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@zwritesiguess
Writers getting ready for bed: Not many new ideas today. Hopefully tomorrow will be better.
Brain: When will you realize that the ideas start at 3am?
it's 3 AM and I can't stop thinking about that 'no one needs me' 'I need you' character trope â we really out here falling in love with the most sappiest shit known to the universe huh
How do you handle a scene with many caharacters involved without confusing the reader? I am at the beginning of the novel, and six of my characters happend to gathered together, but it seems complicated to take each one of them into account while narrating.
Sorry for the wait, it took me a while to compile info. Iâve answered several questions like this before and can now lump them together just for you!
How do you introduce a large number of side characters without seeming repetitive and boring?
Six people sit down at a table. How do I describe the seating arrangement?
Five or six characters are speaking. How do I make it clear who is speaking?
How not to forget that characters exist when writing scenesâespecially nonverbal characters.Â
+ Please review my Ask Policy before sending in your ask. Thank you!
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Whatâs the point of punishing ourselves for coming up with new WIP ideas every three minutes when we can be proud of our creativity and comforted that weâre never going to run out of ideas?Â
A reminder to myself:
Write with abandon.
Rewrite with intention.
Edit with honesty.
Magic and Rules
It may be extremely easy to just put magic into a story youâre creating, or explain away things with the excuse of âmagic.â But if that is how magic is handled in your world, readers are going to find major plot holes in your story. Magic needs rules and guidelines, even in stories where itâs not in the foreground. Without rules, magic could be the solution to all, or you end overpowering a character because he has no restrictions on how he can use his magic.
But where do you start when setting ground rules for how and when magic can be used? My goal in this post is to give you some ideas while you map out your world of magic.
Who can learn magic? Is magic a thing that all people can learn, or certain people who have a knack for it? Is magic something that can be learned at all? Perhaps itâs only readily available for those who are born with it, such as the wizards in Harry Potter. Or magic is contained in things, such as charms, amulets, or unicorn horns. People may have to learn how to access the magic contained in these items, but they are solely reliant on items in order to use magic. Perhaps magic can only be learned by certain races.
How is magic learned? In Harry Potter, wizards go to school for seven years to learn how to use magic. Other books wizards have apprentices they train.   Can magic be self-taught? How does a person access magic? Through emotion, thoughts, something else? Perhaps learning magic requires a large sacrifice.
Does the magic need to be channeled? Once again, using the example of Harry Potter, wizards need wands in order to use magic. Other common themes involve wizards using staffs in order to use magic. But there are stories where wizards donât need an item to channel the magic, such as the wizards in the anime/manga series Fairy Tail. Perhaps magic does need an item to be channeled through, but it doesnât have to be the traditional wand or staff.
How often can a person use magic? Does magic use up a personâs energy, and therefore a personâs magic is limited to how much energy they have? Perhaps they have a different âenergyâ, such as mana, that restricts how much magic they can use? Maybe you want to go the Once Upon a Time route and magic isnât used in excess because it comes with a price. Perhaps how magic is used is why people donât use it so often. Maybe magic is used very often.
Does magic need incantations? Harry Potter uses incantations, whether is it is verbal or non-verbal. There does not seem to be an incantations in the magic that the Witch uses in the Chronicles of Narnia. Incantations are used quite often in the Septimus Heap series. And there no incantations in Lord of the Rings. Or maybe incantations are reserved for the more powerful, older spells. Perhaps incantations make a spell more stable.Â
Can magic be invoked by using items? Potions is one of the common ways this is used. But sometimes certain spells can only be invoked by using ingredients, like in the show Charmed or the movie Practical Magic. Perhaps itâs only used occasionally, such as some spells performed in the show Sabrina the Teenage Witch. Maybe items are used in only certain branches, such as Divination in Harry Potter.
What cannot be done by magic? With the Genieâs magic in Disneyâs Aladdin, he could not make someone come back from the dead, fall in love, or grant more wishes. Food cannot be created out of thin air according to the rules of magic in Harry Potter. Actual love in Harry Potter canât be created, but enchantments that cause the victim to have an obsessive type of love does exist. Perhaps the dead can be raised, as evidenced by stories with necromancy, but it canât actually bring back the person completely. Somethingâs missing. Perhaps only skeletons can be brought back, or the person comes back in a zombie like state. Perhaps you would go so far as to say that magic cannot create permanent things out of nothing.
