https://twitter.com/amzeratul/status/945362797390647296
PROTIP from an experienced dev: use 640x360 (or 320x180) for pixel art games if youāre able, because it scales well.
Three Goblin Art
Jules of Nature
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hello vonnie
taylor price
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Discoholic šŖ©

Kiana Khansmith
Stranger Things
art blog(derogatory)
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Keni
i don't do bad sauce passes
TVSTRANGERTHINGS
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blake kathryn

ē„ę„ / Permanent Vacation
seen from France
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@antagonistdev
https://twitter.com/amzeratul/status/945362797390647296
PROTIP from an experienced dev: use 640x360 (or 320x180) for pixel art games if youāre able, because it scales well.
Taking a break for the Holidays, andĀ Iāll also be moving next month to help care for a family member with Stage 2 Alzheimer's.
It was a very unexpected development, but the person who was originally going to help had to back out. So progress is likely to be very slow until Iāve adjusted into as much of a routine as I can get.
That said, I donāt really want to give up on the project because it will be important to make sure Iām still finding time to do what I want and enjoy. Caretaking can be very difficult, and if you fail to take care of yourself as well it can bring you into a very dark place.
So Iāll still be working on the writing and design aspects in a notebook, but art will be on hold for a while so itāll be hard to make updates that arenāt spoilery or plain/boring.
Unless people want me to fill the void with Pathfinder stories or something. Because I started playing that recently and goddamn, itās fun.
Less angry eyes, and started on the back-side view.
And on a non-visual front, the first stage has been planned out. Just canāt really show anything on it since I still have walk sprites to get through and Iāve been messing around with Smile Game Builderās trial mode.
Itās making it really tempting to try something like that instead, even if it means moving away from the one Iām used to.
I was hoping RMMV would have a Mode7 or other 2.5D-like plugin available to produce a similar effect but I havenāt found anything. And Iām not sure I want to invest in an older version (even though they do have such scripts) if I can just switch to an engine built on 3D with lockable camera angles.
There was one that turned it into one of those first-person dungeon crawler cameras, which was really neat in concept, but the demo lagged too much and it didnāt look like the author was still updating it.
If youād like to help me out so I can afford to put more time into the Bloodclot project, please consider checking out my commissions or ko-fi page.
Nothing to report this week. I had to rest my wrist due to the starting signs of injury. Iāve got a history with tendinitis, unfortunately.
But on a better note, I managed to sort out some healthcare issues so fingers crossed I get coverage for 2018 and can start tending to myself.
Started toying with Margaretās walk sprite in-between moreĀ commissionĀ work.
Since Iām expecting most of the settings to be primarily dark and monochrome, itās designed to fit against pure black, but should still be effective on lighter colors.
I do need to work with the eyes and face some more though. Itās been a challenge to get her faceās style on such a tiny canvas, and I feel like itās too angry looking at the moment.
Not too stark a difference from the WIP version but Iāve still got things going on.
Formless Margaret will be an alternative version of the main character that can eventually be turned on or off to help solve certain problems.
Margaretās not much of a fighter, so thereās no combat or battle screens. Instead, getting caught by an enemy pretty much spells your doom. But Formlessness might be able to disguise her or blend in with the shadowy background as a means of evasion.
A pair of recently completed Commissons.
Those comms I mentioned, all finished up.
Iāll be getting back to the Bloodclot portraits now in between some other work.
Some progress onĀ āFormlessā Margaret.
Currently in the progress of some commissions which has stalled my work on this, so this isnāt finished quite yet.
Once it is complete, Iāll probably move on to Claireās portrait.
The first piece of art for my new Bloodclot project.
Margaret is the protagonist who will go through the game trying to recollect and piece together her shattered Identity.
As she does, the player will get to learn more about her and how she ended up in her current state. But at first sheāll remember nothing of herself; emotions, memories, preferences, all gone and forgotten.
Been a while.
Not sure Iāll be remembered, especially after the icon and name change, but I used to make little sprites and bases that were free to use as rpgspritemaker. They still are free if you got them off my old posts, but Iāll moving away from freebies now.
A lot of things have gone down since I disappeared. And itās made me want to really try to make a living off of art and games so that I wonāt have to continue going through it all and can exist on my own terms.
But all the other games and things Iād tried in the past blew up to be too big, too ambitious, and on top of struggling with some mental health issues, Iād just.... give up.
So itās time for me to learn my lesson. And start small.
Free Pixel Resource
Feel free to use these pixel works (my art) as a resource in your gameāIām posting these hoping to help indie developers out there.
All rights reserved for Team D.T.R.. Ā https://twitter.com/teamdtrĀ
Commercial usage of the resource is permitted only if you are a student or if it is for an indie game. This packet includes: 3 quarterview characters, some NPCs and some accessories/extra items for the characters. If you could be so kind, please let me know when you complete a game that includes these characters.
This post has been translated by my kind friend, Liefe.Ā http://jisunshines.tumblr.com/Ā
ā¶Download : pu01-zs5343.ktics.co.kr/yongsarogo_character.zip
someone asked me how to explain how i do galaxies like this a while back
so I finally made this thing where I just sort of, gesture uselessly at my canvas while making high pitched noises of desperation as i attempt to convey something about my pixel art process. so, business as usual??
Gotta love them days when you feel dead, so even though you want to work ya never get anything done.
But I guess I technically got this done thanks to a bit of Halloween spirit.
Off-topic WIP because Pokemonās on the brain and it gave me a neat design idea.
Itās already been done, saw so with a Google. But I felt like doing my own version of it anyway.
GUYS!
SALE ON ALL RPG MAKER ENGINES!
THIS IS YOUR CHANCE!
The offer endsĀ Ā October 24, so if you donāt already have one, nowās a good time to buy it :)
After a busy previous week, I finally managed to finish off the first draft of the large-scale female base.
I know Iāll be making tweaks to it as I start working over it, so Iām not adding it to my bases page just yet.
The next step will be designing the three female PC choices for my host club concept. By the time Iām happy with them, the base should be ready.
Still, if anyone would like to try them out, here they are. Feel free to leave me any feedback if you test them.
9 more colorations under the cut.
Finally slappedĀ āem together into a sprite sheet so I can get a better feel how to to finish and what to fix. Ā Already a few tweaks visible here.