Drawing Legs Row 1: Left, Right Row 2 Row 3 Row 4 (Source Unknown) Row 5 Row 6 Row 7
Today's Document
TVSTRANGERTHINGS
Sade Olutola

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izzy's playlists!
Noah Kahan

Origami Around

if i look back, i am lost
Stranger Things

pixel skylines

★
The Stonewall Inn
Show & Tell
let's talk about Bridgerton tea, my ask is open
2025 on Tumblr: Trends That Defined the Year
Misplaced Lens Cap
Monterey Bay Aquarium
Mike Driver

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oozey mess
seen from Ireland

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@yourocisproblematic
Drawing Legs Row 1: Left, Right Row 2 Row 3 Row 4 (Source Unknown) Row 5 Row 6 Row 7
Skeletons Row 1 Row 2: Left, Right Row 3 Row 4
Thanks for the ask! The truth is, I’m still really shaky on how to draw hands. But here’s a really short and simple tutorial on my approach.
Need some better/more in-depth hand tutorials? Check these ones out, they are all amazing: (link) (link) (link) (link)
One of me favourite books, a Gray’s Anatomy for mythological creatures.
The Resurrectionist // Eb Hudspeth
Body language that conveys embarrassment other than blushing
Because some of you fanfic writers need this
Taking steps backwards
Hiding your face in your hands
Shifting glances all around the room
Wide eyes
Crossing your arms across yourself
Taking a defensive stance/pose
Stuttering (USE SPARINGLY PLEASE)
Scratching the back of your head
Shifting weight from side to side
Exaggerated hand motions (fanning self, vague gestures, etc.)
Nervous quirks (playing with your hair, picking at skin/clothing, etc.)
Turning head sideways to avoid staring straight ahead
Keep in mind that blushing comes from blood running to the face, so people aren’t going to turn cherry red, especially if they have darker skin where it’s less obvious.
Thank you oh my god
Some advice for when you’re writing and find yourself stuck in the middle of a scene:
kill someone
ask this question: “What could go wrong?” and write exactly how it goes wrong
switch the POV from your current character to another - a minor character, the antagonist, anyone
stop writing whatever scene you’re struggling with and skip to the next one you want to write
write the ending
write a sex scene
use a scene prompt
use sentence starters
read someone else’s writing
Never delete. Never read what you’ve already written. Pass Go, collect your $200, and keep going.
This is the literal best writing advice I have ever read. Period.
Word Balloon tips and tricks
by storyboard supervisor Erik Fountain
A few years ago, Erik put together these updated AT storyboard guidelines for new board artists and revisionists.
Knife Blade
I’m a writer not a murderer
The linguistics of horror
There’s a very distinct pattern in what one might, if one were being… incautious, name “Internet horror-speak,” a particular patois that’s arisen in the latest years of this very era, a peculiar dialect lashed together from the flesh of Lovecraft and the sinew of internet culture and the bones of… something bony. Okay so I’m probably not going to be able to keep that gag up. It’s the language of Dread Singles
HOT SINGLES IN YOUR AREA, TRAVELING THE SUNKEN WAYS, DRINKING FROM THE LIPS OF THE LOW ONES, WISHING THEY’D WORN MORE SENSIBLE SHOES
and Welcome to Night Vale
Mayor Pamela Winchell The fences in the caves. A heart throbbing for what it cannot have. A heart not having what it needs to throb. The fences in the caves. Heat from below and above, but all is cold betwixt. The fences in the caves. The fences in the caves.
to which I refer.
What interests me though is that’s there’s a very distinct pattern and sort of grammar to how this Internet Horror-Speak (hereafter IHS) works, one I’ve been trying to work out for a while now. There are some very obvious patterns, as well as some subtle ones I’m not sure how to put into words. These are the rules I’ve sussed out, though:
One of the most important rules, and I think the one that might be the most surprising to a lot of people, is to use simple, mundane language. Empurpling the narrative with gratuitous polysyllabisms and grandiose prose is actually wholly deleterious to the desired effect. This actually makes a lot of sense. Purple prose has a serious abstracting effect, in that it draws the audience away from the action and makes it sound more like they’re listening to a story. So using purple prose to describe your indescribable horrors can make them feel less real, where using everyday language helps connect the audience and make them feel more like there’s some grotesque violation of normalcy going on
Use fewer ‘s-constructions. Say “the blood of the fallen,” not “the fallen’s blood;” “the intestines of dawn” not “dawn’s intestines.” This is a less solid rule, and it’s still possible to have a powerfully creepy effect with the ‘s-construction, particularly if the construction comes sentence-finally: “They beat them with sticks around which were wrapped dawn’s intestines,” but “They wrapped the intestines of dawn around thick oaken sticks.”
