i was working on a idea yesterday; idk if its good or not. its basically a Ai groupchat.

祝日 / Permanent Vacation
styofa doing anything
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#extradirty

Product Placement
Peter Solarz
Not today Justin
Game of Thrones Daily
d e v o n
todays bird

roma★
i don't do bad sauce passes

titsay
taylor price

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trying on a metaphor

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Misplaced Lens Cap

blake kathryn
he wasn't even looking at me and he found me

seen from United States

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@weasert911
i was working on a idea yesterday; idk if its good or not. its basically a Ai groupchat.
godot 4.7+ shader pack: 7 post-processing styles, all single-pass, all Forward+ ready.
lo-fi retro / manga halftone / anime cel-shading / kuwahara oil painting / ascii cyberpunk / blueprint sketch / rgb quantization
ships with an interactive 3d showroom across 3 environments so you know exactly what you're buying before you drop it in your project.
$9 with EARLYBIRD40 until june 1st: https://weasert.gumroad.com/l/godot-shader-showroom/EARLYBIRD40
shader showroom pack: 7 screen-space post-processing shaders for godot 4.7+
lo-fi retro / manga halftone / anime cel-shading / oil painting / ascii cyberpunk / blueprint sketch / rgb quantization
all single-pass, forward+ compatible. comes with an interactive 3d showroom: 3 environments, swap shaders live, free camera mode.
$9 this week with EARLYBIRD40: GET IT HERE PLEASE TO KEEP ME MOTIVATED
no textures. no assets. just the math.
this is a Blueprint Sketch post-processing shader for godot 4.7 — laplacian edge detection samples 4 neighbors per pixel, finds edges, collapses everything else into blueprint blue with a drafting grid overlaid.
one pass. zero tuning required.
it's in a pack of 7 screen-space shaders i made. $9 right now with code EARLYBIRD40 (normally $15) → GET IT NOW
every pixel in your scene is secretly just a number between 0 and 1 ASCII Cyberpunk just… shows you that number as a glyph godot 4.7 post-processing shader. 1 sample. pure terminal.
full pack → GET IT HERE (40% off, EARLYBIRD40)
what if your game looked like someone painted it
not a preset. not a filter. an actual math algorithm (Kuwahara) that finds the smoothest patch of pixels around every point on screen, then uses that as the color. edges stay. detail dissolves. brush strokes appear without anyone drawing them.
i built this as a real-time shader for godot 4 and i can't stop running every scene through it
7 shaders total, 40% off this week → GET IT NOW
Spent the last few layout sessions tracking down why basic screen-space halftone textures look artificial. It turns out standard grid patterns fail unless you manually apply a standard 2D rotation matrix to shift your viewport coordinate canvas space by exactly 45 degrees to replicate authentic comic book print lines.
After balancing cellular threshold equations inversely against perceived NTSC scene luminance, I managed to compress the entire routine into a single full-screen canvas item post-processing pass that swells and shrinks dots based on your real-time 3D lights and shadows.
To run it efficiently on mobile or low-spec machines, remember to pass your coordinate rotation logic out of the fragment stage and process it ahead of time inside your vertex functions.
The complete polished code is integrated directly into my Godot 4.7+ Shader Showroom asset pack along with 6 other drop-in filters (like Kuwahara Oil Painting and ASCII Terminal) across realistic, stylized, and low-poly environments.
I am running a launch special offering 40% off the complete architecture archive with code EARLYBIRD40 until June 1st: https://weasert.gumroad.com/l/godot-shader-showroom/EARLYBIRD40
I’ve been working on a 3D horror project and realized standard Godot rendering is way too "clean" for the atmosphere I wanted. I spent a long time digging into screen-space shaders to get that nostalgic, crunchy 90s aesthetic.
I’ve finally finished my Shader Showroom, which features 7 production-ready, single-pass shaders.
Instead of just showing the result, I broke down the math for the PS1 look in a technical guide here: Medium
If you’re tired of manually writing render-pipeline shaders for every project, I’ve packaged these into an interactive showroom for Godot 4.7+. It includes the PS1 filter, Manga Halftone, Kuwahara Oil Painting, and more.
You can grab the full archive for 40% off during launch week:
Transform your 3D Godot projects instantly. Shader Showroom is a production-ready post-processing asset pack featuring 7 premium screen-spac
i scrolled onto this post and this song started playing. what? why? is this his theme music? why does he have a theme? Who are you young sir
What's your opinion on the Season 2 [No spoilers but, please 🙏]