Y'all wanna see some medieval mobility aides in manuscripts?
There are clues in the margins of medieval manuscripts to suggest that disabled people in the past made long pilgrimages, and were helped on

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@writing-disability-with-cy
Y'all wanna see some medieval mobility aides in manuscripts?
There are clues in the margins of medieval manuscripts to suggest that disabled people in the past made long pilgrimages, and were helped on
"Tutorial" on how to "draw" a blind OC.
My kofi
Boring tired disclaimer: Keep in mind that this is an introductory "drawing" "tutorial" and has some generalizations in it, so not every “X is Z” statement will be true for Actual People. Which happens to be true for everything in general. Links below so that you can research and do a nuance. Ones that were directly mentioned are bolded.
Hi, I'm writing in a fantasy with a side character who is an amputee(left leg,) she's a street kid and the main narrator is a young woman who hasn't really seen met an amputee before(she grew up isolated) but I'm not sure what to call the part where the leg got cut off, I saw a video awhile ago that I can't remember about someone saying they either prefer calling it a "nub" or "stump" but I'm not sure which one(if either) and I really don't want to write an offensive term. Any suggestions? part of the plot is that the narrator starts to take care of the kid and her brother in the only way the narrator knows, which is to make them stuff: clothes, blankets, a socket sock from silk and super soft yarn (I think that's the name of it)
Hello, you can find the answer for questions like this in our pinned post's navigation section. I really recommend looking through the posts linked because they're there to answer these types of common questions and it's much faster than sending a new ask.
💬 3 🔁 64 ❤️ 491 · FAQ and Guidelines · [Large text: FAQ and Guidelines] Hi! We are CrippleCharacters, a blog dedicated to helping people
If you’re still looking for an answer either is fine. I use “stumps” for my own legs personally but both are fine.
I have noticed that amputees with smaller amputations (fingers/partial hand/toes/partial foot) and people who were born without the limb tend to lean more towards nub, while those with larger amputations (like below/above knee or below/above elbow) tend to use stump but I couldn’t tell you why. That’s not a rule or anything concrete, just a pattern I’ve noticed within the community.
So I've been watching my partner play through the Yakuza: Like a Dragon series, and the two main games in that series have some of the worst disability rep I've seen in a LONG time, but it's so bad that it loops back around to being absolutely hilarious to anyone who knows anything at all about disability and wheelchair use specifically. I AM disappointed that I only learned about these games after I wrote about some of the tropes they used though, because my god, they are literally textbook examples 😂
Disclaimer, this post is mostly a joke, I know Yakuza is not exactly the most serious game out there but it was so bad on this front that it got more than a few laughs out of me and I wanted to jokingly rant about it. This is not a serious post. I'm also not saying the games are bad, in fact I have enjoyed the sillyness and campyness, just the way they handle disability, specifically isn't good.
(Heavy Spoilers for both Yakuza: Like a Dragon and Infinite Wealth ahead)
i really wish people could make characters with scars and just be normal about it. scars are just a feature, like brown hair or freckles, all it means is that you got an injury in the past. Scars are not gross or ugly or tragic or intimidating or scary or gorey or body horror, they are just a normal trait that a lot of people have.
if i’m allowed to be picky, i also wish people could be more thoughtful/realistic when deciding on scars. like do some research and think ‘how did this injury happen’. if someone got attacked by wolves, how does that give them a straight cut scar across their face?
and where are the other effects of these injuries? nerve damage, contractures, amputations, brain damage, PTSD, chronic pain, speech issues, sun sensitivity, blindness, etc? and please do research on these too, its good, its not that difficult.
i want to see characters have scars, and still be able to be normal, and cute/pretty/beautiful/sexy, and loved, and happy. this includes people with extensive burn scars, with skin grafts, with tons of reconstructive surgeries, who are missing eyes or noses or ears or limbs. this includes people with keloid scars, who don’t look normal, who have “gross” symptoms from their injuries. this includes people who have scars from elective or cosmetic surgeries, and surgeries that were botched. this includes people who have scars from self harm or suicide attempts.
please give more characters scars, and be normal about it. i am (politely) begging you.
