Are you a Native/Indigenous American Sonic Fan, willing to be interviewed for a video about Knuckles' characterization in the 2024 Paramount series?
If so, please reach out to me at [email protected]! I am making a video that touches, (in part,) on the racial coding of Knuckles in this series, the descriptors used for him ("warrior," and the complicated historic coding that accompanies that), and the fictional history of the echidna. I'd like to include indigenous voices if possible.
Pretty sure I've only ever posted Sims stuff on here, but I thought I might post some Minecraft stuff to this dead blog since it's what I've been playing.
Ever since concrete powder was added, I've wanted to replace something sand related with concrete powder.
My dream is to cover an entire desert in various colors but I thought I'd do this little stretch of beach by my overworld nether instead.
The close up shots are to show that it really is concrete powder and the last one is just the bottom of a creeper hole I decided to keep as reference for what it used to be.
I wanted to show this tiny project off as a reminder that you don't need to always be working on the big things.
The little projects can be just as rewarding to finish.
Currently working on a Sims 2 lepacy challenge. I'll share it on here when I'm done.
My main motivation for making it is that I've never played Sims 2 base game as my first time playing it was from a lot off of ebay that contained a good assortment of packs, and because of that I don't have the extensive knowledge of each thing that came in each pack like I do for Sims 3.
It's been really fun reading through the Prima guides and then fact checking them for things I didn't know about.
Here's generation one as a sample. It's the most polished but there may be some changes for the final version.
If anyone has any suggestions for rules feel free to tell me. I'm open to suggestions and constructive criticism.
My rules are mostly focused on features that were new to Sims 2 or are Sims 2 exclusives.
(Base Game)
Max out a Skill.
Get to level 10 in at least one of the following careers.
Join me and fellow YouTuber @hkthatgffan for our exclusive interview with Alex Hirsch, the creator of Gravity Falls.
Will the artbook ever be revived? Are there any plans for future Gravity Falls comics, or any other comic ideas that didn't make the final result? What's the story behind the line change between editions of Journal 3? Who is the intended identity of the baby in A Tale of Two Stans?
Get Alex's responses to our questions, in not one, but TWO separate hour-long videos, releasing to each of our channels this late March! April 12!
Hana Hyperfixates on YouTube (my channel)
ThatGFFan on YouTube
ThatGFFan's FAQ on this whole process
Thumbnail images of ThatGFFan and myself made by @stephreynaart
(Oh this... this is beautiful)
3D Rendering in video by @brightdrawings
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[Video Description: A 3D render of a red-plaid-patterned question mark floats and spins against a starry background, coming closer as dramatic music plays. White text appears on screen reading "Think of your most pressing Gravity Falls Questions…" "...and imagine finally having the answers." The voice of YouTuber HanaHyperfixates reads
"Did you know about the changed line between editions of Journal 3?"
"Was there ever another reunion planned between Fiddleford and Ford, aside from the one in Weirdmaggedon Part III?"
"Alex, what do the red rectangles mean in Journal 3?"
Then the voice of Alex Hirsch, creator of Gravity Falls, responds "That's a good question."
When the plaid question mark stops spinning, very close to the screen, a light blue triangle appears, and the screen fades to aqua, with text overlayed reading "An interview with Alex Hirsch, creator of Gravity Falls/ One part of a two-part video interview, featuring That GF Fan/ Coming soon." The text then fades to include the art described above. /end video description]
I came up with a new challenge for Sims 2 called the Test of CC challenge and with that, decided to start a separate blog where I post my sim stories. If you're interested in that sort of thing, you can read them here.
The challenge is to start with vanilla game and work your way to modern era CC, as a way to appreciate old CC and remember how far creators have come!
Interested in the challenge? Read the rules below!
The Test of CC/Bygone Eras Challenge
Most people have heard of the Test of Time challenge, which got me thinking about bygone eras….of CC! So I came up with this challenge to dust off the CC of yesteryear and play the way Simmers of old used to.
The goal of this challenge isn't to be restrictive or particularly difficult, the goal is to simply revisit all that old CC and mods that were popular way back in the day; start from vanilla and eventually get to the modern age of custom content and modding.
This challenge can easily be played alongside a lepacy but is not required.
Every generation includes 2 full years of CC and mods to browse through starting from the game's release.
You can play however you want to, you can start with a premade hood in a premade family, you can make your own founders, play rotationally or legacy, you can even try to find one of the oldest custom hoods ever made, it doesn't matter, that part is up to you :)
I've also included some optional goals for each generation.
