ID: A banner with grey 3D models of 5 kinds of manual wheelchairs in a line in front of the disability pride flag and text that reads "Manual Wheelchair References" /End ID
Edit: Since this post still gets picked up from time to time, an update is available for these models
For disability pride month, I decided to release a pack of 3D manual wheelchair models.
The pack includes 5 wheelchairs:
2 Active urban-style chairs (one of which includes a smart drive)
1 off-road active chair
1 children's wheelchair
and 1 standard "hospital" wheelchair).
All the wheelchairs are based off either wheelchairs I or friends of mine have used
Downloadable here!
or on the Clip Studio Paint Asset Store (ID 2097442) (there's been an issue with the CSP version, but the models in the download folder can be imported into clip studio paint until I can fix it)
More info about the download contents below:
The first download link includes the original .Blend file with all 5 chairs, as well as individual .obj or .fbx files the chairs (All but 1 have an .obj file, as they're only meshes. The chair with the smart drive is rigged, which is why it has an .Fbx file instead so it will retain that information) as well as a "read me" file that explains in more depth what kind of disability/character/lifestyle each chair is made for (These are just what I had in mind when I designed them, they are usable by other characters who don't fit the suggestions for the most part!) I wanted to include the Read Me contents in the CSP Asset Store listing, but CS said it was too long lol.
Also, as the title says, these files are free to use! While it's not mandatory, I would appreciate credit if you use them (or even just a tag so I can see the cool art you make with them!!)
I actually made these ages ago, the original plan was to use them in a series of posts then release the pack, but I never got around to making the series and so they've just been sitting here. I took a day off from art fight attacks to clean them all up and get them ready to post. If you experience any issues, let me know and I'll try to fix it up.
I had a couple more that were supposed to be in the pack including a sports (basketball/Tennis) wheelchair and some different styles of wheelchair, but I think the files corrupted so once I fix (or remake) them, I'll probably make a second pack.
[ID: An illustration of a red basketball wheelchair with a tall frame, low backrest and slanted wheels, sitting in front of an orange background. White text beside the chair reads: "Disability tropes: Sporting mobility aids as all-purpose ones"]
A visual trope I've noticed popping up more often as of late, is the tendency for artists and character designers to give their physically disabled characters mobility aids specifically made for sport as a daily-use aid. It seems to happen most often with leg amputees, being given running-blade prosthetics or wheelchair users being given basketball, rugby or tennis wheelchairs, but that could also just be because that's what I'm most knowledgeable about and so I just notice it more.
So what's the problem with that? Well, mobility aids designed for sport aren't like, say, running shoes where they're designed for one thing, but can be used for another. They are designed for one thing, and one thing only. trying to use them for literally anything else will... well it won't get you far.
Running Blades
Now look, I get why people want to draw these on their amputee and limb different characters, they look cool as hell AND they make you fast! I pestered my prosthetist for years to let me get a pair, admittedly, mostly because of the aesthetic so trust me, I get it.
But running blades are made to run, and only to run. Sometimes to jump, but mainly to run. You see, running blades look the way they do, because they aren't actually based off of human anatomy at all. The original running blade was inspired by the hind-legs of animals like cheetahs, dogs and other fast-moving land mammals. As the furries among us would already know, a lot of these animals have something called digitigrade legs, meaning they don't stand with their entire back foot on the ground. What we see as their paws is actually just the ends of their toes, and their ankle is held up off the ground. The reason so many animal species evolved with this trait is because it makes you really fast (among other things). The entire leg essentially works like a spring, giving the animal more force to push themselves forward, at the cost of the limb being a little less stable to stand on. that isn't an issue when you have another two legs out in front, but it's part of the reason why you don't see many bipedal creatures in nature with digitigrade legs.
