Summer is already here and some lucky people are already enjoying your holidays! At Bee Square we are still working all hard preparing the new and much improved version of Run Sheldon. While you’re waiting, I have asked the rest of the team for a list of games that reminds them of summer that are perfect to play while you enjoy a cold drink, a sunbathing session at the beach or at the swimming pool (but remember not to let your devices get wet while you’re in the water!) Below are our recommendations to add a little more fun to your summer!
Threes!
This tiny puzzle release was at the beginning of the year and is perfect to play anytime anywhere. With a beautiful, clean interface and simple mechanics, Threes! just requires the ability to swipe up, down, left, or right. Although reaching a high score will require a little bit more effort.
Ridiculous Fishing
With a 90s flavor, Ridiculous Fishing is lots of fun. You start off as a man, named Billy, sitting on a boat in the middle of the sea. When the fishing starts, you drop your line and try to get as deep as you can while trying to catch as many fish as possible. Once the fish is in the air, it’s time to shoot! A fun and crazy game, gorgeously designed.
Fruit Ninja
With all the heat and the long time exposure to the sun, you are gonna need to rehydrate and get some vitamins, and nothing could be better than slicing up some fruit! The successful game from Halfbrick Studios really fits the summery mood.
Hungry Shark Evolution
Maybe not the best game to play if you are going to spend the summer at the beach as it could make you a little be paranoid! This great game from Future Games of London will entertain you for hours while you swim around the ocean. Eats lots of fish, people and anything else you find in your way!
Boom Beach
The last game from Supercell set to an archipelago background. Your mission will be freeing islands while exploring them. The spiritual successor of Clash of Clans will transport you to the Tropic, even if you’re spending your holidays far away from it.
This year Gamelab turned 10 years old and is a clear example of the good health of the Spanish gaming industry. What started as a small national event has grown into an international event that nobody in the industry wants to miss.
Even though the conferences are the main focus of the event there were many more things to do and see in Gamelab. This year there was an entire floor for indie developers where people had the chance to see and try games still in development such as Rise & Shine from Super Awesome Hyper Dimensional Mega Team and Heart & Slash from AHeartfulGames alongside successful crowdfunded games such as Dead Synchronicity: Tomorrow Comes Today from Fictiorama, The Last Door from The Game Kitchen and Gods Will Be Watching from Deconstructeam. These are just some examples of the high quality games that we had the chance to try!
We also attended the Spanish Awards ceremony where the big winners were Castlevania: Lords of Shadow 2 from MercurySteam which won 3 prizes and Los Ríos de Alice from Delirium Studios and Full Mojo Rampage from Over the Top Games which won 2 prizes each.
Overall, we had an amazing time at Gamelab where we also had the chance to meet new people and do some networking. There are many talented people in the industry that are worth knowing and to share experiences and stories! For us this is one of the best things about Gamelab. We hope to see you all next year!
Mobile games have come a long way since the first mobile game Tetris was released on Hagenuk MT-200 device in 1994. Since then, mobile gaming has become on of the favorite pastimes for mobile owners, with the average smartphone user spending nearly an hour a day playing games on their device.
This week we take a look on the evolution of mobile gaming thanks to this great info graphic from webdesigndegreecenter.
Si hay un sector en España que parece ir viento en popa en los últimos tiempos es sin duda la industria del videojuego y dentro de esta los desarrolladores de juegos y aplicaciones de móvil. Este buen hacer del sector se ve reflejado en la aparición de iniciativas como el PAD (Professional Associated Developers), que el próximo 24 de junio celebrará su primer congreso, o la celebración un año más del Gamelab, que siempre supone una gran oportunidad para compartir experiencias con compañeros de otras empresas y de paso asistir a conferencias de algunos de los nombres más míticos de la industria del juego.
La sección Juegos "Made in Spain" está dividida en tres apartados:
- Novedades, con juegos que acaban de lanzarse al mercado o juegos que en el momento de lanzamiento pasaron desapercibidos y merecen ser destacados para darlos a conocer.
- Los favoritos de los fans. Apartado dedicado a aquellos juegos que han batido récords de descargas y gozan de gran popularidad entre los jugadores, como por ejemplo Dragon City o Tiny Thief.
- Más para explorar, donde se pueden encontrar más juegos desarrollados por estudios españoles y que vale la pena conocer.