Does magic have categories/a way it is organized? Potions, Divination, Transifiguration, Charms, etc. Or light, dark, chaos, order, water, fire, etc. Or human magic, dragon magic, unicorn magic, elf magic, etc. And it doesnât have to have only one way of organization. It can have several levels, just like when science organizes living organisms.Â
So these are few things to consider when creating magic. The nature of your magic may not necessarily fit into all of these questions, and thatâs fine. But donât be afraid to have long explanations for your magic. You probably wonât fit it all in your story - in fact, youâll want to be careful how you incorporate magic rules as you donât want to infodump on your readers - but having the rules there will help you create your story and give you some answers to the why questions that might come up, such as, âwhy donât they just magic themselves out?â
Jumping back into writing? đ
Jumping back into writing by just writing angsty hurt comfort? đđđđđđ
What sort of questions should I be asking my beta readers?
QUESTIONS TO ASK YOUR BETA READERS:
When I send out my chapter to be read over by my beta readers, I always include a set of questions typed out at the bottom, grouped into different categories such as: plot, pacing, character, setting, etc.Â
You might want to tailor the questions depending on the genre or which chapter it is. For example, if itâs the first chapter youâll want to ask them about how well your story managed to hook them, or if they managed to easily get an idea of the world youâve introduced them to. If itâs the climax you might want to ask if the action scenes are fluid, and if the plot twist/s were predictable or surprising.Â
Hereâs some example questions that you could use:
Opening Chapter:
What is your first impression of the main character? Do you find them likable? Annoying? Boring?
After reading it for the first time, what is your first impression? Was it cohesive and compelling? Boring and confusing?
Did the first sentence/paragraph/page efficiently grab your attention and hook you in?
If you were to read this chapter in a bookstore/library would you be convinced to buy it? Or would you need to read further before deciding? Why or why not?
Did you get oriented fairly quickly at the beginning as to whose story it is, whatâs going on, and where and when itâs taking place? If not, what were you confused about at the beginning?
Does the first chapter establish the main character efficiently? Do they feel believable?
Characters:
Could you clearly imagine what the characters looked like? If not, who?
Who was your favourite character and why? Has your favourite character changed? (if this hasnât changed feel free to skip this question)Â
Are there any characters that you do not like? Why do you not like them? (Boring, annoying, problematic, etc.)Â
Was there ever a moment when you found yourself annoyed or frustrated by a character?Â
Could you relate to the main character? Did you empathise with their motivation or find yourself indifferent?Â
Were the characters goals/motivations clear and understandable?Â
Did you get confused about whoâs who? Are there too many characters to keep track of? Are any of the names or characters too similar?
Do the characters feel three-dimensional or like cardboard cutouts?Â
How familiar have you become with the main characters? Without cheating could you name the four main characters? Can you remember their appearance? Can you remember their goal or motivation?Â
Dialogue:
Did the dialogue seem natural to you?
Was there ever a moment where you didnât know who was talking?
Setting/world-building:
Were you able to visualize where and when the story is taking place?
Is the setting realistic and believable?Â
How well do you remember the setting? Without cheating, can you name four important settings?
Genre:
Did anything about the story seem cliche or tired to you? How so?Â
Did anything you read (character, setting, etc.) remind you of any others works? (Books, movies, etc.)Â
Plot/pacing/scenes:
Do you feel there were any unnecessary scenes/moments that deserved to be deleted or cut back?
Do the scenes flow naturally and comprehensively at an appropriate pace? Did you ever feel like they were jumping around the place?Â
Was there ever a moment where you attention started to lag, or the chapter begun to drag? Particular paragraph numbers would be very helpful.Â
Did you ever come across a sentence that took you out of the moment, or you had to reread to understand fully?Â
Was the writing style fluid and easy to read? Stilted? Purple prose-y? Awkward?
Did you notice any discrepancies or inconsistencies in facts, places, character details, plot, etc.?