(sorry if this comes off as aggressive/accusatory, i struggle with tone)
So I’ve realised I might need to take a hiatus from my “writing disability” stuff in the new year. I’ve got one more post that’s almost finished I’d like to get out before Christmas but if it does get done it probably won’t be on schedule 😅.
I’ve been having a lot of trouble writing the posts for the last 6 months and trying to push through it just resulting in stuff that’s too messy and contradictory to be helpful to anyone lol. I think I know why it’s happening and I’m looking into it, but it’s not something I want to talk about online until I know for sure. It’s nothing bad mind you, it’s just making it a bit harder than usual to focus lol.
I’ll still probably do the less formal posts in the meantimes though so this account will still be active!
One of the things I love seeing in visual media is when disabled characters are just casually included the background. I love seeing that we just exist in these worlds, and our existence isn’t this super-special rare thing, especially if it’s in addition to there being a disabled main/named character like in Luca.
But if this is something you’re going to do, please be aware the environment will change a little bit as a result. If you’re putting a wheelchair user in as a background character, show that there’s at least one wheelchair accessible route to the location and not every access point has stairs. If you’ve got a blind character show there being braille on the signs (most do irl, at least where I live). If you’ve got elderly folks (because they’re often depicted as disabled too) or people who visibly struggle to walk or need support to do so like canes or crutches, give them a place to sit.
The world isn’t always accessible, true, and many of us have to learn to get by without proper accessibility but a) not every disabled person can do that, eg many powerchair users can’t get up stairs at all, and b) the intention behind these background characters is often to show a more diverse world, but it feels very cheap when it’s clear you didn’t think about how we even got there.
The Sad Disabled Person: Disability Tropes
[ID: A thumbnail with a screenshot of lieutenant dan from the movie Forrest Gump, a man with white skin, short black hair and stitches on his eyebrow, looking sadly at the viewer while sitting in a hospital bed. Over half the image is a blue background with the words "Disability Tropes, The Sad Disabled Person" written over the top. /End ID]
CW: This post is going to discuss some heavy topics, including ableism, mental health struggles, suicide and eugenics.
It surprised me that when I went back through my backlog of disability writing advice, I hadn't actually talked about "The Sad Disabled Person" trope yet, especially considering how often I reference it in my other trope discussions. You may have heard it go by another name, "The bitter disabled person," "The depressed disabled person", "Disability is the end" or how I've referred to it in other posts, "Woe is me", but they all refer to more-or-less the same thing: a trope where a disabled character is sad or upset about their disability. In less extreme examples of the trope, it might stop at just them being sad, but more often than not, in this trope, their disability directly leads to depression and severe mental health struggles. In stories that are aiming for a more uplifting or positive tone, the sad disabled person trope is the setup to the "inspiring turn-around" where the character "overcomes" their disability and the mental health issues it may have caused, or it's the set-up to the miracle cure trope, where the character's disability is cured but not before showing us just how miserable their life is with their disability to justify the cure and the means they used to get it. In other, darker or more tear-jerker-style examples, the character (as well as those around them) believe that their disability means the end of their goals, what they want out of life, and any chance at success or happiness, and they don't really get better. For some characters who fall into this version of the trope, death is preferable to their current situation, and they'll make sure the audience knows that.
So I'm reading a conversation between a couple other "disabled representation in media" people, and
OK, I don't think showing disabled people being gross is bad representation. I don't think it's going to make people think we're automatically gross. I do think a lot of bad portrayals present that as an assumption, but it's something that can be deconstructed.