Desde Bee Square nos alegra ver como se apoya y se promociona la calidad y originalidad de los juegos hechos en España, y también nos llena de orgullo ver a nuestro primer bebé Run Sheldon en lista de Novedades de Juegos “Made in Spain”.
La sección Juegos "Made in Spain" se irá actualizando periódicamente, podéis consultarla desde el apartado Destacados de la App Store y también desde los siguientes enlaces:
Last week we participated in yet another event related with games called IntroGraph. The event was organized by the Universidad Rey Juan Carlos in Madrid. The university has a masters degree in computing graphics and next year it is going to offer a new specific masters degree for video games development. The event was divided into different conferences focusing on computer graphics, including R+D, movies, animation and video games.
We attended the event on Friday where the full schedule was dedicated to video games. We listened and learnt from all the speakers, small developers and big video games publishers. Everyone had really engrossing stories to tell and the audience seemed very interested in the topics that were discussed.
Bee Square sent one of our Game Designers to talk about the process of developing a video game and what kind of different profiles and knowledge are needed for the process. People seemed to enjoy our panel and there were a lot of interesting questions that we were delighted to answer.
The last event of the evening was a discussion panel about the video games industry, where we chatted about indie games, triple A games, video game tools, education opportunities to work in the industry and the differences and advantages between platforms.
Overall it was a very interesting day and once again we want to extend our gratitudes to the organization for inviting us!
Last Tuesday afternoon as part of the Barcelona NonStop Animation Festival Samuel, one of our game designers, participated in a discussion panel about animation and videogames at Espai Jove Fontana.
The panel was arranged by the University of Barcelona and they gathered a bunch of great designers, programmers and artist from different game development studios (BeautiFun Games, Blinzy Studios, Digital Legends and Cookie Box). The room was almost packed with veterans from the animation industry alongside young people interested in working in the videogame industry.
Overall it was a great evening sharing experiences in front of a devoted audience that had lots of interesting questions. We hope to repeat it next year!!
Run Sheldon’s evolution keeps on going at a steady pace, and today we are proud to announce a new version of the game! In this new release we have fixed some problems present in previous versions such as the compatibility of the challenges. Also there are a lot of new improvements. Check out the whole list of them below!
• New in this release: REVIVES. You can now purchase revive packs to extend your gameplay experience. Save them up and use them whenever you need them the most.
• To celebrate the new revive system you will be GIFTED WITH A LARGE REVIVE PACK compliments of Bee Square!
• Revised power-ups. TURBOS are strategically placed and automatically triggered when they are of most use to you, and COIN MAGNETS can now be acquired during the race. Don’t forget that you can upgrade them for even better results!
• The jumping hares wear different color headbands so you can easily understand what they are up to and try to outsmart them.
• You will be awarded a higher score when smashing hares.
• Enjoy the extended and improved “game levels”.
• Some bug fixes and some basic improvements in the challenge system.
• In preparation for exciting upcoming changes to the level and ranking system the mole has been removed.
• Minor "under the shell" bug fixes.
https://itunes.apple.com/us/app/run-sheldon!/id619170792?ls=1&mt=8
If you have any comments or questions about this version then you can email us or contact us through any of our social profiles: Facebook, Twitter or Google+.
Today is an important day for Bee Square! We are proud to announce the release of our first ebook for children: Sheldon’s Bedtime Stories: The Golden Trophy. This is one of the projects that has kept us busy during the last few months, and we have put a lot of love and effort into it.
The Golden Trophy is a story about Sheldon, the tortoise. He once bested a boastful hare in a race through the forest. Winning that trophy was the best day of his life, but the story doesn’t end there… Someone wants Sheldon’s trophy and will stop at nothing to get it!
FEATURES:
• Meet and interact with Sheldon and his animal friends in gorgeous interactive scenes.
• Beautifully crafted artwork and heart-warming music will transport children of all ages to the magical world of The Golden Trophy.
• Professionally narrated in English, French, Italian, German, Spanish, Catalan, Turkish, Portuguese, Russian and Chinese (tap and hold the flag icon for 4 seconds to change).
• Designed especially for parents with toddlers and preschoolers, the app features 9 fully interactive scenes to discover and explore (designed for little fingers).
• Unlock fun and rewarding mini-games that can be played over and over again.
• Optimized for iOS 6 onward.
• Secured with parental lock.
• Optional captions mode.
