Currently enjoying:
- Fallout (3, NV, and 4)
Fancomics:
- PMD (pokemon mystery dungeon explorers of darkness)
-Fallout
My website: https://yipyapsap.neocities.org/
AnasAbdin
Aqua Utopia|海の底で記憶を紡ぐ

Product Placement
d e v o n

@theartofmadeline

Andulka
Show & Tell
Cosimo Galluzzi

No title available
TVSTRANGERTHINGS
trying on a metaphor

❣ Chile in a Photography ❣
One Nice Bug Per Day

JBB: An Artblog!
Sweet Seals For You, Always

★
wallacepolsom
🪼

Origami Around
Cosmic Funnies
seen from Greece
seen from United States

seen from United States

seen from United States

seen from Malaysia
seen from United States
seen from Malaysia

seen from United States

seen from United States
seen from United States

seen from Malaysia

seen from Russia

seen from United States

seen from United States
seen from Malaysia
seen from Poland
seen from Germany

seen from Malaysia

seen from United States
seen from United States
@yipyapsap
Currently enjoying:
- Fallout (3, NV, and 4)
Fancomics:
- PMD (pokemon mystery dungeon explorers of darkness)
-Fallout
My website: https://yipyapsap.neocities.org/
Movie: The Legend of Hei 2 (Luó Xiǎohēi Zhànjì II)
Song: Sunrise
Right so I actually LOVE this movie thanks
Horns
Rose Dragoness: $30 (KOFI LINK)
Starlite Angel: $30 (KOFI LINK)
Adoptables open!
[$15 each]
Phantom Arachne = Open (KOFI LINK)
Feline Fine = Open (KOFI LINK)
Show Host Equine = Open (KOFI LINK)
I think... one of my bucket lists is animating on paper and making one short film.
My model's size looks normal to me in Blender. But when I import them into Unreal Engine, the model suddenly blows up and is way larger than a basic cube inside Unreal Engine. I don't know why it does that.
Making a door open and close is more complicated than I thought. I'm forever respecting the hell out of indie developers.
Built a lil miniature home.
(I lost some of the handles. So... They're just not there...)
I downgraded my blender program to 2.82.
And suddenly I finally understand how everything works. Wtf is wrong with me ( `△´ )
I spent most of my time recently relearning blender.
Finally learned how to UV unwrap a model.
Caldo de Bagre (Catfish soup he says), it tastes very similar to Canh Chua in my mind. (I add limon for the sourness. So that's probably a contributing factor as well.)
I love how they show the different stages of animating. I also find it interesting how they keep things on model by thinking of simple shapes. This is great for analyzing how to do some of the stuff here.
PG 4
(This is a work of fanfiction and no money will be made during and after the creation of this series.)
My partner recently taught me how to make Salsa de Tomatillo (or just green sauce). I will learn how to make Campechana next.
PG 3
PG 2