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@qsycomplainsalot
If you're reading this, you haven't passed out from heat exhaustion yet. Why not celebrate by buying a seasonal print ?
If you're reading this, you haven't passed out from heat exhaustion yet. Why not celebrate by buying a seasonal print ?
A bottomless curse, a bottomless sea...
hands you some little guys
Shop Update
Grab yourself some shiny baubles over on my Ko-Fi shop !
PRINCESS MONONOKE もののけ姫 1997 — Dir. Hayao Miyazaki
Ohhhh that is too much for you little spider…
Ohhh nooo…
Finding out AI companies are chewing through - literally, they’re pulping and burning them as they go - millions of books often including 1/1s and old texts that cannot be reprinted
Meanwhile there’s always some dipshit telling me AI is the future and we’ve got to just let companies erase human history and literature so they can train their abomination machines to pretend to think like people because a judge said it’s fine
AI companies are buying and scanning printed books for training data, raising copyright and cultural preservation concerns as rare volumes a
A beautiful gothic style Mace, probably German, ca. 1450-1500, housed at the Fitzwilliam Musuem, Cambridge.
it’s not nudity if it’s tights
it’s like, beyond nudity and out the other side
I've inked four pages, and then I'll ink two more today before I'm off to Berlin!! Then I'll have enough pages to keep updating those three pages per week... Plus the ones I've missed recently!
Also if anyone is around Berlin or knows the city, feel free to give me any tips and ideas on what to do! I'm also very down to hanging out because my extrovert ass will die if I'm travelling for over a week alone 💀
2008
2026 redraw
I want to make a dungeon game but I'm not sure how I should handle the settler-colonial implications of "going into an Unexplored location, killing its inhabitants and robbing them". Any tips?
If I'm being completely honest, I just don't think I'm the right person to ask about it because, while I do have a bunch of thoughts about the underlying political implications of the gameplay structure of dungeon games, I'm not particularly inclined to try to fix them.
I have accepted that a lot of the elements of dungeon games whose underlying implications I find to be ideologically questionable are the exact same elements that make dungeon games fun for me from a gameplay perspective. The entire shtick of PCs in a dungeon game is essentially "get rich by plundering Uncivilized places and bringing that wealth back to Civilized places", and some of the most fun gameplay happens when you lean into that job description. The entire dichotomy between "wilderness" vs. "civilization" where Civilized places are small havens of safety in a sea of untamed wilderness, which is dangerous and unexplored and waiting for brave adventurers to plunder it and extract wealth from it which they then bring back to a Civilized place is like. Dripping with settler-colonial implications no matter how you slice it, and yet it makes for a very satisfying baked-in gameplay loop.
Simply put, a lot of the things that make dungeon games fun for me as *games* come from things that, at the core, don't align with my real-world politics, and will never align with them even if I were to try to spend all my creative efforts trying to hammer them into that shape. And I'm fine with that. It's not even like dungeon games are unique in that regard. You could say the same about like. The vast majority of shooters. Or survival crafting games. Or like almost every single action movie I have ever enjoyed. I choose to simply acknowledge this and sit with that discomfort rather than spending my creative efforts trying to square that particular circle.
Now, if you *want* to try to square the circle of making a dungeon game with Good Politics I think the most I can give you is advice about what NOT to do: A surefire way to end up with a game that has just as (if not more) fucked up implications is to acknowledge the fucked-up amoral nature of the actions the a standard dungeon game has the PCs engage in, and go "okay but what if they were targeting all those fucked up actions at people/creatures who Deserve It". You will *not* solve the problem of making a dungeon game with Good Politics if you go the route of trying to find the correct Ontologically Evil target, all you're going to do is show your ass about your unexamined ideologically questionable politics. Whatever idea you can come up with on this front has already been tried and turns out it had equally (if not more) fucked up implications, and we know this because unfortunately this is the route that most people trying to square the circle of Dungeon Game But With Good Politics end up deciding to go.
the closest you’re gonna get to a dungeon game minus the colonialist vibes is like. “there used to be a wizard and somebody’s gotta go clear out their tower before the fucked up wizard experiments get loose”. which is a perfectly fine premise, but also it’s one premise for a dungeon. and for a good dungeon game, you need lots of different sorts of dungeons.
but ultimately, you’re trying to find a woke version of breaking into somewhere in order to kill and rob the inhabitants. which uh. might be difficult. even if you cut out any intelligent or otherwise person-ish enemies, you’re still left with “break into a rare ecosystem in order to slaughter the local wildlife and plunder the resources available”.
Simply put it's fantasy because it has simple problems you can fix by bashing them in the face with a mace with no ethical ramifications.
Re: sailors on USS Abraham Lincoln on half rations.