Character page is up! I’ll be adding them as they come :)
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Character page is up! I’ll be adding them as they come :)
Name: Barnes
Age: 28
Side: Loner
Skills:
Barnes is an extremely skilled sniper, has various survival skills, and good hand-to-hand grappling skills. He’s also pretty talented with a knife. His people skills are a little rusty, but on the rare occasions he turns on the charm, he can be quite persuasive.
History:
Barnes was born in Brooklyn, New York. He joined the Army at 19 so he could help his parents put his three little sisters through school, and once they found out he had better than average aim they put him on a fast track to Sniper School, and eventually Rangerhood. He spent nearly six as a sniper before losing his left arm falling out of a train. He spent the next two years in rehab, getting used to his prosthetic, before the Great Panic broke out as he was flying home.
By the time he made it to New York, his family was either dead or gone– he never found out which. He set off to get the hell out of the city, where he knew it was all too easy to fall victim to both the undead and the living, and he’s been wandering the countryside since.
> Adding everyone with a bio to the character page!
> hmu via ask if you have questions/suggestions/ideas, so we can all share and be on the same page.
IDENTITY .
wallace “ wally “ rudolph west
AGE .
26
SIDE .
the “ survivors ”
SKILLS .
a cross-country runner before the apocalypse who liked going on long hikes and running long distances for fun, wally is FAST and has HIGH ENDURANCE. he can run long distances and be fine, the problem is his metabolism chews calories like no one’s business. he feels bad about taking other people’s food, so he over exerts for how much he eats and has collapsed from exhaustion before. he sleeps a lot when he can.
he also has a degree in physics but that only helps when you have, y’know, BIGGER civilizations.
he is also very brave and takes chances, and with his speed and MEAN LEFT HOOK he’s stayed alive long enough to meet people with better survival skills then him. his congeniality and friendliness has gotten him friends with skills in the first place, and has saved him from being killed sometimes.
HISTORY .
wally grew up in blue valley, nebraska, a relatively small town very far away from major cities. his parents generally only bothered with him when they needed something, wanted to bother him about getting his head out of the clouds and to stop dressing like a boy ( dad ), or felt guilty or unloved ( mom ). his only escape was his aunt iris and uncle barry and going into the nearby woods and playing in his tree house
his dad sometimes took him on camping trips and he was a girl scout ( even though he had wanted to be a cub scout ), but this was the extent of wally's survival skills until he took a greater interest in hiking and cross country.
he would have been relatively safe for a while during the great panic living in blue valley, but when he grew up he moved out, moving to the twin cities to go to college before buying an apartment in keystone with money made from his job as a mechanic. he starting doing cross country and backpacking around then, but it was more a hobby for weekends and breaks. he jogged regularly.
then the great panic hit, and it was worse because he was living in a big city. attempts were made to reconnect with barry and iris, but then all communications went down between keystone and central and wally had to make the hard decision to go after them or escape. but iris' last words to him were " just go " and he listened, albeit wearily and with a heavy heart, and escaped the city on foot before it got too bad, taking a backpack full of long lasting food and his backpacking supplies. he lived in the wilds for a long time before meeting and grouping up with other people
[ special info ] wally is trans and because of circumstances didn't finish hormone treatment, so even with his binder still intact he has been misgendered before. looking gruff and dirty helps him hide most of his feminine features a lot, luckily
(art source: synnesai.tumblr.com)
Name: ‘Theta’
Age: Exhibits behavior typical of an early preteen, approximately 12-15 years old.
Side: Loner
Skills:
Theta is an AI fragment capable of running advanced military technology and defense systems. His android body is unsusceptible to illness or injury, giving him a great advantage in the post-panic world. Unfortunately his systems are also fragile and easily damaged, leaving a complex and time-consuming repair job if anything goes wrong.
Background:
Theta was created from a fragmented AI in an experimental military project. When the project disbanded and shut down during the Great Panic, Theta was left abandoned in a facility as a low-priority asset. He suffered damage during the fall of the project, mainly cosmetic but with occasional glitches and malfunctions to his systems. To hide the damage and appear human, he wears a visor and helmet.
Theta travels with one or two other escaped AI android units, unsure of their place in this new world. While they survive, mainly trying to find power sources and mechanical parts to keep themselves functional, Theta searches for his former field handler in hopes that he not only survived, but would help him and the other units.