Generation 1 - The Founders
Vanilla only! No CC is allowed in this generation, to cleanse your palettes of CC. All mods that do not directly fix your game are not allowed. Anything you use to make the game playable is acceptable, but anything else is not! Mods that fix things that were broken or taken away or otherwise unusable are allowed. Things like RPC, aging fixes, removal of perma plat, no corrupt death, stuck object remover, rug fixes, etc, are all acceptable, but things like changing your UI, ACR, midge's Romantic Standards, and such are not. Fail safe mods like simblender, memory manipulator, day setter, etc, are all acceptable, as the goal isn't to play a broken and frustrating game, but to see all the CC and mods people used to use! As you progress through the ages, you can begin to add in mods that were popular in that generation's years, like inteen. What you choose to keep is up to you, but keep it in the spirit of the challenge!
Optional: try not to let your sims die, try not to uninstall the game because you miss your mods. I personally cheated my sims in money to really see all the vanilla items and see them in their fullest glory.
Generation 2 - 2004-2005
Simple, but effective
The very first CC and mods were beginning to come out, and you'll be very surprised at what was available even in the first year of the game's release! While a lot of it isn't very pretty, and toddlers, kids, and elders didn't have very much, this is what people had at the time.
Optional: Have your sims live perfect lives. The game had just come out and most people were still exploring the game.
Generation 3 - 2006 -2007
Year of the Emos, ball gowns, and more
This is when things really start to get fun! A massive influx of CC and mods were beginning to come out, and a lot of it you might still be using to this day. This was also the era of emo/scene styles, and the beginning of sims stories and machinima. You'll also start to recognize some very familiar meshes!
Optional 1: Your teens become orphans! Somehow, in some tragic way, your teen's parents die, leaving them all alone, and he/she also becomes a teen parent. This was really popular back then, don't look at me. It's also extremely important to marry in a face 1 sim.
Optional 2: Make your own sims machinima or story! Go back in time and dig up some of those old videos on Youtube. Watch as people put their sims through it all and try to recreate that feeling. It doesn't need to be the best video or story ever, but have fun following the trends of this time period and recreating those feelings :) Also gives you an excuse to use all the smeared mascara makeup people made. Maybe a story about a teen getting dumped at prom, or some poor sim gets run over for no reason, a teen becomes an orphan or gets pregnant, go wild!
Generation 4: 2008-2009
Year of the…Celebrities?
There is so much CC in this time period to create ultra realistic sims, including celebrities! This is one of my personal favorite eras of CC
Optional: Go big or go home. Your sims live the life of luxury! They live in a giant mansion with everything they could ever want, Desperate Housewives style. Your sims start drama, get into petty cat fights, plot, steal, cheat, and otherwise live the life of a spoiled housewife/husband.
Generation 5: 2010-2011
The end of Sims 2 but not the end of CC….mostly
The Sims 2 might have ended, but people still created CC and mods! You'll start to see more modern mods coming out, ones that you probably use today to spice up your game. Things are a lot more chill in this era as people made stuff that fit all types, there's a lot less photoskinning going on, and the ultra shiny hair starts to phase out. There's honestly not a lot around this time, I guess most people had moved on to Sims 3, so it's slim pickings for clothing. Paris Hilton and emo kids are out, much more "normal" and less "socialite" is in.
Optional: make a love story to rival Twilight! Twilight was all the rage, and it could be seen reflected in sims stories across the world.
Generation 6: 2012-2013
What even happened this year?
CC only continues to reflect a more modern era, mods get more and more advanced, but the playerbase is more and more fractured. Challenges are more popular, toddler clothing previews get weirder, but there really isn't much else. Machinimas were replaced with actual feature length videos years ago, but they're still going strong.
Optional 1: Your sims go broke, losing everything. Reduce funds to zero, move into a smaller house, and start a new career. It'll make sense later, promise.
Optional 2: The Hunger Games exploded! Create a fun mini challenge where you pit your sim against other sims to fight to the death! Hope your sim has siblings in case they lose :)
Generation 7: 2014-2015
The Comeback Kid
The Sims 4 comes out and with it….conversions! There's still CC being created in the more traditional fashion as well, conversions don't take off straight away, but they do start.
Optional: Your sims make a huge comeback if they went broke in the previous era! Cheat in some funds to give them a nice blue suburban house and some extra cash to cushion things.