Running blades took this general digitigrade leg layout and kind of simplified it, functionally making the athletes run on their toes. The blades are made out of very strong and very flexible carbon fibre sheets, and when the "toe" of the blade hits the ground, the force of the impact causes the whole blade to bend, then rebound, using the runner's own force and momentum to push them forward again. However, unlike most animals, humans don't have another set of legs out in front to keep us stable, so when the person with the blade prosthetic stops running, they either become very unstable or will fall over. This is because, in order to get that spring-like motion, these prosthetics can't have a heel and the way our body's weight is distributed means we kind of need that. Some leg amputees are able to walk a little bit in these running blades, but its not easy and is generally pretty uncomfortable to do, and for double leg amputees, it's exceptionally difficult.
There's also the fact that the running blades need a lot of force applied to them to actually work. A friend of mine brought her blade to an event we were both at, and you could not get the arch of the blade to bend with your arms. At all. One of the other guys at the event was a Paralympic powerlifter, and even he couldn't do it. even leaning on it with all our body weight wasn't enough to make it bend and push back. The only way to get it to bend was by landing on it while running at full speed - which is no small amount of force. Anything less and it won't budge, making these essentially very poorly balanced peg legs when used for anything other than running and jumping. This was actually the reason my prosthetist never signed off on me getting a pair of running legs, because I had an issue that made my stumps too sensitive to withstand the forces needed for them to work properly.
So unless your amputee character is going to be running everywhere at a full sprint, they don't need and probably won't benefit much from having blades in place of a regular prosthetic foot. However, if you want some extra speed for your amputee character, without the significant balance issues that come with a blade, hybrid feet do exist! These hybrids are made out of the same carbon fibre sheets as the big blades, but are shaped more like a regular leg and ankle, with an additional piece attached to the back to give you the stability of having a heel. These hybrid feet, often called active feet or high-mobility feet, take the best of both kinds of prosthetic, while also allowing their user to wear shoes, thanks to the rubber foot shell that goes over the top. They aren't as great for running as the big blades, but they're a lot better than most other prosthetic feet.
The one exception to all of this is if your amputee or limb different character isn't actually human. Quadrupedal mammals like dogs and cats who have their hind legs amputated often get something that looks like a running blade prosthetic as the shape mimics what they'd naturally have without the need for expensive (and completely impractical for animals) electronic parts. When it comes to furry and anthropomorphic animals, I personally make an exception here as well. Technically, the same rule should apply; they're bipedal, so they shouldn't be able to easily stand on a running blade and it wouldn't be practical. However, that rule should also apply to any furry with digitigrade legs, they should be equally unbalanced on their natural meat legs because that kind of bone structure isn't great for a bipedal creature, but it's just kind of an accepted thing to ignore that within the furry community, as long as you can make it look good. In this case, a running blade is the closest a digitigrade furry could probably come to a functional prosthetic without robotics, so I'm more inclined to let it go in that case.
Sports wheelchairs
The wheelchairs used in basketball, tennis and rugby are all different, but the features I see getting used in character designs are, for the most part, in all three, so for the sake of simplicity, going forward I'm going to refer to them all collectively as sports chairs. "Sports wheelchair" is an umbrella term that encompasses a lot more than just these three types, but I don't think I've seen anyone confuse a racing or golfing wheelchair for a general use wheelchair, so for this article, I'm mainly going to be using it to refer to those three. Likewise, going forward, I'm going to be calling normal, non-sports wheelchairs "day-chairs," which was a popular way of shortening "daily-use wheelchair" when I played wheelchair sports.
Just like the running prosthetic, sports wheelchairs are made to do one thing very well, and only that one thing, which is why people who play wheelchair sports of any kind need to have an entirely separate wheelchair to play in. The wheelchairs designed for Rugby and basketball are made to go on perfectly flat, perfectly smooth, indoor basketball courts. Likewise, tennis chairs are made to play on perfectly flat and smooth tennis courts. But it's pretty hard to find anything that smooth and flat outside of those specific spaces and these chairs don't handle any other type of environment well at all, even including the entrances and exists to the courts. These sports chairs are so bad at dealing with anything else, in fact, that people who play these sports will usually stay in their day-chairs, right up until they're on the court's sideline, then swap into the sports chair only when needed.
