Week 13 - Assignment 3 Postmortem
Working on Storm The Core has been one of the most challenging but rewarding parts of the semester. At the beginning, I knew I’d be in charge of UI and gameplay mechanics, but I didn’t expect I’d end up learning so much about system design and problem-solving too. I spent hours watching YouTube tutorials on GDevelop, especially to figure out how the event system, linking logic, and inventory menus actually work. It took a while, but it really helped me understand how everything fits together.
The inventory and shop systems were the hardest for me. Trying to get them to interact properly with variables and game progression took longer than I planned. I wanted the system to be simple but feel meaningful to players, and it was frustrating at times when it didn’t work the way I expected. But eventually, after testing and adjusting, it started coming together.
Along the way, I naturally fell into more of a project manager role. I kept checking in with my groupmates about how different systems were working, what features we still needed to finish, and how the whole thing was feeling from a player’s perspective. These team discussions helped us stay focused and shape the direction of the game.
We still have things to fix based on playtesting. Right now, bullets push enemies in strange ways, XP isn’t being tracked clearly, and the UI could definitely look more polished. I also think adding damage numbers when enemies get hit would make combat feel more satisfying. There’s still work to do, but honestly, I’m proud of what we’ve made so far and how much I’ve learned from it.













