welcome to my personal hell of...
INTERESTS I NEVER SEEMED TO GROW OUT OF?
+ other things:
bad blog formation
... and inactivity!

shark vs the universe
cherry valley forever
Not today Justin
No title available
🩵 avery cochrane 🩵
Monterey Bay Aquarium

roma★

No title available

if i look back, i am lost
Aqua Utopia|海の底で記憶を紡ぐ
todays bird
Keni
Mike Driver
occasionally subtle
One Nice Bug Per Day
we're not kids anymore.
macklin celebrini has autism

titsay
almost home
hello vonnie
seen from United States
seen from Bangladesh

seen from Türkiye

seen from T1

seen from France

seen from Malaysia
seen from Brazil

seen from United States
seen from United States
seen from Bangladesh

seen from T1

seen from United States
seen from United States
seen from United States
seen from Malaysia

seen from Ecuador
seen from Belgium

seen from United States
seen from Colombia
seen from Brazil
@y2k10s
welcome to my personal hell of...
INTERESTS I NEVER SEEMED TO GROW OUT OF?
+ other things:
bad blog formation
... and inactivity!
i thought that niko's hair was more purple (shown in a very and totally well-drawn figure in the bottom right). i swear to god i guess it's the fanart? or something?? that's making me believe that niko's hair is such a prominent colour.
btw ignore the disc logos for reference i just wanted to know if niko was really discord coloured (like how papyrus' scarf is around the reddit upvote colour).
I love rereading dialogue from the game, so today's rant is sponsored by this exchange:
Niko: Does… does Player know this? Proto: [Of course.] Proto: [From Player's perspective, The World Machine isn't all that special.] Proto: [It's no different from other recreational, game-type software they may have installed on their computer.]
So the thing I wanted to focus on here is that this bit of dialogue means that the twist here is not exactly about what the rules of the game are, but about who is aware of them and how they will react to it. We know how video games work, but it is a completely different one to have Niko as an "external element". To Niko, the twist is that everyone around them is part of a simulation. To the player, the twist is that Niko is not considered to be a part of the simulation. Up to that point we always assumed, to some level, that the "game" contains them and their homeworld as well. It's part of the story we have to believe in to engage with the game base game at its fullest. But Solstice re-frames our perspective of this world, and the entire reason we are there. It changes the stakes.
Niko questions whether we knew all of this, and by that they mean: "did you know this is all just a simulation?" And the implicit question is: if you knew, why didn't you say something before? But... we really didn't. Unless you understand what the Entity means by the world not being worth saving, you're likely assuming the world is made of living beings with their lives outside of our point of view. Niko is special because they can talk to us but we didn't assume that they were outside of the rules of the game.
I think the part that gets to me the most about this exchange is that Niko's trust in us is challenged. What do we know that they don't? What are the stakes for us? What are we able to do as a deity? And, if you add to the fact that they have just started getting their memories back, how does this compare to what they know of us? How is it that we didn't know that we couldn't save both the world and them?
In a Solstice run, Niko needs to gain back their trust in us, but they need to truly believe in us for it, understand that our role has always been to guide them, and that we are doing what we can with the means we have. But once the journey is over, our bond with them is stronger than ever.
i've actually been thinking about this for a bit or so haha. i've been also meaning to reread the dialogue (for the nth time tbh) as well for solstice so this was a nice reminder actually...
i think that there's a whole divide within what you're processing within the game's pov vs your pov and that's why i also adore this game to shreds haha. ofc all games have that (duh) but with that whole exchange between proto and niko really seals the deal.
dw!! i understood what you meant, also! 💜
YEAH YOU GET IT TOO.
It's funny too that. When you approach a game you don't do it expecting to tell the characters that. You understand how it works and at most here you do a few things that happen outside of Niko's perception. It could almost feel like you're playing WITH Niko as a second player.
But then this obviously changes things a little. For one, it is a twist for Niko as a character bc they realize what theyre doing is in a simulation.
And for us it's both returning to the fact that we know we're playing a video game but we are also playing along with the lore that Niko is not part of the simulation. Their actions are scripted to US but theyre completely new to the world itself.
And so it is our turn to suspend our disbelief and change how we were perceiving things, to really get emotionally invested as the story intends us to be.
YEAH ‼️ gosh i know that oneshot fans are everywhere and all but i've yet to really talk about this?
i mayyy be thinking too much on this (and hopefully this makes SOME sense???) so here's what i can kinda get into so far:
since you know that the player plays as the god of the world, supposedly, and is meant to guide niko—i like to believe whenever you're controlling niko, that's all within niko's control (well, in the game lorewise). whenever you mix things together and prompt niko to use a certain object on something, you're merely making suggestions on what to do. soo there's all of that that's running around my mind lol.
alsoo all that considering that your dialogue options are mainly from your (god) perspective, and never in the form of niko's (i think there's an exception to whenever you barter to magpie, but then again it could just be the player suggesting that to niko).