Generation 8: 2016-2017
The End of an Era
2017 is the last that time anyone uploaded something for the Sims 2 on The Sims Resource. Please give a moment of silence for this tragedy. There are over 5000 pages of CC for females alone on TSR, half of the first page of ALL Sims 2 downloads are from 2016-2017. Over on MTS, there are over 500 pages of CC for females, the last 17 pages cover 2016 to 2023. You realized generations ago that there are hundreds of dead sites dedicated to Sims 2 CC that are lost forever, and the two Big ones aren't doing much better when it comes to this version of the game. But I'm also sure that you know that most creators have moved on to other sites, mainly Tumblr!
Optional: Don't let go, keep the dream alive. Don't use any 4t2 items and stick to what you have. Only download things made in the traditional sense for the game, and continue to use older CC. You're not ready to move on yet, in rememberance to all those amazing creators from the past.
Generation 9: 2018-2019
The Start of Something New
I'm sure you miss your pretty, uncrunchy, modern CC, and we're almost there! But there's still some stuff left to look at in these years, stuff that we've all seen before. Stuff that I'm sure you have defaulted in your normal saves somewhere. Go grab all that stuff and mix it right in with your 4t2 items.
Optional: This is the year of strict wants and rotational gameplay for reasons unknown (but you can guess). Load up your ACR, crank those settings up, and only play strict wants based. Calculate everything, hope for your sims to autonomously do something, or roll for it. You're hands off, baby, let your sims take control.
Generation 10: 2020-2022 and beyond
The Modern Era
You made it! You've traveled back in time, dusted off those crunchy textures, and got to see what people of yesterday were playing with. Did you find things you like? Things you'll be incorporating into your downloads folder from now on? Do you have a new appreciation for modern CC? I certainly hope so if you stuck it out this long!
The rules are pretty flexible, as the whole point of this is to look at all the old CC created way back in the day. When it comes to mods, anything that fixes something that was broken in some patch are allowed, and mods that do something to a pack that was released after the year that you're on are also allowed. Examples include mods that fix butler behavior, pets, landlords, apartments, etc, are all fine. But if you're in Gen 1, ACR is not allowed, if you're in Gen 2, UI mods aren't allowed, and so on.
It's up to you to decide what mods you want to use, but keep the spirit of the challenge in mind. Don't put in things like 3t2 traits or planting overhauls or things that are clearly from Sims 4 game play. Try to think about what people of that year were playing with and try to play with those too. The one big exception I've allowed is Uni semester changes after gen 1, because the mods they had at that time are unreliable and often crashed the game.
I'm gonna have to try this! I might make a custom hood or Sims to play it too. I've been having Trouble getting back into Sims 2 and I think this is the perfect opportunity to try something new with the game.
Hello! Sorry about for kind of forgetting about my tumblr. I thought I would start posting about the Sims 3 Bulid a City Challenge I'm doing in North Bend. I've been posting on Simscord for awhile but I wanted to share it somewhere else as well. Here's the link to my rules if anyone's interested. Do keep in mind that they are still a work in progress. https://docs.google.com/document/d/1DVGrH7DndK-BoOb0SelHVL4zcqfMBkZGZKhmpBosUbY/edit?usp=sharing
I found a way to assess almost all of the Greenwoods from the Sims 3! I am going to be updating the previous posts with the new information i found, as I now know the traits and appearances of the sims! unfortunately Brice, Matthew, Regina and her parents and sister are unrecoverable. I loaded up my old Greenwood save from the Sims 3 and was playing around to see if I could assess any of them. It required NRaas Master Controller. All I had to do was go into the family tree and right click on the picture of the sim go into intermediate, from there I could add the sim to the family.
The Greenwoods: Part 3. Traveling the world and living on a tiny remote island
Updated on the 23rd of May 2022.
I Included the following information, Nick was a witch, Vivian being incorrectly referred to as Evalyen, a list of traits and pictures for Hunter, Levi, Hope, Vivian, Scarlett-Olivia, Conner, and Collen.
In Nick's early years of adulthood, he pursued his dream of traveling the world. He visited France, China, and Egypt. Out of all the places he visited, he loved China the best. Nick even brought his pet guinea pig with him a few times.
On one of his many times in Shang Simla, he met Sun Young Kim at Phoenix Academy of Martial Arts. Nick and Sun bonded over a love of Martial Arts. Later, Nick proposed to Sun, and she decided to move to Isla Paradiso with Nick.
They got married at a nice park, and after the wedding, they got ice cream at the ice cream truck that stopped by.