Bodies are kinda gross, but sometimes disabilites prevent you from dealing with said gross things without accommodation. That's not the disabled person's fault, but the fault of a systemic lack of accommodation that most people aren't even aware of, thus they choose instead to blame the disabled person. Confronting that means acknowledging that something gross is going on and encouraging people to see the ways it could be resolved, ie. more accessible public bathrooms or whatever.
You know, if all the mobility impaired clients at a residential service are gettin stinky, maybe it's time to investigate whether they are actually able to use the bathrooms, whether there's handrails, chairs under showers, non-slip mats, and whether they've been trained in how to transition in and out of the bathroom. Grossness is a consequence of environmental more-so than personal factors. Every autistic bloke I know who's had bad teeth and halitosis just needed a different method of maintaining their oral hygiene, for instance.
I used to have a client with an intellectual disability who, every time she had her period, would peel her pad off in the bathroom and try to hand it to me. Kinda confronting the first time it happened! That's just how disability can be sometimes though man, sometimes disabled people are going to do "gross" things, but it's best to just empathize and understand what is actually happening.
In this case, she had been taught to always show carers whenever she's bleeding and that bleeding = "you're hurt." She'd never had her period explained to her, because she was fresh outta SPED and from a conservative family. So, over a couple months ('cause it had to be happening for the lessons to actually click), we learned about the difference between "bleeding because you're hurt" and "bleeding because your body is cleaning itself," so as to actually address the panic and distress she was going through every month.
This is actually a pretty normal experience to have when you work with girls and young women with intellectual disabilities. I mean seriously, every year I was working, I'd have at least one client who'd need a couple lessons on what their body's doing, so it could become normal and so we could move on to learning necessary hygiene practices, ie. how to clean up the area and apply another pad.
I do think that there's a wider conversation to have about overcoming the societal perception that something like a period or an erection or whatever is "gross." However, within the context of just dealing with the here and now, accepting that this is a real thing that does happen in these environments seems better than insisting a movie or TV show including moments like this is going to make us look gross and therefore normalize people hating us.
Rather, it seems like it'll just lead to more education and public understanding that grossness is not the default of disability, but that often it is an indicator that something we can fix is going on.
I do think drawing an intellectually disabled bloke with really exaggerated features and like stinky flies buzzing around his head is a different thing though. Like, not much of educational value can be extracted from obvious ableist caricatures.
If I see one more misrepresentation of colorblindness in media I am going to crash out. So many times I will be watching a cartoon of some kind and it will be revealed that a character is colorblind but instead of it being an accurate representation it's always the usual "Oh they see the world in black and white" bullshit. Stop! Stop doing that! Educate yourself on the different kinds of colorblindness!!! The most recent example of this is Abaddon from Haunted Hotel. He is revealed to be colorblind when he says "Now you will face the bitter grit of the GRAY chips!" Note he said GRAY. So he sees the world in black and white. This would mean he has Achromatopsia. It is one of the rarest forms of colorblindness. But there's a problem. Achromatopsia comes with Photophobia which is a sensitivity to light. Abaddon does not display this symptom making it impossible for him to have Achromatopsia and yet the world is black and white to him making it obvious the creator has no idea what colorblindness actually looks like. This is so frustrating to me. Let me educate the masses on what colorblindness ACTUALLY looks like.
As you can see there are 3 main kinds of colorblindness. Deuteranomly, Protanopia, and Tritanopia. I will also talk about Achromatopsia but let's start with the big three.
Deuteranomly: This colorblindness is mostly caused by a genetic mutation that affects the green cone cells in the retina making is hard for a person to distinguish between red and green colors. This means the person mainly sees yellows and blues.
Protanopia: This colorblindness is similar to deuteranomly in that it is a genetic mutation that affects the red cone cells in the retina making the person inable to detect red. But they can still see green though not as vibrantly.
Tritanopia: This colorblindness is rare but still more common than Achromatopsia. Tritanopia affects the ability to perceive blue and green colors. This colorblindness, like the others, is caused by a genetic mutation that affects the blue-sensitive cones in the retina.
