When you realize Inktober starts in like 3 days and haven’t mentally prepared
Sooo... How’d your guys’ Inktober go? 👀
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noise dept.
Today's Document

Origami Around

#extradirty
h
sheepfilms
Claire Keane
wallacepolsom
"I'm Dorothy Gale from Kansas"
Aqua Utopia|海の底で記憶を紡ぐ
occasionally subtle
Monterey Bay Aquarium

Product Placement
let's talk about Bridgerton tea, my ask is open
RMH

titsay
Cosmic Funnies
$LAYYYTER
Sweet Seals For You, Always
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@artists-avenue
When you realize Inktober starts in like 3 days and haven’t mentally prepared
Sooo... How’d your guys’ Inktober go? 👀
When you realize Inktober starts in like 3 days and haven’t mentally prepared
Generic art advice 1
Transcript cause handwriting
No
-Only uses lighter and darker versions of OG color
-Not very visually interesting
sure
-uses colors of various hues and values
-vibrant and more visually striking
-less saturated contrasting color in the shadows
if theres any other kindsa generic advice I could give lemme know
for once tiktok has been useful, some random person has SAVED MY LIFE
someone on tiktok found an AMAZING way to make really good looking fire in like 3 steps, it takes 2 seconds, i’m losing it
i don’t know how well this works for other programs but it works AMAZING on procreate, just so you know, that’s what i’m using here
you just draw a “hump” with a few colours (lighter on bottom if you’re going for a more realistic fire look), all on the same layer. i used the medium soft brush in the airbrushing section, but i’m sure it works with any brush
then you use gaussian blur on the whole layer until it’s blended relatively smoothly, i’m sure it looks fine without this step but ykno
then you use the liquify tool and select “twirl right” (i’m sure left works too), set pressure and distortion to max, and set the size (bigger works better, it depends on the size of the flames) and just do a couple slow upwards strokes and! THAT!!! i’m losing it
then you just set it to whatever blending mode you want and add effects, etc, and it’s done! what the fuck!!! how is this SO GOOD AND SO EASY
tiktok i got this from
neat :0
Which eye shape and / or colour most resembles yours? 💙💛💚 Let me know if you find this post helpful! I had loads of fun making and simplifying these studies 😍
STOLE THIS FROM TWITTER LOL BUT
photopea.com
^ free photo/shop directly on your browser oh yeah oh yeah B)
about a week ago, i saw a post that said it was okay to have messy lineart or use the sketch as lineart, or something along the lines of that. is this true?
in art, I think anything is okay for sure!
I personally love the energy sketches have and use that as a base for when I color on top. I hardly ever have clean line art bc I lack patience LOL.
Here's video example of how unrefined my line art is before I color. It starts out soooo messy lol but I like the final result!
So in the end, I think experimenting with those techniques is amazing! You might prefer to have smoother line art for some pieces, while others can be a bit more wild with sketch as line art!
Hope this helps!
- Ali
!!This!!
This tools helps you scale pixel art to bigger sizes without filtering for game development, social media or personal uses.
If you do pixel art, low res art, or just really need to scale some photos without destroying their quality, this website is the shit.
I use this for making my art on @paintfroge a bigger size to put it on Redbubble without destroying the quality.
See, normally, when you try to scale up a small image in like, mspaint, or any paint program really, it will try to preserve the quality in its own special (stupid) way and it makes the work blurry. If your art is meant to be pixelated, that is a huge issue.
This website will scale your art for you to make it bigger but preserve the pixelated appearance. I assume it does so by taking each pixel and multiplying it into a bigger block. (e.g. If you have 1 red pixel, it will turn that 1 red pixel into a 2x2 red block, and do that for every single pixel in the image. Or, a 3x3 or 4x4 red block, depending on how big you’re scaling it. Either way, it keeps each pixel looking like a pixel, but bigger.
tried it, works pretty darn ok!
ok how the HELL do you draw an open mouth from the side. whenever i try to draw one i end up making the chin super tiny and i have to re-adjust and it makes the jaw all weird. i've looked at other tutorials on drawing mouths in general but they don't usually draw mouths from the side *open*
BRO ME 2 okay here u go
Videos:
X - very cartoony but a good simple visualization of how it looks without much detail. Also useful if you’re looking for a super realistic style.
X - Very detailed explanation of how to draw an adult male’s head
X - !!!! SHADING!!!!!! Shading for side portraits really is half of the battle. This is of a young woman.
