Black Sunday #4 Lettered Preview by Matt Dreiling and Polychrome, from American Gothic Press
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Black Sunday #4 Lettered Preview by Matt Dreiling and Polychrome, from American Gothic Press
BLACK SUNDAY #3 Lettered Preview
by Matt Dreiling and Polychrome
from American Gothic Press
BLACK SUNDAY #2
by Matt Dreiling and Polychrome
HAG #1 from American Gothic Press fully lettered preview
by Chad Stroup and Jon Clark
Lettered preview for MONSTER WORLD: THE GOLDEN AGE #4 from American Gothic Press
Cover art for MONSTER WORLD: THE GOLDEN AGE #5 by Piotr Kowalski & Dennis Calero.
Fantasy art by Ken Kelly as seen on the cover of Tales from the Acker-Mansion (2016).
Interior art for BLACK SUNDAY, an upcoming digital series from American Gothic Press, by Polychrome @polychrome-art
Fully lettered preview of MONSTER WORLD: THE GOLDEN AGE #1 from American Gothic Press
Interior art from Monster World: The Golden Age by Piotr Kowalski and Dennis Calero.
Monster World: The Golden Age #1
Alternate Cover by Nat Jones
Monster World: The Golden Age #1 Cover Art by Piotr Kowalski
Matt Dreiling Turns a Family Farm Into a Gothic Nightmare in BLACK SUNDAY
At the 2017 Silver Scream Film & Comic Festival, our Best Graphic Novel Script award went to first-time writer Matt Dreiling, whose sense of the macabre in BLACK SUNDAY (no relation to the Mario Bava film of the same name!) perfectly matched American Gothic Press’s horror output. BLACK SUNDAY first went through revisions to its original version; then, finding an artist to match the script was a challenge. Finally, finished pages coming in by illustrator Polychrome proved that the book had become a force to be reckoned with.
The stark, desolate landscape of Dust Bowl Kansas becomes an eerie harbinger of doom in Dreiling’s atmospheric script, which eventually took on similarities to films like THE VVITCH, shows like CARNIVALE, and with Polychrome’s illustrations, the wispy children’s horror of SCARY STORIES TO TELL IN THE DARK. Dreiling recently spoke with AGP about his writing process and initial anxiety about entering the comic book industry.
American Gothic Press. What made you enter the BLACK SUNDAY script into the 2017 Silver Scream Festival?
Matt Dreiling. After I finished writing BLACK SUNDAY, I didn’t really know what to do with it. I was new to the comics industry, so I didn’t quite know how to go about turning it into a book. This sounds ridiculous, but I think I started Googling “publishers of American Gothic stories”. I figured BLACK SUNDAY is nothing if not American Gothic [Ed. Note: It’s true!]. AGP came up, and I saw that the Silver Scream Fest was advertising entries for scripts. I thought, why not? It being my first story I had pretty low expectations, so I was shocked when I got selected as the winner. I had never submitted anything to a contest before.
AGP. Why comics? Did you visualize the story as a film or fiction book first?
MD. I used to work in the camera and lighting department in the film industry, so thinking visually came naturally to me. That said, I worked really hard to not make it read like a film script. A comic script has to be a blueprint for the artist, so I made a concerted effort to be as visual as possible without giving “stage directions” like a screenplay does. While I was writing I did think about turning it into a short novel instead, but I got on a roll and never got around to it!
AGP. There’s not really a standard in the comic industry for script format. Did you use examples of existing scripts to write BLACK SUNDAY, or did you just wing it?
MD. I was shocked to discover that there was no standard format. It made my head spin trying to figure out what would work best and allow me to be taken seriously. I eventually stumbled across a template that Fred Van Lente (THE AMAZING SPIDER-MAN) had devised. It was similar to the way a screenplay looked, so maybe it just made sense to me. Trying to decide what was the best format was really frustrating, and I think I spent weeks trying out different ones before I settled on that.
AGP. How much has the story changed since you wrote the first draft?
