Each generation of this challenge focuses on a different expansion or game pack and the features most people don’t usually play with. If you do not own all of the packs, don’t worry! Just skip that generation. If you wish to play with only expansions or only game packs, these are colour coded so they can be easily found.
Some of the generations may also suggest ways to use features from other packs, specifically stuff packs. These are optional parts of the challenge to add depth to that generation. This is also colour coded so they can easily be found.
The whole point in the challenge is to play with the Sims 4 in ways you might not have before.
Since this is a long challenge, you may want to back up your save files regularly, particularly if you are playing with packs or content you know may crash regularly (eg. Dine Out).
I will update the challenge as new packs are released - an update for Dream Home Decorator and Cottage Living coming soon.
Each generation is supposed to complete at least one aspiration, skill, career, and collection unless stated otherwise. I suggest you start trying to collect all collections from the start of the challenge since some collections have more items than others (eg. plants).
Lifespan can be set to any length but normal is recommended.
Some generations require you to live in a specific world. If this is not stated, your sim can live wherever you please.
Some generations require your sim to die in a specific way. If this is not stated, your sim should die from old age. All gravestones should be kept in the family inventory. However, they should be placed on the lot at least once a week so sim can ‘strengthen the connection to the physical world’.
Some generations require you to WooHoo in specific locations. This does not mean they are the only places your sim can WooHoo, but it may mean this is the only place your children can be conceived.
Some generations require you to take vacations. You do not need to take the rest of your household with you unless stated otherwise.
Toddlers must gain level 3 in all 5 skills or level 5 in 3 skills (not including potty) before they can age up.
Children must be grade A students for at least 3 consecutive days before they can age up.
Teens must be grade A students for at least 3 consecutive days before they can age up. It is recommended they are at least level 3 in one of the skills of the next generation (eg. during the Base Game generation, your teen should be level 3 in Herbalism) though you do not have to do this.
Some build and buy cheats can be used, including bb.moveobjects, bb.showhiddenobjects and bb.showliveeditobjects. Debug landscaping is allowed, but do not use any other items that will lower your sims bills.
Mods, cheats and CC are allowed as long as they do not give your sim's money or lower the bills (eg. sims must not have child support enabled) unless stated otherwise. Make sure CC items are compatible with the packs you have installed if you choose to turn off packs you are not playing with.
Growing up, you never had a steady home. You have no idea who your parents are and are now living in your own home with no support from anyone. All you have ever wanted was to raise your own family the way you wished you had been raised. No one seems to understand you, except maybe this one sim.
Town: Willow Creek, Oasis Springs or Newcrest
Traits: Mean, Gloomy, Childish
Aspiration: Successful Lineage or Soulmate
Skills: Logic, Programming and Mischief
Career: Tech Guru or Criminal
Collection: Microscope Prints
Do not use story mode to create your first sim in CAS.
Your starter home must cost no more than 20,000 Simoleons when you first move in. You may expand, upgrade and buy new items as your sim earns more money.
Reset your household funds to 2000 unless you already have less after buying your house.
Marry a base game townie.
Do not get married until you have reached level 4 of your career
Do not have children until you have reached level 6 of your career
Sim must die naturally as an elder
Be at least friends with all of your children
Generation 2: Outdoor Retreat (Game Pack)
You’ve always been interested in the benefits of nature, even the creepy things! Plants, bugs, rocks, you name it, this sim has found a way to use it! Everyone around you, including your parents, has doubts that you could live your life fully surrounded by nature, but you’re determined to prove them wrong. You’re not the only one…
Town: Mostly Granite Falls
Traits: Squeamish, Goofball, Bro
Aspiration: Outdoor Enthusiast
Skills: Herbalism, Painting, Gardening
Move to a different world as a young adult.
Live in an ‘Off the Grid’ lot full of plants for your entire life!
Grow fruits and vegetables in a healthy garden. Other plants are allowed but there must always be at least one fruit plant and at least one vegetable plant.
