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This blog has moved
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Here’s a great interview with Supervising Sound Editor Nick Forshager about to TV Series - Better Call Saul. It’s a great look at the Sound Design and the interesting uses of foley, and how the sound world differs from that of Breaking Bad.
Read the full article here by A Sound Effect.
Better Call Saul is available on Netflix (UK) and Stan (Australia)
Two engineering students from George Mason University (Virginia, USA) inventing a fire extinguisher that uses sound to put out flames.
Read More Here
Replicating Analog on Top Knot Detective
Just over a week ago I worked on a pilot episode for Top Knot Detective (TKD), part of SBS’s comedy runway. The concept; a behind the scenes look at a cult classic TV show from the early 90′s, that never existed. When looking at Top Knot Detective, there are three parts to consider; the interviews set in the present day, behind the scenes footage shot on VHS, and the TV show “produced” in the 90′s. Let’s talk more about this “90′s cult classic”.
Top Knot Detective “aired” in 1991 in Japan, lasting only 1 season. The show is classically bad, “like Tommy Wiseau bad”. Low production values, bad cutting, fights on set that can be clearly seen in the shot, all while trying to produce a crazy 90′s power-rangers style action show. When Dom Pearce (Blue Forest Media) and Aaron McCann ( Set Yourself Free and It’s A Snap) pitched me the idea, my inner child went SQUEE! Who doesn't love over-the-top sound effects played on an old worn out VHS? Now throw out everything you learnt at film school and Zing! Comedy gold. See, even Mr. Bean is excited.
If only it was that easy. The key was to make the show believable, fooling people into thinking that it actually exists back in the day. It was important to make it look and sound like it really was from the 90′s. From the quality of the dialogue, to the types of sound effects, to the production of score: it all had to be within the genre.
Here’s a teaser for a pilot I've been working on called Top Knot Detective, coming to your web device on March 25th.
Make sure you look out for my write up on the episode later this week.
Here is an interesting article about the Library of Congress and the Thomas Edison National Historical Park, and there involvement in “The Dickson Experiment Sound Film” which is considered to be the “first” film with a sync soundtrack.
What is post production audio?
This seems like an easy enough question to answer if you work in or around the industry, but when I'm out and about and someone asks me what I do for a living, just saying "Sound Design" doesn't really explain it. I generally get the response of a blank stare until I say I work in film then A) "oh Film making... but what do you really do?" or B) "so, music then". I then go through a long winded explanation of what my job entails, leaving the poor person I was speaking to bored out of their mind. So I thought tonight I would subject you all to the same "brief" explanation of what post production audio is and the general workflow.
In a nutshell, Post-Production Audio is about creating a soundtrack for a visual media, be it Film, TV, or Games. Since the introduction of sound to films, Sound has been used to enhance the story. Once the film is shoot and the edit is at "picture lock", this is when the post audio kicks into gear, however, there are things that will be started before picture lock which I'll explain later. Post Audio in basic terms refers to getting the location sound, and tweaking the dialogue, adding sound effects and music and mixing the levels to sound just right. Here a cute video on explaining the post sound on Shaun the Sheep.
Let's break-down the steps of creating a finished sound mix for a feature film.
Had a great weekend down at the Emergence Creative festival and came home with a shiny surprise! I’m over the moon.
Read More: http://www.diamondskulls.com
The truth behind the microphone
I think i might follow suit next time someone asks me to do their film for free or next to nothing because of "art".
Audio files all loaded to start work on my latest project Top Knot Detective. Be sure to watch out for more content on my process on re-creating this bad 90's Samurai kids show.
Today as I played the waiting game for my deliverables to my next project, I decided to watch through the archives of Matt Price's Sound Chat interviews. I thoroughly recommend you should too. It is a great insight from industry professionals all across the audio spectrum.
I sat at my desk, like a sponge, absorbing all that I could from these great people until I noticed its now 6pm. Time to chase up my files I think. I leave this will you all to enjoy!
Why are we afraid of silence?
