Buy some Depends, you will shit yourself playing this game.
 Outlast is definitely is a survival horror game, aka scare galore, very similar to Amnesia, Slender, and SCP Containment Breach.  You have no way of defending yourself.  You have the option of run or hide.  So if you like those types of games you’ll definitely enjoy this.
The graphics and sound quality of Outlast are surprisingly good for a horror game, I might even go as far to say it’s one of the better in terms of graphics for this genre of games.  Outlast uses lighting and sound to keep you on edge the entire time.  More often than not I found myself getting hyped up over the smallest of sounds.  Â
As soon as the game allowed you to control the character I noticed that walking felt different. Â It was like if you were walking through water, that fight to move forward. Â Usually walking in games feels seamless, I never really pay much attention
I’m not going to lie, I’m a huge baby.  These types of scare factor games are not my cup of tea, but I had to give it a try.  I kept seeing screenshots from the game and was intrigued.  I have a fascination with abandoned buildings and when I found out you investigate an abandoned asylum I got excited. I immediately regret that excitement. Seriously, who in their right mind would go to an abandoned asylum.  At night. Alone. I mean, really?!  I get frustrated in these games because I can’t fight back.  I’m not asking for a gun or anything like that but being able to pick something up and defend myself, even if it’s hitting them and running away would be nice; but that’s the whole point in these games. To take away control and leave you feeling vulnerable.  I tend to end up hiding in one spot a lot, stalling before I force myself to go out in the open and look for a way out.  One thing that really bothers me in the game is how the character opens and closes doors.  He stands right in front of the door and just flings it open.  There’s an option to open the door quietly but he still positions himself in the middle.  If it were me, I would stand off to the side and open the door and lightly push the door open, that way I’m not exposing myself.  Just saying.
You play a journalist named Miles Upshur who receives a tip on Murkoff Corporation using the old Mount Massive Asylum.  You set out to investigate what is happening at the asylum, only to become trapped and must find a way to escape and survive.  You know, like any horror story. Some person thinks it’s a great idea to go check out this place that they obviously know is a bad idea and then they end up fighting to survive while trying to escape. Â
I had a few objectives I needed to accomplish. The first was to investigate the site.  While exploring you find there’s a dead end, all the doors are locked.  You do find a duct that’s open, with blood dripping from it.  Of course you go crawl around the bloody duct system, what else is there to do? (Not leave right?)  While Miles is snooping around he runs into a several dead bodies.  At one point there’s a special ops that is skewered with a pole, still alive...ish, lovely. He warns you to leave, and what does Miles do? He continues. Well I guess that was me since I was playing but still, there wouldn’t be a game if you didn’t. I continued on looking around on the second floor and as Miles squeezes through a barricade this huge hulking deformed guy grabs you (calling you little pig) and throws you through a window and you land onto the first floor lobby.  Miles wakes up with some creep all in his face going on about Miles being an apostle and that he has a calling. Uh, okay?  He disappears, and a new objective pops up on screen.  You need to find a way out. Well no shit Sherlock, I’ve been sassing my computer screen the entire game and this character is just now realizing, hey this isn’t the best idea, I should leave.  Good job there Miles.  Exploring through rooms, you find a key card that’s for the security room. Once I found that room of course that little shit from earlier that was going on about Miles being an apostle is seen on the security cams and you see him cutting the power. Thanks asshole.  At that point I had to go hide in a locker because that deformed hulk comes in looking for me.  Fuck that shit, I totally hid in that locker for like, five minutes, even though he left awhile ago.  I eventually left to go find the breaker for the power. Oh guess what, it’s in the basement. Great, because nothing creepy ever happens in the basement.  This lovely asylum’s basement is totally flooded so any movement is given away with all the splashing.  Miles makes it to the breaker and what do ya know, it doesn’t work. Who saw that coming? I know I didn’t.  As I’m going through the different rooms and turning on different things for the breaker, I find out that there’s another person down there, an alive person that is, that’s looking for my character.  There was a lot of screaming and hiding in lockers.  I finally fix the breaker and switch it back on, as soon as I do that the guy that’s in the basement chasing me finds me and I have to cheese it before he kills me. I end up running to some random back room that probably isn’t the best place to go since I have to go back out into that room to leave, but oh well I got away and hid.  At this point I had been playing for about an hour and fifteen minutes.  I decided to call it quits because fuck that I’m sick of getting the shit scared out of me every other minute. Not sure if I will play this game again, but I definitely want to watch someone else playing it because I want to know what happens.  Who knows, maybe I’ll suck it up and finish it.