Use older words. “For” instead of “because,” “kin” for “family,” etc. If this makes them shorter than their modern counterparts, all the more effective.
Don’t use commas with conjunctions, just string conjunctions together. So “They laughed and writhed and screamed and died in the gaze of a smiling god,” but not *”They laughed, writhed, screamed, and died in the gaze of a smiling god.” This one’s variable, but I see the former more than the latter and to me it feels like it has more impact and is more visceral. The latter sounds more planned out, more official, more normal.
Use old-fashioned constructions. “The”+[adjective] constructions are a favorite, as are “the [adjective] one(s).” “The laughing ones steal away the dreams of the hopeful and feast on the teeth of the indolent,” “There are no innocent in this place, for to gaze on the Ancient Ones is to know that innocence is a lie, that blood and fear and corruption are the engines of all that breathes.”
Cecil Here’s something odd: there is a cat hovering in the men’s bathroom at the radio station here
Cecil Alert! The sheriff’s secret police are searching for a fugitive named Hiram McDaniels, who escaped custody last night following a 9 PM arrest. McDaniels is described as a five-headed dragon
Last but not least, be vague. Let your words imply terrible and alien machinations at play, let them hint at vast supernatural tableaux of incomprehensible splendor and horror hanging just out of sight waiting to be glimpsed, but don’t ever explicitly tell anybody what’s going on. I put this one last because even though it’s the most important, it’s the most obvious, and I think everybody already knows this about horror. But it’s worth noting that IHS generally dials this up way higher, to the point where it’s hard or impossible to tell what parts are literal or metaphorical. Take this sub-par example:
Moving through the ashen ways of eons past, realms of fire and smoke and emptiness rising up and twisting around its path the beast walked on, burning all it perceived.
One on level, it’s possible that we’re talking about a minotaur arsonist who’s taking to the backroads during a forest fire to avoid the cops. On the other, we could be talking about some incomprehensible eldritch abomination warping its way through infernal dimensions outside space and time, ravaging worlds at its passing. Or anything between. I think this is probably the single most salient feature of IHS: its utter vagueness, and lack of proper context to distinguish the metaphorical from the literal.
But anyway. This is a fascinating memetic phenomenon and one I’d love to see some proper research done on this, beyond the idle musings of a lazy linguist with too much on her hands to spend time analyzing hard data.
Rhythm! The subtle things and the things that you ‘feel’ that you’re having trouble articulating? It’s rhythm. Rhythm is one reason why the last example is ‘sub-par’, and it’s absolutely key to (for instance) Welcome to Night Vale. There’s a pulse going through the prose that organises and structures how it’s read. English tends towards an alternation of strong and weak stresses; if you organise your words so that they start to reinforce that stress pattern, then congratulations, you’ve just invented the basics of English poetry. Part of what makes this particular brand of horror-speak so effective is a heightened control over the stress patterns of the language–not as much as in metrical verse, but still more than is usual for prose. Here’s the Mayor Winchell example from above, but with the stresses marked:
Mayor Pamela Winchell The fences in the caves. A heart throbbing for what it cannot have. A heart not having what it needs to throb. The fences in the caves. Heat from below and above, but all is cold betwixt. The fences in the caves. The fences in the caves.
It’s not perfect. Sometimes there are two or three syllables between stresses, sometimes only one–that’s normal, for English, because we speed up or slow down our reading depending on the rhythm we are unconsciously picking up from the words. Sometimes the stresses are unvoiced, in the form of pauses like rests in music. But you can see how underlying a lot of what Winchell is saying is a rhythmic pulsing that when read gives the effect of a kind of gnomic chanting that alters the atmosphere of the statement considerably. When you pronounce this aloud, it gives that characteristic Welcome to Night Vale effect; on the page, its power is lessened, but the rhythm is still strong enough that you can detect it, even if you don’t know that you’re doing so.