If playing with Nifty Knitting Stuff, name all of your paintings and only sell them on plopsy.
Go camping at least once a week as a young adult. You do not have to take the rest of the household every time.
Be disliked by both of your parents as a young adult.
Move back to your hometown for good as an adult. If your parents are still alive, fix your relationship with them by taking them on a camping trip!
Name your children after nature.
Children must be conceived in a tent
Have at least one boy (if you have mods that allow a female sim to get pregnant via alien abduction, you do not need to do this)
Generation 3: Get to Work (Expansion Pack)
Seeing how your parents lived a very simple life, you have always wanted the exact opposite. You dream of either reaching the top of your career or owning a successful bakery. Either way, you will need enough money to build a house to display all of your otherworldly finds, which will eventually be passed down to your children!
Traits: Materialistic, Genius, Snob
Aspiration: Mansion Baron
Career: One of the Active Careers (Scientist, Detective or Doctor) or own a Bakery (retail store). If you want an extra challenge, do both!
Skills: Rocket Science, Baking and one other skill of your choice.
Play as a male sim (if you have mods installed that allow a female sim to get pregnant via alien abduction, you could play as a female sim)
Dress in business wear at all times.
Keep all collectibles you find when travelling to space and display them in a space room either in your home or retail store (they must not be sold).
If you own a bakery, you cannot restock items – you must bake more goods and put them on the shelves. If you choose to play an active career, you must always join your sim at work.
Visit Sixam at least once.
Marry a co-worker or customer.
Get abducted by aliens. At least one should result in a pregnancy. You can choose whether to keep the alien baby or send them back to sixam. This does not have to be your only child.
From now on throughout the challenge, when sim goes into labour, you must join them at the hospital and gain a birth certificate.
Name children after space/science.
Generation 4: Spa Day (Game Pack)
Your parents were always working and never had time to relax. Seeing their struggle made you realise that setting aside time for yourself was important... though you may be taking too much time away from work, relaxing at the spa and pulling pranks on your friends. While living a life of luxury, you are fired from your job and realise your lifestyle has to change.
Traits: Slob, Active, Kleptomaniac
Aspiration: Chief of Mischief
Skills: Wellness, Fishing
Career: Business, Unemployed, then any Part Time Job
Dress to impress at all times and don’t go light on the makeup.
Go to the spa at least once a week.
Get at least three tattoos throughout your life (If you have mods, you can do this at a tattoo shop or via CAS).
Reach level 3 of the business career, and then get fired.
Marry a sim you meet at the spa.
Have twins (use the fertility massage and fertility reward trait to help with this. If that doesn’t work, you could use cheats/mods.). They do not have to be your only children, but they must be conceived in the sauna.
Twins must always wear the same clothes in different colours as toddlers and children. However, twins must be complete opposites (eg. one has straight A’s while the other never does their homework).
Be best friends with one of the twins and disliked by the other. The other parent does not have to have the same relationship.
Do not get another job until the first child or twins are born (whichever happens first), then only get a part-time job.
Generation 5: Get Together (Expansion Pack)
As a child, your twin was always the favourite – they got straight A’s, were popular and even your parents paid them more attention. As an adult, you're determined not to let them overshadow you. You will do everything you can to prove you are more successful, have more friends and always treat your children as equals.
Traits: Dance Machine, Insider, Ambitious
Aspiration: Leader of the Pack
Skills: Dancing, DJ Mixing
Career: Entertainer - Musician Career Branch
Sim must have a twin sibling.
Do not become more or less than acquaintances with either of your parents.
Join a pre-existing club and work your way up to the leader of the club.
Have a regular maid service on your lot. Build a romantic relationship with the maid.
Never decline an invitation to a dance party.
Go to the nightclub every Saturday night.
Build a romantic relationship with a different sim every time you go to the nightclub or a dance party. At least one of these must result in a pregnancy.
All children must be conceived in either a closet or a WooHoo bush.
