I just beat the Legend of Zelda: Tears of the Kingdom. Exclusively on the Nintendo Switch. It's a direct sequel to it's predecessor, Legend of Zelda: Breath of the Wild, which is a first for the franchise? Perhaps Hyrule Warriors? Or Zelda 2: The Adventure of Link could be an exception but even that was a huge pivot from the original Zelda. But I digress...Storywise, Zelda games typically occur generations apart from each other. But this game is unique in bridging two games together within a couple of years. Nowadays, good sequels are rare. We usually go backwards through the prequel route but this game takes place just a few years after the events of BOTW. Not many sequels live up to outshine their originals. Often falling short in certain aspects. And Breath of the Wild, as a stand alone game, is an absolute masterpiece. One of the greatest adventure games I personally experienced. So when the developers announced that there would be a direct sequel to one of the greatest adventures ever made? It left a LOT to be desired. But does TOTK truly live up to the hype? Let's try to fuse all these elements together and try to make sense of it...
In a nutshell: It's like Minecraft in Hyrule! You take the same open world template from Breath of the Wild. Triple down on the map & add heavy emphasis on crafting abilities. Combined with hundreds of side quests, treasures, characters and challenges sprinkled across the largest open world in gaming history. (If you can find a larger open world in a game, please let me know.) When you boil it down, Tears of the Kingdom should be considered tears of joy!
The Good: The Legend of Zelda: Tears of the Kingdom is a BEAST of an adventure game! The cel shaded anime inspired graphics are simply gorgeous. These screenshots would be good enough for the artwork inside the 8-bit game manuals of years past. Trying to imagine those details on a 8-bit platform was great for the time. But being able to control those stillframes now like a beautiful moving painting is like a dream come true. Most open world games are pretty rich in terms of a playable area with missions sprawled across the land. But I don't think I've played a game world this deep? And I mean that literally. You have the vast continent of Hyrule to explore. Same map from BOTW. All of it's valleys, lakes, mountains, islands and more. And when I say more, I MEAN MORE. Because now you have islands hundreds of feet in the sky to explore. In addition to the underworld depths hundreds of feet below the surface. The deepest bowels of a planet you can think of? And it goes DEEPER than that! I find it difficult to express myself through words, how packed this game map is. But you have the freedom to explore it all, however you like! And boy, does this game offer a rich variety of CHOICE. Something I feel is an gift AND a curse in this game? For now, let's talk about how AMAZING it is to create almost ANYTHING your imagination can handle...based on the items scattered throughout the land.
Your Sheika technology from the previous game has been replaced with new Zonai fusion technology that will allow you to combine all sorts of objects, monster parts and broken vehicle pieces to construct all sorts of cool contraptions. From simple suspension bridges to complex flying automatons with rocket launchers! There's a bit of a learning curve to manipulate pieces and placing them in functional spots. But once you get the hang of it, it becomes 2nd nature. You can even save your creations to quickly assemble duplicate machines, which is convenient at times. But that is only ONE fraction of your creative capabilities. You are also able to create custom weapons, armor and arrows to expand your arsenal. You will need these abilities to explore the land, skies and depths of Hyrule. It's an experience that can grow beyond your imagination. Which sounds amazing. And it is, in so many ways. However, it also one if this game's many problems...
The Bad: I hate to say it, but this game is the very definition of "trying too hard". Breath of the Wild is off the charts fantastic! Almost a perfect game. So when you're tasked to make something great even better? Sometimes adding more ingredients to a stellar dish ruins the meal. Like, imagine the best 5 layer cake in the world...perfectly frosted, with sprinkles and a cherry on top...and now add a tomahawk steak, and a peanut butter & jelly sandwich, and nacho cheese fries with frosted flakes sprinkled on top of that? A bit much, right? That's how this game is... You have an entire world of objects and machine pieces and monster parts. But there's only so much you can do to actually function well in the game. What's the point of building an elaborate hovercraft when a crude assembly of logs & rocks can get the same job done? Which leads to the weapons. One of the main things I hated about BOTW are the fragile weapons that break after a few swings. This game not only brings back the shitty fragile weapon system, but now you have the burden of crafting your own weapons. Which is FUN... for about 5 minutes. But when you are in the heat of battle? Quickly assembling weapons or sifting through my entire inventory under durress was more annoying than it was fun. And don't get me started on the Blood Moon. A couple of times would have been ok but like every 10 minutes?! Give me a fucking break! Let me build this wooden helecopter in peace LOL!
But refocusing on the positive, overall, this was a fantastic gaming experience! But even though this play-thru was satisfying. There were too many flaws that effect the final score. Tears of the Kingdom would have been a decent spin-off game. Like, focus on the Sheika Lab team and have them rebuild Hyrule and deal with the Ganon threat with building gadgets. Harvesting minerals underground. Rebuilding towns devastated by the Calamity. That would've been cool. But as a Zelda adventure? It falls short when you compare it to the other masterpieces throughout the years. But when you put aside the competition? Tears of the Kingdom is a stellar game experience!