Sheldon’s Bedtime Stories: The Golden Trophy is available on the App Store:
Tomorrow is one of my favorite days of the year, and if you live in Catalonia you will probably know why. Tomorrow is La Diada de Sant Jordi, also known in English as Saint George’s Day. April 23rd is celebrated in Catalonia like Valentine’s Day but with its own peculiarities, that make it really special and unique.
During La Diada de Sant Jordi it is tradition to exchange gifts between sweethearts. Traditionally men would give women a red rose as a symbol of their love and women would gave men a book. In modern days, the exchange of gifts has become popular not only between sweethearts, but also between loved ones (including friends and family).
To make sure that nobody is without a rose or a book at the end of the day, all the streets in the villages, towns and cities in Catalonia wake up with plenty of stands selling roses and also all the book stores selling their books in stands throughout the streets. During the day also many of the book stands also program book signings and other activities like readings from authors. It is definitely a beautiful day to spend wandering around the streets. If you are in Barcelona, it is a must to have a walk around Las Ramblas and Rambla Catalunya to enjoy the Sant Jordi spirit!
Luckily the exchanging book and rose tradition was exported to the rest of the world, and the UNESCO adopted 23rd of April as World Book Day. I thought that seeing as it is Sant Jordi and World Book Day tomorrow it would be a great opportunity to recommend to you five books on game design that are our favorites in the Bee Square library. These are our recommendations to make sure you have a well deserved Sant Jordi gift!
Gamers at Work: Stories Behind the Games People Play, Morgan Ramsay. http://gamersatwork.org/book/
A Theory of Fun for Game Design, Raph Koster. http://www.theoryoffun.com/
Steal Like an Artist. 10 Things Nobody Told You About Being Creative, Austin Kleon. http://austinkleon.com/steal/
The Curve. From Freeloaders into Superfans. The Future of Business, Nicholas Lovell. http://www.thecurveonline.com/
Game as a Service. How Free to Play Design Can Make Better Games, Oscar Clark.http://www.gamesasaservice.net/
Our office has been very busy since the beginning of the year. We have many projects on the go at the moment, and one that has kept us very busy is making Run Sheldon better for all of you.
From today we have a new Run Sheldon version (2.0) in the App Store!
In this new release you will find:
• Completely new scoring system providing more ways to play. Play for coins, play for hits or regular distance.
• New bonuses for completing coin combos, numbers of smashed hares, and of course distance ran. We have also added a new results screen to display your score.
• Improved gameplay by adding new combinations of obstacles and coins to increase fun and the rhythm of the game.
• New coin animations and sound FX.
• New combo designs and visual FX.
• We have also increased the size of Sheldon and his adversaries to improve gameplay and show off Sheldon's costumes!
• Minor "under the shell" bug fixes.
And this is only the beginning. We are also making lots of news and exciting improvements for the future, so stay tuned and please feel free to give us your feedback!
A Brief Story of Chinese Gaming Behaviors (Part I)
I was planning on writing a blog entry about current gaming behaviors in China, how computer and browser games have dominated the market for many years and explore the potential growth within the mobile gaming sector, but firstly I think that it is important to understand the gaming customs and behaviors in this Asian country. Jumping backwards in history let’s talk a little bit about some cultural and historical facts to give us a better understanding of today’s gaming landscape in China.
I spent 8 years of my life living in China, most of the time in Beijing, but I also had the opportunity to travel often around the country, visiting the countryside and other big cities. From all that travelling and living experiences, I can tell you that gaming is popular and a usual pastime in China. Wherever you go you will find lots of mahjong houses, circles of people playing cards, mahjong or dominoes, huge Internet Cafes packed of people playing MMORPGs and people playing mobile games during those tedious and long commutes.
I remember near my house in Beiluoguxiang (an old hutong area in the center of Beijing), there was a small convenience store, one of those tiny shops that are open 24/7 and are family owned and run. One night I went there around midnight to buy a bottle of water, and to my surprise, that tiny familiar shop, had become a real underground casino. There was two big groups of people (the owner was one of them) playing poker using plastic boxes as a table, while drinking beer and smoking, and in one corner they had installed on the top of the cookies shelf the tiniest slot machine I’ve seen, and sitting on the floor there was that guy gambling part of his salary in it. I took the bottle of water, left the exact amount for it on the counter, and left. No one even looked at me or checked if the amount I left was correct. They were in the middle of more important business.