of course proto knows that all of this world is fake. that everyone within it is just lines of code and bunches of files (i think the lines of code thing is explicity said?). though, i think a person would think much much more about it with the whole "this is all a game". sure, yes, we all know that this is a simulation. the only real elements are technically the player and niko, considering niko was ripped from their world into an artificial one. we know that the author was the one who created the files for this, the one who was able to code all of this.
though, it's rather odd considering like... i think that's the only line given that really connects to how the player even got in connection with niko and the world really. like, yes we know that we are a deity and we are guiding niko—but how'd we get up here?
nevertheless, also, with how this was all written—i wonder how the devs wanted us to react to it. this is some type of weird like fiction reverse engineering exercise reallyyy but tbh i love talking about this.
god i make no sense
You make a lot of sense do not worry!
First off: Yeah the player mainly makes suggestions, from what I gather. Niko will not break the lightbulb with the crowbar or the crushing machine because it makes no sense to them to destroy the world. I think with the trader, Magpie, Niko asks the player our opinion and we can accept the offer or haggle to get the shirt, but it's still them consulting us. It's likely some stuff is just them letting us have an opinion, but ultimately they're the ones that agree to follow your suggestions. The only instance that's a bit mixed is if you do something silly like using the sticky ID at the library, Niko acts like it was their mistake, but I still think it's more about them feeling silly for following a suggestion from us that didn't make sense.
I think Cedric says "everything is generated from preexisting code", so I guess lines of code is kinda accurate. I would like to add that... that is not how someone inside the simulation would see it. Like. Niko sees the result of that code, and in such a way that they saw it as a world as real as theirs.
And about our role as a deity: I think a point we should consider is that the simulation is located within our device. We do not know how it escaped from "the void", but we know that it is a program that we have stored and can run when we desire. We know that the code portals represent locations in our computer too, since i thiink Rue states it in the final puzzle.
The big question is how are we able to directly and privately communicate to the One Character That Isn't Code?
oh yeah i so get that. im glad im making sense haha!! well i dont want to come off as like... i dunno... oversaturated or something. i swear whenever twm released i was obsessed with this silly little game and now the knowledge is kinda slipping away unfortunately </3
like mainly i love seeing the community and the whole like, in-jokes and all + esp with studying them too. like idk i love seeing the silly little social environments around the internet it's great.
but yeahh i so get it though. gosh what a long reblog (though, i mean that lightheartedly! glad to talk to someone)
I love rereading dialogue from the game, so today's rant is sponsored by this exchange:
Niko: Does… does Player know this? Proto: [Of course.] Proto: [From Player's perspective, The World Machine isn't all that special.] Proto: [It's no different from other recreational, game-type software they may have installed on their computer.]
So the thing I wanted to focus on here is that this bit of dialogue means that the twist here is not exactly about what the rules of the game are, but about who is aware of them and how they will react to it. We know how video games work, but it is a completely different one to have Niko as an "external element". To Niko, the twist is that everyone around them is part of a simulation. To the player, the twist is that Niko is not considered to be a part of the simulation. Up to that point we always assumed, to some level, that the "game" contains them and their homeworld as well. It's part of the story we have to believe in to engage with the game base game at its fullest. But Solstice re-frames our perspective of this world, and the entire reason we are there. It changes the stakes.
Niko questions whether we knew all of this, and by that they mean: "did you know this is all just a simulation?" And the implicit question is: if you knew, why didn't you say something before? But... we really didn't. Unless you understand what the Entity means by the world not being worth saving, you're likely assuming the world is made of living beings with their lives outside of our point of view. Niko is special because they can talk to us but we didn't assume that they were outside of the rules of the game.
I think the part that gets to me the most about this exchange is that Niko's trust in us is challenged. What do we know that they don't? What are the stakes for us? What are we able to do as a deity? And, if you add to the fact that they have just started getting their memories back, how does this compare to what they know of us? How is it that we didn't know that we couldn't save both the world and them?
In a Solstice run, Niko needs to gain back their trust in us, but they need to truly believe in us for it, understand that our role has always been to guide them, and that we are doing what we can with the means we have. But once the journey is over, our bond with them is stronger than ever.
i've actually been thinking about this for a bit or so haha. i've been also meaning to reread the dialogue (for the nth time tbh) as well for solstice so this was a nice reminder actually...
i think that there's a whole divide within what you're processing within the game's pov vs your pov and that's why i also adore this game to shreds haha. ofc all games have that (duh) but with that whole exchange between proto and niko really seals the deal.
dw!! i understood what you meant, also! 💜
YEAH YOU GET IT TOO.
It's funny too that. When you approach a game you don't do it expecting to tell the characters that. You understand how it works and at most here you do a few things that happen outside of Niko's perception. It could almost feel like you're playing WITH Niko as a second player.
