is this what the people want?
(close-ups under the cut)

oozey mess

JVL
One Nice Bug Per Day
Peter Solarz

ellievsbear
tumblr dot com
todays bird
Misplaced Lens Cap

Product Placement

★
noise dept.
$LAYYYTER
we're not kids anymore.

⁂
No title available
ojovivo
Sade Olutola
Alisa U Zemlji Chuda
No title available
"I'm Dorothy Gale from Kansas"
seen from Türkiye

seen from Austria

seen from Switzerland

seen from T1
seen from Italy
seen from Italy

seen from Spain
seen from Türkiye
seen from Hong Kong SAR China

seen from Norway
seen from United Kingdom

seen from India

seen from United Kingdom

seen from Malaysia
seen from China

seen from Singapore
seen from United States

seen from United States
seen from Malaysia

seen from United States
@watercolor-alien
is this what the people want?
(close-ups under the cut)
Maul is lawful evil who looks like a chaotic while Palpatine is a chaotic evil who masquerades as lawful.
Will elaborate later.
hands up
Return of the Jedi (1983) // Star Wars: The Clone Wars 7×06 “Deal No Deal” (2020)
The Art of
Maul: Shadow Lord
I recently posted a ten-part series examining the latest trailer for Shadow Lord in detail, and one thing I want to get into in more depth is the show’s art style.
In examining the trailer together with @watercolor-alien, she noticed that the shot posted above appears to be hand-painted in multiple layers that are compiled together with digital and animation effects overlaid to create the final scene. I have also seen speculation from the Eckhart’sLadder youtube channel— who did their own trailer analysis— that the ship itself is possibly the same full-fidelity imperial star destroyer model asset made for the filming of Rogue One.
“Cinematography Lighting & VFX Director Joel Aron really took it up a notch with going back to the practical ways of capturing brush strokes by painting them on glass, shooting them then strategically placing them in shots,” says Executive Producer and Vice President of Lucasfilm Animation Athena Portillo. “He even went back to establishing matte paintings on canvas. There's always different challenges with every show that we do, but this one in particular raised the bar.”
—Kristen Baver, starwars.com
Seeing so many different techniques, especially techniques used in the filming of the original trilogy, all coming together to create shots like these is extremely cool, and makes me very excited for the final project.
One thing that did stand out to me as a positive about the sequel movies was the unique visual design of Kylo Ren’s lightsaber— the blade itself made to look violent and unstable. It seems that idea has been introduced to the red sabers of Shadow Lord as well. Maul and Marrok’s blades have a hint of instability to them, an excellent visual metaphor for the nature of dark side power, and those who choose to wield it.
The two blue lightsabers we see, held by Devon Izara and Master Eeko Dio-Daki, both seem to burn with a steadier light. That said, Devon’s, at least, doesn’t appear to be entirely steady. You can see some wavering to the core of the blade. It’s difficult to tell with the very brief shot we got of Master Dio-Daki’s saber, as it remains in motion throughout, but it would be a neat touch if his lightsaber burns most steadily of all.
So many of the effects look like brushstrokes— the lightsaber trails, the smoke and fog, the motion blurs. Really stunning design choice. I’m having a terribly hard time picking which screenshots to use.
At this point I’d like to turn this post over to the wonderful @watercolor-alien, who can speak with far more knowledge than I can about how freakin cool the design of these effects is!
Things like smoke/steam, muzzle flare on blasters and miniguns, fire in explosions and flamethrowers, and saber clashes have a distinctly hand-painted look with visible brushstrokes in these trailers. Whether that's the paint-on-glass technique mentioned above or a digital painting technique, it looks incredible. (Make sure you click to see the brushstroke detailing--tumblr fucks with the quality otherwise.)
Even in moving shots, subtle shifted still layers can make effects look dynamic, like with this steam which appears to be statically painted but still adjusts as the depth of the shot shifts
This thick plume of smoke on a crashing ship looks like it was applied with a sponge, either literally or with a digital brush to recreate that effect
Two other examples of what appears to be hand-painted smoke can be found in these shots
Flame effects seem to be composed of a series of hand-painted frames, which look to be done digitally by hand (possibly traditionally on glass, but given the number of frames used per flame effect, that would be exhaustive).
A few frames from a sequence of a kom'rk being blown up
And from Rook's flamethrower
An example of what I'm referring to with the muzzle flare can be seen in the shot of Deemis included in the original post, but here are some other great examples