Most importantly, the presence of exaggerated rhythm is a conventional signal to your brain that it’s now reading poetry, and that puts you into a different mindset–a mindset where you are expecting the ambiguous, the non-literal and the metaphorical. It’s the mindset you get into when reading poetry, where your interpretative mind engages with a text that works on both a metaphorical and a literal level at the same time–exactly the ‘vagueness’ described by velartrill above.
What I’m saying, in essence, is that a (conscious or not) awareness of rhythm is key to being able to write sentences in this style. The choice between ’s constructions (“dawn’s intestines”) and old-fashioned x of y constructions (“intestines of dawn”) is down to which will best work with the rhythm of your sentence; the effect of the [adjective] ones construction can also be judged based on its rhythmic potential. Almost every effect of IHS, apart from its predisposition towards short, familiar words (which I think is more of a general horror thing; effective horror writers tend to use the vocabulary of their audience), has its roots in its essentially rhythmic nature: its constructions, its rhetorical figures, its ability to waver between metaphorical and literal without committing itself to either.
Tl;dr, IHS is basically prose poetry with a horror angle and a deliberately Anglo-Saxon focus to its words. More of an English literature approach than a purely linguistic one, I suppose, but that is my field, after all.
Another great example of Internet Horror Speak is in the gothic meme, such as Linguistics Gothic and Language Gothic.
I’ve also noticed that this style tends to over-use negation to convey a non-literal effect, which I’ve described here.
A reference or guide for anyone who needs help with wrinkles/folds
(these belong to markcrilley, from his book “Mastering Manga”)
nameanonauthor, here’s another good guide to wrinkles & folds if you need it ^_^
SO MANY BEAUTIFUL PUNS ~💖
Artist’s Toolbox: We’ve just added a number of tutorials from Sherm Cohen on Storytelling, backgrounds, and lines of action!
on DeviantArt
Let's Talk About Magic!
A Guide to Writing Awesome.
Everyone loves magic (and if you don’t you should be ashamed!). I mean who wouldn’t want to be able to turn into a dragon, shoot flaming spaghetti noodles from their eyeballs or teleport their car instead of sitting in traffic? I know it sounds awesome, but in order to do these things when writing a story you need to have some ground rules. Just like any other concept in your world, you need to figure out how it works. It doesn’t have to be an exact down-to-a-science kind of explanation, but it should at least be plausible.
So, how does magic work?
Born with it – Well aren’t you lucky? Your special self was born with the ability to use magic. A lot of the ‘born with it’ magic users are often of a certain race or bloodline. For instance in Harry Potter the ability to use magic was tied to blood. A lot of fantasy stories tend to have the token magic race, like elves.
Gift from God – You were given the ability to bend reality to your will and turn fearsome monsters into puppies by a higher power, usually some special deity. Dungeons and Dragons uses this concept for the Divine Magic classification regarding magic that clerics can use.
Got it from an artifact – You found an ancient magic item that seems to be a great source of power. Using or wearing this artifact grants you the ability to use magic.
Static power source – Your world gets its source of magic from a mysterious and ancient power source. This can be things like: power crystals/gems, a dimensional breach, an ancient well of power that possibly taps into the core of your world, the life energy of your world/realm/multiverse, an ancient (possibly holy) structure that may or may not have served as a tomb for a dead deity, and the list goes on. You can really make up anything as a static power source as long as it’s explained well enough to make sense in your story.
Power of souls/will – MAGIC IS MADE OF PEOPLE. You can tap into your own soul, the souls of others or even manipulate your will to manifest into a physical spell effect. Depending on your power, you may be able to cast magic by thought alone.
Book learning – Magic primarily exists in hefty tomes that require years of study to even begin to understand. Magic may exist in text, symbols or a mix of both. Spell scrolls, rune casting, magic tags and spell circles all fit here.