Have at least 3 children with 3 different sims.
Relationships with all children must be around the same level. (If playing with UI cheats or MC Command Centre, you can check how low or high your relationship is but must not cheat their relationship).
If playing with mods, teenage pregnancy is allowed.
Generation 6: Dine Out (Game Pack) - please read the note at the end.
Although you had a single parent, they gave you everything you wanted as a child, but always dreamed of something different. As an adult, you’re very work focused and often forget about your relationships. The one thing you do enjoy is cooking, so your childhood best friend has found the perfect way to share this with the rest of the world! Although you see this as a friendly gift, they see it as a grand gesture.
Traits: Cheerful, Glutton, Perfectionist
Skills: Cooking and Gourmet Cooking
Career: Own a Restaurant and Register with the Ministry of Labour
Collection: Experimental Food Prints
Have a childhood best friend.
Build a romantic relationship with a sim you meet at the restaurant.
Name your children after food.
Own a restaurant and reach a 5-star rating.
Your restaurant must always be worth more than your home.
Leave a sim at the altar. This wedding must be cheap, not extravagant at all and only friends invited.
Marry your childhood best friend as an elder. This wedding must be the complete opposite to your previous wedding: host the wedding at your restaurant, buy the most expensive decorations your family can afford, make your own food and cake/do not hire a caterer, 15 sims invited, mixologist and entertainer may be hired.
Note: Dine Out is known to cause games to crash so please back up your save files regularly! If the game crashes too much or the pack does not work for you at all, you can skip this generation.
Generation 7: City Living (Expansion Pack)
Growing up around food, you always enjoyed going to the festivals in San Myshuno and learning new recipes. Although your parents want you to inherit their restaurant, you want to live the full city life. The only apartment you can find needs a lot of work, but it doesn’t matter, you’re never in it anyway! You were never looking for a relationship, but the Romance Festival has a way of putting the right people together.
Traits: Unflirty, Vegetarian, Foodie
Career: Critic, Politician or Social Media
Collection: City Posters or Snow Globes
Live in a ‘needs TLC’ apartment until the first child is born or you become an adult (whichever comes first). Then buy a penthouse.
Go to every festival at least once throughout your life.
Never decline an invitation to a festival.
Post on social media at least once every day.
Build a romantic relationship with a sim at the Romance Festival, then marry them the next time the Romance Festival is in town.
Sim must die by eating pufferfish.
Generation 8: Vampires (Game Pack)
Weird things are happening in San Myshuno. Sims seem to be more active during the night than during the day. Someone asked you about your neck the other day – almost like everything you’ve seen in those vampire movies. If that wasn’t bad enough, it’s even worse in Forgotten Hollow. Determined to find out exactly what is going on, you become a Secret Agent. You’ve fallen in love with someone, and all you want is to spend the rest of your life with them, but there is no way for them to spend the rest of theirs with you… unless you agree to become one of them.
Traits: Hot-Headed, Music Lover, Evil
Aspiration: Vampire Family, Master Vampire or Good Vampire
Skills: Vampiric Lore, Pipe Organ
Successfully ask your boyfriend/girlfriend to turn you into a vampire.
Become good friends with every vampire sim in your save file.
Marry the sim who turned you into a vampire. Do not get married until you are a Minor Vampire.
Do not have children until you become a Master Vampire.
Have your sim dress in gothic wear when outside or around guests, but colourful casual wear when at home.
House must look like a gothic manor on the outside, with a very colourful interior.
Coffins must be kept in a room locked for everyone but the household.
Have at least one vampire child. They must be conceived in a coffin.
Become a Grand Master Vampire
Must die by burning in the sun.
Generation 9: Parenthood (Game Pack)
If there is one thing vampires were never that good at, it was sticking to the rules. You were never allowed to go out during the day, your parents didn’t care if you skipped school and your sleeping pattern was never regular. To make up for your tough relationship with your parents, you make sure your children have everything they need – both good and bad.
