Blocked out a small village for a new project this evening. Needs some major changes though.
occasionally subtle
let's talk about Bridgerton tea, my ask is open

Andulka

❣ Chile in a Photography ❣
sheepfilms
Three Goblin Art
$LAYYYTER
Game of Thrones Daily
"I'm Dorothy Gale from Kansas"
untitled

JVL
h

ellievsbear

Kiana Khansmith
Aqua Utopia|海の底で記憶を紡ぐ

Love Begins
trying on a metaphor
Xuebing Du
Claire Keane
2025 on Tumblr: Trends That Defined the Year
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United Kingdom
seen from United States
seen from United States
seen from Germany

seen from Türkiye
seen from Poland
@zenopelgrims
Blocked out a small village for a new project this evening. Needs some major changes though.
Photoshop Advanced Magazine interviewed me for their article about Photoshop in a 3D pipeline. Pretty cool to be featured alongside one of my lecturers.
Head sculpting timelapse
Did a bit of sculpting last night. Just the base forms, no details yet.
I'm happy to announce that I will be joining MPC as their 2014 modeling summer intern. Exciting times ahead!!
Some more character experimenting for the BFX competition over the summer. Feel like the design is almost there.
Updated my python water drop generator. Made it prettier and coded a better back-end structure.
I've bought XrayUnwrap today - a new 10 pound unfolding plugin for Maya. All I can say is that this is a lifesaver for me. No more exporting and importing anymore! I had to unfold 90 meshes for this character, and did not run into a single problem while doing this. Only took me about an hour as well. Absolutely fantastic.
http://www.raylightgames.com/xrayunwrap_maya/index.html
Little update.
A few WIPs of some projects. Lots going on these days!
I'm proud to present you my 2014 student showreel. Check it out, drop it a like!
One hour Frankenstein speedsculpt, playing around with shapes.
I recently finished my waterdrop script. It can be found over here: http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/water-drop-generator-python
or
https://gist.github.com/zenopelgrims/9103889 (while the creativecrash submission is still pending)
Some wips of the current project. Working at everything at the same time feels good, nice to have some variation!
Been sculpting some rocks today. High frequency details will be added with procedurally generated displacement maps, so no worries about that. This should only represent the base structure.
Finished blocking out my new project. Any feedback composition wise? I personally think it works pretty well. Foreground will be blurred due to DOF.