Sun was captivated by mermaids and went on a journey to become one. Spoiler alert, she seceded!
Something I didn't remember is that apparently at some point Nick became a witch?!
I wanted to share a few pictures of Sun and Nick's life.
In this first picture, I wanted to point out a few people.
This is a very blurry picture of Bella, aka Belisama.
This is also the only known picture of Elanora.
Here we have two pictures of Amity. No, I don't know who she is standing in. (:
Nick and Sun, dancing at the spring festival.
Nick and Sun, sparing on the dance floor!
Rainy day ice cream.
Nick and Sun had twins named Hunter and Levi.
This is Levi. He had the Family oriented, perfectionist, Excitable, Easily impressed, and Adventurous traits.
Levi inherited his Mother and father's mermaid and witch powers.
This is Hunter. He had the genius, couch potato, Natural Cook, Sailor, and perfectionist traits.
Hunter inherited his father's witch powers.
This may be my favorite picture I have ever taken. (:
Then about a year later, they had two more twins named Vivian and Hope.
This is Hope. She had the Animal Lover, Clumsy, Daredevil, Good, and Lucky traits.
Hope inherited her mother and father’s mermaid and witch powers.
This is Vivian. She had the Charismatic, Loves to Swim, Loves the Heat, Neat, and Rebellious traits.
Her Lifetime Wish was Fashion Phenomenon.
Vivian also inherited her mother and father’s mermaid and witch powers.
Glitches!
Hope playing with her imaginary friend.
Hunter Graduating.
Levi as a young adult.
Hunter as a young adult.
Hope as a young adult.
Vivian as a young adult.
I don't remember any more of their life. I guess it's on to Generation 6!
I sadly only have 2 pictures of this generation.
Vivian wanted to live in solitude, so she moved to a tiny island far away from anything.
That won't come back to bite her in the butt.
Vivian’s Halloween party.
An alien named Paguk (Who I call Pog) showed up during the night for a visit. They keep in touch and end up getting married at some point.
I have no idea what’s going on in this picture.
They had a son named Lucas, who inherited his father's alienness.
Lucas had genius and athletic traits.
Living on a tiny island isn't as good as it may seem.
There were some routing errors. One of them was that they couldn't pick up Lucas from inside the house, and they would have to go to the edge of the lot to do so.
Vivian, being a mermaid, loved swimming, and unfortunately, she would choose to swim to work instead of taking a taxi. She was late to work a lot.
After the baby and work shenanigans, Pog and Vivian decided it would be best to move to the mainland.
After they moved, they had another child named Scarlett-Olivia.
She was a witch and also inherited her father's alienness.
Scarlett-Olivia had the Compulsive, Handy, Hot-Headed, Loner, and Vegetarian traits.
Scarlett-Olivia as a young adult.
A stray cat named Alabaster started hanging around their house, and Vivian decided to adopt him.
Scarlett-Olivia and Alabaster also had a close relationship.
After a while, they had twins named Conner and Collen.
Who are both aliens.
Conner had the Compulsive, Genius, Light Sleeper, Neat, and Party Animal traits.
Conner was also a mermaid witch alien hybrid.
Collen had the Brave, Daredevil, Handy, Mooch, and Unconventional traits.
Collen was just a witch alien hybrid.
I wish I could remember more, but that's one of the reasons I wanted to start writing about these sims, so I wouldn't forget any more details about their lives.
I have one extra thing before I go.
This is one of the biggest mysteries about the Greenwoods, so I wanted to share it.
Brice went on a 3-hour boat tour and never came back. Okay, he actually just vanished off the face of the earth. I still don't know what happened to him.
I hope you enjoyed this post. I am quite proud of how it came out.
Stay tuned for part 4, where I will cover generation 4 and maybe 5 of the Greenwoods!
The Greenwoods: Part 2. Vampires and Plantsims in Isla Paradiso?
Updated on the 21st of May 2022.
I have included pictures and traits of Leilani, Ben, Evianna, and Dominic.
After everyone moved to Isla Paradiso, Brice and Belisama went to university. Belisama majored in Business. I, unfortunately, don't remember what Brice majored in. in their years at university, Belisama and Brice got engaged, and Belisama got into science and eventually got a forbidden fruit seed. Belisama got a career in Business, and I don't remember what Brice got a job in. After they graduated, Belisama and Brice moved onto a small Island and built a house. Belisama later turned Brice into a vampire so they could live together forever. They later had twins, Elanora and Amity.