Traits: Family-oriented, Romantic, Creative
Skills: Parenting, Writing and Photography
Career: Business, then Unemployed
Collection: MySims Trophies
Lose Vampire status (you can use cheats to do this) and move out of Forgotten Hollow.
Marry another sim in the Business career with the Family-oriented trait.
Once you reach level 3 of the Business career, have your first child. Do not have a fourth child until you reach level 5.
Once the fourth child is born, quit your job and become a stay-at-home sim (you may register with the ministry of labour). You can publish children’s books to make money if needed.
Have at least 4 children.
Use the bulletin board to set a curfew: 9 pm until the youngest child is a teen, then 11 pm until the youngest child is a young adult.
Always help children with their school projects and homework.
Take photos of/with all members of your family and place them somewhere in your house.
Have family game night every weekend with a different activity every week (eg. video gaming, puppet shows, voidcritter battles, don’t wake the llama, playing cards, table tennis, foosball, karaoke, comedy night, bowling etc.)
Have at least one child with a bad relationship with a parent
Have one child be best friends with a parent
Have at least one child marry their high school sweetheart as a young adult.
All children must write in their journals at least once a week.
All children must be in the range of at least one positive character value before they age up from here and throughout the rest of the challenge.
All teens must be in the range of at least two positive character values before they age up from here and throughout the rest of the challenge.
Always discipline children and toddlers for bad behaviour.
Generation 10: Cats and Dogs (Expansion Pack)
Although you appreciate everything your parents did for you and your siblings, you were not blind to how much they struggled. When your parent quit their job to care for the family, you realised that was not what you wanted. You have always dreamed of caring for stray animals the same way your parents cared for their children. Maybe there is a way for you to raise your family and own a vet clinic.
Traits: Dog or Cat Lover, Lazy, Childish
Aspiration: Friend of the Animals
Skills: Pet Training and Veterinary
Always have at least one dog and/or cat in your household at all times.
Do not have children until at least one of your pets has a litter. Children must be conceived in the Brindleton Bay lighthouse.
Name pets after animal characters and children after their human companions (eg. cat called Garfield, a child called Jon).
Be companions with one of your pets at all times.
Never have a human best friend.
If playing with My First Pet Stuff, have at least 10 pets throughout your life, including rodents. If you do not have My First Pet Stuff, have at least 6 pets throughout your life.
All pets must have their own bedroom worth the same as your children's bedrooms.
Marry someone with the opposite animal trait (if you’re a dog lover, your spouse would be a cat lover)
If you own a dog, you must take them for a walk at least once every day
Post on Simstagram at least once a day.
Generation 11: Jungle Adventure (Game Pack)
You had a perfect life growing up, but you were always bored with perfection. What else was there in other worlds? As often as you can, you travel to Selvadorada and explore the jungle. Every time you come home, you show your parents everything you have found, hoping they will be proud of everything you have achieved. All they will ever want is for you to raise your own, perfect family.
Traits: Non-Committal, Hates Children, Loner
Aspiration: Jungle Explorer or Archaeology Scholar
Skills: Archaeology, Selvadoradian Culture
Career: Any part-time job
Collection: Ancient Omiscan Artefacts
Take a vacation in Selvadorada at least once a week. You do not have to take the rest of the household every time.
Explore all areas of Selvadorada at least once
Every time your vacation ends, return to your childhood home to show your parents what you have found (do not give them the artefacts unless you have more than one as they may not be counted in the collections list)
Be friends with at least 5 sims you meet in Salvadorada.
Adopt one child after completing the Ancient Omiscan Artefacts collection. (If you have mods installed, you could alternatively have a child through IVF or sperm donation).
Generation 12: Seasons (Expansion Pack)
Although you have always loved your parent, you knew they were hiding something from you. One day, when you’re exploring the jungle together and finally reach the temple, they decide to tell you that you are adopted. You don’t care where you go, you just know you cannot go back home until you have found your biological parents. But all you know about them is that they own a florist and make seasonal bouquets.