Additional questions:
What three things did you like? What three things did you not like?Â
Can you try predicting any upcoming plot twists or outcomes?Â
Was there ever a moment when your suspension of disbelief was tested?Â
Is there anything youâd personally change about the story?Â
Was the twist expected or surprising? Do you feel that the foreshadowing was almost nonexistent, or heavy handed?Â
Feel free to tailor these to your needs or ignore some of them if you donât think theyâre useful. Basically, your questions are about finding out the information about how others perceive your own writing and how you can improve your story.
-Lana
Ways to un-stick a stuck story
Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
Know the characters. You canât write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
Fill in holes. Writing doesnât have to be linear; you can always go back and fill in plotholes, and add content and context.
Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
Introduce a new mystery. If thereâs something that just doesnât add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
Twists and betrayal. Maybe someone isnât who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
Secrets. If someone has a deep, dark secret that theyâre forced to lie about, itâs a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
Kill someone. Make a character death that is productive to the plot, but not âjust becauseâ. If done well, it affects all the characters, stirs up the story and gets it moving.
Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers donât want to happen, then engineer it so it happens worse than they imagined.
Create cliff-hangers. Keep the readersâ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonistâs goal is more than he expected, or he has to make an important choice.
Make the hero active. You canât always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
Different threat levels. Make the conflicts on a physical level (âIâm about to be killed by a demonâ), an emotional level (âBut that demon was my true loveâ) and a philosophical level (âIf Iâm forced to kill my true love before they kill me, how can love ever succeed in the face of evil?â).
Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if itâs not the same ending that you actually end up writing.
What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
Start fresh or skip ahead. Delete the last five thousand words and try again. Itâs terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part thatâs putting you on edge â forget about that fidgety crap, you can do it later â and write the next scene. Whatever was in-between will come with time.
Your characters have problems.
I donât mean flaws in character design, even though they possibly do. I mean the problems your characters SHOULD have. The problems they face in your story ie. villains, conflict, war, homophobic parents, not having a date to the big dance. YâknowâŚlike a plot.
Here are 3 ways to improve your plot
1. Your Characters Need to Make Decisions
This may sound obvious, but it isnât always. The Problemâ˘Â isnât just something your character has to go through that sucksâthey should be faced with options, and have to make Active Decisions⢠that affect the outcome of the story. This gives your characters agencyâif they donât have agency, if they donât make decisions, your characters will be read as passive. Passive characters arenât interesting.
2. These Choices Need To Be Hard
Give your characters inner conflict.
Hard, tough decisions to make. How to face their big problem. In figuring out what options your characters will choose, remember their
Motivations
Background
They way they were raised
Moral/Ethical/Spiritual beliefs
Fears
Loyalties
3. Figure Out The Stakes
Based on what kind of story you have, the stakes for your protagonist are going to be different.
SciFi novel about how the world is going to get obliterated by an evil force in 2 days? High stakes.
Romance novella about 29-year old Tequila Sheila who canât seem to find a date to her brotherâs wedding? Lower stakes.
And thereâs nothing wrong with having higher or lower stakesâbut do think about where your stakes should be for your particular story. Many stories donât have high enough stakes for readers to be captivated; these stories need to be reconfigured, after realizing what exactly is at stake and to what degree. Understanding what your stakes are can help you figure out what kind of reading experience your book will be.
Stuff I Learned at My Writing Workshop (That Iâm Kicking Myself in the Head for Not Realizing Sooner):
- The difference between a book that grabs you from the beginning vs. one that youâre on the fence about tossing out the window is winning your trust. Itâs why itâs âeasierâ to read books by authors you already know, or fanfic where youâre familiar with the characters. Winning the readerâs trust as quickly as possible should be your first goal as a writer when youâre going back and editing your first draft. This can be accomplished by things like: speaking authoritatively about the subject (even if itâs utter bullshit), graceful prose, or establishing quickly in the story what itâs about. For example,âCharacter A had a problem. Character B didnât love them back, so Character A was going to kidnap them so they would.â Maybe itâs not a story you want to read, but you are now firmly couched in what you signed up for in this story and the promise the author is going to deliver on before the end.Â
- Characters need goals. They need goals in every moment and in every scene. Every character needs a goal in every moment and in every scene. Maybe theyâre not directly pursuing that goal right this very moment but itâs probably always at the back of their mind. Romances and detective stories are the easiest to deliver on this need. Character A wants to win their love. Detective A wants to solve the case. Even when theyâre having tea with grandma, their thing is at the back of their mind. Keeping your character and your story focused on this thing they want helps pull your reader along and keeps them engaged on the âSo what?â and âWhy are we reading this scene?â questions of why they should keep reading.
