Morgan Cameron (American, b. 1991, Dover-Foxcroft, ME, USA, based Gray, ME, USA) - Omen, 2026, Paintings: Oil on Panel

Discoholic 🪩

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RMH
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TVSTRANGERTHINGS
hello vonnie
macklin celebrini has autism
occasionally subtle

★
noise dept.
NASA
Noah Kahan
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pixel skylines

roma★
Three Goblin Art

oozey mess

tannertan36
official daine visual archive
d e v o n

seen from United States
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seen from Germany
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@between-haunted-pines
Morgan Cameron (American, b. 1991, Dover-Foxcroft, ME, USA, based Gray, ME, USA) - Omen, 2026, Paintings: Oil on Panel
How quiet goes away (2017) by Laura Makabresku
too many stories about turning yourself into a monster as a metaphor for pretending to be something you aren't and losing yourself in the process. not enough stories about turning yourself into a monster as a metaphor for choosing to openly embrace yourself even if it's strange to other people
i think the hottest look you can give someone after they commit acts of unspeakable violence is approval. like don't get me wrong if there's lust there too that's great, but staring at someone with gore dripping down their chin and coating their hands to the wrists with undisguised appraisal and admiration. maybe giving them a little nod as if to say 'well done'. THAT'S what says "yeah we're gonna fuck nasty later".
"i could fix him" well i could pat him on the head and tell him he's a good boy
Art by Matteo Moni
This may be a very lukewarm take, but I think one of the most important ways to establish tension in a story is to give actions consequences.
Not every consequence needs to be negative, and not every negative consequence needs to be catastrophic, but one of the easiest ways to kill the tension in a story is to teach your reader that it doesn't matter what the main characters do because everything will work out for them, and any setbacks won't have long-term consequences.
Because once you've taught that to the reader, then why should they care what the characters do? What does it matter whether they make the "right" decision because every decision will ultimately be the last one.
And once you've given your reader that for long enough, you can't really go back, because that will feel like a betrayal. You can't give the first negative consequence 3/4 of the way through the story, because you've already set up the story as one where actions don't have (negative) consequences.
When you're thinking about how to give actions negative consequences, consider that there are a many different types of consequences, including:
Physical (death, injury, disease, etc.)
Emotional (fear, concern, anxiety, sorrow, guilt, PTSD, etc.)
Social (loss of a relationship or friendship, mistrust from other characters, etc.)
Temporal (loss of time trying something that didn't work, additional time required for recovery, etc.)
Locational (loss of territory, displacement to somewhere else, etc.)
Autonomous (arrest, detainment, kidnapping, loss of ability to act of their own accord, etc.)
It can make the story more interesting (and more realistic) to not just focus on one type of consequence but instead to consider different kinds of consequences (positive and negative) a character would face for their actions. Maybe they end up better physically than they would otherwise--but they lose other people's trust by their actions. Maybe they save someone but lose time.
Make your characters' actions matter.
dusk is falling something is creeping through the deep snow
short days, long nights.
i love you female characters who make selfish choices they know will be bad for everyone. i love you female characters who think they're making the right choice but make things worse. i love you female characters who are making the right choice but noone else understands it.
My pet wolf defends me from attackers, plus everyone else. He just attacks everyone.
winter light by neelchen on flickr
please don’t delete the caption or alter credits, thanks
So my problem with most ‘get to know your character’ questioneers is that they’re full of questions that just aren’t that important (what color eyes do they have) too hard to answer right away (what is their greatest fear) or are just impossible to answer (what is their favorite movie.) Like no one has one single favorite movie. And even if they do the answer changes.
If I’m doing this exercise, I want 7-10 questions to get the character feeling real in my head. So I thought I’d share the ones that get me (and my students) good results:
What is the character’s go-to drink order? (this one gets into how do they like to be publicly perceived, because there is always some level of theatricality to ordering drinks at a bar/resturant)
What is their grooming routine? (how do they treat themselves in private)
What was their most expensive purchase/where does their disposable income go? (Gets you thinking about socio-economic class, values, and how they spend their leisure time)
Do they have any scars or tattoos? (good way to get into literal backstory)
What was the last time they cried, and under what circumstances? (Good way to get some *emotional* backstory in.)
Are they an oldest, middle, youngest or only child? (This one might be a me thing, because I LOVE writing/reading about family dynamics, but knowing what kinds of things were ‘normal’ for them growing up is important.)
Describe the shoes they’re wearing. (This is a big catch all, gets into money, taste, practicality, level of wear, level of repair, literally what kind of shoes they require to live their life.)
Describe the place where they sleep. (ie what does their safe space look like. How much (or how little) care / decoration / personal touch goes into it.)
What is their favorite holiday? (How do they relate to their culture/outside world. Also fun is least favorite holiday.)
What objects do they always carry around with them? (What do they need for their normal, day-to-day routine? What does ‘normal’ even look like for them.)
collection of posts for a very specific dynamic
i need violent werewolf dyke sex and i need it now
Sam Guay
Red Wolf, John Divola