This is because the features that make these wheelchairs so good for their respective sports, tend to cause a lot of logistical problems anywhere else. For example, when most people think about sports wheelchairs, one of the first things that comes to mind is probably the big, tilted wheels. The wheels on all sports chairs are angled outwards, with the wheels closer at the top, and wider at the bottom - this is called wheel camber. A standard day-chair, though, usually has no, or very little camber - wheels that are not tilted outwards. Giving sports chairs camber has a lot of benefits, with the main one being added stability. When you're playing a game like wheelchair basketball or rugby, which are contact sports, you need to be able to take a hit without falling over, and a wider base of support helps with that a lot. The larger wheels on these chairs also tend to sit pretty far forward, which shifts the chair's centre of gravity, making it way easier to do precise, tight turns. However, this makes the chair much less stable, which the camber also helps with, which is one of the big reasons you see tilted wheels on tennis chairs too. Finally, you also need your hands and fingers on the wheels to move, but if someone crashes into you, having the wheels tilted this way keeps your hands out of the way of being crushed on impact...usually.
As you can see, this feature has a lot of advantages, but you'll notice that having the wheels tilted also makes the chair very wide. So wide that they don't actually fit most doors, except double doors. When I played basketball, to even get our sports wheelchairs inside the courts we practiced on, which only had standard, single doors for some reason, we had to sit in our day chairs and push the basketball chairs in front of us with the big wheels removed, or they wouldn't be able to fit inside. I'm sure you can see now why this makes these wheelchairs impractical for daily use. It's hard enough getting a normal day-chair through some building's doors, let alone through crowded or tight places like shops with narrow isles or down narrow footpaths. You will occasionally see a day-chair with a very minor tilt on their big wheels, but it's usually only done on very thin chairs with active or experienced users, and it's almost never more than a 2 - 5° tilt (whereas sports chairs can have as much as 15° to 20°, depending on the sport).
But tilted wheels aren't the only thing that makes them impractical for daily use. Another feature of these chairs is their anti-tip wheels; little wheels at the back that stop you from falling backwards out of your chair. A lot of day-chairs have anti-tips too, but the ones on day-chairs are usually positioned so that the wheelchair can still be tilted back enough to get up things like curbs and small steps and mildly rough terrain. However, remember how I said sports chairs have their big wheels moved further forward to help them turn easier? this will cause the chair to tip back way easier, and to account for that, the anti-tip wheels on sports chairs have to be basically touching the ground. If they weren't, every time you pushed forward, you would loose a bunch of your energy and momentum from tipping back slightly. You'd also probably damage the courts after a while too from forcibly slamming your front and anti-tip wheels into the ground repetitively. So they make the anti-tip wheels as close to the ground as practically possible to stop that, and also so you can lean as far back in the chair as you need, without having to worry about falling back but this means the chair is prone to getting stuck on everything and anything if the ground isn't perfectly flat and smooth. Even trying to take one of these chairs down a tiny curb-cut ramp is likely to result in your front wheels getting wedged on the road, while the anti-tips get stuck on the ramp with your big wheels (the ones you use to propel yourself forward) getting stuck in the air.
Finally, there's also the size. Even without tilted wheels, these chairs are often quite a decent bit larger than a day chair, mostly to protect their user. Most sports wheelchairs have a protective bar in front and around the sides of the chair, and the anti-tips add quite a bit of extra length to them in a lot of cases. The bar protects your feet in the event of a collision or fall, and makes the chairs more bottom-heavy to prevent them from tipping over whenever you make a sharp turn, and the anti-tip wheels need to extend a decent way out of the back of the chair or else they can't do their job. These things don't matter too much on the court, but once again, out in the real world, it makes a big difference.