Achromatopsia: This is among the rarest forms of colorblindness and causes a person to see the world in only black and white. Achromatopsia is an inherited disorder caused by problems with the cone cells in the retina. But unlike the other colorblindness conditions I listed before, Achromatopsia has a couple other symptoms. Photophobia: Extreme sensitivity to bright light and glare, Nystagmus: Involuntary, back-and-forth eye movements, and Central blind spot (scotoma): A small blind spot in the center of the visual field.
This is the bare minimum of information on these conditions and I do believe there are more forms of colorblindness. I am not an expert. I'm just someone with a Google account. Please, please, PLEASE do your own research when creating an oc with some form of disability and take constructive criticism to make your oc more accurate to the disability you're representing.
Image description:
Infographic titled "What is colorblindness?". It features four versions of the same photo of M&Ms, labeled "normal vision", "deuteranomaly", "protanopia", and "tritanopia" respectively.
The remaining images showcase the same differences between the aforementioned types of colorblindness using different images.
"this character is such good disabled rep. I completely forget they're disabled sometimes/their disability never gets in the way of the plot/barely gets brought up" is not a good thing btw and I'd like non-disabled people to stop acting like the standard for good disabled rep should be "written in a way where I don't have to think about their disability" rather than, I dunno, having a disabled character have importance in the narrative while just so happening to be disabled and face unique challenges because of it. or something.
Let me tell you my story: Disability Tropes
ID: A thumbnail showing Neve from Dragon Age: The Veilguard from the shoulders up. Neve has brown skin, brown eyes and long, strait black hair. The image fades to a purple background and white text reads "Disability Tropes: Let me tell you my story" /End ID
In a lot of stories that feature a disabled character, especially a visibly disabled one, if they don't acquire their disability throughout the course of the story itself, there will inevitably be some kind of reveal about how they got it. Sometimes it will be a simple "I was born with it" like with Toph in Avatar the Last Airbender and other times it will get an entire, dedicated flashback episode or more, like Ed (and Al) in Full Metal Alchemist Brotherhood.
In a lot of cases, authors and creators treat the story of how a character became disabled as some inevitable story beat that has to happen at some point. Disabled characters are rarely allowed to just be, they always have to explain why they look the way they do and how it happened.
So with NaNoWriMo getting (very rightfully) cancelled, I've decided to create my own writing challenge this year.
I'm giving myself from today, The 6th of October, until International Day of Disability, the 3rd of December, to write 50,000 words in Writing Disability articles.
I'll be using MyWriteClub to keep track of it and if I did my math right, that should come out to between 8 to 12 articles/posts, based on how many words I write per post. I don't know if I'll actually finish that many, but that's why it's a challenge lol.
I'll still be posting the articles here/on my website at the usual monthly pace, but I'll be posting everything to my Patreon as soon as it's finished on the $5 a month tier (I usually post my regular writing disability posts, art, comics and videos early there too) so hopefully I'll be posting a lot to Patreon over these next two months lol.
For the sake of transparency, I'm mainly doing this as a challenge because A) gameifying things bribes my brain into co-operating lol, and B) I'm expecting that next year is going to be a bit... stressful, so there's a good chance I won't have as much time to work on articles as I'd like. I really wanted to build up as much of a backlog here as possible so that if I'm right about that, I don't just vanish or there isn't a massive drop in quality or anything.
Also, there is a regular Writing Disability post going up later today I believe, that's not part of this challenge
[ID: The thumbnail from this artical. It contains a photo of a page from the Wings of Fire Comic, featuring Starflight and Fatespeaker, two black dragons with starry wings flying with a larger group of multicoloured dragons. Fatespeaker is holding Starflight's claw as they fly. A speech bubble from starflight says "…and lots and lots of scrolls… I wish-" and a bubble from fatespeaker saying "We'll find a way to make scrolls you can read, Starflight." Over the photo is text that reads "Disability in Worldbuilding: Thinking beyond your character". /End ID]
When you're writing a story in a fictional setting, worldbuilding is essential, but one area of worldbuilding I see repeatedly ignored is disability. Specifically, how disability is accommodated in a setting. Even when a character in the story is disabled, this stuff is often overlooked, so much so that A LOT of stories simply take the approach of "nothing existed before this character, they (or their allies) invented the accommodation/mobility device/assistive technology themselves".
