You know what more fantasy settings need? High Magic. Big cool spells that take 1: lots of skill, 2: lots of time, 3: lots of people or 4: all of the above, which puts it in general out of the range of the PCs ability to use. But NPCs who arenât adventurers and are here to be a plot device can absolutely hypothetically use it and can create almost anything you want to have happen, whether good or bad and deliberately or by accident.
As a convenient plot device card, it can justify anything as long as itâs big and cool enough in scope. From giant storms the size of Fantasy France sweeping across the land raining in red, green, yellow and a fourth colour that only shows up under darkvision that massively boosts your telepathic powers unless you go mad, to creating a giant protective shield over an elven city to hide and protect it, which unfortunately failed and now itâs very hard to get into but also full of demons, to artifically extending the lifespan of the emperor indefinitely without any aging or becoming an undead monster, youâve got an answer for it.
Beyond being a plot device, it does two things for your worldbuilding which I quite like. The party doesnât get to be godlike, thereâs always something stronger out there, and a cotire of ten High Mages can absolutely ruin your month no matter how level twenty you are. Unless the PCs go to the effort of actually learning and using it themselves of course, which is a whole ânother plot device It also means that the ceiling of the world gets raised, so to speak. The level of stuff thatâs justifiable and the level of fantasticalness and wonder that possible and probably exists out there is suddenly a lot higher.
You can also gate things behind high magic if you want, so they exist in your world but donât get to casually exist. Like raising the dead, summoning demons or space travel. All those might be possible in other worlds, consider the implications of 1: whatâs making it so hard it needs high magic or 2: what traditional disadvantages donât exist in this world given itâs a high magic thing. For instance, thatâs whatâs needed to raise someone from the dead. But thereâs no body required, no time limit as long as people exist who remember them and no negative effects like exhaustion or level loss associated with it.
I donât know how to eloquently finish this, but itâs cool and deserves more usage.
Lowkey been feeling a hankering for running a game in an an absurdly high-magic level campaign



