There are a few other little differences too that can, in some cases, make them less practical. things like the fact breaks are never included on sports chairs (anymore) because they just weren't needed during the games and increased the risk of hand injuries - I lost a few thumbnails from snagging them on my day-chair's breaks when I was pushing fast. Sports chairs also can't fold down, as making them able to do so is a safety hazard since it weakens the frame of the chair. So that, combined with their larger shape means they can really only be transported by most people by putting them in the back trunk of the car, whereas even day-chairs that can't fold are designed to be able to be placed on a car seat, meaning they're easier to get in and out of a car when you don't have anyone to help you.
I speak about all of this from experience, by the way. As a teenager, my first wheelchair basketball coach intentionally didn't explain the above points to me when he lent me my first ever sports wheelchair. He knew the first thing I was going to do was try to take it to school, and he knew I wouldn't listen if he just told me not to try it, so it was just better to let me figure it out on my own. My old English classroom's door still has a big chunk of paint missing from where I tried to force this extra-wide sports chair through almost 10 years later, and I was late to every single class that day because the school's elevator had a small lip by the door I kept getting stuck on. Not to mention the several times I got stuck on the curb cut just trying to leave our local courts the day he gave it to me.
Sometimes kids just have to learn through trial and error, and I definitely tried, which is why it's so funny to me when I see wheelchair using characters in fiction either using just a straight-up sports wheelchair as a day-chair, or who's day-chair was designed by someone who very clearly just googled "cool/sporty/fast wheelchair" and slapped a bunch of features they saw onto a more standard wheelchair without understanding what those things actually do.
Conclusion
Honestly, as far as disability tropes go this one is mainly harmless. Personally, I find it more funny than annoying or harmful like most of the tropes I talk about, but it does come across to those of us who have used these mobility aids that you haven't really done much more than superficial research.
[ID: Nine photos of a white hand holding a painted cane at different angles, with white walls and a fake wood floor in the background.
The cane is first shown from the side, with the black wrist strap off, then on, then from above at an angle. The cane is then held in the other hand, and shown closer up from the side, at a different angle, and a above, with the wrist strap off. The last three show the wrist strap on, and still in the left hand from multiple angles at close up to show the positions of the fingers.
The cane is painted with three pride flags. The first is the progress trans flag with stripes of purple, black, blue, pink, yellow, white, yellow, pink, blue, black, and purple.
Then the aroace flag, with stripes of orange, yellow, white, light blue, and dark blue.
Finally, a rainbow of brown, red, orange, yellow, green, blue, purple, and black.
End ID.]
Some more cane drawing references so you can draw disabled characters better.
More photos at:
Cripplepunk - Offset cane collection on Pexels. is missing some because Pexels is annoying.
Web archive collection
I'd post them all here to tumblr, but tumblr keeps eating them and i don't feel like having to sit here an upload them all one at a time.
You're encouraged to download these if you find them helpful. That's why I'm making them.
Character Design Challenge July 2022: Marvel Fanart and Redesign Challenge.
I decided to draw Professor X for the theme since July is Disability Pride Month, and I thought it would be nice for the professor to have a small manual wheelchair. I think it would be easier for him to get around the mansion in something smaller than his fancy chairs in the comics.
[image description
A digital painting of Professor X from the X-Men sitting in a yellow and blue manual wheelchair. The spokes on the wheel create an "X". He is a bald man with strong eyebrows wearing a blue suit with a red tie and pocket square. On his lapel there is a disability pride flag pin. He is looking at the viewer and tapping his head with two fingers indicating that he is using his powers. The background is blue with yellow concentric circles starting from behind the Professor's head.
