Now 2014's out of the way (kind of - I'm just starting to catch up with some of the things I missed), I thought it might be nice to look at some of the games I'm excited about in 2015.
Captain Toad Treasure Tracker
Oh, here. I've already got this. I've actually completed it already. Officially, it's not out in Europe until 2015, but a load of places started selling it before Christmas. But, aye. It's really good. Nintendo's big action releases last year weren't really narratively-driven things, and you sometimes forget how much you miss something that feels like an adventure until you get a new one, and that's part of what makes Captain Toad feel so nice. The game's full of little puzzles which are never too devious or tricky, but always clever enough to feel rewarding. A modest little game that plays on a lot of what Nintendo have done well in other franchises, while adding enough of its own personality to make it feel unique. It's a 2015 game. Of course I should have put it in here. What are you whining about? I'll do a review if I feel like it.
Animal Crossing x Mario Kart 8
I listed a game I already own, so of course I can talk about a DLC pack for my 2014 GOTY. I mean, we really don't know much about this, but the Zelda pack added a temendous amount of great content to the game, and it feels fantastic knowing we're due for the same level of excitement in a few months time. And they're establishing Isabelle as a character on the same level of importance as Mario and Link! How great is that?
Yoshi's Woolly World
A lot of this list is going to be based on stuff I've been lucky enough to play, actually. I've never been too fussed about the Yoshi's Island games. I know why people like them. I know why my love for Kirby means I probably ought to like them more than I do. They've never really held my interest though. Woolly World seems to do a lot to make the core gameplay, and the presentation, much more interesting. New level gimmicks and fun wool-themed design give the game more variety, and the New Super Mario Bros-style co-op feels much more at home in the floaty, rough and tumble Yoshi gameplay. We haven't seen a hell of a lot of this game yet, but what has been shown seems very promising.
Hotline Miami 2: Wrong Number
The sequel to one of the most tense and satisfying indie games seems to be taking the opportunity to make things little more varied and complex. New characters come with their own abilities that change up strategies far more than the masks in the first game did, and the potential of a level editor in a game with so many basic, but meaningful design choices seems ideal. I'm not expecting anything revolutionary, but a delicately handled sequel to a fantastic game is enough.
Star Fox (Wii U)
We still don't know much, but it's been a very long time since this series was in the hands of its creators, and that seems like reason enough to be optimistic about this. Lylat Wars felt like it was establishing a new genre, and though rail shooter games like Sin & Punishment and Kid Icarus: Uprising have certainly played around with a simular style of gameplay, nothing has felt as close to the ideal of a weighty, well defined 3D shmup. What's been said about motion-control has made some fans nervous, but the last couple of years have proven Nintendo really know how to rethink their old franchises.
Kirby and the Rainbow Paintbrush
Power Paintbrush was an interesting game, on paper. One that introduced relatable new mechanics and presented them well, but I don't think it really lived up to its potential. The spiritual sequel seems to be doing a lot to remedy that, by incorporating more of what the Kirby franchise has to offer. More open, platforming style levels with hidden extras, instead of strictly designed puzzle rooms should make gameplay less restrictive, and more of a creative, playful thing. Oh, and they're following Epic Yarn and Woolly World with another really cute high-concept craft material art style, and that's hard to stay cold towards.
OlliOlli2: Welcome to Olliwood
I'm probably going to get more sick of the THPS1 vs THPS2 analogies than just about anybody else, but they're just too bloody appropriate. OlliOlli established the IP's playstyle in a very basic and appealing way, but OlliOlli2 really explores the potential of these mechanics with huge ramps, combo-connecting manuals and branching paths. What I've played of this seemed revelatory, and I'm struggling to live with the original game, knowing how much better they're making the sequel. The kind of painful anticipation that I haven't felt in years, and it's for a stupid 2D skateboarding game. Well done, roll7.
The Legend of Zelda: Majora's Mask 3D
Theoretically, this is a really big deal. Ocarina of Time is probably my favourite Nintendo game, Ocarina of Time 3D is the best version of the game, and this is the sequel. I've never been a very big fan of Majora's Mask, but theoretically, this could iron out all the problems I had with it. Majora's Mask was developed ridiculously quickly for a Zelda game, and that lead to a lot of ponderous design choices. I'm not sure how much of that they could change without changing the gameplay on quite a fundamental level, but this remake has already been in development for longer than the original was. There's definitely potential for this to let all the great stuff in the original shine through, while solving a lot of its problems. However well it goes, I definitely want to play it.