This is a question comes up more and more in the majority of jobs that I do. As my "day" job is sound design work for advertising, the mind set is that everything needs to have a sound. Every, single, move, until the whole ad is wall-to-wall sound effects and nothing actually stand out. Yes, you guessed it, I do a lot of retail. The main problem is that silence is not thought of as a sound, so we don't think of using it. This is also the case in my film & TV work. Directors (and other creatives) who are unfamiliar with how sound design works, don’t understand the creative uses of silence. What is the problem with silence? Will your film suddenly explode if I don’t put the sound of that girls breathe covered in a wide shoot? Yes, Obviously. The fact is silence, in the right moments, will make your film better because it’ll give the project a chance to breathe. Any type of media that involves sound design, whether is be Films, TV Shows, Games, Theatre or even Adverts, all have the job of telling a story. The use of sound, and lack of sound, is a great way to tell and enhance that story. The trick is not to over use sound, doing the story a disserice.
So what is silence? The obvious answer would be, the complete absence of sound. But silence when we talking about sound design, doesn't have to mean a complete absence, but rather the choice not you use a sound at a particular moment. It wasn’t until the late 1920’s that sound was introduced into the main stream film world. Previously we would watch a story and create the sounds with our imagination. The introduction of sound in films was about emphasising the story that silence film was already telling. If we take a scene, and choose to use silence where we would normally put a sound, would our mind fill in the gaps? Yes and No. The more important questions when tracklaying is; Why am I putting this sound here? What if I choose to leave this in silence? Could silence here be more effective? Or will it feel out of place? The main question for anyone working in visual arts is – how does this help tell the story.
On my first day of film school, my lecture wrote 4 words on the board; Story, Story, Fucking Story! At the start of every project I keep this in the front of my mind. Storytelling with sound can be a very powerfully tool, and therefore the use of silence can be be just as powerful. If we deprive the viewer of sound, their attention will become more focused on the events on screen. By removing or mixing at low level all but the most necessary sounds, we can make the viewer feel a particular way. Recently I watched Spike Jonze's HER, which beautifully demonstrates this throughout the film. One particular scene is when Samantha is talking to Theodore on the stairway into the subway. This is a hard subject for Theodore to hear, and the mix is done so beautifully, where traditionally the location would call for a very busy and noisy environment, it's is mixed very subtly into the scene which really draws you into Theodore's emotions. Another popular way to use silence is shock the viewer or makes the sounds around the silence appear to be louder. You'll generally see this in the Horror and Action genre. There are heaps of ways to creatively use silence as a sound design tool. Below is a great video demonstrating Scorsese's fantastic uses of silence.
Let's bring it back to the topic at hand. Why are we afraid of silence? In today's world we are so bombarded with sounds. According to The World Health Organisation, noise is the second leading environmental cause of ill health. With all this sound constantly around us, it's no wondering people are are jarred by the very notion of silence. With film, we want to make people pay attention everything we are doing, and as soon as the sound is not screaming "Look at me! Look at me!" there is a fear that the viewer will look at their phones, or turn off the screen. But the key is confidence in your story. If the story isn't engaging enough, then that's the real problem. Sound, a long with most other departments, can't make a shit story great. But it can make a great story shine.
I’m interesting to read about Designing Sound views on the good old days of Analogue. Coming from a completely digital background with my sound work, this next project of mine (Top Knot Detective) shall be quiet interesting; recreating an 80’s Japanese action pack TV show. Will keep you all updating on this as the project comes along.
Woo! It's the weekend. Time to enjoy the glorious sounds of Tarantino.
Films include:
Reservoir Dogs (1992) Pulp Fiction (1994) Kill Bill: Vol. 1 (2003) Kill Bill: Vol. 2 (2004) Death Proof (2007) Inglourious Basterds (2009) Django Unchained (2012)
The Japan Sound Effects Collection
Chris Trevino is a young sound recordist from the states with a passion for Japanese sounds and culture. He is currently working on a sound effects library to capture the true sounds of Japan from the Kansai, Kanto, Tohoku, and Hokkaido regions. The library will cover Trains & Subways, Crowds and Urban Environments, Nature & Cultural Sounds. Although around 400 sound effects are in the library so far, there is still a lot more sounds to be recorded and collected.
Chris is abut a week into his Kickstart campaign to get himself back to Japan and finish off this collection. I'm loving the demo's so far and look forward to the library being release in 2016 (ETA).
To support this venture: https://www.kickstarter.com/projects/chrisatrevino/the-japan-sound-effects-collection
To read the interview: http://designingsound.org/2015/02/the-japan-sound-effects-collection-interview/
Tara Fox directing our lovely Voice talents Ann-Marie Biagioni (heart) & Tamara Woolrych (head) for her upcoming animation "Sex & Animation"