MD. A story never survives its first draft, and BLACK SUNDAY was no different. I like stories that take their time, but it just took way too long to get into the narrative. We combined the first two issues into an oversized debut, which really helped the pacing. The original ending was a little too ambiguous, and we replaced it with one that was way creepier and strange but still kept some of that ambiguity. The editing process turned out to be very rewarding for me, and I learned a lot working with Holly [Interlandi, AGP Editor-in-Chief].
AGP. What kinds of resources did you use to map out the landscape of the Dust Bowl so vividly?
MD. My grandparents were young farmers in western Kansas, and they experienced the Dust Bowl first hand. I remember my grandfather describing it to me in pretty scary almost apocalyptic terms, but I was too young to appreciate it. Years later, I became obsessed with Ken Burns’ documentary on the Dust Bowl, so that was a major resource. But I would give anything to have my grandparents’ complete stories about the whole experience.
AGP. In your mind, what is the back story of the abandoned Verdamt farm?
MD. If you add a second “m” to “Verdamt”, you have the German word for “damned”. In retrospect that’s probably a little too on the nose, but I love what it means for Charlie and his family. The Verdamt farm is basically a shattered mirror version of the Leikam’s farm. I saw it as their “future,” like a destiny they can’t possibly escape.
AGP. What do you think artist Polychrome has brought to the project that you didn’t expect?
MD. I had never worked with an artist before, so pretty much everything is unexpected! I would say my favorite thing is the way she renders closeups of the characters’ faces. There are a lot of moments in the story where we see a character lost in thought or reacting wordlessly to something, so Polychrome is doing all the heavy lifting there. It’s been a thrill to see that come to life.
AGP. If you could compare BLACK SUNDAY to an existing story or group of stories, what would it be?
MD. BLACK SUNDAY closely resembles THE SHINING. The setting and era are completely different, but the themes and some story components echo each other in interesting ways. You have an isolated family battling evil forces beyond their control —both literally, in the environment, and psychically from within. There’s also the idea of being cursed. Charlie, like Jack Torrance, is destined to repeat the sins of others. You can’t escape the past!
AGP. Do you plan to pursue other comic book projects?
MD. Yes! I’m working on my next book now. It’s not necessarily a horror story, but similarly to BLACK SUNDAY, it uses a very specific period in time as its backdrop. I’m very excited about it.
To receive updates on BLACK SUNDAY’s upcoming digital release, sign up for our mailing list!
Matt Dreiling Turns a Family Farm Into a Gothic Nightmare in BLACK SUNDAY was originally published on American Gothic Press
New Comic Wednesday: NICE #4
Happy #NewComicBookDay — it’s time for the finale of NICE!
Well folks, it’s time for Kevin and Jose to pick up their paycheck and ride into the sunset… or is it? Their employer may have something different in mind. Don’t miss the final issue of Dagen Walker and Joseph Ettinger’s hipster noir mini-series!
Check out the two available covers below.
Click on the cover to purchase your copy at AGP’s official store!
New Comic Wednesday: NICE #4 was originally published on American Gothic Press
Talking Comics with NICE Cover Artist Tula Lotay
To say that we were stoked to land NICE variant covers from artist Tula Lotay would be an understatement. In addition to providing interiors for flagship series like ALL-STAR BATMAN, Lotay has painted covers for just about everything in the comics world, from ARCHIE and RED SONJA to POWER RANGERS and BLACK WIDOW. She also runs the Thought Bubble Festival every year in the UK, which always sports an impressive roster of artists and writers, and has several solo fine art shows under her belt. Though she often lets her art speak for itself, Lotay was lovely enough to answer a few of our burning questions regarding her cover process.
American Gothic Press. We first discovered you on Warren Ellis’s SUPREME: BLUE ROSE. Since then, you’ve done some interiors (and recently did a gorgeous Heavy Metal story with Grant Morrison), but you tend to stick to covers. Do you prefer portraits and fine art to sequential art? Why or why not?
Tula Lotay. I actually love both. My heart has always been in comic book storytelling, but it’s hard and really time consuming. Covers are much easier to do — but I’ll be back with sequentials soon. I love drawing comics.
AGP. How much coaching do you usually receive on your covers? Do you ever read an entire script first?