- Characters shouldnât just have things they like, they should have obsessions. This is the one Iâm kicking myself for. The scientists in Pacific Rim are eccentrically obsessed with studying their thing. Thorin in the Hobbit is obsessed with regaining his home. Katniss Everdeen is obsessed with protecting her sister. Every crazy whackadoodle fandom darling character is obsessed with something. What do they have in common? Theyâre intensely obsessed with the thing that they care about. We love characters who are obsessed with things beyond reason, whether itâs reclaiming their home stolen by a dragon, or building artisanal bird houses, saving your sister, or studying monsters. Everyone âlikesâ things, but people and characters who are obsessed with something fascinate us. Examine the characters youâre most attracted to writing in fanfic, and examine your original characters if youâre trying to build those, and figure out what are they obsessed with and how does that inform their character. Thatâs the thing thatâs going to make readers care about them.Â
writers
write that sentence, that dialogue, that scene that terrifies you
donât delete shit, just move it to another document
have a âbits and piecesâ document for all the odds and ends you canât fit anywhere else
think of the color of a personâs eyes, imagine something reflected in them, now write that scene
fiction doesnât have to be 100% accurate, donât research yourself to boredom
iâm being serious thereâs a thing called suspension of disbelief and itâs magical (yes thatâs me making a joke)
write something that makes you cry
write something that makes you laugh
write something you canât explain to other people
write something you wonât remember until you read it the next day
donât read about the publishing industry until you really, really need to. all it will do is make you unbelievably tired
listen to music from open world RPG video games, youâre welcome
always take a small journal or some paper and a pen with you
write by hand in a journal every once in a while
put the ending of your story in the beginning and see what happens
listen to input from other people. yes youâre the writer, but theyâre the reader and they want to help you make something spectacular
said is not dead dude like wtf
the thesaurus is shiny and lovely and a great resource but donât let words get in the way of your story telling, you donât need to write prose as poetry for it to be beautiful
just finish the draft first, worry about perfection after
yes, you do have talent
yes, you can do this. you already are
Every time I hear âsaid is deadâ I think of those magic treehouse books
How to create scientifically realistic creatures!
Hi everybody! I was studying for my biology finals when I suddenly noticed, A LOT of it could be used for writing. Especially science-fiction and fantasy where authors often create new species. I decided to create a post all about it, in the hopes of helping some of you out!
How to get started
âWhat makes a scpecies scientifically realistic?â When they fit in their environment. This applies to all creatures living in relatively stable environments. If, say a magician, has just created a new species and just puts it in the forest, it might not fit in there. It will either have to adapt itself (through evolution) or it goes extinct. It might even change the environment in some ways! So the environment is the key factor to how a species lives.
So, before you go around creating some species, you first need to think about where they live. I highly advise you to build an environment for them as the first step and then actually create the species. It does not have to be complicated at all, as long as you get some of the basics down.
You might think about so called âabiotic factorsâ. Those are basically environmental factors, that arenât based on life. This includes:
How intense is the light? (Is there a lot of light throughout the day?)
How much water is there?
What is the temperature?
Where is the water? (lakes? in the air? in the ground?)
What does the ground consist of? (stone, sand, soil, etc.?)
Are there seasons/what changes during the seasons? (are there any seasons at all? What are they like?)
And the list goes on. Please keep in mind that you do not need to know any exact numbers or whatever. Itâs enough if you know a little bit about it (e.g. there is very intense light from sunrise to sunset). You also donât need to have every single one of these factors thought out, in the end it would get too complicated. Now, these factors directly influence how the plants/animals live in this area. I will be talking about more specific things that happen later (only with the animals!). What to do with these informations now? Think about it; Have you ever seen full grown, green trees in the desert? Have you ever seen a flower in winter? This way you can roughly get an image of your plants/animals in your head.
Then there are biotic factors. Those are factors that are based on life. Some examples:
What other species live in the area?
Who hunts who?
Are there plants?
What kind of/how many plants are there?