Traits: Loves Outdoors, Family-oriented, Jealous
Aspiration: Freelance Botanist
Skills: Gardening, Flower Arranging
Find your biological parents. (If you have mods installed and chose to have a child through IVF or sperm donation, find your biological mother or father).
Buy and max upgrade the weather machine.
Add Spooky Day to the calendar in Fall.
If playing with Spooky Stuff, throw a Spooky Party every Spooky Day. If you do not have Spooky Stuff, throw a Costume Party every Spooky Day.
Add Flower Festival to the calendar in Summer.
Throw a dinner party every Harvest Fest and Winterfest.
Decorate the house for every holiday.
Have a baby with Father Winter, Patchy and the Flower Bunny.
At least one child must be conceived in a leaf pile. This does not have to be with Father Winter, Patchy or the Flower Bunny.
Do not invite your biological parents to any dinner parties until you are good friends with them both and any other siblings you may have.
Once you have maxed relationship bars with both of your biological parents, become best friends with your adopted parent.
Get married on Love Day. Your spouse does not have to be Father Winter, Patchy or the Flower Bunny.
All children and teens must be scouts.
Generation 13: Get Famous (Expansion Pack)
Watching all those romantic movies you weren’t supposed to watch while your parents were gone, you learned one thing: true love does not exist. So, you work harder in your career and all you want is to be well-loved by the public. That is until your child is born. You may never have loved your spouse, but you only want the best for your child.
Traits: Self-Absorbed, Snob, Materialistic
Aspiration: World-Famous Celebrity or Master Actor/Actress
Have a bad reputation until your child is born.
Only wear an outfit once in public.
Have a romantic relationship with at least 5 fans.
Have a negative relationship with at least 3 other celebrities.
Marry a sim with level 5 celebrity status.
Host at least one meet and greet every week once you become a level 2 celebrity.
Your spouse must cheat with at least 3 other celebrities regularly. They do not have to be higher or lower level than you.
Have a bad relationship with your spouse but do not divorce.
Do not have a child until level 3 celebrity. This does not have to be with a fan or your spouse.
Only have one child. They must be conceived in either a money vault or sleeping pod.
Name your child after a colour and an object.
Your child’s room must be the most expensive in the house.
Once the first child is born, build a pristine reputation. Throw a charity gala at least once every week as well as a meet and greet.
Donate to charity at least once a week.
Generation 14: StrangerVille (Game Pack) - please read the note at the end.
You’ve always hated growing up in the spotlight and wished to move to a quieter neighbourhood where no one will know your name or your parents. After finally finding the perfect place, you realise the people here act a little… strange. After solving the StrangerVille mystery, you realise that people knowing your name isn’t always a bad thing.
Traits: Paranoid, Clumsy, Good
Aspiration: StrangerVille Mystery
Skills: Programming, Fitness
Live in an underground bunker, safe enough to survive an apocalypse.
Marry a StrangerVille townie.
Must wear your military uniform during your wedding.
Have a sim die by the Mother Plant (this does not have to be your sim)
Defeat the Mother Plant then throw a party to celebrate.
Own the listening device and training bot.
Be infected at least once.
Do not have a child until the Mother Plant has been defeated.
Note: because the story that came with this pack is quite short, I have added more optional challenges with stuff packs to add more depth to this generation. If you do not like Stragerville, you can skip this generation.
Laundry Day Stuff - do not own a washing machine or dryer. Only wash your clothes using the washtub and washing line.
Fitness Stuff - own a climbing wall and only use this to progress in the fitness skill.
Movie Hangout Stuff - after defeating the mother plant, have a weekly movie night with your family.
Generation 15: Island Living (Expansion Pack)
Fearing that the Mother Plant could be revived at any time, you decide to move out of StrangerVille and into a world with cleaner water. However, it’s not as clean as you thought it would be. It may not be a deadly infection, but the state of this world is still a cause for concern, and you must fix it! While trying to clean the beaches, you discover a new type of fish… or sim… or both?