"In American popular culture, those who are being disabled are presented as heroes who overcome great adversity and never let their bodies limit what they can do. Those who are drawing disability are presented as scam artists draining federal funds"
Dustin Kidd- Social Media Freaks: Digital Identity in the Network Society 2017
ID: A 3D render of 5 brightly coloured manual wheelchairs in front of a disability pride flag. White text overlaid on the image reads "Manual Wheelchair Models" "Version 2". /End ID
I've updated the wheelchair models I released for last year's Disability pride month to include adjustable shaders/materials that carry over into programs like Clip Studio Paint for folks who just want to use them as reference, and (what I hope is) a clearer guide on how to use, import/export and make alterations to them!
Each chair is designed to suit different kinds of characters with different disabilities and lifestyles. The chairs available right now are:
2 Active urban-style chairs (one of which includes a rear-mounted power assist)
1 off-road active chair
1 children's wheelchair
and 1 standard "hospital" wheelchair.
and I'm planning to add 2 more by the end of disability pride month (2025)
You can download them for free On Ko-Fi!
They are pay-what-you-want, but there's no minimum price, so if you'd like them for free, just put $0 in
Or you can download the pack directly from Google Drive
included in each download is:
the original .blend file for each wheelchair model
an .obj and .mtl file for each chair that can be imported into other 3D modelling software or into some art programs like Clip Studio Paint
A link to a user's manual that explains how to make alterations to the files for those less familiar with Blender, and how to import and save them to your Clip Studio Paint Asset/Material library on both desktop and ipad versions of CSP.
I would really like to keep updating these files and eventually include rigs for each (one of these was rigged previously, but I'm not sure what happened, it seems to have broken after one of the Blender updates)
Just like last time, they're completely free to use, with the caveat that they can't be resold or used in AI training. Credit isn't required but is greatly appreciated (as are tags so I can see art that used them!)
Please stop giving your leg amputees weird robot toes. I don't know why this is as much if a pet peeve to me as it is, but there's a reason why even the most advanced prosthetics irl don't have them and its not because the tech isnt there yet (kind of).
Making that many joints so close together is very difficult and will make the foot increadibly heavy for function that can mostly be replicated by a sheet of bendy carbon fibre (what irl prosthetic feet are usually made of). That many articulated joints are hard to control (even on hands, it's a challenge, and your hands dont have to weight bare), they will add a lot of weight, and will mean more power will be needed. Not to mention the joints would be points of weakness in an area that will be, at some stages in the walk cycle, bearing the majority of user's weight. Unless your character is going to be using their prosthetic feet as hands to grab things like that villain from Kim Possible, they are more trouble than they're worth, and your character doesn't need them.
And look, if the reason you want to give them robot toes is because you have a thing for feet... why did you make them a foot amputee, of all disabilities lol? Odd choices aside, if that's the reason, just be honest about it, because why else is it always "sexy cyborg" type characters that have them?
Joking aside, the goal of a prosthetic is not (usually) to look as similar to "the real thing" as possible, it's to improve mobility. As such, sometimes the best solution will not be what looks the most "normal with a robot aesthetic twist". In the event looking like the real thing is the main goal, we already have the tech for that. Many prosthetics have silicone covers that look so realistic you wouldn't be able to tell unless you can see the top of the socket (where the artificial limb meets the real thing) and you don't have to give up much mobility or functionality to use them, since that carbon fibre sheet I mention just gets hidden inside the cover.
Signed an amputee who finds your pudgy little foot fingers unsettling and wishes people would stop giving robot ones to characters unnecessarily for the sake of making something that looks "normal".
[ID: an animated gif of a character from Kim Possible in a red dressing gown, using his hand-like feet to pour himself some tea. he places the tea pot down and it focuses on his hands, in a close up. the caption reads "and risk damaging these hands?" /end ID]
[ID: A link preview for a youtube video with a purple background that reads, "Crutches canes, walkers", with a small photo in the corner of people standing with underarm crutches, a cane, and a folding walker. End ID.]
(Please link me if you find videos like this of someone who actually uses the mobility aid instead of just a nurse)