There are obviously a lot more of those. Especially when it comes to concurrence, it can have an influence on how many individuals of the species there are. Keep in mind that just because a population has a lot of predators, it doesnât mean that there are only a very small amount of their prey living. They might be perfectly adapted to having so many predators.
Based on this knowledge, you can roughly think about how your species behaves, where it lives and so on.
Traits of animals on the earth
So, now that we know the environment of the species, itâs time to actually create it! I have decided to list a few traits that species living in certain places on earth show and that are very common.
Animals living in dry places usually have a few special traits that help them survive the dryness and with it most probably also the heat. Living beings very, very rarely live in places hotter than 45°C (113° Fahrenheit). This is because the proteins in their bodies break when itâs hotter; and these destructions cannot be reversed. To add: All life depends on these proteins. In order to save as much water as possible, animals living in deserts do not sweat (or only a tiny little bit), have a very concentrated urin and there is barely any water to find in their excrements. If their body temperature normally stays the same (mammals and birds have a constant body temperature), it may be able to have a higher tolerance border without doing any harm (it would kill us humans quickly if the temperature rose only by 10%). This is a thing, so no water has to be used to cool them down. Camels have a lot of fat in their humps. This is both an energy store and a water ressource, as the burning of this fat produces water. Even their nose is designed to save water! Thereâs a rule in biology that animals living in hot places are smaller than their relatives living in cold places (e.g. penguins in the Antarctic and the ones living in Australia). They also have bigger body attachments (ears, tails, etc.) than the ones living in the cold. Some animals simply move to places with more water during dry periods (mostly if the deficiency is due to the seasons). Very few animals (mostly microorganisms) shrink down in size and sort of âsleepâ in order to not waste any water. As soon as thereâs water again, they grow back to their normal size.
Animals living in cold places are more or less the opposite. They are bigger, have very small body attachments. A lot of animals sleep during the winter, some of them can be woken up rather easily (bears) and some of them not. They usually have a thick fur or any other type of protection against the below freezing temperatures. If their body temperature drops below 0°C (32° Fahrenheit) they would die. Some animals take advantage of their bodily fluids freezing; but only those, that have a body temperature that can vary (i.e. reptiles, fish). They let their body âfreezeâ and just wait until winter is over. A few species specifically create fluids with a lower freezing point.
Animals living underwater often do not breathe through lungs. If they do, they have to breathe over the water surface (but they can keep their breath for quite a long time). Their bodies are in an âauqadynamicâ shape, making it easy for them to move through water.
Light is the main source of energy. Plants are only able to produce oxygen and biotic material when thereâs light around. And thatâs what every single species needs, in order to survive (as long as it isnât able to produce oxygen). But it plays a much bigger role. It synchronises the rhythms of all animals. When to get up, when to go back to sleep, when birds should start singing, when to release hormones, etc. It tells certain animals when summerâs coming/going, so they can move. Â It tells them when to search for a partner to make some babies.
Of course, there is a lot more about this and itâs far more complicated! This is more or less all that I know, if you donât understand something or just have another question, feel free to ask me. Keep in mind, I am not a specialist and am very sorry if I got something wrong. Now go out there and create your OCs weird pets, beasts or whatever else you want these creatures to be! I recommend sticking by these rules if you create species living on a completely untouched planet, where nature was just able to do itâs thing. In a world with intelligent beings, things may vary a bit (talking about genetic engineering, creating artificial environments, etc.). Be creative with what you know!
On Writing: Dialogue Tips
Itâs only natural that novels and short stories are usually dialogue heavy - itâs a written medium. We need the characters to talk. However, a lot of the time we have difficulty writing dialogue.Â
Hopefully these tips will help some people!
How to Make Your Dialogue Better:
Relationships and voices matter. Unique voices matter, and character relationships will affect how they speak. Think of how strangers or friends or siblings would interact. Even friendly strangers will hold themselves back a little. Think of how Iroh and Zuko from ATLA talk, for example. Their relationship is clear from how they speak, and they have unique voices. Iroh frequently spouts wise idioms and is generally calm and serene, while Zuko is all anger and urgency. Think about how your characters feel about each other and how they might interact.
Summarise the boring parts. A common mistake in bad writing can be to repeat in the dialogue what was just described in the inner monologueâŚexactly how it was just described. You donât need to do this; summarise it. Reword it. And you donât need the characters to go through the usual motions of small talk every time they meet. Itâs boring and a waste of words.
