allows you to etch beauty interest and intricacy into your living space while maintaining the player-fit scale. and maybe this is also a case for minecraft having vertical slabs lol
Thoughts on Odysseus and Penelope that might kill me from the inside if I don’t let them out
The reason why I insist on the idea that Odysseus doubted Penelope when he arrived in Ithaca is (not only, but also) because doubting Penelope means acknowledging her autonomy and her capacity for choice.
Sorry, but coming back after twenty years as if nothing had happened, expecting that Penelope had nothing better to do than wait for him, would be ridiculous: the sacrifices she made for him would be diminished, her proof of love ignored. Penelope is beautiful, desirable, and desiring: Odysseus does not take it for granted that she has remained frozen in place.
In fact, he asks his mother whether Penelope has remarried or intends to do so; he tells Telemachus that he will speak to her in order to put her to the test… He is not 100% certain, in the first case, that she remained faithful, nor, in the second case, of her intentions.
Obviously, we must also take into account the social and cultural context in which Odysseus operates: reading the Odyssey, we realize that many characters suggest the idea that women are naturally inclined to betray their husbands — or, if not to betray, at least to forget them easily when they’re not around to keep an eye on them. This notion is made quite explicit — and not without irritation — by Agamemnon, but also by Telemachus, and most authoritatively by Athena, who tells us that once women remarry, they forget their former home and husband, forget their children, and focus only on enriching the new household they’ve joined.
That said, I think the role Odysseus takes on when faced with these famous doubts is far from irrelevant: Odysseus effectively becomes another suitor of Penelope. He knows that in order to have her back he must fight and win; indeed, he accepts and wins the contest of the bow, and does not consider himself above the effort.
I must also add something about my all-time favorite scene: the moment when Penelope uses sweet words and lies to obtain gifts from the suitors. Odysseus understands that she is deceiving them and takes pleasure in it—we know this. But she is not only deceiving them; she is also seducing them. Seduction is an integral part of her deception. Not by chance has Penelope sometimes been compared to Circe, who enchants men and then turns them into animals. Penelope here is no different.
I truly believe that this scene should give us a chance to reflect on Odysseus’ attitude toward Penelope, which I would not define as possessive so much as competitive. Let her receive whatever gifts she wants from her disposable young men, let her enjoy seducing them and playing with them—he accepts the competition and accepts the challenge. I mean, let's not forget how much Odysseus enjoys winning.
There is no real moment in which Odysseus claims her; instead he wins her back. We see this in the way he speaks to her while pretending to be a beggar, a way of speaking that gives her such pleasure that she could listen to him all night. We see it in the fact that he does not immediately step forward at the moment of recognition (as he could, as her legitimate husband), but waits for her to speak first. And in the fact that he tells Telemachus not to rush her and then sends him out of the way—very elegantly—so that the recognition can be private.
He assumes the role of the suitor, not that of the husband-owner. And in order to accept this role, doubt about Penelope’s intentions and deepest desires is a necessary condition.
*in gerard’s shitty draag accent* can you lock the fuck in?
When the actual academic scholarly book makes the tumblr meme post a reality.
actually, Athenian Georg is already a really good ancient greek name.
Georgos (γέωργος) means farmer, literally “earth-work-man” (γῆ-ἔργο-ος). In modern greek, Georgios is a super common name. But since the ending -os is just a grammatical suffix, it can often be dropped when anglicizing names. And since place names were also almost used like last names, Athenian Georg, or Georg of Athens, is already a very realistic rustic ancient greek name lmao for someone who was born in the countryside just outside of athens.
im so sleepy abd theyte making me read dactylic hexameters in these conditions :(
me valde perfessam etiam hexametra legere cogunt :(
Salvete, Gaius Iuli'us Caesar sum et pilorum album quam nivem habeo et aureos, sed interdum virides lauros et imperium Romanum construxi et eius eram quasi primus Caesar (sic merui nomen meum) et multi indicant mihi me Marcus Crassus similem esse (si non scitis Marcus Crassus, vobis opus est pecunia). Brutus non est filius meus quod est bonum nam ET TU, MI FILI???!?. Iamia sum sed dentes albos et rectos habeo. Pallidam cutem habeo. Etiam, maga sum magicum ludum, nomine Pigverruca, visitans quod desinam (ego sum MMCXIV), veni, vidi, vici. Classicus sum (si vos id non suspexistis) et multas togas emptas in Basilica Iulia habeo. Ratio amo et bellum Gallicum gero. Veluti, hodie omnia Gallia occupata. Omnia Gallia? Certe! Non est vicus parvus inter Aquarium, Babaorum, Laudanum et Brevisbonum. Ambulabam foris Pigverruca. Ninxit et pluvit et Gallia divisa erat in partes tres, quod me fecit felix. Marcus Porcius Cato me observavit. Digitum medium illo monstravi.
#I hate that I know what this is
@bedlamsbard here have some psychic damage this morning
I REFUSE.
do people actually watch videos on here? like if i post the car seat headrest covers that did well on tik tok will that be an enjoyment for tumblr car seat headresters (gay furries) or would i just be deepening tumblrs massive debt by making them store large files on their servers
going from reading epic and ionic to reading attic is just Wow okay so i do actually have some fluency in this language and im Not an imposter
i was genuinely having a crisis reading Herodotus but then when we read Lysias next there were parts i could just ✨read✨ without having to stop one william times to look in a dictionary. love my beautiful ancient greek life. :)