Traits: Child of the Islands, Child of the Ocean, Neat
Skills: Fishing, Photography
Career: Odd jobs, then Conservationist, Diver, Fisherman, or Lifeguard
Live in a house with the Volcanic Activity lot trait until married. You must move into your spouse’s household.
Marry a Sulani townie. They do not have to be another mermaid/merman.
At least one child must be a mermaid/merman.
All children must be conceived in the waterfall.
Name children after fish.
Work odd jobs until an adult or married (whichever comes first), then reach level 10 of the Conservationist, Diver, Fisherman, or Lifeguard career.
Have your spouse die by drowning or dehydration before the youngest child ages into a teen. Do not remarry.
Generation 16: Realm of Magic (Game Pack)
Growing up in Sulani, you have always been aware of the existence of mersims but are also aware of how dangerous they can be. You have heard rumours of sims disappearing near a waterfall in Glimmerbrook and decided you must know where they are going. After discovering the Magic Realm, you decide being a Spellcaster must be safer than being a mersim – though your parent does not support this decision.
Traits: Bookworm, Cheerful, Genius
Aspiration: Spellcraft and Sorcery or Purveyor of Potions
Collection: Brew all Potions
Loose mermaid status (you can use cheats to do this) and become a Spellcaster.
Have a bad relationship with the surviving parent.
Dress in Realm of Magic clothing while in the Magic Realm and Glimmerbrook, but dress casually in any other world.
Live in a regular house with a secret room where you practice magic and brew potions, locked to everyone but the household.
Become a Virtuoso Spellcaster.
Learn all spells and potions
Be good friends with all Mages.
If playing with Cats and Dogs, bind a pet as a familiar
Always use a wand and broomstick
Win at least one duel against each of the Mages in the Magic Realm
Train all Spellcaster children in the Magic Realm.
Have three curses at one time
Sim must die from overcharging.
Generation 17: Discover University (Expansion Pack)
Your parents were never really bothered about their careers but always cared about their education, particularly their magical education. You want to prove to your parents that you can succeed without using magic, so you give up your Spellcaster status and enrol in University. However, it is not as easy as you think. You have to find another way to get the grades you want.
Traits: Romantic, Perfectionist, Bro
Skills: Research and Debate, Robotics
Career: Education, Engineer or Law
When you enrol for University, make sure to pay all fees with student loans.
Complete any degree. This does not have to be a distinguished degree.
Live in university housing for at least 1 semester. If you move into an apartment or house, always have a roommate until you graduate.
Have a romantic relationship with a professor. When/if you end this relationship is up to you.
During the first semester, only be a romantic interest with another sim. During the second and third semesters, you can be boyfriend/girlfriend with this sim or another sim. This does not have to be a professor or a rival.
During university, be rivals with a student from the other university (if you attended UBrite, they would attend Foxbury). Either during the third semester or after you both graduate, build a romantic relationship with this sim.
Have a baby before you graduate. They must be conceived in the shower. The parent does not have to be a professor or a rival.
After you graduate, marry your rival.
Get a job with a signing bonus, then max this career.
Pay all student loan payments before you are an elder.
Generation 18: Eco Lifestyle (Expansion Pack)
There is a worldwide environmental crisis but you seem to be the only one who sees it. However, in another world, sims are gathering together to improve their eco-footprint. This is your only opportunity to make all the other worlds see there is a problem but your parents do not want you to go. As soon as you age into a young adult, you withdraw your savings and move to Evergreen Harbour in the middle of the night.
Traits: Any 2 of the Eco Lifestyle traits (Green Fiend, Recycle Disciple, Maker, Freegan) and one other trait of your choice.
Aspiration: Master Maker or Eco Innovator
Skills: Fabrication or Handiness, Juice Fizzing
Career: Civil Designer or Freelance Crafter
Move to Evergreen Harbour the night your sim ages into a young adult while everyone else in the household is asleep. Move into a neighbourhood with full industrial eco status (may use cheats to change this).