TL. My favourite covers to draw are the ones where I get issues sent. I get to read through them and jam some ideas, then the editor lets me just run with it. I never do my best work when stories are vague, or the brief is a really ridged image with no room to breathe. The amount of interaction between editor/writer and artist varies from project to project. My favourites are the ones where I have a lot of freedom.
AGP. Do you find that publishers and/or writers approach you for any kind of genre in particular? NICE, for example, is hipster neo-noir, but you’re also known for surreal science fiction. Likewise, is there any genre or subject matter that you avoid full-stop?
TL. I do get a lot of sci-fi and horror, which is great because my favourite genres are sci-fi and horror. I think the work you put out informs jobs you get, so it creates this nice feedback loop of projects that interest you. Or that’s the way it works for me. I feel very lucky I get to draw what I love. Genres I’m not too interested in are melodrama and romance. But, saying that, my favourite parts of a lot of the sci-fi and horror I love are the sexy moments or the romance. I like my romance dark. Like BLADE RUNNER romance.
AGP. Do you find that your preferred medium or technique changes depending on subject matter, or do you always create art the same way?
TL. Yeah, it definitely changes depending on what I’m drawing, but the deadline I have on a project dictates that too. I’d love to do more watercolor work, but I need a good amount of time to play with that.
AGP. What are some influences on you that led to the development of your unique and instantly recognizable style?
TL. Thank you! I loved a lot of the traditional painterly comics growing up, stuff like Bill Sienkiewicz’s ELEKTRA: ASSASSIN, Frank Miller’s DAREDEVIL YEAR ONE and BORN AGAIN, Dave McKean’s CAGES and ARKHAM ASYLUM, and Kent Williams and John J. Muth’s MELTDOWN.
AGP. What is your dream project?
TL. I have a story I started working on about 7 years ago. I’d love to team up with one of my favourite writers to complete it. It’s something I’ll probably do in the next year or so.
Tula Lotay’s Issue 1 cover for NICE is available now.
Talking Comics with NICE Cover Artist Tula Lotay was originally published on American Gothic Press
Meet BLACK SUNDAY Artist Polychrome
For the past three years, the Silver Scream Film & Comic Festival has allowed AGP to discover scripts and graphic novels that might not otherwise be on our radar. In 2017, the Best Graphic Novel Script award went to Matt Dreiling‘s stark depiction of a farming family in the Midwest during the Great Depression.
Dreiling said, “I wrote BLACK SUNDAY after I moved to Montana with my girlfriend. I was unemployed for several months, so I had time to explore a few story ideas that had been haunting me. My grandparents were farm teenagers in western Kansas during the Dust Bowl, and growing up, we would visit them for Christmas. My grandfather would tell these fantastic tales of hardship and how the dust storms made them think the apocalypse was upon them.
“Farm life in general is pretty scary to me. You are forced to develop a relationship with death that most non-farmers would just as soon not have. When you combine that with extreme isolation and what the weather was doing at the time, I could see how it could damage a young kid. It became a great backdrop for a story about madness.”
When we approached Polychrome about the project, her character designs made it clear that she could empathize with a young family in a desperate situation. Her smooth inks paired with occasional accents of morbid red turn the story into an atmospheric wonder. We sat down with the artist to chat about her professional comics debut and creative background.
American Gothic Press. Your artistic background lies in portraiture and illustrating for various fandoms. What has the transition to sequential art been like? Is your process very different?
Polychrome. Although I have a degree in Fine Art, I was a fashion designer for many years. I fell into doing portraiture and fan art about 3 years ago. I find that sort of art similar to sequential art in that it’s important to make sure the people you’re drawing are recognizable every time. But drawing single portraits, even if I draw the same character 100 times, is much less complex than making sure characters look the same over dozens of pages that are meant to be looked at together, while simultaneously laying a story out that allows a reader to follow along from panel to panel. In comics, so much has to be summed up about the characters and their story in each panel. The art I do for fics is, essentially, a nice addition to the stories, but here the author is relying on my art to tell their story.
AGP. What are some influences that have led to the development of your style?