That is just one of the many anecdotes I have about gaming or gambling I saw while living there, but you can be sure I could give you many more examples about how much gaming is loved in China.
It may be that because they have a cultural predisposition towards gaming that Mao Zedong banned all kinds of gaming and gambling in the country when he came to power in 1949. He declared that bad social customs consisted of gaming, gambling and opium smoking (yup, they were in the same category). In Mao’s words, those customs were considered typical of “the rotten political environment of the landlord class” and had to be swept away by the new political class. Anyone who violated the ban was immediately punished. During Mao’s reign there was no mahjong, dominoes or card games anywhere, well at least not publicly.
After the economical opening of the country with the arrival of Deng Xiaoping to the government during the 80s, gambling and gaming took off, becoming again a common daily occurrence in the landscape of Chinese streets and continues to be so.
Today many people play Mahjong or poker for money and internet gaming is booming. Legal and semi-legal gambling is also very popular especially in border areas and Macau (Macau overtook the Las Vegas Strip in gaming revenues in 2007, where most of the visitors are national Chinese and Hong Kong people). Although gambling is still not legal in the country, with Chinese criminal law stipulating that gamblers can be heavily fined and sent to prison, it is common that people bet money when playing mahjong or poker. We could say that nowadays just some forms of gambling remain banned.
The economical opening of China during the 80s and 90s also meant the introduction of new forms of gaming in the country that of course were well received by a population with a cultural predisposition for it. Computer games arrived, consoles games arrived (although console sales were banned in China in the year 2000, subsequently lifted in 2013) and later online gaming arrived. My next blog post will follow on from this theme, specifically talking about the computer and online gaming in the country, and and how there is an excellent foundation in place for the success of mobile gaming.
Our traveler bees are back after a long and productive week in San Francisco! As we told you in a previous post, four of our bees were flying to the States to attend GDC, and they sure enjoyed their time there! I have asked them what were their favorite aspects of their experience in San Francisco.
The American adventure started on Sunday, just a few hours after the arrival, when the Bees had the opportunity to attend a business masterclass by Nicholas Lovell about monetization and retention, and the psychological aspects of it. It was a great warm up up for GDC.
The sessions included a wide range of topics and speakers for all kind of tastes and interests, from economists to feminist gamers. We attended some amazing speeches, and it was great having the opportunity to listen to some of the people that have created some of our favorite games. Besides the conferences, there was lots of side activities to enjoy, like workshops and all kind of spaces created to break with the monotony of the conferences. For example, between the conference rooms, there were indie games, an area with table games, a hall with beanbags and sofas to chill out on and break up the sessions.
The Expo Area was always pretty crowded. The Oculus stand was one of the most crowded zones, you also could see people waiting in line every morning to get tickets to try the project morpheus. There was a stand with 8 Steam Boxes with their respective controllers (it was one of the first public demos), and it seemed that they were printed with 3D printers, so it seemed that they really were prototypes.
The Business and Recruitment Area was very active demonstrating that the industry is in good shape and it’s attracting people.
The general feeling after GDC is that free-to-play model has consolidated as something solid that will stay in the industry for a long time, but good design practices are becoming common knowledge, meaning that competition is improving. We also left with the feeling that virtual reality is the future, and that at least is the beginning is going to become a fight of Oculus Rift vs. Sony (and the combat just became even more interesting after the Facebook acquisition of Oculus).
We also felt that there is a lack of focus on next gen console, big companies seem more interested in attracting indies and proposing new models for licensing technologies. This also may be caused by the predominancy of mobile and tablets, that have become the most discussed and observed area in the games industry.
Summing up, we had a great week of learning, entertainment and also networking (ironically with other developers from Barcelona). The mobile market, even though is becoming more mature is still turbulent, and nobody really knows what they are doing and what is going to happen in the near future, but that shouldn’t be seen as something negative, since it also could offer a lot of great opportunities for everybody.
The impressive growth of the Chinese mobile gaming sector in 2013 has filled a lot of articles and entries in the media. The whole industry is following the evolution of this huge market because of its political, cultural and demographical particularities, has had a growth and evolution totally different from other countries.
A few weeks ago TalkingData released the 2013 China Mobile Gaming Market Analysis Report. We have taken their analysis and the great infographic that chuapp.com also published on their site to analyze and illustrate some of the numbers of the evolution of the mobile gaming industry in this Asian country throughout 2013.