Theta harbors important skills, but is childlike and distractible, naive, and emotionally vulnerable. This makes it difficult for him to survive as he may easily be taken advantage of, and he is mainly supervised by the other AI units in a sibling-esque relationship.
(art source: electricgale.tumblr.com)
Name: David [ REDACTED ]. Known as ‘Wash’.
Age: 24
Side: Raider
Skills:
As former military, Wash is well-trained in hand-to-hand combat as well as firearms and heavy artillery. He works exceptionally in groups and carries a strong moral code.
Background:
Wash joined military right out of school, and was eventually routed into an experimental military program. Before the program could truly lift off, however, The ‘Great Panic’ hit and it, as well as most other forms of government and military institutions, fell apart.
He occasionally drifts from group to group, searching for any other survivors of the project, as well as old military friends. He means for these groups to be temporary, but every now and then gets a little too attached to the obnoxious groups he settles in with. Wash isn’t a great leader, but will sometimes take such a position in the absence of any authority.
Name: Damian Wayne (formerly Al Ghul)
Age: 10
Side: Raider
Skills:
With the truly unconventional childhood of being raised as an assassin, Damian exhibits a myriad of expert fighting styles and survival skills. He’s no accustomed to working in groups, but will band together with a small group he trusts. He can and will take command, but is not an effective leader. His communications skills are abrasive at best, and he’s not used to organizing a group strike.
Background:
Damian was raised to fight from an early age. His mother, Talia Al Ghul, had him trained in a variety of hand-to-hand combat styles, as well as swordsmanship and various other bladed weapons.
Having been trained in stealth, he was able to avoid the hoards of zombies and bands of survivors by sticking to the shadows, moving swiftly and often. When the ‘Great Panic’ first began, he was on the east coast with his mother on business. She was preparing him to meet his father, Bruce Wayne or Wayne Enterprises.
One morning he found his mother gone, and initially tracked her through the city until her trail went cold. When it became evidence she had left him there, likely as a test of his skills, he began tracking his father instead. With no immediate trail, he gathered what resources he could and headed for the business district for a starting point.
Damian mainly inhabits old office buildings as he searches, preferring to stay in high places- so much so that he often sleeps on top of bookshelves or in drop-ceilings. He forages for supplies on his own, avoiding others as he tracks down his father- in hopes that he’s survived.
Name: Felix, nicknamed “Angel”
Age: 18
Side: Raider
Skills:
Angel is persuasive to the point where sometimes they don’t even need to physically attack someone to raid them. They’re good with their words and with manipulating others. They’re a natural leader, but they mostly work alone even when living in a larger group. They’re incredibly quick and agile and, of course, really good with knives.
Background:
Angel was raised by wealthy parents–to the public they’d seem spoiled and happy, but their parents horribly mistreated them behind closed doors. At 16 years old, the Great Panic provides them an opportunity to escape from their family and they take it, leaving their parents behind without a second thought. They survive by hanging around a group of survivors for a couple years–not especially good people, but they learn a lot from them. When the panic dies down they go off on their own, occasionally mixing in with groups here and there but never really staying in one place for long.
❝ Can’t H I D E Forever ❞
Two years after the initial “Great Panic”, survivors are struggling to stay alive in this Post-Zombie Apocalypse AU. Though there are still quite a few of the Dead still walking, they are no longer the greatest danger our heroes will face– the people grow desperate, and in their desperation they grow mean. Raiders, Cannibals, and even traps meant for the Zombies all pose as threats to the safety, as well as crumbling structures, food shortages, disease, and infighting.
This is an OPEN AU, meaning anyone can join! There are, however, a few rules.
Name: Jason [no last name]
Age: 19
Side: Raider
Skills:
Jason is both an effective (if somewhat terrifying) leader and communicator. He grew up with very little guidance in the streets of a dangerous city, so he’s more than capable of doing what it takes to survive, be it fight, steal, or kill.
Background:
With his dad in prison at an early age, and his mother addicted to drugs, Jason spent much of his early years learning how to look out for himself and his mother. After she died, he went to ground, dropping out of school and living life as a ghost. He didn’t have many people to lose once the zombies came.
He spent most of the Great Panic holed up in an empty warehouse, traveling via rooftop to keep away from the slow, ambling zombies as well as the other people, running around in the streets looting and setting shit on fire.
About a year ago, Jason rounded up a few small family units and settled them into an old prison, easily defensible and with lots of space for expansion and storage. He’s the defacto leader, but he does listen to others every once and a while. You know, as you do.