No Man's Sky
To be honest, I'm a less optimistic about this one than any other game in this list, but there's definitely potential here. We've seen a lot of footage of just how much there is in this game, and how lovely that is, but not what you actually get to do. I mean, you're traveling through a fully explorable fictional universe. Potentially, you ought to be able to do just about anything. Not sure why we haven't seen any of that yet, then. Is this just a really boring game? The Joe Danger guys' really boring game? Is that likely?
Splatoon
After Mario Kart 8 and Smash Bros, this feels like the next big deal for online Nintendo games. Splatoon looks to reinvent a genre that's become something of a joke to older gamers, using a creativity and understanding of games design that's quite unique to Nintendo. As focused on the movement and exploration as the combat, gameplay in Splatoon looks remarkably distinctive and well considered. Unreal Tournament crossed with Mario might seem like a difficult thing to imagine working well, but these guys really know how to make sense out of a bizarre formula like that.
Resident Evil: Revelations 2
By all rights, this could be another forgettable game only made interesting by the name its desperate publisher has attached to it, but even if that's the case, Barry Burton is back, and it looks like they know how to write for him. That's enough.
Xenoblade Chronicles X
This has to be the best RPG ever made, by default. Knowing what we know, and knowing what this looks like, it just can't end up any other way. Just seeing that ambition and art direction in HD would be enough, but the scope's gone far beyond that. Modern cities, space travel, mechs, alien dinosaurs. Even if they got a lot of things weirdly wrong, this would still be a sure shot. One of the safest predictions of the year, despite being one of the most ludicrously ambitious games.
Yakuza 5
For the series' diehard following of fans, the announcement of an English version of this game was on-par with perennial vaporware clichés of the Shenmue and Half-Life sequels. It's been so long since the game was originally announced that it might have become hard to remember why this game is so exciting, though. Five cities and five playable characters, each offering their own radically distinctive portion of the game. A new engine, presenting a more naturally flowing world. Even more ridiculously brutal heat moves than Yakuza 4. Playable Taiko no Tatsujin in the Club Sega arcades. Taiga Saejima literally fighting bears. Yakuza 4 provided a world that I was excited to return to every time I switched it on, and 5 looks to outshine it in every regard.
The Legend of Zelda (Wii U)
One of the more enigmatic entries on this list, but one that's really difficult not to get excited about. Seeming to push the more open design of A Link Between Worlds even further, this game doesn't seem to make a distinction between overworld and dungeon. The reveal teaser appears to show a boss chasing Link through Hyrule, suggesting a much looser, Shadow of the Colossus style of gameplay. Skyward Sword really suffered for lacking the feeling of a connected, diverse world, and since free roaming seems to be the primary focus here, I think it's safe to say the new Zelda will feel like a very convincing location. Experimentation is always to be welcomed when changes are as thoroughly scrutinised as they are in the new Zelda games. I'm very optimistic about this.
Metal Gear Solid V: The Phantom Pain
I know how much of a disappointment I could be setting myself up for here, but I am expecting this to be the best game ever made. Kojima has spent years trying to get away from Metal Gear to make something more daring and relevant, and now he seems to be bringing the game he was talking about in a way that doesn't feel like a compromise. Using all the love the fans have for the games and turning it against them. Even disregarding its story, setting and tone, the core gameplay that was introduced in Ground Zeroes felt remarkably flexible and instictive, and what we've seen of The Phantom Pain shows a huge variety of clever, satisfying options they're going to give to players on top of what they've learned. If there's ever been a time for Kojima fans to be excited, it's 2015.
Of course, we don't know every game that's coming out in 2015 yet. Nintendo have a habit of not revealing things until a few months before release now, and publishers always hold a few big surprises until E3. I'm sure we're due a few New 3DS exclusives before this time next year. It's difficult to predict how many of these games will end up being among the year's best, but there definitely seems to be good reasons to look forward to them.