Another cool place that seemingly hand-painted brushstrokes show up is in smear frames. Not to be confused with the literal motion blur effect applied via video editing, though they are often used in tandem.
I'm not sure if this is a treatment applied to the impact frames or if some of them literally have a single frame that is fully painted over, but the frame shown in the original post of Maul mid-bolt deflection and this nightbrother group shot both look like the moment of impact is a single 2D painting, making for a very striking effect!
A lot of the lighting in impact frames looks hand-applied, be it via painting or just manual lighting manipulation for a single frame or two whenever things explode, clash, flare, or otherwise hit with a bright instant of light. These frames of Devon evading gunship fire are super cool, and are presumably either painted on or heavily treated to produce the effects shown
These split-second moments of seemingly over-the-top color and blinding light sell the force of the impact, and are used in both 2D & 3D animation. I am wondering how the impact frames were made for Shadow Lord, because most of them have a distinctly bespoke/done-by-hand quality that looks so beautiful in the trailers. (Note that none of these screenshots have been edited except for cropping.)
There's even a fantastic example of subtler impact frame lighting used in this physical kick Devon pulls off here, in which her saber, her opponent's saber, and even the tunnel lighting glow a little brighter and reflect off of as much of the surface of her as possible in the moment that her foot connects.
Many of the backgrounds, especially in wide shots, are a single matte painting (or, in some cases, a few layers that pan and scale at different rates to provide parallax). This is a fantastic return to techniques used in the original trilogy, and also provides this cool concept-art-y feel to the world in the show.
Some sort of painterly effect has been applied to the rendered animations that helps blend the hand-painted aspects with the 3D-modeled aspects. In addition, the color on the 3D models of characters and foreground structures are done in a distinctly painterly fashion, with visible brushstrokes and bold color use to create complex color palettes and texture. These color applications change for each new environment and lighting setup the model is found in. The following screencaps of Devon and Maul are great examples--she has purple and periwinkle swatches applied on certain areas of her face, and Maul has soft pinks and turquoises mixed in with his red!
Sometimes the model coloring can change mid-sequence, such as this shot of Eeko-Dio in which he's illuminated briefly by lightning. These gorgeous purple highlights show up that are missing (or, at least, invisible) the rest of the time.
Sometimes foreground elements are also static paintings that get a lighting layer applied overtop, like the ship framing the upper half of this shot of Maul descending from the gangplank:
If anyone knows more about this stuff, feel free to correct me, but I thought I'd share what I've noticed :)
The Art of
Maul: Shadow Lord
I recently posted a ten-part series examining the latest trailer for Shadow Lord in detail, and one thing I want to get into in more depth is the show’s art style.
In examining the trailer together with @watercolor-alien, she noticed that the shot posted above appears to be hand-painted in multiple layers that are compiled together with digital and animation effects overlaid to create the final scene. I have also seen speculation from the Eckhart’sLadder youtube channel— who did their own trailer analysis— that the ship itself is possibly the same full-fidelity imperial star destroyer model asset made for the filming of Rogue One.
“Cinematography Lighting & VFX Director Joel Aron really took it up a notch with going back to the practical ways of capturing brush strokes by painting them on glass, shooting them then strategically placing them in shots,” says Executive Producer and Vice President of Lucasfilm Animation Athena Portillo. “He even went back to establishing matte paintings on canvas. There's always different challenges with every show that we do, but this one in particular raised the bar.”
—Kristen Baver, starwars.com
Seeing so many different techniques, especially techniques used in the filming of the original trilogy, all coming together to create shots like these is extremely cool, and makes me very excited for the final project.
One thing that did stand out to me as a positive about the sequel movies was the unique visual design of Kylo Ren’s lightsaber— the blade itself made to look violent and unstable. It seems that idea has been introduced to the red sabers of Shadow Lord as well. Maul and Marrok’s blades have a hint of instability to them, an excellent visual metaphor for the nature of dark side power, and those who choose to wield it.