With a population of 1,360 billion people and at the end of 2013 China had a total number of 550 million active devices (smartphones and tablets). Of those users, 528 million had at least one game installed in their device. That means that the 96% of the owners of a devices are gamers. In China, almost all the new purchased devices come with games pre-installed, thus meaning that almost all the mobile devices users are exposed to mobile games in some way.
Of those 528 million gamers, 28% are considered hardcore players. A hardcore player is a person who spends more than one hour per day playing mobile games. That means in China there are around 147,48 million hardcore players.
Now let’s examine what we mean when we talk about different platforms, how is the Android vs. iOS “fight” playing out?
The big success of low cost mobiles, thanks to companies like Xiaomi, Huawei or Lenovo have increased the Android market share ratio against iOS from 6:4 to 7:3. The appearance of these devices has opened the access to the smartphone gaming world to millions of users that otherwise would not have been able to play due to socioeconomic barriers. In 2013, Android also became the most profitable platform for mobile games in China, reflected by a market share steadily increase up to 10%.
Finally, let’s take a look at the gamers behaviors.
Considering the good numbers of the industry in China in 2013 we also predict that 2014 will be a year of huge growth. We will surely see a huge growth of the number of users, an increase on the average spend for user, and something that probably won’t change will be the predominance of Card Games and RPG. It is clear that the mobile gaming industry in China is maturing, but the growing range of it will probably keep surprising us.
From the 17th to the 21st of March, San Francisco’s Moscone Center will hold the Games Developers Conference. Tomorrow these four intrepid Bees (pictured below) will be flying to the States to participate in the event!
I asked our travelling Bees what they are most excited about at GDC, and these were their answers:
- The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable, William Pugh (Game Designer, Galactic Cafe) and Davey Wreden (Designer, Galactic Cafe).
- Working with the Latest Oculus Rift Hardware and Software (Presented by Oculus VR), Michael Antonov (Chief Software Architect, Oculus VR) and Nate Mitchell (VP of Product, Oculus VR).
- How to Turn a New Leaf at the Animal Crossing, Katsuya Eguchi (General Manager, EAD Software Development Department, Nintendo Co., Ltd.) and Aya Kyogoku (Project Leader of Software Development Group No.2, EAD Software Development Department, Nintendo Co., Ltd.)
- Why'd She Buy THAT? Customer Psychology in Game Purchases, Lucien Parsons (Operations Catalyst Consulting)
- Marketing and Monetization for Mobile Indies: Data from the Trenches, Keith Katz (Co-Founder, Execution Labs)
As soon as the Bees come back, we’ll be writing about the highs/lows of the team’s experiences at GDC, stay tuned!
Last week more than 85,000 people attended the Mobile World Congress in Barcelona, that’s big growth from 2013, when 72,000 attended the event. Although Mobile World Congress doesn’t have a big focus on mobile games, we took a couple of days to visit the exhibition and lingering around checking the exhibition halls. It was nice to see on first hand all the new phones, tablets and mobile gadgets that will arrive over the coming months.
On Thursday we attended and participated at Digital 4C. It was the first edition of this event, created with the purpose of promoting and discussing the role of Catalan artists and companies in the creation of digital content and their participation in the digital world. We first had the chance to listen to Enric Barba’s talk “Innovation as a model/strategy for survival. The professionalization of innovation” It was really interesting to listen to Enric’s thoughts as a manager of a successful company, he emphasized the importance of innovation as a key factor for business survival, not only in I+D, but also in marketing, design, technology and distribution.
After the talk, we moved upstairs, where Samuel, one of our Bees, participated in the panel group “New professions arising from technological change”. The panel was composed by a group of professionals from the digital world (games designers, producers, bloggers and a video game soundtrack composer amongst others). They discussed about how they arrived in their current positions and key tips on how to replicate this. They all agreed how these days self-training, interdisciplinary knowledge and the flexibility and adaptability to continuous changes in the digital world are the key to success in the new digital professions that have emerged over the last few years. It was a fun panel.
Although we only had the chance to attend one day, Digital 4C was a very nice event, held in the beautiful Arts Santa Mònica, which we hope it will be for many years to come. Below are some of the pictures we took of the event, enjoy!