I don't remember most of their traits, but I will list the ones I remember.
Elanora had Family oriented and Hot-Headed traits.
Amity had Athletic and Clumsy traits.
When Elanora and Amity were toddlers, Belisama planted the forbidden fruit seed she got at university. When it grew, she picked a new plantsim daughter named Leilani.
Leilani had the Athletic, Good, Eco-Friendly, Loves the Outdoors, and Nurturing traits. Her Lifetime wish was to be a International Super Spy.
Insert the backyardigans Super Spy song here!
Here is a Picture of Leilani as a young adult.
As Leilani grew up, she formed a close relationship with her imaginary friend, Ben.
Ben had the Angler, Loves to Swim, Over-Emotional, Perceptive, and Rebellious traits. His Lifetime wish was to be a Robot Cross Breeder.
Here is a picture of Ben.
Here starts generation 3.
After Leilani aged up into a young adult, she gave Ben the potion to turn him into a sim.
They moved out into their own place, then Ben and Leilani got married. Leilani liked to collect Dragons and garden.
Leilani feeding her cowplant.
They had two kids, Evieana and Domanick.
Nick playing with his doll
Nick always wanted to travel, so he went to Egypt to seek out Great Adventure! Unfortunately, when he got there he soon learned that teens couldn't take up quests.
He stayed at the local market and had some food instead.
Dominic as a young adult.
Evianna as a young adult.
Stay tuned for part 3, where I will cover generations 4 through 5 of the Greenwoods. I have a few more pictures for the next part!
The Greenwoods: Part 1. Creating the Greenwoods and their adventures in Bridgeport
Updated on the 22nd of May 2022.
I added Brice’s traits.
It all started on May 19th 2015. When I created a sim in The Sims 4 called Regina Dyer, her aspiration was Bodybuilder, and her traits were Self-assured, Squeamish, and Romantic. She was also rich.
Back then, I just created sims for fun without any intention of playing them, but there was something about Regina that struck my interest. I actually wanted to see how this sim’s life would turn out.
So, On May 24th, I created her family.
Regina’s mother, Tabitha. Her aspiration and traits were Successful Lineage, Neat, Snob and Family-Oriented.
Regina’s father, Clayton. His aspiration and traits were Computer Whiz, Creative, Genius, and Loner.
Regina’s sister, Juliet. Her aspiration and traits were Master Mixologist, Clumsy and Bookworm.
Last but not least, Regina’s husband, Mathew Greenwood. His aspiration and traits were Musical Genius, Music Lover, Outgoing, and Creative.
I even wrote up a description for them. It’s terrible and has multiple writing errors. I know my writing still has problems, but it used to be much worse. Well, here it is.
“Meet The Dyer Family. Tabitha Loves her Famiily. Clayton Want’s to Like Mathew but he Just Dose not Know. Juliet Looks Up to Her Sister Regina. and wants the Best for her. Regina has a Boyfriend and she fear’s that her Family Dose not Like Him. And Mathew Greenwood dose not know if anyone likes Him. What do you think is going to go on in This Family?”
The fact that I wore that is a bit embarrassing.
Well, anyway, moving on.
After I created them, I decided that I wanted to play them in The Sims 3 instead, so I recreated all of them there. I sadly don’t have any pictures of them, and I also don’t have access to those sims anymore.
I moved them to Bridgeport. I played Regina and Matthew while they lived in Bridgeport. Regina’s parents and sister lived in one of the celebrity houses, and Regina and Matthew moved into a small apartment. Regina got a job in film, and Matthew got a one in music.
I remember a glitch with the shower where my sims kept getting stuck in them. I would have to reset them to get them out. I eventually moved them into a house, which fixed the issue with the shower. At some point, they had triplets. 2 girls and 1 boy. I don’t remember the girls’ names or traits, but the boy was named Brice.
Brice had the Good Sense of Humor, Star Quality, Loves the Cold, Handy, Bookworm, Hydrophobic, and Natural Born Performer traits.
At some point in Brice’s childhood, he met Belisama Hemlock. They started dating at some point. When Brice became a young adult, the Dyer, Greenwood, and Hemlock families moved to Isla Paradiso to get better housing options.
Stay tuned for part 2, where I will cover generations 2 through 3 of the Greenwoods. It gets fun in this part, as long as I can remember it all.
I hope you enjoyed reading this. If you didn’t, then go read something else. I don’t want you consuming content that you don’t enjoy.