Avoid name drops and dialogue tags. At least, donât use them too much. People donât say each otherâs name constantly in dialogue without a reason (see Captain Holt repeatedly saying âRosaâ in B99 because he didnât want her to feel dehumanised. This was for comedy but the point stands). Dialogue tags are fine, but they should feel invisible. Try to use verbs more extravagant than âsaidâ or âaskedâ sparingly, and donât end every piece of dialogue with a dialogue tag. As long as every new piece of dialogue is on a new line, it should be clear whoâs speaking, and it wonât bore the reader. This will also help vary your prose/sentence structure.
Create pauses through narrative. By breaking the dialogue up with narrative, the characters will pause in the readerâs mind without you having to specify that theyâve paused. This is a handy way to avoid using dialogue tags too much. It can also make the dialogue easier to read if itâs not all smushed together with no breaks. Especially if you have a long passage of one person speaking; long, rambling speeches arenât that popular anymore (not that they have no place, but thatâs another story).
Dialogue isnât perfect. People make mistakes; they forget words and lose their train of thought when they speak. They change topics and get lost in the moment. This can add realism to your dialogue, and can be a fun way to show character. But donât do it too much or the scene will go on too long without getting to the point. And try to avoid too many âumâs and âerâs - they may be common in real life but they can drag the prose down if used too much.
An example I have is from Big Hero 6 (a movie I love by the way, but this was bad): Tadashi: What would mom and dad say? Hiro: I donât know. Theyâre gone. (this is good, this is fine) Hiro: ⌠They died when I was three, remember? (NOOO)
Dialogue should show something important. Thereâs a common idea that dialogue has to move the story forward or get cut out. This isnât necessarily true. However, dialogue should tell the reader something about the characters or the world they live in. This comes back to cutting out the usual mundane small talk. Dialogue doesnât have to move the plot, but it should be there for a reason, even if itâs to show the relationship between two characters, or how they feel about something that isnât central to the plot. It doesnât have to move the plot forward, but there has to be some reason for the reader to see it.
Fantasy/Sci-Fi Writers: use apostrophes! âI am notâ, âI did notâ, âI do notâ - this can feel unnatural if all your dialogue is like this. You donât need to write all your dialogue like this. Donât be afraid of the apostrophe! Apostrophes are great! It wonât make your characters seem too modern, I promise. Donât make the dialogue too awkward or stiff. After a while, theyâll stop sounding human.
How to Make Writing Dialogue Easier:
Write your dialogue like a script. If youâre struggling with the dialogue in a scene, try writing it like a script and omit the narrative (aside from very basic actions). Iâve done this once or twice; sometimes itâs easier to figure out what you want your characters to say when youâre not bogged down by writing the narrative, especially in a scene where the dialogue is especially important. You can incorporate the narrative later.
Read your dialogue out loud. Reading out loud can help you see how your dialogue will sound to the reader. It can help you spot weird sentence structures, or if something sounds out of character or inhuman. You can also get an idea of the charactersâ voices. If you have a willing friend (and youâre not too embarrassed), try to get them to read with you!
Colour-code your dialogue. This is a trick you can use for scenes with more than two characters. By colour-coding the dialogue, you can clearly get a sense of each characterâs voice, see whoâs speaking the most or the least, etc. You can use this to redistribute roles and dialogue in the scene, or maybe experiment with adding or subtracting characters depending on their contribution to the scene. It can also help you keep track of all the characters, which is generally harder in written medium when you canât see the group in front of you.
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Guide: How to Skip Time in Your Story
Few stories take place during a short, unbroken chunk of time. Most stories take place in small chunks spread out over days, weeks, months, or years, which means there will be whole chunks of time not covered. So, how do you skip the time between those chunks?
Scenes and Chapters
With the exception of some very short fiction, most stories are broken into scenes, each of which encapsulates a particular moment or event. In longer fiction, like novellas and novels, related scenes can be grouped together into chapters, though sometimes a chapter contains only one scene. Either way, because scenes and chapters focus on particular moments or events, or a related group of moments or events, starting a new scene or chapter is a natural way to represent the passage of time in your story. In fact, unless otherwise stated, readers will naturally assume that time has passed between scenes and chaptersâwhich doesnât mean you donât still have to make the transition between them.
