Name: Aracely âArcâ Ibarra Occupation: Radio Host and Producer @ KPLU Age: 477 (February 23, 1548, physically mid-30âs) Sexuality: Lesbian Species: Witch Clan/Pack/Coven?: Augury Hometown: Pamplona, Spain Relationship Status: Widowed Single Personality Traits: Hyperfocused, Kind, Sarcastic, Community-Oriented, Adaptable, Disorganized
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TW: Historical colonialism/imperialism, forced marriage, infidelity, religious persecution, loss of limb, violence
001. Your mother is from across the sea, and your father is rich enough to get away with marrying her. You are of two worlds, Old and New, and once again your fatherâs riches are what secure you a life well above the station that those born here think you deserve. You try to tell yourself that the ring on your finger doesnât feel like an anchor, that your husband is kinder than most, but it doesnât work.Â
002. You meet her at a wedding, some event where youâre expected to do little more than be beautiful and be his. You think itâs safe to whisper your secrets to her across the pillows, and she shows you just how wrong you are. Your husbandâs secrets are your undoing, and the people of Paris are not forgiving of those who pray differently than they do. Your magic is a scream, tearing into the minds of every witch in the city, a desperate cry for help as the massacre reaches your door.Â
003. Your saviors come late, finding you in a convent, but they came for you, and thatâs what you cling to. Your magic isnât a singular gift, your reliance on others woven into every spell and enchantment. You are an amplifier, a beacon of magic to push the spells of others further. A smaller, weaker coven can grow powerful with a witch like you at their side, and when they begin to dabble in life-extending magic, you are allowed to reap the benefits. It is decade-by-decade, but as more of the humans you knew in life fall to age, you know how lucky you are to have this at all.Â
004. As your coven grows, your responsibilities do too. Contracts, deals with other covens, your work is never over and you spend more days on the road than off of it. The news that you are needed by a branch in the New World brings yet another change, and a rude awakening to the vicious truths of colonization. When your role in the rituals is complete, you begin to search for new witches, new types of magic that would be crushed under the heel of these growing empires. One witch cannot hold all of the Old World at bay, but you do what you can, taking only the knowledge to preserve what may become lost practices.Â
005. You cross paths with a man with ambition in his bones and promises of new magic. His methods are taken, rewritten, and reworked to be the basis for your longevity. Your left arm is a small price in exchange for the closest thing you will get to immortality. Your healing may not be quickened, but aging and death are held at bay. Limbs can be reattached, held in place for connections to be reforged and joints to reunite like old friends. Your arm never returns, but the world is better off for it. Witches everywhere can use your amplifiers, and your own life force gets a cut for every bit of magic they pour into them, a good deal all around.
006. Your amplifiers are useful, and magic still fascinates you, but humans have begun to adapt in ways that you never could have dreamed of. Radio, telegraphs, telephones, the ways they manage to connect across the world is fascinating, and you need to know more. You pull magic into wire, weave spells across radio waves, and get fingers in enough pots that hubs of human communication begin to overlap with the ones youâd already tied your magic to. For the first time, you feel the rush of shaping a civilization, pushing it to grow in specific ways and knowing that you could live to see the end result.
007. Love is a silly thing. You never thought you'd get married again, not when you love in ways that governments would never respect, but the woman you love's birth certificate says she's a man, and that's good enough for a well-bribed priest. You've had children before, with lovers whose bodies didn't match who they truly were, followed your bloodlines and looked after them when you could, but RaĂșl is the first one you've stayed to raise. Life is beautiful for almost a decade, until a new war breaks out and a whole branch of the network collapses. You're pulled away by obligation, by your role in magic over your role to your family. It's hard to parent over letters and phone calls, and by the time you've repaired the damage to your network, the damage to your family is irreversible.
008. The internet is a beautiful thing. Cell phones are a wonder, and every day you are learning something new about the ways humans can extend their own personal influence, the thing that set you apart so starkly centuries ago becoming commonplace now. Witches can be more connected than ever, and youâre elated about it until you start finding gray hairs. Until you had to start making the old potions again. Until you had to give up another bone in your arm to keep yourself young and alive, andâÂ
009. Itâs fine. Everything is fine. Youâre going to make sure of it.
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