PC. I remember learning to draw by copying Albrecht Dürer and Howard Pyle out of my father’s book collection. I later became obsessed with Aubrey Beardsley, Kay Nielsen, John R. Neill, and Charles Robinson — again, through book illustrations. When I discovered fashion design, I was still very much enamored of that time period, and artists like Erté and George Barbier, both of whom inspired my fashion illustrations. I’ve always loved the delicately drawn figures and fine detail these artists were able to capture, and how much their drawings enhanced the books I read.
AGP. What techniques have you found helpful in illustrating BLACK SUNDAY in particular? Do you have to deviate from the script at all?
PC. I felt as though the characters’ facial expressions and body language were really important to telling the story, and the best way to translate their emotions was by keeping the lines really simple. This also let the backgrounds stand out more as they’re not competing for the readers’ focus in every panel. I haven’t had to deviate much –– maybe an added panel here and there –– probably because the author comes from a cinematography background. He really has a good sense of what a suspenseful story needs, visually, so I had a great platform to work from.
AGP. What are your digital drawing essentials?
PC. I’m actually quite new to digital art, having always done everything traditionally. But I love how flexible and open-ended digital art is. I work on a Mac and use a Wacom Intuous Pro and Sketchbook Pro for almost all of my digital art. I tend to work with very basic brushes like manga pens, but because BLACK SUNDAY has a lot of background detail, I’ve been experimenting with textured brushes as well to give life to things like trees and dust storms.
AGP. About that background detail… BLACK SUNDAY is full of desolate landscapes from the Dust Bowl era. How much research have you done? Has anything really surprised you?
PC. Strangely enough, I’ve been fascinated by the Dust Bowl for ages. I remember seeing the Ken Burns documentary years ago, and I re-watched it when I started working on this project. The almost unimaginable combination of disasters of the time period is heartbreaking from a human standpoint, and fascinating from a historical perspective. Although I had a basic working knowledge of the events, I had to do a fair amount of research on a lot of random things, like what patterns were popular on wallpaper, or what milk cans looked like. But researching the landscapes and the Depression-era home interiors was really moving. I don’t think most people today can fully comprehend how devastating this time period was, or how desperate people became. Looking back on it is very different from living through a decade of drought and dust and poverty and not knowing if it would ever end. People truly thought it was the End of Times.
AGP. If you had a dream project, what would it be?
PC. Oh, that’s a hard one. I’m working with an author I’ve partnered with before on a fan comic at the moment, and I’m really loving that. It’s all in color and has a lot of action/adventure scenes, so it’s a great challenge for me. I’d love to do a slash graphic novel outside of fandom, so maybe that’s something I’ll eventually do. And doing illustrations for books, like the ones I read when I was younger, would be amazing.
AGP. Tell comic readers: why should they read BLACK SUNDAY?
PC. I think what I love most is that it’s a story set in a time period of intense hardship and self-preservation, so right off the bat everyone is on edge, which makes for good storytelling! Remember that many people who lived through the dust bowl truly thought the world was coming to an end. People at the time were frequently driven mad by fear, stress, and what really could be seen as almost relentless psychological torture. So you begin the first volume already wondering if these people will survive at all, and what they will endure if they do manage to make it through.
BLACK SUNDAY will be hitting digital platforms in 2019 as a four-issue mini-series, and we’ll be sharing more sneak peaks and exclusive content until then!
Meet BLACK SUNDAY Artist Polychrome was originally published on American Gothic Press
NICE #1 Preview Pages are here!
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The first issue of NICE releases on December 5, but we’ve got the first six pages as a special preview right now!
A hipster noir saga of blood and upright manhattans, NICE tells the story of Kevin and Jose, bored twentysomethings running errands for a massive crime organization and going to the bar afterwards. The hard-edged Detective Hanin is on their trail after being the target of a hit, and she’s determined to uncover the truth.
The mini-series is based on a pilot screenplay written by Dagen Walker and Joseph Ettinger, who also wrote the comic adaptation, and illustrated by Marc Rene, with colors by Dennis Calero and letters by Jenn Pham.
NOTE: These preview pages include mature content.
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NICE #1 Preview Pages are here! was originally published on American Gothic Press