The key to skipping time between scenes or chapters is to make the transition by doing two things:
1) Set up the time skip at the end of the scene or chapter by hinting at what is to come. For example:
As I gazed out the window at Januaryâs first falling snow, I couldnât help but wonder what the new year would bring.
2) Clarify time, place and (if necessary) POVÂ at the beginning of the new scene or chapter, playing off of the set up from the previous scene or chapter.
The first week of January was over in a blink, and then I found myself back at school, dealing with all the problems Iâd left behind during Christmas Break.
Notice how the set up at the end of the previous scene/chapter flows seamlessly into the scene transition at the beginning of the new scene/chapter?
Because the passage of time is expected between scenes and chapters, itâs not always necessary to be direct about how much time has passed. Especially if the amount of time passing is unimportant or already implied.
Direct:
Melinda finally dragged herself out of bed, painfully aware that her entire career hinged on her ability to pull this meeting off without a hitch. She hated the uncertainty of what lay ahead, hating even more the only thing she did know for certain: it was going to be one hell of a shitty day.
# # #
Two hours later, Melinda stood in front of the board, coffee in hand, trying to exude confidence she in no way truly felt. The tired, stoic faces of eleven other men and women gazed back at her, plainly ready for whatever it was she was about to unleash upon them. She only wished she felt as ready as they appeared to be.
Less Direct:
Melinda finally dragged herself out of bed, painfully aware that her entire career hinged on her ability to pull this meeting off without a hitch. She hated the uncertainty of what lay ahead, hating even more the only thing she did know for certain: it was going to be one hell of a shitty day.
# # #
All eleven faces of the other board members gazed back at Melinda, stoic and tired as she stood before them, coffee in hand, trying to exude a confidence she in now way truly felt. It was clear they were prepared for whatever she was about to unleash upon them, and she could only wish she was equally prepared.
In the second example, even though you donât specifically say âtwo hours later,â itâs clear right away from the context that the time and place have changed. No one is going to read âall eleven faces of the other board membersâ and assume that theyâre waiting for her in her bathroom as she goes in to brush her teeth the next morning. As often as possible, try to reserve the âtwo hours laterâ and âwhen she got back to the officeâ transitions for when the context would otherwise be unclear, or when those specific details (how much time has passed, a specific location) is immediately important.Â
And, if no time is passing between two scenes or two chapters, you can make that clear via context. For example, if one scene ends with Melinda falling asleep and then being woken up by a loud knock at her door, the next scene could continue with something like âHeart pounding from the shock, Melinda jumped out of bed to see who was at her door.â Now itâs clear no time passed in the next scene. But, since a new situation is beginning, it still warrants being its own scene.
Expository Time Skip
Sometimes you need to show a quick glimpse of something that happened but which doesnât really warrant its own scene or chapter. In this case, you may need to illustrate the time skip using exposition within the scene. It may look something like this:
The first week of January was over in a blink, and then I found myself back at school, dealing with all the problems Iâd left behind during Christmas Break. Not the least of which was the newly formed rift between me and Kristina, who was glaring at me from across the hallway as I spun the combination on my locker that first day back. Iâd done my best to ignore her, shoveling my million textbooks out of my book bag, doing a quick check of my hairâwhich somehow managed to be both wet and frizzy with staticâbefore grabbing my biology books and hurrying off under Kristinaâs cold glare.
Later that day, at lunch, Michelina and I decided to eat lunch outside, even though it was thirty degrees and still snowing. Despite the wintry chill, it was warmer than the cafeteria with Kristinaâs angry gaze constantly searching us out.
Terms such as: later that day, two hours later, the next afternoon, the following day, by the time the bell rang, when it was time to close, etc., allow you to show that time has passed without transitioning to a new scene or chapter. This allows you to cover smaller moments/events that donât warrant their own space.
Whether you use a scene transition between two scenes or two chapters to show the passing of time, or whether you clarify the time skip through exposition, just pay attention to where you leave your readers before the transition/clarification, and where you take them. Make sure itâs clear, flows well, and wouldnât leave anyone confused. Do that and you should be in good shape. :)