But just like with any other aspect of worldbuilding, you need to think outside of just your characters if you want your world to feel alive and not like a flat backdrop to your story. So if your story contains a disabled character, or a character becomes disabled during the plot, here are some things to consider about the accommodations and assistive technology they might or might not have:
1. What kind of accommodations and assistive technology already exists in your world for your character's disability?
It can be easy just to think about your character in a vacuum but unless they have a super-setting-specific disability that only exists in that world, there will almost definitely be others in their position (and even if it is specific to your setting, unless there's a specific reason why their disability is unique, there will likely be others), so think about what these other people might have come up with. What came before the modern era? How do designs vary from person-to-person? How dose the solution to the same kind of inaccessibility change based on environment? Their cultural values? How individualistic their society is? How much your character's wider community value individuality vs conformity? For example, A more conformist community might sacrifice functionality to make the mobility aid or accommodation less noticeable, whereas the individualistic society might not care as much about the appearance, or might even sacrifice functionality to make the mobility aid stand out even more in more extreme cases.
2. If something is an issue for your character, it will usually be an issue for others too
If your character has an issue with the existing technology or accommodations and requires something new to be made, there's almost definitely others with that same problem too. This doesn't always mean that problem will be solved, mind you. In real life, things like prosthetics and wheelchairs are custom made, but a lot of their components are mass-produced, which makes it harder to deviate from the base design if a small portion of the users don't find it suitable. In a situation where mass-production doesn't apply though, it's worth taking some time to think how different people might address the same short-comings of the existing assistive technology and accommodations in your setting. If your character makes a big innovation or change, will they share it? How do others in their community (disabled and non-disabled) react to the change? Will people who see them try to copy what they did? this is especially important to consider if your setting has some kind of widely-accessible way of getting information out, like TV's or the internet.
3. Disability aids will often mimic and reference other technology of the culture it's creator comes from
There's a reason why a lot of "invalid chairs" (the predecessor to self-propelled wheelchairs) tended to look like the popular styles of regular chairs of their era with high backs and big, padded seats, even if it wasn't the most practical design. Either that, or they looked like mini-buggies or carriages which also had their drawbacks. It's because people will draw from what they know and what already exists for inspiration, and it's much easier to convince people to use something that they can already kind of understand because it references the shape of something they already know how to use. There's also the fact that it can make sourcing parts easier, especially in time periods and settings where budget would be a serious issue. The more sleek, active frame wheelchairs we have today often use racing bike wheels with small modifications to add the push rims - one of the biggest suppliers for wheelchair wheels in the world, is actually a bike company for this reason.
4. Make sure it fits with the rest of the setting
This is a continuation from 5, and also something I mentioned in my "perfect prosthetic" video a while ago, but make sure the assistive technology matches the technological level in the rest of the setting. For example, you tend to see prosthetics that are way more technologically advanced than everything else in a lot of different genres, but I've also seen sci-fi settings with faster-than-light travel that are still using hospital wheelchairs straight out of the 1950's. Now, the caveat here is that you can create a mis-match, just make sure there is a reason behind it. For example, if your society shuns disabled people or views disability as divine punishment, they're probably not going to put much effort collectively into innovating the technology they need. This doesn't mean individuals won't, but that will have a ripple effect on how people react to seeing that kind of invention in the world, they might look down at people who use them, or maybe even see their creation and use as heresy for defying the will of the gods, which will impact how people react to the character who needs it.
