styofa doing anything

if i look back, i am lost
ojovivo
$LAYYYTER

izzy's playlists!
will byers stan first human second
Lint Roller? I Barely Know Her
NASA

roma★
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TVSTRANGERTHINGS

Origami Around
Show & Tell

❣ Chile in a Photography ❣
"I'm Dorothy Gale from Kansas"
noise dept.
Misplaced Lens Cap

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祝日 / Permanent Vacation
trying on a metaphor

seen from United Kingdom

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@apollos-apollo
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Domina Fanart by Jingyu Wen
#lotr mention in OL universe was not in my 2026 bingo cards
Get more from Sara Kipin on Patreon. Illustration, Comics, and Visual Development. Support Sara Kipin and get exclusive access to their work
Announcing my brand new Patreon! It's finally here! As a welcome gift, all paid members receive free digital PDFs of my sketchbooks and past zines. Posts will begin next week starting with character designs and preproduction art for my new comic. I'm so excited! ❤️🌙
@kittybroker
How much for this kitty chompin on da fishies
You won't find fishy prices here! The fishy feaster now biting down some good deals! Eat up these prices of only $15.56!
*cracks knuckles* time to fuckin blog
World Heritage Post
CiRCUS MAXiMUS: CHARiOT WARS Encore Xbox 2002
Audrey Bialke (American, 1991) - Who, If I Cried Out, Would Hear Me (2022)
i feel ya robot girl
Cabaña Nola, Cachipay, Colombia - Yemail Arquitectura
Yemail Arquitectura es una oficina enfocada en el diseño de viviendas individuales o colectivas, infraestructura cultural, espacios de traba
Juliette Brocal
awooooooo wolf study
undiagnosed autistic people will be like "I don't get upset when my routine changes though!!" and it's because they've built a set of if-then loops in their head to pick from one of 6 different strict routines and they do get incredibly upset when they're unable to keep to any of the 6 scripts. I'm john normal
This is called a fault tree. You will always know how to act if your fault tree captures all possible scenarios. In NASA Mission Control during mission critical events like landings there are huge binders with fault tree protocols, kind of like choose your own adventure books except you’re not the one making the choices, the universe is making them for you and you’re just trying to keep up.
The engineers who develop fault trees, I am told, often imagine new ways for their precious spacecraft to die (new branches on the fault trees) either while in the shower or lying awake at 3am, because human
Was just thinking about this the other day. Yeah I have a favorite seat on the bus (middle of the bus, near the back doors, slightly elevated, facing forward), but I don’t get upset if someone is already sitting there, I just pick one of my other favorite spots. Then I realized that most people probably don’t have a favorite bus seat, let alone a series of backup favorites.
Need for Speed: High Stakes (1999)