Would you please do a session analysis of the dreamy (both the mental and attractive kind) Neutral Good male Page of Hope, the geeky True Neutral male Witch of Time, the enterprising True Neutral male Prince of Void, the uninhibited Chaotic Neutral male Rogue of Life, the cute and nerdy Lawful Good female Heir of Space, the passionate Chaotic Good female Sylph of Blood, the strong-willed Chaotic Neutral female Knight of Rage and the fangirly Lawful Good female Maid of Heart? Thank you so much fo
This is quite specific on what each person’s personality is, thanks! It always helps to be specific, so we can give a better analysis :)
Page of Hope - From your description, your Page sounds very, very similar to a canon Homestuck character with the same classpect… Anyways, in the session, the Page would provide morale boosts to the other players, and he’d get better and better at this as he climbs the echeladder. He’d be a little too trusting to people, and would hope for the best in them, which may lead to him being easy to manipulate. Pages are like flowers- they take a while to grow, take up your time, and may annoy you by how much they need your help, but when they’re grown, they’re beautiful and ready to live.
Witch of Time- Witch players are always tricky, because a rogue or ‘evil’ Witch can completely wreck a session (see Damara Megido; it’s hinted that she caused her session to ‘go to shit’ because she messed up so many things, or Grimbark Jade). Luckily, this witch player seems passive. I’m imagining he’s rather lazy and prefers to let others do things while he catches up with Tumblr on the newest episode of Sherlock. He’s not much of a threat to the session’s success, but he’s not going to be helping much.
Prince of Void- Just like Witches, a rogue prince can ruin a session, sometimes even worse than a Witch (See Eridan and how he destroyed the only chance the trolls had of repopulating, even though the session was over, he still completely ruined something). This Prince seems less harmless than the Witch, but he’s not going to pick sides or ruin the session. As the Prince of Void, he can destroy Void. This is rather useful for finding out secrets, such as the Derse Queen’s weakness…. Just saying. I’m not giving you any ideas.
Rogue of Life- Here’s where we have our first wild card of the session. Rogues have the same powers as Thieves, but they just use it to help others, or at least don’t just use it for their own benefit. The Rogue may not play by the rules, but they’re not going to exploit the rules for their own benefit and watch everybody else lose. As the Rogue of Life, he has the power to steal life for the team’s benefit. He can steal life by sucking the life out of enemies and nature, and can use this to heal his teammates or himself. Once he reaches godtier, he may even be able to bring people back to life.
Heir of Space- As the team’s space player, the Heir has a huge responsibility on her shoulders. She, along with the help of the Knight of Rage, has to create the Genesis Frog. As the Heir of Space, she can make this easier for herself, since Heirs have the aspect ‘help’ them from very early on, and are usually the first to reach godtier or master their aspect. From your description of her, she’ll try her best to create the Genesis Frog. She’s not the session’s leader, but she’s definitely an important part of the session.
Sylph of Blood- The Sylph of Blood heals Blood. By this, she can heal injuries easily, like the Rogue of Life, but while the Rogue has to steal Life, the Sylph can easily heal without stealing. She also can heal unity, which means she’s very good at breaking up quarrels or bringing people together. She’s the most likely candidate for the session’s leader, and is probably the ‘mom friend’ of the session. That being said, this particular Sylph of Blood is very quirky and stubborn, and her leadership skills are probably terrible when the session starts. She’s probably also the ‘problematic friend’, too.
Knight of Rage: The Knight is going to be the initial leader of the session. Just from how you described her, I have a feeling that she’s very quirky and sweet, but she also is a great leader. For her powers, she fights offensively with Rage. She may be able to do this by enraging people or enemies, or she may be able to become almost invincible when angered. She also will help the Heir out with breeding the Genesis Frog, and may spend more time on her planet than her own.
Maid of Heart- Maids, like Sylphs, fix things. The Maid of Heart would create and maintain Heart. They are very good at knowing how others are feeling, and making others happy.
Everybody in your session has good intentions, and they all can work together well. There’s something for everybody to do.
Session’s Chance of Success: High