Use your words – There is power in language. Magic may be instilled in the very words we speak. The language may be common use or it may be hidden. Magic may be cast using a single word, a phrase or a lengthy incantation that has a lot of prep time.
Fire burn and cauldron bubble – Magic in your world is primarily cast from potions. You can mix together any number of ingredients for a specific effect on either yourself or an opponent.
Science is magic – It is possible to do this. Some say that when you have incredibly complex science, it can do so many amazing things that it may as well be magic. Adventure Time used an idea like this. Princess Bubblegum is a science genius and knows the forces that govern the world all have a scientific basis. She makes a comment regarding the magic users of Wizard City that their magic is science, but they just don’t understand it.
Feel free to combine any of these to make a system that works for you or come up with your own.
Magic Classifications
You don’t have to classify your magic, but there are some classifications that are commonly used when talking about certain spell types. References: D&D and The Elder Scrolls.
Abjuration – Often refers to protective spells like barriers, walls, shields, wards and circles. Magic dispels, enchantment breaks, and curse removals also fall into this category.
Alchemy – Some fantasy worlds define alchemy as being a kind of magic and some don’t, and those that do have incredibly broad definitions. Alchemy can be used to create potions and longer-lasting elixirs in order to modify the conventions of a normal world. Alchemy can often do anything that the other schools can.
Alteration/Transmutation – This is magic that alters the properties of a target. Buff spells (like increasing a person’s strength), weakness spells, spells that turn your mom into a cat, water breathing and spells of the like belong here.
Conjuration/Summoning – Want to summon a demon to fight for you? Or perhaps you want to be able to make your own magic weapons appear out of thin air? Well, that’s what this spell school is for.
Divination – Focuses on learning information. Example: Detect Magic. You can be pretty creative with this one, as it’s the spy school of spells.
Enchantment – In D&D these types of spells affect the mind and emotions. Sometimes this is also defined as enchanting weapons and objects to give them magic properties (instead of alteration).
Evocation/Invocation/Destruction – This is where all of the fun, energy based spells go. Things like ice spears, lightning bolts, water cyclones and fire balls are in this school.
Illusion – This is exactly what you think it is. Illusion spells can be cast on an individual, a group or an area to make something appear to be what it really isn’t. You can create hallucinations of one or all of the senses here.
Necromancy – Feel like waking the dead? This school is responsible for the creation of undead armies from either existing bodies or the creation of a new being. These spells often involve death and the manipulation of life energy.
Restoration – Healing magic meant to mend wounds, replenish energy and relax a troubled mind. It can also be used against undead.
Casting
Here are a few questions you should ask yourself when you think about how you want magic to be cast:
How much preparation time (if any) is required for a certain kind of spell? Is it some sort of complex ritual or is it reflexive?
Can it be interrupted, countered or dispelled?
Do you cast with words? Body language? Thoughts? Drawings? Tags? Circles? Text? From an object like a wand or sword?
If it’s from an object, do you lose the ability to use magic when disarmed?
Does it require any sort of concentration?
Can you cast while moving or do you have to be static for some reason?
How easy or hard is the spell to control? Does it have the ability to miss?
What does it look like? Is it a chain, an aura, a bolt, a ground effect? You can get creative with the visuals, and make sure that you do because it will help the reader get a better grasp on how your spells work.
What are the consequences of using this kind of spell?
Oh Yes, There are Consequences.
Like balancing the traits of a character, you must also do the same with magic.
As a general rule of thumb, magic should cause just as many, if not more, problems than it solves. Don’t get me wrong, you can use a spell to solve a problem in your story, but don’t get used to doing it all of the time. Magic is not easy street. Magic is an untamed force and sometimes, that untamed force gets pissed and strikes back.
Location, location, location – Perhaps that firestorm spell wasn’t the best idea to use inside of that shopping mall… Where you cast your spell will tend to help determine what you cast. You’re probably not going to use something that causes a lot of collateral damage in a high population area. You’re also not going to use a loud spell in a situation that requires you to be sneaky and quiet. Also consider the world and whether or not magic is known and commonly accepted. If it’s not and you fire off a lightning bolt in a busy intersection, then you might have a bit of a problem with the local police, or the National Guard.