X - a TikTok that summarizes everything really nicely
X - another TikTok, this didn’t help me much but I’m still putting it on here because I learn really oddly and it was packed full of info.
Photos:
Chellexey | unknown |
References:
Articles:
F - This one is super easy to understand and focuses on proportional distance
F - Not much explanation but it is very step by step so you can follow every stroke
X - I LOVE how they explained the cheek and how that works into playing with the mouth and jaw.
someone asked how i draw grass, so i made a little layer breakdown of the process.
brushes: only two for the grass, although you only really need one! one of them was for the strands of grass (just a pencil-y brush, had to do one blade at a time), and another to create those tiny cluster of dots! you can skip em, or do em by hand. the flowers were done using the same two brushes.
art program: sai 2, although you can do this in almost any art program!
this tutorial is also very helpful! it’s the one i based my breakdown off of.
and as always, study other people’s art and try to see how they do it! hope this helps!
Same but also with people in their 20s or 30s+ who just discovered drawing as a hobby and are also basically beginners
To all my followers who are learning to draw, regardless of your age…
Don’t give up. Don’t let those haters and trolls get you down. Your style is beautiful. Just keep going. You’re doing amazing, sweeties.
do you have any advice on drawing mechs :)? your art is amazing!
Thanks for asking! I will preface this with the same piece of advice that I always give people: you get good at art by practicing. If you’re not consistently drawing and working on improving, you gotta get into the habit of that first. With that out of the way....
In terms of the actual drawing, you gotta be comfortable drawing lots of boxes and cylinders in perspective. That’s crucial for getting stuff like weapons and limbs looking good. The underlying structure of lots of mechanical things like mechs or other vehicles are often pretty basic and it’s the details you add on top that make them interesting. But make no mistake, you have to get the structure down first or else nothing’s going to look good. Here’s some examples from my own drawings where I’ve tried to point out the usage of very basic forms underlying everything else:
Now do you need to get out a ruler and protractor and plot out every single point of every geometrical figure exactly right, Scott Robertson style? Absolutely not (although it doesn’t hurt to be able to and I encourage you to try that as an exercise!) But you should be pretty comfortable drawing basic forms in perspective.
When you can do that, the next step is being able to actually design a mech from scratch and this is where it gets a bit harder but also where the fun really begins. Probably everyone has a different approach to this- I’m just gonna walk you through how I do it. Usually I have a vague idea for both the visual appearance and the “context” of a mech before I draw it and I develop both of these together because they both influence each other. By “context” I mean, “in what kind of world could this exist?” I think this is an important question to ask with mechs because in reality they probably don’t make much sense. In most applications, a wheeled or tracked vehicle would probably work better. And sometimes you just want to draw a cool robot and that’s it and the context doesn’t matter. But personally, I think I draw more interesting mechs when I think about what they’re built for and the world in which they exist. There’s sort of a “plausability spectrum” for mecha with somewhat realistic designs on one end and bonkers stuff on the other.
On the realistic end you have stuff that’s smaller, more compact. These might be deployed in places with rough terrain where a car won’t cut it. They’re probably not much bigger than a hardsuit and if they are, they’re probably quadrapedal or hexapedal for stability and weight distribution. For inspiration look to Simon Roy, Boston Dynamics, Maschinen Krieger, GitS, and real-world legged vehicles:
Past realism there’s a huge realm of mecha designs that I would call “plausible-in-context.” Mechs that are built more on rule-of-cool than practicality but have in-universe justifications and fit the setting. Star Wars, Lancer, Battletech, Gundam and honestly probably the vast majority of mech designs fit in here.
On the bonkers side you get it all. Stuff that’s definitely there to look cool before anything else or stuff with pretty noticeable fantasy elements. Gurren Lagann, Mony Pich’s stuff, Ghibli mechs, the work of Makoto Kobayashi, and Shining Force fit here.
Think about where your mech exists on the spectrum and come up with a little backstory for it. Is it a robotic pack mule accompanying spec ops teams into the mountains? Is it the emperor’s mechanotitan guard automaton from the ancient times? This the kind of stuff that influences how I draw a mech. Think about what it does, how that would impact how it looks visually, do thumbnails, work out the kinks and pretty soon you’ll find yourself with something you like. I use reference pretty liberally at this stage, either looking at art I like or real-world mechanical details, or weapon designs. Don’t be afraid to use any and all reference! You learn by studying others and the real world.
Once I’ve got the design pretty much figured out that’s when I finally work out the composition/posing of the final drawing and polish it off. Doing it this way takes me a while. I know people who can just draw cool mechs off the top of their head and that’s a totally valid way to do it as well! But this is the process that, right now, works pretty well for me.