The two blue lightsabers we see, held by Devon Izara and Master Eeko Dio-Daki, both seem to burn with a steadier light. That said, Devon’s, at least, doesn’t appear to be entirely steady. You can see some wavering to the core of the blade. It’s difficult to tell with the very brief shot we got of Master Dio-Daki’s saber, as it remains in motion throughout, but it would be a neat touch if his lightsaber burns most steadily of all.
So many of the effects look like brushstrokes— the lightsaber trails, the smoke and fog, the motion blurs. Really stunning design choice. I’m having a terribly hard time picking which screenshots to use.
At this point I’d like to turn this post over to the wonderful @watercolor-alien, who can speak with far more knowledge than I can about how freakin cool the design of these effects is!
Things like smoke/steam, muzzle flare on blasters and miniguns, fire in explosions and flamethrowers, and saber clashes have a distinctly hand-painted look with visible brushstrokes in these trailers. Whether that's the paint-on-glass technique mentioned above or a digital painting technique, it looks incredible. (Make sure you click to see the brushstroke detailing--tumblr fucks with the quality otherwise.)
Even in moving shots, subtle shifted still layers can make effects look dynamic, like with this steam which appears to be statically painted but still adjusts as the depth of the shot shifts
This thick plume of smoke on a crashing ship looks like it was applied with a sponge, either literally or with a digital brush to recreate that effect
Two other examples of what appears to be hand-painted smoke can be found in these shots
Flame effects seem to be composed of a series of hand-painted frames, which look to be done digitally by hand (possibly traditionally on glass, but given the number of frames used per flame effect, that would be exhaustive).
A few frames from a sequence of a kom'rk being blown up
And from Rook's flamethrower
An example of what I'm referring to with the muzzle flare can be seen in the shot of Deemis included in the original post, but here are some other great examples
Another cool place that seemingly hand-painted brushstrokes show up is in smear frames. Not to be confused with the literal motion blur effect applied via video editing, though they are often used in tandem.
I'm not sure if this is a treatment applied to the impact frames or if some of them literally have a single frame that is fully painted over, but the frame shown in the original post of Maul mid-bolt deflection and this nightbrother group shot both look like the moment of impact is a single 2D painting, making for a very striking effect!
A lot of the lighting in impact frames looks hand-applied, be it via painting or just manual lighting manipulation for a single frame or two whenever things explode, clash, flare, or otherwise hit with a bright instant of light. These frames of Devon evading gunship fire are super cool, and are presumably either painted on or heavily treated to produce the effects shown
These split-second moments of seemingly over-the-top color and blinding light sell the force of the impact, and are used in both 2D & 3D animation. I am wondering how the impact frames were made for Shadow Lord, because most of them have a distinctly bespoke/done-by-hand quality that looks so beautiful in the trailers. (Note that none of these screenshots have been edited except for cropping.)
There's even a fantastic example of subtler impact frame lighting used in this physical kick Devon pulls off here, in which her saber, her opponent's saber, and even the tunnel lighting glow a little brighter and reflect off of as much of the surface of her as possible in the moment that her foot connects.
The Art of
Maul: Shadow Lord
I recently posted a ten-part series examining the latest trailer for Shadow Lord in detail, and one thing I want to get into in more depth is the show’s art style.
In examining the trailer together with @watercolor-alien, she noticed that the shot posted above appears to be hand-painted in multiple layers that are compiled together with digital and animation effects overlaid to create the final scene. I have also seen speculation from the Eckhart’sLadder youtube channel— who did their own trailer analysis— that the ship itself is possibly the same full-fidelity imperial star destroyer model asset made for the filming of Rogue One.
“Cinematography Lighting & VFX Director Joel Aron really took it up a notch with going back to the practical ways of capturing brush strokes by painting them on glass, shooting them then strategically placing them in shots,” says Executive Producer and Vice President of Lucasfilm Animation Athena Portillo. “He even went back to establishing matte paintings on canvas. There's always different challenges with every show that we do, but this one in particular raised the bar.”
—Kristen Baver, starwars.com
