power descriptions below
(Master) Monster Maker
(Master) Golem
(Master) Love at First Sight
(Trump) Power Seed
(Trump) Wheel of Fortune
(Trump) Counter Attack Specialist
(Trump/Striker) Supportive Copier
(Trump) Daimon
(Trump) Sleep Empowered
(Trump/Thinker) Tuning Field
(Trump) Just the Thing
(Trump) Inversion
Voting ended onApr 28, 2025
You can fabricate and augment monsters via charges. Utilizing one charge allows you to design a creature with assorted characteristics and capacities, with a most of 10 charges required for the most capable and intricate creations, which can even rival the strongest parahumans. You will receive one charge per day and can store a maximum of 20 charges. Instead of constructing a fresh creature, one can also employ a charge to upgrade an existing one, with diminishing returns.
(Master) Golem
You can animate statues of creatures, humans, or animals. Their abilities are based on the creature the statue was based on. No matter what their durability is that of the material they're formed from. A wooden statue of a Phoenix will still be weak to fire due to the material it's made of. Strength also increases with the size of the statue and how detailed it looks. A metal statue of a dragon the size of Lady Liberty could go toe to toe with any of the Endbringers.
(Master) Love at First Sight
You can make one person at a time fall deeply in love with you. They can realize they're being Mastered, and their reaction to this depends on their personality, the situation, and their past interactions with you.
(Trump) Power Seed
You may give someone a random 1 SP power with a theme of your choice that will grow with them at a rate of 1 SP/week. It will grow based on their actions and experiences, and will try to suit their needs similar to Dynamist Jr. When a seed hits 15 SP, it is no longer budding and it is now mature. When a seed matures, then it will stop growing at an enhanced rate, but it will continue to grow and adapt forever as if it were shardless. You may plant these seeds on an unlimited amount of people, but a single person can only have one budding seed at a time. At any point you may chose to take the power back, though it will lose it's enhanced growth rate as if is mature. You may have any number of these powers active at 50% power, but only one at 100%.
(Trump) Wheel of Fortune
You have three slots that every 24 hours will roll new powers; they can range from being very weak to decently strong, and every six days you gain 15 charges. For the cost of one charge, you can use it to re-roll a single power, and you can use two charges to determine either how powerful the power will be or what type of power it will be, or you can use three charges to determine both how powerful it will be and what type of power it will be, though that can only be done once per power slot every six days.
(Trump) Counter Attack Specialist
When you activate this power, you are able to choose a single Parahuman near you and receive a power tailored to neutralize the target's power. The power created has a maximum strength of 10sp. The power stays for up to 24 hour and you can instantly switch target to change your power. You can also drop a power at any time.
(Trump/Striker) Supportive Copier
By touching a Parahuman you can grant them a 25% temporary boost to the strength of their power.
This boost will last a week during which you will also have a lesser version of their power at your disposal to use, at a quarter of the original's baseline capabilities. You can only have three copied powers at a time, though you can dismiss copies early to free up capacity.
Finally, touching someone else will allow you to give them a copy of one of your current copied powers as well, this copy will also last a week starting at the moment it was shared. You can’t give someone a copy of their own power or multiple copies of the same power. Giving people copies of your copied powers has no affect on your versions of those powers.
If you dismiss one of your current copied powers you can choose whether or not that also removes the power boost from the Parahuman you copied from, and any copies of that power you might’ve shared with other
(Trump) Daimon
You can draw from the powers of Parahumans around you. This happens because within a 30-meter radius, you slowly draw [Energy] and copy [Data] from their Shards. Now, Shards are rather stingy with these so the higher yours is ranked the more and quicker you gain.
Through this ability, you can summon powers from these Shards, the strength, quality, and duration of which are all based on those you've drawn from. In the instant you choose to use your stored [Energy] and [Data], your power simulates a Trigger giving you a power for however long you have stored [Energy]. Stronger powers use up [Energy] quickly while weaker powers can last quite some time.
This manifestation, nevertheless, is not without limits; you can only keep up to three powers at a time. Even though discarding a power can allow you to save up [Energy] and [Data], the next time you draw from that stored [Energy] you'll manifest a new power altogether.
(If you have a Normal Shard, Shards will only send largely junk [Data] at a rate that would take 1 hour to retrieve the equivalent of 1 SP and enough [Energy] for 1 minute of a weak power. If you have a Vital Shard, Shards will only send partial junk [Data] at a rate that would take 20 minutes to retrieve the equivalent of 1 SP and enough [Energy] for 3 minutes of a weak power. If you have a Noble Shard, then Shards will never send junk [Data] at a rate that would take 5 minutes to retrieve the equivalent of 1 SP and enough [Energy] for 5 minutes of a weak power.)
(Trump) Sleep Empowered
You get powers at a rate of 1 SP an hour as long as you’re asleep. These powers are reset every time you go back to sleep restarting the cycle from the beginning. You think of a general concept/desire for a power before you sleep and get something that at least somewhat fits that when you wake. The strength limit on powers you can get is equivalent to a maximum of 10 sp per power. You can create multiple powers at once though that divides the SP generation between them with powers you desired most being prioritized. You can not create more than 10 powers during a sleep cycle. You can fall asleep on demand and don’t wake up before you want unless you are in active danger. You cannot make Trump powers that permanently empower yourself with other powers or alter Sleep Empowered’s rules.
(Trump/Thinker) Tuning Field
You have a 100-meter field around you in which you can sense a variety of particle movements, wavelengths, and chemical reactions. Your power automatically filters out the useless information and focuses primarily on enemy movements and parahuman-generated effects. The closer an effect is to you, the greater detail you can perceive it in.
If you perceive an effect for enough time, you can begin to reverse engineer its composition. You have a secondary Thinker power which allows you to understand how to find flaws inside these compositions, and you can alter a secondary field around your body to the exact makeup to counter any effects.
This means that the longer an effect is used on/near you, the less effective it is against you until you become immune to it completely. More complex abilities take longer to adapt to, up to several hours for the most complex. Absolute abilities, such as Sting, cannot be adapted to.
These effects don't have to be parahuman in nature. For example, you could tune in to be immune to a normal flamethrower.
Your resistance works on the core mechanics of the powers themselves, so if you encounter a power that works on similar principles to one you are already immune to, you will likely have resistance to the ability.
Furthermore, your understanding of the inner workings of parahuman abilities makes you an expert on their exact usage and function. You can find new and creative applications of almost any power you encounter, as well as identify niche weaknesses that the user wouldn't ever normally encounter. For example, you might find out the true use of Parian's power within a couple of minutes of being around her while she uses the ability.
If you have any other powers/abilities, you can alter them to work more effectively against specific parahuman effects that you have tuned to without reducing their power.
(Trump) Just the Thing
When you activate this power, you get a power designed to solve a problem of your choice. The power is only of the same strength as a 5 SP or less power, but it's specifically designed to help with the problem you present to it. The power stays for up to one day and you cannot use (Trump) Just the Thing again until the old power is gone. You can drop a power at any time.
(Trump) Inversion
You can invert the effects of any power you see and lasts until it leaves your vision. This does not work based on perception, so inverting the effects of a punch will not heal you, instead turning it from a blunt attack into a slashing or piercing attack. Powers that work specifically by damaging parts of your body via unknown means will instead heal you. All or Nothing powers will instead be nullified and not do anything.