Last little note- something I struggled with for a long time was making mechanical joints look good. My advice is to heavily reference other artists and see how they do it. Someone like Ryan Barry might go ham on the details and greebles:
Whereas monypich might cover lots of stuff up in smooth armor plating:
There are many, many different solutions. Use your judgement and don’t feel like you have to figure it out for yourself! It’s okay to take inspiration from others.
Hope this helps and please let me know if you have any other questions! Sorry for letting this sit in my inbox for a while but I wanted to try to write out a good answer.
Wobble Tutorial
Someone asked for a tutorial on how I make my art wobble like in the above gif, so that’s what this is! It’s not very hard, all you need is a drawing program with layers, preferably Photoshop or another one with animation capabilities, but if you don’t have one, you can just export the frames individually as jpgs or pngs and compile them in another program or online gif maker. I’ll be using Photoshop in this tutorial because that’s the program I use.
Keep reading
How do you paint so flawlessly digitally (at least I hope it's digital, and I'm not making a fool of myself here...)? I like to draw and I like how my art looks with lineart, but I always end up hating what I make when I go painterly in my digital art, even tho I go with a painterly style in traditional? What's your secret?
of course, feel free to give me a short/non-answer. This all sums up to say that I think your art kicks ass and it's always a joy to see, even tho idk what Metro 2033 is 😌
Hello!!
First of all, thank you so much for your kind words, it really makes me happy to read messages like this :·))
Then, sorry for the delay of the answer, I figured it would be more efficient to actually draw a little tutorial on how I paint digitally, because for me visual representation is key for learning art (I see and I reproduce to build my skills).
So, here we go for a little explanation! (I use Photoshop but it can be applied to most art softwares of course!)
First of all, I’d like to point out that I stopped doing clean lineart to paint, because it restricted the workflow more than anything, so a basic sketch is more than sufficient!
To add the color base, I usually start with a dark and desaturated (but it can be any color really) background layer.
Then between the sketch and the background layer, I lay the colors I want, in a semi-flat, semi-gradient way : I use a brush that has pressure opacity (mine has a little texture and grain but a basic round one works just as well) so all the colors mix well with the background color. Never hesitate to use the color picker tool to get harmonious colors overall!
I finalise this step by tweaking the shadows, some color details I want...
Then starts the rendering process : I create a new layer on top of everything and then I use mostly that pressure opacity brush coupled with the color picker tool. The key is to keep the shapes and volumes of your drawing while very slowly (but not entirely) getting rid of the messy lineart.
What I love to do is draw on top of the lineart with a slightly lighter shade of it that I get by painting a bit transparently over it (you can see it on the bridge of the nose, the underside of the jaw, the strong shadow under the chin...). I always try to keep similar colors if I bring new ones on the drawing (redder nose or cheeks are just a tad more dark and sturated already existant reddish tone).
When I feel like I’m happy with the level of rendering, I add then the details : little lines for the hair, skin texture (scars, spots, facial hair...), eye color, and then like the interior of the ears and stuff, cloth texture... whatever!
And then it’s the magical process of tweaking with the adjustments!! I usually go kinda heavy with them because photoshop has really nice ones, but I’ll show you the ones I use all the time.
Brightness/Contrast : lowering the brightness and boosting the contrast de-flattens your picture
Vibrance and Saturation : makes those greyish colors more alive
Levels : I use them instead of the color balance but both are good for adjusting the colors!
And then I like to add a creamy background on another layer on top of it all to delimit where the subject stands. But if a whole background is already part of the illustration skip this step haha!
And there you go, now you know all my secrets for paintings!! Hope it was useful to you and to everyone who reads this :·))
Thank you again for the ask <3
(ps : Metro 2033 is a franchise based on a really good book (the one i base my art on) that i recommend you to read :•))
Basic principles of cloth texture from observation.
Typed up my notes in case they might prove useful to someone
look at this AI background building site!!! you doodle a very basic arrangement of landscape items, click a color reference, and then presto-change-o, it makes a nice photographic bg!!
this could help so much when i need a reference for a bg but can't find the right image :OOO
Hey, Tumblr peoples! Today we’re looking at drawing CHAINS! Want LOADS MORE like this? Today I’m posting TONS of EXTRA tutorials, tips and references on OUR MASSIVE INSTAGRAM HERE and OUR GIANT TWITTER HERE! PLUS! CLICK HERE for 300 EXTRA FREE TUTORIALS! Lorenzo!