Seeing so many different techniques, especially techniques used in the filming of the original trilogy, all coming together to create shots like these is extremely cool, and makes me very excited for the final project.
One thing that did stand out to me as a positive about the sequel movies was the unique visual design of Kylo Ren’s lightsaber— the blade itself made to look violent and unstable. It seems that idea has been introduced to the red sabers of Shadow Lord as well. Maul and Marrok’s blades have a hint of instability to them, an excellent visual metaphor for the nature of dark side power, and those who choose to wield it.
The two blue lightsabers we see, held by Devon Izara and Master Eeko Dio-Daki, both seem to burn with a steadier light. That said, Devon’s, at least, doesn’t appear to be entirely steady. You can see some wavering to the core of the blade. It’s difficult to tell with the very brief shot we got of Master Dio-Daki’s saber, as it remains in motion throughout, but it would be a neat touch if his lightsaber burns most steadily of all.
So many of the effects look like brushstrokes— the lightsaber trails, the smoke and fog, the motion blurs. Really stunning design choice. I’m having a terribly hard time picking which screenshots to use.
At this point I’d like to turn this post over to the wonderful @watercolor-alien, who can speak with far more knowledge than I can about how freakin cool the design of these effects is!
Things like smoke/steam, muzzle flare on blasters and miniguns, fire in explosions and flamethrowers, and saber clashes have a distinctly hand-painted look with visible brushstrokes in these trailers. Whether that's the paint-on-glass technique mentioned above or a digital painting technique, it looks incredible. (Make sure you click to see the brushstroke detailing--tumblr fucks with the quality otherwise.)
Even in moving shots, subtle shifted still layers can make effects look dynamic, like with this steam which appears to be statically painted but still adjusts as the depth of the shot shifts
This thick plume of smoke on a crashing ship looks like it was applied with a sponge, either literally or with a digital brush to recreate that effect
Two other examples of what appears to be hand-painted smoke can be found in these shots
Flame effects seem to be composed of a series of hand-painted frames, which look to be done digitally by hand (possibly traditionally on glass, but given the number of frames used per flame effect, that would be exhaustive).
A few frames from a sequence of a kom'rk being blown up
And from Rook's flamethrower
An example of what I'm referring to with the muzzle flare can be seen in the shot of Deemis included in the original post, but here are some other great examples
mayday comm i did recently!
relearning how to draw them clones
What prompted the “font-based atrocity” square?
Questionable font choice for the frames of text in the main trailer, lol. They weren’t *that* bad but disney has made worse font choices in the past
varies greatly in level of likeliness
@butts-art
A kind of Princess Leia fanart :)
Does anyone have any clue (or theory?) as to what this metal thing Echo wears above his left ankle is? It’s on him after tbb s1 [images from official character model sheets found on starwars.com]
Looks to be worn over his pants, which makes it less likely (but not impossible) for it to be part of his cybernetic legs
if you're still doing the dec. ask request, could Echo with yo-yo be done? dealer's choice on emotion
Well it’s not December anymore, but better late than never? Catching up on a few of these - thanks for playing!
Hey, so the Star Wars Signature Obi-Wan Kenobi statue having Cody's helmet 'buried' at the base is devastating to me, actually.
Photo Credits: Iron Studios
Two pages spread I made for @changedzine. Thanks for this amazing project vuv7 Can you find all the details?
“You don't dare bring this character back unless there's something interesting to say.”
—Sam Witwer, Star Wars Insider #236
A new interview with Sam Witwer by Star Wars Insider, published today in their latest issue, reveals a behind-the-scenes glimpse of Shadow Lord’s production, details on Maul’s emotional journey and struggles through the show, and some of Maul’s thoughts on his former Master’s new Empire.
Star Wars Insider: You've played Maul through so many stages of his life-rage, loss, obsession. Where does Shadow Lord find him emotionally?
Sam Witwer: He's confused, and a little apprehensive. We pick up after The Clone Wars. The Empire has taken over, and Maul's reassessing everything. There were plans in place that were supposed to insulate him from the changes when the Empire came to power, and a lot of the people that were supposed to be there for him were not. He's getting back on his feet, the dust is clearing, and he's looking around at the Empire the thing he and his master had been working toward since he was an apprenticeand thinking, "Is this what Palpatine had in mind? How do I feel about this?”