Last Tuesday evening part of the Bee Square team spent the evening at Pockegamer’s MWC Mobile Mixer. The event was held in the center of Barcelona and it started with a few beers and some nice tapas.
After having had our fill, we moved to another room to start with the event’s panel discussion: “The Platform Question”. The panel reunited experts in different areas of the mobile gaming industry (game developers, monetization platforms, game platforms, etc.), who exchanged points of view about a series of hot topics in the mobile games industry these days.
The first topic on the table was how to choose the platform from which to publish your game. One of the opinions was to stay focused, choose and study which platform fits your game the best and monetizes better, and concentrate your efforts there. Although other disagreed with and expressed that the better option is to be multi platform; that is it even more important if you are thinking about publishing your games in Asia. Asian markets are much more fragmented which means you need to go multi platform and multi channel.
Being multi channel is especially important for China. Nowadays in China there are more than 400 distribution channels for Android (since Google Play doesn’t work in the country). Between all these channels, only 20 to 40 are considered relevant. That means that it is really important to be always looking around regarding channels of distribution. Also, Xavier Carrillo from Digital Legends gave us some tips about publishing in China: having good interpreters, since communications is not always easy (we know that well at Bee Square), and also, that if you are trying to release your IP in China, it is important to hire a local lawyer to protect your IP, since international IP registration means next to nothing in China.
Next topic on the table was mobile social networks. Are mobile social networks going to become the new channels? Well, Facebook’s move to buy WhatsApp for 19 billions dollars definitely gave a hint about it. Mobile social networks are going to be really important and also will probably become really important as mobile game platforms. We have already seen this trend in countries like South Korea, where everybody wants to publish through Kakao Talk.
Regarding the emergent markets, it was also discussed the growing importance of markets like Russia and Latin America (especially Brazil). As in Asia, publishing in those countries also has problems like huge market fragmentation, dealing with the different payment options and finding a good publisher. If we talk about payment methods, in Brazil the most common way to pay mobile purchases is with prepaid cards, that has caused some of the most important app stores to start accepting them as a form of payment. The traffic in most of those countries is growing tremendously, and all developers who want to go truly global, shouldn’t forget about them, since they are going to become and in some cases already are really important markets for the mobile industry.
Those were some of the most important topics that appear in the panel discussion. Afterwards, we moved back to the main room, where people continued enjoying drinks until 11 PM. Overall, it was a pretty entertaining soiree.
If you are involved in or have a strong interest in the mobile industry, next week Barcelona is definitely the place to be!
From the 24th to the 27th of February, Barcelona will hold the GSMA Mobile World Congress. Celebrated since 2009, the GSMA Mobile World Congress is a combination of the world’s largest exhibition for the mobile industry and a conference featuring prominent executives representing mobile operators, device manufacturers, technology providers, vendors and content owners from across the world.
This year the exhibition will gather more than 1,700 exhibitors, divided across eight halls that occupy 94,000 square metres (did we mention it’s kind of a big deal?). If your focus is on mobile games, we recommend that you don’t miss the App Planet Exhibition (Hall 8.1).
If unfortunately you don’t have enough money to pay the 749€ to 4,999€ for the GSMA Mobile World Congress pass, don’t worry!! There will be many other things going on that week in Barcelona for a broad range of budgets.
On the 27th and 28th of February the Arts Santa Mònica Centre will hold the Digital4C event. Created by the Catalan Ministry of Culture, this first edition of Digital4C has been created with the intention of becoming a tool to facilitate the coming together of technology and culture. The 4C stands for Catalan Creative Cultural Content. Samuel, one of our Game Designers, will be representing Bee Square Games with his participation in the panel New Occupations thank to the technological changes (Thursday 27th of February, 12-14h. at Espai Balcó), don’t miss it!
After all that if you still want to experience more things in this wonderful city then be sure not to miss the Pocket Gamer's Mobile Mixer, on Monday 24th; their events are always a great opportunity for networking and hanging out with other professionals involved in the mobile games industry. The people from Inmobi also have organized a party for Wednesday 26th. We’ve also heard through the grapevine that guys from Burger Developer Central will have one of his Burger Meetings in the city, the place and date is to be confirmed yet.
If you want to stay up to date with another events that may happen during next week in Barcelona, stay tuned into our twitter account, we will try to inform you of all the events that will be interesting to attend! If you are coming to Barcelona, have a nice flight and we hope to see you around :-)