I never knew being a girl with a blog during the year of the horse could feel so electric
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@weeniedog200
I never knew being a girl with a blog during the year of the horse could feel so electric
the setting is also a character. many do not know this but its true. it has a history and a future and often an arc of its own, and the other characters all have personal relationships with it
3 cookies deep and it all starts to make sense
Cup of milk and i start moving like neo
all my NINAH art im FIIIIINALLY posting.. some unfinished as u can see
beautiful thought i just had: if you forget to say amen after a prayer, is it like leaving out a closing quotation mark? would all of your words become whispers in an unintentionally long letter to god? all the gossip that you tell your best friend, when you tell your mom that you love her, when you talk in your sleep, when you call your cat in for dinner, when you curse the traffic on your commute.. up until your next prayer which ends in amen. like a phone call you thought you’d hung up on
"I got divorced because of you" ❓
Scribbleons
guys i miss kim wexler
dumbbb dumb
Hi i drew these on aggie with my friend werm hi no im not a human fandom
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
WILL ABSOLUTELY be drawing more of this but I really need to show proof of concept RIGHT NOW. Guardian dog/sheep/wolf.........?
The entitlement that made Howard view Kim as an extension of himself was so strong that he couldn’t fathom Kim being a whole, fully grown woman who considered HHM merely as a workplace, but believed that it was under his authority did she really grow, making him feel the need to declare to others and remind her of “where she came from”
Which in turn makes this scene even more pivotal and profound imo cause here you can tell it’s just hit him how far Kim has come, how much time has passed, how much they’ve accomplished, but in the “I made that” way, not “she did that” way.
What’s really interesting is he would not have smiled and huffed a sigh of relief and uttered that “wow” and most DEFINITELY forgiven Kim’s student loan debt had she announced that she was in fact transferring to S&C, something that was translated into “handing his magnum opus over to another in power” through his twisted perception of her and of himself at the beginning of this conversation.
He was being spiteful during that luncheon obviously, but the entitlement mentality and illusory superiority were undeniably potent, and such disregard of Kim’s autonomy might as well be the most consistent thing about his character throughout all 6 seasons.
Howard might have been right for warning Kim about Jimmy dragging her down with him, but he did it for the wrong reason. Not out of genuine concern for her wellbeing, but because he thought he could STILL tell Kim to minimize her interaction with lowlife unstable Jimmy McGill like he used, because he thought he could still influence or even occupy a part in her decision making, hence her feeling deeply offended over it.
In the end, what masterpiece he thought he created came back to bite him in the most unimaginably vicious of ways to him, and it’s sick, and it’s awful, and it’s a thing of beauty.
(Lived experience as a woman still gives me the ick from men like this eughgjfhf)
Званый ужин.
Idk if anyone has talked about this but Kim’s cello and her having to carry that massive thing on her back all the way from school to home feel so much like an allegory for her bearing the weight of being the well-rounded, perfect daughter while also having to put up with her irresponsible mother’s antics.
i love when a character is grieving someone they used to know who isn't dead but has changed so much that it feels like they might as well be. they're gone but they're not, someone else inhabiting their body even though it's still them. no funeral, no grave to cry at, you could talk to them any time if you really wanted to, but it won't be the person you knew, not really, you can never have that version of them back
WHILE WE’RE AT IT ………….