5. If there really is no existing accommodation in your setting yet, why?
...And don't just stop at "because not many people in my setting are disabled". I mean, you can, but I think it's way more interesting to dig deeper than that! It only takes one or two people to invent a solution to a problem. Keep in mind, they don't have to be the most efficient or practical solutions, especially if you're thinking about this in the context of what was available before your character, nor does it need to be in wide-spread use. It just needs to work for that person and their community. But if there genuinely is no existing assistive technology or accommodations for that disability, think about what stopped people from creating them. Maybe it was a technical barrier that just made it too hard, maybe there's a social stigma against disability, so people don't want to associate with them or help them, or maybe some kind of legal red-tape meant something could be created, but it was banned from use (at least in public). These are all things that happened in the real world!
For example, you didn't really see self-propelled wheelchairs until the 1600's when Stephen Farfler designed his own, called the "manumotive carriage". A big part of why this was the case, was because there was very little in the way of accessibility in wider public spaces, meaning a wheelchair, even a modern one, couldn't go many places unless it was able to handle a lot more than it's modern counterparts would need to, and technology (and society) wasn't really there yet. So, for a lot of people, it was simply more efficient to be pushed or carried by someone else, or pulled by an animal in a kind of carriage or chariot. The manumotive carriage worked for Farfler, but it's design didn't really catch on as a personal "wheelchair" and if I had to guess why, it would probably be because it was quite big and bulky in order to get him over unpaved roads and grass, but this doesn't make it especially practical for getting around tight, enclosed spaces. So for most people, the older methods were simply a better fit. It is, however, thought to have influenced the design of the tricycle and bicycle, which is a great example of how innovations for disabled people often do help non-disabled folks too! (which I'll talk more about in a moment!)
[ID: a black and white drawing of a man sitting in a small car-like device with three wheels, one at the front and two at the back. Above the front wheel is a large box with two hand-cranks, one on either side, that the man is turning /End ID]
In many European cultures, morality was also often tied to disability and specifically attributed it to either being a punishment by gods, or the work of the devil in more Christian regions. "If you were disabled, you or your parents did something to deserve it" is an attitude that has unfortunately, always existed. So when you tie the existence of a vulnerable population to the displeasure of gods or the work of the devil, you get people not wanting anything to do with them at best, resulting in them being shunned from society and their existence becoming a taboo subject. Even into modern times, stigma like this persists, but when a whole culture believes it, it's going to result in a lot of disabled people getting left behind or actively shunned, like what happened in the US with Ugly Laws, or people outright killing them. In this case, disability was not necessarily associated with divine punishment on a cultural level, but rather it was associated with beggars and the poor. The ugly laws aimed to make any displays of such things illegal in public, and unfortunately in many cases, that included the bodies of disabled people themselves. The stigma pushed disabled people out of the public eye, and as a result, the development of anything that would make their quality of life better was not exactly a high priority.
finally, sign languages have been used by d/Deaf people for thousands of years, but in 1880, their use was internationally banned in schools for the Deaf thanks to The Milan Conference in favour of oralist teaching methods, so things like lip-reading and verbal speech, which isn't practical for many people. This had wide-spread impacts on the d/Deaf community. Deaf teachers who primarily used signing to communicate were fired on mass, causing unemployment of d/Deaf people to rise and students caught signing had their hands beaten and caned. As you would expect when you deprive people of language and a way to communicate, the quality of their education globally declined, which further isolated them from the wider community. So in this case, an accommodation was available and widely-used, but it's use was banned in favour of making the population who needed it conform to be more "normal".
So like I said before, you certainly CAN just stop at "This disability just isn't common" but it's so much more interesting to dig deeper than that and actually think about why. The only thing is, if you're going to use any of these kinds of reasonings for why no other examples exist, make sure you actually make it clear why within your story, not just in your world-building document.
