New pokemons 😄 #pokemoncommunity #pokemongo #pokemon #pokemontrainer #gamer #gaming #gameprogress #gamergirl #furfrou #hoopa #unown #pancham #heracross #emolga #wooloo #inkay #mienfoo https://www.instagram.com/p/CUI9AV-MSXD/?utm_medium=tumblr

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New pokemons 😄 #pokemoncommunity #pokemongo #pokemon #pokemontrainer #gamer #gaming #gameprogress #gamergirl #furfrou #hoopa #unown #pancham #heracross #emolga #wooloo #inkay #mienfoo https://www.instagram.com/p/CUI9AV-MSXD/?utm_medium=tumblr
hello fellow other game devs T v T , my expertise are visual novels and decided to try rpg style, its my first time using gamemaker studio and i came across with this problem, could you guys help me?
Finally got back to taking care of my Simtown 😄 #gamer #gamergirl #gameprogress #gaming #simsfreeplay #thesims #simstagram #simsfreeplaystory #simsfan #simsfreeplayhouse #simsfreeplayhousedesign #simslife https://www.instagram.com/p/CY024QcI8-w/?utm_medium=tumblr
Inversia is finally released!
I’m going to be honest with all of you, I started making this game and I enjoyed it a lot, but as it progressed, it got very boring and repetitive to make. In the final build there is 10 stages, with the old 4-1 being the final stage. I have also removed the unlockable skins. Because of these cuts, I have made the game 100% free because I felt like I didn’t put much effort into the game. Sorry for the loss of content, but I’m so relieved to have that weight lifted off my shoulders.
Anyway, so the game has been released on GameJolt here:
http://gamejolt.com/games/inversia/220653
I hope you like it! Here’s some screenshots and the game’s page:
An update!
(Wow, it took you long enough...)
11/12/16 (12/11/16)
So, where am I with development? Here’s a little hint:
Yep, the final zone’s level select is finished. Now I just need to polish it up so it is 100% functional. For those who don’t know, this game is a short game. But it won’t feel like it, because this is not an easy game at all. You will start to get better as you go along, but it is still very difficult. I’ll have some footage of Zone 4 going up on here this week, so keep an eye on my profile if you are interested.
Anyway, other than that, I have added in some features. I have hidden 5 tokens throughout the game to spice up the ball’s look so it isn’t so bare all the time. The way to get these tokens are to intentionally avoid pressing the button of a barrier at certain points in certain levels.
I have also added in a feature to back out into the stage select menu by pressing the Esc key on the keyboard, even if you are using a controller.
On the starting screen, I have changed it so “New Game” and “Continue” have been switched out for a single “Start Game” button. I didn’t see the point or need in choosing to start a new game, especially with the level select feature. I have also added two new menus called “Controls” and “Skins”.
I have changed the music in Zone 2 so now all of the music is by Silverman Sound Studios due to the fact that Evan King has not confirmed that I can use his music commercially, but SSS has.
In Stage 4-1, it uses a different style to the other stages and completely relies on pattern memorisation. The stage will be shown off later this week.
Zone Vinesauce info
As stated before, Zone Vinesauce is no longer a thing, at least in the main game, anyway. I felt as if I was using Vinesauce’s name and hard work to boost myself and get my game shown. I did not like this approach to it at all, and scrapped the idea of it altogether. I have thought about making a fan-game version with new stages that would be free of charge based on them, but right now, I want to finish this and get started on Project: RDN as soon as possible. I hope you understand.
That’s all for now.
Update 1-Hello there!
Hello! I'm Fritz, Head Developer of Fading Ember Studios. I'm giving a quick update over what I have accomplished in the Dev side of the game. •Start Screen with working button •Prologue Room •Basic move controls •Gravity for the player, properly working. •Healthbar Next on my list: •Enemy •Basic combat commands planned out •Combat Room