i’m closer to the age 20 than 10 this isn’t good

shark vs the universe
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Xuebing Du
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@audenaugmented-blog
i’m closer to the age 20 than 10 this isn’t good
✧*:・゚Send me one! ✧*:・゚
(ノ⊙ヮ⊙)ノ — SENPAI
(ノ◕‿◕)ノ— I love your blog
(●﹏●✿) — I don’t talk to you, but stalk enjoying your blog from a distance
( ╹◡╹) — Want to be friends
(¬_¬) — Hate/Jealous of you/blog
(✖╭╮✖) — Dead to me
(≧▽≦) — You give me feels
(●ω●✿) — A starter, maybe?
Send me a '♥' and for each one I get, I'll write a fact/confession about myself.
The fact that I’m legally an adult is hysterical
this got away on me i’m admitting defeat.
i feel bad my interests are all over the place like idk what content u followed me for originally but it probably wasnt this
“Why would he send his savior unto us, if we will not raise a finger for our own salvation? And though we deserved not his mercy, he has led us to this New Eden, a last chance for redemption. And the Prophet shall lead the people to the New Eden.” ―Welcome Center
Gaming’s culture war hasn’t ended. It’s still roiling, with new fights, new targets, new depths of ugliness, but also many of the same tactics.
A really good article on the latest go round in this never ending cycle of find a target, lather, rinse, repeat of what’s been going on in games since late 2014
I’ve had a number of questions about being a professional writer, and listing “creative writing” as a skill, hoping that this will somehow be something attractive to the hiring managers.
Let me begin by saying “Pure writers are a rarity in the industry” - most game writers are also designers of no small amount of skill because they need to be able to do things like script quests, set up triggers, handle spawning of enemies, and so on and so forth. The writing they do is only a fraction of their overall responsibilities. There are only a handful of studios that employ full-time writers, and most of those positions are already filled. You won’t see many writers for large genres of games - sports, multiplayer shooters, fighters, MOBAs, puzzle games, platformers, and the like rarely have room for full-time writers on the team.
In general, writing for games has very little in common with writing a novel, a short story, or even a TV script or screenplay. The difference between games and the rest of these is the sense of player agency - the player is the one choosing how to play the game. In all other forms of media, the player is a passive observer who follows the beats of the medium at the medium’s pace. You don’t get that luxury in games, and that sense of player agency makes a huge difference. If the story unfolds in a linear fashion, you absolutely must minimize the amount of time the player relinquishes control of the game to the plot. Even in a story-driven game, a huge amount of the writing exists to serve the gameplay. The gameplay is generally how the majority of the story will be told to the player, not just cutscenes or conversations.
Furthermore, what a lot of writing hopefuls don’t understand is that game writers don’t actually get to dictate what happens in the plot. The plot, for the most part, has already been established by the leadership on the game. It is the responsibility of the writers to handle the individual bits connecting the major plot points from A to B. It is directed every step of the way, because there needs to be gameplay here and there needs to be overall story movement there, and all of these things are hard and fast constraints on your work that will be assigned to you. As an entry-level writer, you’ll be the one who’s told the outline of will happen, and then you have to write the specifics.
An entry-level writer will most likely be writing quest log text, blurbs for marketing, tooltips, tutorial text, and codex/lore entries. All of that stuff has to come from somewhere, and it has to adhere to certain regulations - you’ll have a word budget for all of the text you write, and you’ll absolutely need to stick to it. You’ll learn to write a cohesive and self-contained story in seven sentences or less, and you’ll learn all about writing with localization requirements in mind. As you improve, you’ll learn to trim down your conversations, streamline your storytelling, and improve the density of meaningful content conveyed to the player per word. Once you’ve actually gotten some experience writing the small stuff and proven your ability to handle the job, you will be entrusted with larger responsibilities, characters, and actual story arcs.
Further Reading:
[How do I get started as a writer?]
You can salute goodbye to those Mass Effect Andromeda flavour hopes for 2016, a
To be honest, this doesn’t surprise me at this point. Hopefully the delay will mean a game that is that much better, at least!
Made my girlfriend a follow-up to her birthday present for Christmas.
Exploring the Angular Geometries of Stellar Overload’s Cube World
Stellar Overload builds its world from smaller pieces that can be broken down to have angled surfaces and the result is a pretty world that retains the blocky look but is also surprisingly detailed. The action also takes place on a planet in a solar system where every world plus the sun are cubes, leading to all sorts of gravitational fun.
Read more!
http://www.hardcoregamer.com/2015/12/26/exploring-the-angular-geometries-of-stellar-overloads-cube-world/183890/
i just really, really, really, really…want to be with you
Everyday is leg day when you’re running from your problems
Screenshot Saturday!
Over Christmas, I made massive improvements to how Aetos flashes while holding a charge and how enemies flash while taking damage. Looks even sharper in 60FPS than the 30FPS of this GIF.