6. Consider the Curb Cut Effect
Nothing ever happens in a vacuum in real-life, developments in one kind of technology will often have run-on effects and impact other aspects of life, and this includes disability accommodations and assistive technology. When something created for disabled people helps others, we call it the curb cut effect. Curb cuts, the little ramps you see cut out of some footpaths and sidewalks that lead onto the road, were originally a disability accommodation for wheelchair users so they could cross the street and get onto side-walks easier, but it also helped so many other people, such as mothers with prams, cyclists (if you live somewhere where cyclists are allowed on the footpath), shoppers pushing trollies (carts) and so many others. But curb cuts are not the only example of this. Captions were created for d/Deaf people, and are widely used by non-disabled people, especially if there is a TV in a public place such as gyms and bars. As I mentioned before, Stephen Farfler's manumotive carriage, a mobility aid he made for himself, was the predecessor and inspiration for bicycles and tricycles. A lot of search engines like google use alt-text to help you find image search results, but alt-text's primary job is to describe images and videos to people with screen-readers. Even the screen-reader itself, which works by reading on-screen text and alt-text aloud to a user who is blind, was the origin of modern text-to-speech tools, including the ones you see used on apps like Tik Tok. In my high school, we also had a program called "pathways" where you could opt to spread your classes over two years, so you would only have a few classes every day. It was designed to help disabled students who had to travel for medical treatment, so they wouldn't have as much to catch up on when they came back, but it was also very popular with athlete students who had to travel for sporting commitments, students who worked while studying, or students who's home lives weren't great, and so studying after school wasn't really an option. Even those really corny TV ads you see, selling oddly specific tools to help around the house? most of those were accessibility tools first that found a market in the wider public! All of these are just a few examples of disability accommodations and assistive tech helping other people!
So think about how the assistive technology in your setting has helped to change the world your characters inhabit, beyond just the direct disability applications.
Conclusion
Now, none of these are rules, it's your setting, you can do what you want with it, but they are just some examples of things to think about to get the cogs turning!
History of Wheelchairs - Science Museum
History of Sign Language - Auslan: Now & Then
The Milan Conference of 1880: When Sign Language Was Almost Destroyed, An Unpleasant Setback in Deaf Education - Verywell Health
The History of Disability Book 3: The Ugly Laws, Disability in Public by Susan M. Schweik
Disability Through History by Jamie-Lee Dwyer
Stephen Farfler - Wikipedia
It only took me like... 3 years? but I finally got around to watching Arcane. I'm only at episode 8 right now, but it made me realise a trope that I'd noticed, but never really put together that it was a trope before, and that's the "Run Forrest Run" sequence, where a disabled character disability starts having a reduced impact for one reason or another, or they at least think it does, and they just starts running, in most cases with little to no adjustment period.
Forrest Gump does it with, well, the OG "run Forrest run" sequence.
Arcane does it with Viktor
(Blue people) Avatar does it when Jake first uses his Avatar
Stretching the trope a bit to include flying characters, even How to Train Your Dragon does it with Toothless. As soon as he feels the prosthetic tail he gets this shocked expression and just takes off.
I don't really have anything specific to say about this trope tbh, I just noticed its existence and how often it shows up given how weirdly specific it is lol. In a lot of cases even the actual shots and editing are similar.
How realistic it is depends on the examples. Forrest Gump and How to Train Your Dragon aren't, but Arcane and Avatar... maybe? I know I definitely tried doing the whole "attempting to run" thing when I was a kid when I got the OK to use my prosthetics again after long periods off them, but that's less because "omg I'm finally free of the terrible wheelchair, I'm free to run and push my body" thing a lot of movies/TV are going for and more because I was a kid with undiagnosed ADHD and the energy of a caffeinated squirrel with no concept of "slow and steady".
It could be neat to see a reverse of the trope though maybe? Like a disabled character who resisted using a wheelchair for ages, then they finally try one and just take off because it did give them more freedom of movement than their other aids.