But then this obviously changes things a little. For one, it is a twist for Niko as a character bc they realize what theyre doing is in a simulation.
And for us it's both returning to the fact that we know we're playing a video game but we are also playing along with the lore that Niko is not part of the simulation. Their actions are scripted to US but theyre completely new to the world itself.
And so it is our turn to suspend our disbelief and change how we were perceiving things, to really get emotionally invested as the story intends us to be.
YEAH ‼️ gosh i know that oneshot fans are everywhere and all but i've yet to really talk about this?
i mayyy be thinking too much on this (and hopefully this makes SOME sense???) so here's what i can kinda get into so far:
since you know that the player plays as the god of the world, supposedly, and is meant to guide niko—i like to believe whenever you're controlling niko, that's all within niko's control (well, in the game lorewise). whenever you mix things together and prompt niko to use a certain object on something, you're merely making suggestions on what to do. soo there's all of that that's running around my mind lol.
alsoo all that considering that your dialogue options are mainly from your (god) perspective, and never in the form of niko's (i think there's an exception to whenever you barter to magpie, but then again it could just be the player suggesting that to niko).
of course proto knows that all of this world is fake. that everyone within it is just lines of code and bunches of files (i think the lines of code thing is explicity said?). though, i think a person would think much much more about it with the whole "this is all a game". sure, yes, we all know that this is a simulation. the only real elements are technically the player and niko, considering niko was ripped from their world into an artificial one. we know that the author was the one who created the files for this, the one who was able to code all of this.
though, it's rather odd considering like... i think that's the only line given that really connects to how the player even got in connection with niko and the world really. like, yes we know that we are a deity and we are guiding niko—but how'd we get up here?
nevertheless, also, with how this was all written—i wonder how the devs wanted us to react to it. this is some type of weird like fiction reverse engineering exercise reallyyy but tbh i love talking about this.
god i make no sense
I was just looking through my sketchbook and i found the tiniest little grillby ive ever drawn
It's the boy! He is here!
I love rereading dialogue from the game, so today's rant is sponsored by this exchange:
Niko: Does… does Player know this? Proto: [Of course.] Proto: [From Player's perspective, The World Machine isn't all that special.] Proto: [It's no different from other recreational, game-type software they may have installed on their computer.]
So the thing I wanted to focus on here is that this bit of dialogue means that the twist here is not exactly about what the rules of the game are, but about who is aware of them and how they will react to it. We know how video games work, but it is a completely different one to have Niko as an "external element". To Niko, the twist is that everyone around them is part of a simulation. To the player, the twist is that Niko is not considered to be a part of the simulation. Up to that point we always assumed, to some level, that the "game" contains them and their homeworld as well. It's part of the story we have to believe in to engage with the game base game at its fullest. But Solstice re-frames our perspective of this world, and the entire reason we are there. It changes the stakes.
Niko questions whether we knew all of this, and by that they mean: "did you know this is all just a simulation?" And the implicit question is: if you knew, why didn't you say something before? But... we really didn't. Unless you understand what the Entity means by the world not being worth saving, you're likely assuming the world is made of living beings with their lives outside of our point of view. Niko is special because they can talk to us but we didn't assume that they were outside of the rules of the game.
I think the part that gets to me the most about this exchange is that Niko's trust in us is challenged. What do we know that they don't? What are the stakes for us? What are we able to do as a deity? And, if you add to the fact that they have just started getting their memories back, how does this compare to what they know of us? How is it that we didn't know that we couldn't save both the world and them?
In a Solstice run, Niko needs to gain back their trust in us, but they need to truly believe in us for it, understand that our role has always been to guide them, and that we are doing what we can with the means we have. But once the journey is over, our bond with them is stronger than ever.
i've actually been thinking about this for a bit or so haha. i've been also meaning to reread the dialogue (for the nth time tbh) as well for solstice so this was a nice reminder actually...
i think that there's a whole divide within what you're processing within the game's pov vs your pov and that's why i also adore this game to shreds haha. ofc all games have that (duh) but with that whole exchange between proto and niko really seals the deal.
dw!! i understood what you meant, also! 💜
i plan on making a rainbow.
hey, look, it's my favorite season coming up! in JUST a few weeks!
... it's not christmas.
it's going to be the time where i revive my tumblr account, post a lot about one certain interest, and die for a year TO do it again!
me, getting into a new media: oh, wow! i really respect how this made me get super immersed into its story! lately, it's hard for me to get into things like this so-
also me: oh geez remember that (insert game) phase i had literally like a week ago yeahh sorry for spamming you with memes and in-jokes i practically absorbed errr uhm uh it won't happen again so sorry