pet dragonÂ
edit: I DREW THIS I did not glue fur onto my snake fhdjskgfk
he wasn't even looking at me and he found me
Sade Olutola

ellievsbear
Not today Justin

Andulka
đȘŒ

ç„æ„ / Permanent Vacation
"I'm Dorothy Gale from Kansas"

Product Placement
d e v o n
tumblr dot com
Sweet Seals For You, Always
wallacepolsom

Kaledo Art

Origami Around
dirt enthusiast
KIROKAZE

titsay
ojovivo
PUT YOUR BEARD IN MY MOUTH

seen from Argentina

seen from Finland
seen from United States
seen from Ireland

seen from Brazil
seen from Italy

seen from Maldives

seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from TĂŒrkiye

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
@anjs-inconsistent-blog
pet dragonÂ
edit: I DREW THIS I did not glue fur onto my snake fhdjskgfk
Taking a break
After mulling over it for awhile, I've decided to cut back on social media. Although I'm not one to post my own content frequently, I do tend to spend hours scrolling endlessly through my feed whenever I get the chance. My relationships have been faltering because of it. My time during the day is already limited as is, and I'd rather spend the time I use to mindlessly like and reblog/retweet stuff to reach out and have conversations with friends. I also would rather spend the time indulging in hobbies that I know make me happy, but have neglected due to being too busy. Please do not worry! I'm not having a breakdown, deleting my blog, or going away for good. I will probably limit myself to checking my feeds on weekends instead of daily and delete the apps from my phone so I can only check from my PC at home. Right now I just need to step back for my mental health and general wellbeing. Also hey if you're one of my few mutuals (yall know who you are) feel free to send me a DM and we can exchange LINE or messenger info!
Team Rocket vandalizing some GO ads in NYC before leaving.
So are these official photos or cosplay?
maybe some mothers are toxic because they are burnt out from doing it all alone because of absent fathersÂ
âSorry I abused you, honey, but I was mad about your dad taking off and I had to take it out on someone so itâs really not my fault UwUâ
Some people???? Abuse children???? To COPE???
inb4 they donât fit the 16 color limit
Ralts, Kirlia, Gardevoir
I wonder how accurate this will be??
Do you know what House youâll be choosing?
WAIT WHY IS MY NIGHT IN THE WOODS VENTING POST BLOWING UP?
Wait, I Didnât Properly Boop You. BOOP. There You Go.
series: *male and female character make eye contact and smile*
me: oh no. oh god no please
every star trek series since the 1960s: Earth in the first half of the 21st century was chaotic, plagued by social and economic inequality, the disastrous effects of pollution, and a devastating nuclear war
me rewatching star trek in the year 2019:
okay so when do vulcans show up and teach us how to do communism
April 5, 2063 apparently
me, waiting outside for vulcans to arrive in 2063:
not voting isnât refusing to play the game. Youâre in this country, youâre subject to the game whether you like it or not. The only way not to play is to leave, and the vast majority of us donât have that option.
Not voting is playing the game but saying âpassâ every time your turn comes up and then wondering why you lost.
Making young people not vote is actually a tactic used in politics to keep the satus quo. The young vote is always the one for change, so dissuading them from voting at all is actually a political tactic used by the people in charge to keep themselves there. Voting is rebellion.
Voting is rebellion.
you know how they say a picture is worth a thousand words? This one is worth at least two million
his FUCKING FACE
his FUCKING EARS
Idea: Nat 1s, donât have to be a fail, (I mean they are, but lemme explain)
So like letâs say your rolling to intimidate, you roll a one, as a dm, you can say âwell, they are so unintimidted in the slightest, that they let you passâ or âtheyâre so unintimidted, they donât even wanna fight youâ, just something to add some spice to your life
you roll a nat 1 on intimidate and the enemy goesÂ
ââoh, actually⊠are you alright? i donât really want to hurt you, you⊠you need a lift home or something?ââ
Thereâs a concept in DMing called âfailing up.â* In essence, its about making NAt 1s more than just about âwell you failedâ in such a way as the momentum of the story stops dead. Letâs say a thief, with proficency and levels and lots of skills, fails to pick a lock - a nat 1. The lock cannot be picked, the door cannot be opened, the narrative and momentum stops dead as the aprty has to stand around and discuss what happens next. In failing up, however, the DM changes the parametres so that a nat 1 becomes less about failure and more âsuccess with consequencesâ (similar to what Monster Of The Week has as a built-in mechanicâ). The thief rolls a nat 1 - he picks the lock, but the lock breaks loudly enough to alert the guards, and sudden this stealth mission is turning pear-shaped. The fighter rolls a nat 1: he moves the heavy boulder, but he throws his back out, and the party has no time to stop and rest - for the next while heâs going to be disadvantaged on a lot of checks. The wizard rolls a nat 1 on their arcana - they know enough to read the spell, but not enough to pick-up the curse built into the text, and so on. Failure should not be dead-end, narratively. *Okay, the exact name escapes me for the moment and Iâm having a damned hard time figuring out if my source was Matt Coville or The Angry GM or someone else, but failing up works just as well.
The concept of taking failures - even if it isnât a nat 1 - and making them more than just âthat didnât workâ i think is a huge improvement to the quality of games. Itâs the next big thing Iâm trying to tackle in my own GMing.
Itâs not because I donât want to allow my players to fail - I do, but if the only way to kove the story forward is ti succeed then failures donât do a service to the game. Plus some failures do not translate properly to the players and theyâll continue to try and find other ways to get what they were trying for (if they roll extremely poorly to investigate a room in a dungeon for potential hazards, telling them they donât see anything wrong doesnât ACTUALLY convey to the players the fact that their CHARACTER would believe they have sufficiently searched the room and it is safe.)
Ways to handle failures that I think service both the game and the players better are
Failures that bring unintended benefits (you slide down the cliff you were attempting to climb, and catch yourself on the branch of a decently valuable plant. If you manage to gather some of this branch you could sell it for a nice sum)
Succeed with consequences (you successfully intimidate the leader of the bandits in letting you pass, but his followers get angry at you for your insolence and ransack you when you next make camp)
Succeed at something unrelated to your intent (you look the priest over to discern if heâs lying about the werewolves, and are distracted by the edge of a dark, coiling tattoo just barely visible at the collar of his robes)
Think you succeed, but have instead failed in an unexpected way (you hear a satisfying click as the last tumbler of the lock falls into place. As you stand up and grab the door knob the floor below you snaps open and you fall into a pit)
Succeed, but so not how you wanted (you attempt to seduce the inn keeper for some free rooms, and in pretty he lets you stay for free in the room his wife and kids are in because âyou seem lonely son⊠I know what thatâs like. Why donât you stay with my family tonight, yeah?â)
Failure that creates a new problem - allowing another player to take the lead (you hear a strange chime as you wirk the tumblers of the luck, and suddenly a magical barrier ripples across the door as you trigger a secondary magical lock mechanism)
This is all I can think of off the top of my head