[ID: An illustration of a red basketball wheelchair with a tall frame, low backrest and slanted wheels, sitting in front of an orange background. White text beside the chair reads: "Disability tropes: Sporting mobility aids as all-purpose ones"]
A visual trope I've noticed popping up more often as of late, is the tendency for artists and character designers to give their physically disabled characters mobility aids specifically made for sport as a daily-use aid. It seems to happen most often with leg amputees, being given running-blade prosthetics or wheelchair users being given basketball, rugby or tennis wheelchairs, but that could also just be because that's what I'm most knowledgeable about and so I just notice it more.
So what's the problem with that? Well, mobility aids designed for sport aren't like, say, running shoes where they're designed for one thing, but can be used for another. They are designed for one thing, and one thing only. trying to use them for literally anything else will... well it won't get you far.
Running Blades
Free Customisable (and Animateable) Wheelchair Model
This is the last of the free downloads I had planned for Disability pride month, and it's the one I'm most excited about!
This wheelchair model made for Blender is able to be customised to suit a wide variety of characters with different personalities, lifestyles, needs and disabilities. Everything from the overall shape to the colours and (in some cases) textures can be controlled via a customisation rig, with several parts that can be enabled or disabled entirely. The rig is also animateable (via a different set of controllers to prevent conflict).
You can get the model for free on my Ko-Fi store
or you can download it from my Google Drive.
This Download includes:
The original .Blend file to edit in Blender.
an .obj file of the default version of the wheelchair that can be imported into programs like Clip Studio Paint.
A texture file for the spoke cover + .clip/.psd templates for making your own custom cover (overwrite the original file and restart Blender to replace it on the model)
a HDRI texture for lighting (from Polyhaven)
A link to the user's manual (found here) for more detailed instructions on how to use the model.
I plan to update and continue adding more options to the model over time too, including things like higher/more supportive back rest options, different types of side guards/arm rests, handles and spokes, and power-assist modules. I'd also like to add the option for a foldable frame at some point, though that may take some time (or it might have to be a different model entirely, we'll see).
I've also included a bug report and feature request form here in the User Manual, so if there's anything you want to see or you find any problems, let me know!
More info below:
Tag from @fandomstuckportal
#i wonder how i can make this work with vrc avatars...
Right now, the rig depends on a few blender-specific features - mainly curves and hooks (for the frame so it can deform properly) and some specific types of drivers and constraints that, to my knowledge, can't be ported over to a game engines like what you'd need for a VR chat avatar. At least, as it.
That said, there are a few work-rounds I can think of:
The easiest way would be to get the chair to the shape you want with the rig, then export it as an .obj (there's some instructions about that for specific settings in the user's manual link) but you loose the animation rig and the materials that way. Technically, you can export an .mtl file with the .obj, but it doesn't export all the materials so it's not really that helpful in this case lol.
The second way is a bit more tedious but you'd have less lost info. Same as before, customise the chair how you'd like and once you're done, convert all the curves to meshes (Which is the frame, the little bit of padding under the footplate, the backbar and the anti-tips if you have those enabled) and then parent those to the master controller. After that, apply the shape keys, then all the modifiers (except the armature one) to the radial-style spoke if you're using them. there's two so make sure you do that on both sides. This will lock a lot of the customisation options but the animation controllers SHOULD still work, and you'll be able to keep the materials too (not sure if they'll look the same in-game though, since most of them are procedural). You might have to do a bit of clean-up on the meshes too, since a lot of them are pretty high-polly. It shouldn't be an issue, but the model just isn't really optimised for real-time stuff like games and VR chat yet, so if you've got a detailed avatar, it might cause some trouble.
I really want to optimise and make the model easier to port over to game engines and things like VR Chat in the future, but I really wanted to get this out by Disability Pride and I ran out of time, sorry!
If you do manage to get it working though or if you need help with some more specific troubleshooting, let me know!