Casting above your level – You need to figure out the level of magic you’re able to use. It depends on your experience usually, unless you’re gifted by God and can use high level spells right out of the gate. Magic can be unpredictable. If you try to cast a spell that’s far beyond your level, it’s going to blow up in your face and you, or other people, could get seriously hurt.
A price to pay – What does it cost to cast magic? This is something you need to figure out quickly and probably depends on your source. Maybe using a spell will deplete so much energy from your power crystal? Maybe spells require certain materials and running out of those materials will stop you from casting? Maybe using magic takes a certain amount of time off your life? Maybe there’s a spell that will automatically kill you? Maybe it requires more than one sacrifice? Maybe spells cause bodily harm to the user? Maybe you slowly start to go insane? Whatever the price, you need to be sure that it balances out the power of spell. Simple spells, like casting floating lights, may not cost much but something like warping space and time needs to have a terrible cost. There are exceptions, of course, if you’re working with a cast of characters that are god-like in nature. Then you can have those kinds of powers and can instead counter them with a character of equal power.
Magic vs. technology – How does magic fare against advanced technology? Can technology be disrupted by magic (like in the Dresden Files) or vise versa (anti-magic shields in Final Fantasy X)? Can your magic stand up to guns, tanks, aircraft? How do you fare when you run into someone who is an adept gunslinger or a master of blades? If your story has some sort of technology, this question needs to be answered. It’s always bothered me that Harry Potter never brought up what would happen if a gun was introduced into the wizarding world. The Harry Potter Puppet Pals suggested killing Voldemort with Uzis, which to me makes sense because it was never addressed in the books whether or not bullets could go through magic shields.
Spell weakness – What spells or types of magic are weak to each other? Magic can be equated to looking at a Pokemon type chart and figuring out what’s super effective and what’s not. Example: fire can melt ice but fire gets put out by water. When creating a new spell, always ask what type of spell it is and what possible counters it could have in a real world setting. For instance, I have a character who uses magic to give himself super speed and he gets trounced on by another one of my characters who can control ice because ice = no friction = no traction for running = a lot of sliding around.
Magic weapons – Magic weapons are pretty awesome but when you make one be sure it’s balanced, just like spells. If it has a special power, then make it one of kind and incredibly hard to use and/or acquire. Also be sure to give it a counter, whether it’s another weapon or a spell. Counters make things interesting and no one likes seeing a weapon that hands you the victory every time you use it.
A Final Word
When designing your magic, make sure it suits you and your story. For every cool, creative ability you make up, there needs to be some sort of drawback. Using magic as a tool to solve every single problem is boring and readers will tire of it. No one likes to read a story that has no complications and no struggles, especially if it uses magic. Remember that magic isn’t an answer, it’s a massive question.
-Morgan
So, let me guess— you just started a new book, right? And you’re stumped. You have no idea how much an AK47 goes for nowadays. I get ya, cousin. Tough world we live in. A writer’s gotta know, but them NSA hounds are after ya 24/7. I know, cousin, I know. If there was only a way to find out all of this rather edgy information without getting yourself in trouble…
You’re in luck, cousin. I have just the thing for ya.
It’s called Havocscope. It’s got information and prices for all sorts of edgy information. Ever wondered how much cocaine costs by the gram, or how much a kidney sells for, or (worst of all) how much it costs to hire an assassin?
I got your back, cousin. Just head over to Havocscope.
((PS: In case you’re wondering, Havocscope is a database full of information regarding the criminal underworld. The information you will find there has been taken from newspapers and police reports. It’s perfectly legal, no need to worry about the NSA hounds, cousin ;p))
Want more writerly content? Follow maxkirin.tumblr.com!
Working in animation, video games and comics, i encounter this questions more than I’d like to. I was surprised how so many people don’t have a clue, and its a very sincere and valid question, because education doesn’t make people understand each other naturally. Thank you for reading, I hope its useful.
Explosion Tutorial! Top Image & Row 4 Row 2: Left, Right (Video) Row 3 Row 5: Left, Right, by Alex Redfish Bottom Image
PROTIPS ON MAKING A FNAF CHARACTER:
Don’t
Or do, whatever. This color scheme sucks ass
-Hopper