Reset household funds to 2000 simoleons after splitting from household
Have your neighbourhood reach max green eco status (do not use cheats to change this).
If playing with Tiny Living Stuff, live in a micro or tiny home until the neighbourhood reaches full green eco status (do not use cheats to change this). Then, upgrade the house to a small home. Never live in anything bigger than a small home.
Always wear a hat until eco status is fully green.
Always have a live cowplant on the lot.
All furniture in your house must be found in a dumpster or fabricated. Only items that cannot be fabricated can be bought in Build and Buy Mode.
If your house is burned in a fire, you may replace any essential furniture that increases your sims needs but nothing else (eg. fridge, toilet etc. but not decorations or skill building objects).
Vote on all neighbourhood action plans.
Successfully repeal at least one neighbourhood action plan.
Upgrade all furniture, appliances, and electronics in the house to be eco-friendly.
Marry an Evergreen Harbour townie.
All children must be conceived in a dumpster.
Do not have a child until there are four active neighbourhood action plans.
Sim must die by flies or be eaten by the cowplant.
Generation 19: Snowy Escape (Expansion Pack)
While on vacation in Mount Komorebi, you become good friends with one of the townies. The pair of you stay in contact by texting and emailing until you realise you want more. You pack your things and move to Mount Komorebi to be with your true love and live the rest of your life as though you were a native.
Town: mostly Mount Komorebi
Traits: Adventurous, Proper, Outgoing
Aspiration: Sightseer or Extreme Sports Enthusiast
Skills: Skiing or Snowboarding, Mountain Climbing
Collection: Simmi Capsules
Vacation in Mount Komorebi for at least one week as either a teen or young adult. While on vacation, become ‘Good Friends’ with a Mount Komorebi townie.
Have this sim be the only sim you are good friends with throughout your life.
When you go back home, text, call or email your ‘Good Friend’ at least once every day. Do not meet them in person again until you move to Mount Komorebi as an adult.
Do not start a romantic relationship with ‘Good Friend’ until you have moved to Mount Komorebi. You may have romantic relationships with other sims but they all must end before you are an adult.
Go to each Mount Komorebi festival at least once.
Reach the top of Mount Komorebi.
Have three different Lifestyles at one time.
Only have one child. They must be conceived in the ice cave.
Sim must die by a vending machine or fall while mountain climbing.
Generation 20: Paranormal Stuff - please read the note at the end.
Looking at your family history, you realise your ancestors have achieved so many great things. If only there was a way to commune with the dead… After finally talking to one of your relatives, strange things start happening. Lights flicker, spectres appear, and a skeleton cleans your home. Now, you have to figure out how to cleanse your home and release your family’s spirits, but there is one ghost, in particular, you do not want to say goodbye to.
Traits: Gloomy, Ambitious, Erratic
Career: Freelance Paranormal Investigator
Live in a Haunted House Residential and place all urns/gravestones on the lot. Make sure you 'strengthen the connection to the physical world' and mourn your ancestors regularly.
Cannot release any ghosts of ancestors until you are friends and have learned all of their traits, likes and dislikes.
Do not marry until 10 ghosts have been released.
Do not have children until all 19 ghosts have been released.
Summon Bonehilda at least once.
Have a romantic relationship with Guidry
Once you have reached level 10 of the medium skill and released all 19 ghosts, you may change your lot to a regular Residential lot.
Considering how much content came with this stuff pack, I decided to include it in the challenge as a separate generation. This is completely optional but, if you decide not to play with this pack then, from now and throughout the rest of the challenge, you no longer need to keep the urns/gravestones of all sims and no longer need to ‘Strengthen Connection to Physical World’.
Disclaimer: based on The Sims 3 LEPacy challenge by dollybats. This has not yet been play tested so if you come across any issues while playing or have any suggestions for the challenge, please let me know!