it's her. it's THE weed smoking girlfriend.

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@bluewren
it's her. it's THE weed smoking girlfriend.
Rachel's ghost...
Gundam Wing continues to deliver
DA2 — Fenris Plush
My Fenris plush is all done! 🥹❤️✨ There are a few things I would have done differently, but I'm really happy with the results!
The base was made following the "sitting doll" pattern by car2inbitz (Etsy) The rest was done with improvised patterns haha All handsewn (a mix of different fabrics, felt, leather and EVA foam) and handpainted (acrylic paint).
WIPS⤵
Happy birthday Chloe!!! Please accept my humble birthday offering
Oh Chloe Price . You will always be special to me. Happy Birthday!
May you have countless adventures and photos with Max <3
Why Dontnod's games feel original and inspired (and why Deck Nine's games don't)
So, I've talked at length about how Double Exposure feels much more like a corporate product than a playable piece of art entertainment [My initial thoughts on the DE trailer] [My thoughts on the early access paywall] [My thoughts on the weird marketing].
But now with the release of Lost Records, I feel like I have no choice but to confront the question: were any of Deck Nine's games truly original or inspired in any way? And honestly, I have to say no.
Objectively, I could say it's because Deck Nine literally has not produced any original IP's since their rebrand from Idol Minds in 2017. Their only narrative adventure games are all part of the LiS franchise. But even their most original game, True Colors, pretty obviously follows the first game's narrative formula (young woman with a superpower investigates a sudden disappearance/death in a small town with a dark secret, has two opposite sex love interests, learns about a twist villain, is nearly murdered, and goes through a psychological nightmare in the last episode) to a tee. But oh look, there's also a LARP!
But I believe there's more to it than that, because when I look at Dontnod's games, they are always inspired by other works. Life is Strange 1 plays very clear homage to Twin Peaks with the Pacific Northwest setting and Rachel Amber resembling Laura Palmer. Max Caulfield is named after the protagonist of The Catcher in the Rye, another novel about the fleeting innocence of childhood and superficiality of society. Life is Strange borrows tropes from Donnie Darko, Groundhog Day, The Girl With the Dragon Tattoo, Stand By Me, and even Blue is The Warmest Color for its themes and plot points. Just take a look at its "Shout-out" page on TV Tropes. And the result is... something completely original, with riveting plot twists, memorable characters, and an ending that will make you cry.
This shouldn't make sense, right? You'd think this big soup of references would turn into an indistinguishable mess of cliches, but Life is Strange managed to be a synthesis of everything the writers loved and were inspired by, to become something completely new. Why? Because nobody had tried to take Twin Peaks, Donnie Darko, and The Catcher in the Rye and turn it into a video game before! And make it gay!
The point being, Dontnod consistently makes original material because they take creative risks. This is definitely not done lightly, since they still need to be a company that generates profit, but they still prioritize making art over selling out. Their stories feel inspired because they are inspired; when writers love what they're writing about, the result is a passion project that has loving, clever nods to all the works that are woven into it.
So perhaps a way to reword that first question is to then ask, "Have Deck Nine's games ever been inspired by anything?" And unfortunately, the answer is still no. Instead, they just copy what they hope will sell well. And a bland imitation for the sake of generating profit is never going to produce anything that feels original.
This takes me back to Lost Records, which is also clearly inspired by the same works: Twin Peaks, It: Chapter One, The Craft, The Blair Witch Project, The Goonies, Stand By Me. But again, no other game studio besides Dontnod has ever looked at these works and thought, "But what if it starred teenage lesbians instead?" Or, more specifically: "How do we capture the spirit of what made these media great and incorporate that into a new story for a new audience?" And those characters have so much thought and care poured into them too: while I've been disappointed that Double Exposure Max looks airbrushed to hell and back, I love that the Bloom & Rage girls have asymmetrical faces, acne, freckles, body hair, skin discoloration, and diverse body types. Double Exposure is marketed as nostalgia bait for fans, where Max is reduced to a prettied-up, polished-up, representation of nostalgia, not even her own character anymore, in a game that otherwise has no connection to the original. Her quips are reduced to "Hey! Remember our good ol', dad-joke cracking, dorky Max Caulfield??" and her grief is shoved aside for "Hey, look at that appealing new love interest! Because we knoooow y'all love your sapphic romance, right?"
By contrast, Lost Records has only been out for 10 days, but I already feel like the girls are some of the most memorable characters I've come across in gaming for the niche they fill. Swann seems like your typical Max-like dork, except she's also a movie buff and giddy about bugs, horror, and the paranormal; and has clearly been affected by her mother's fatphobic beliefs. Autumn is a level-headed leader who always stuck to her desire to help others, and her Blackness naturally informs her desire to feel valued and not cause trouble in a small, very white, conservative town. Nora intrigues me so much for going from a fun-loving rebel punk teen to a more gender-conforming, capitalist-leaning, influencer businesswoman. And Kat feels like an evolution of Chloe's cynicism, where her scrappy charm belies an almost unsettling obsession with the occult and a deep, tragic chasm of rage at having to confront her mortality far too young. They make sense. They feel carefully written, genuine, and like real people.
But most of all, Dontnod's games have never felt like products. In fact, most of their characters have historically gone against the grain of what traditionally "marketable" characters are. The first LiS took all these aforementioned stories about straight white men and chose to remix and retell it through the eyes of a young, queer, time-traveling girl instead. Tell Me Why is the first AAA game with a trans protagonist, and Tyler is voiced by a trans actor in all the language dubs. Lost Records decided that it would tell its story through four queer teenage girls, with women writers onboard, and fucking own it. As long as Dontnod keeps making games that stick to their creative integrity, I'll keep respecting their vision in whatever they decide to create next. Also, maybe I should finally watch Twin Peaks.
Thank you for reading!
who the fUCK is that in the new LIS trailer bc thats not the max i know 😭 why does she look so different help
maybe its bc arcadia bay was known for its warm hues and this just feels completely different but even the art style was changed to look more generic :((
The main reason: they made Double Exposure Max more conventionally attractive. Ironically, while Max's redesign in Double Exposure tries to make her face more unique, it winds up making her more generically pretty.
LiS1 Max was deliberately designed to look like a young, plain and mousy teenage girl. She dressed simply and safely so as to not stand out. It conveyed her shyness, awkwardness, and indecisive nature and was an example of Dontnod's eye for character design.
This Max is... I dunno. Her design doesn't say anything. I'm not even that bothered that her hairstyle changed, but it's literally Steph's hairstyle on Max's head and doesn't communicate much about Max's personality as an adult. Same goes for her clothing-- as a teen, her graphic tees and plain gray hoodie immediately depicted her as a shy, youthful wallflower in an eclectic private art school. In Double Exposure, her wardrobe is indistinguishable from any other young working professional her age: a yellow beanie, a green peacoat, blue jeans, red and blue cardigans with feminine necklines.
As for the rest of her appearance, somehow her face shape has completely changed to become more slender, especially her jawline.
LiS1 Max, with her square jaw, distinct from her chin, and dark circles.
DE Max, who suddenly has filled out cheeks, with a softer jaw that blends into her chin.
In LiS1, Max had asymmetrical lips, with the bottom lip fuller than the top lip. In Double Exposure, her lips are fuller, rounder, and perfectly symmetrical. Her nose is also more symmetrical: wider, rounder, softer, and less pointed (especially between her nostrils) than her nose in LiS1. All of this serves to soften and feminize her appearance.
While freckles can fade naturally with age, in Double Exposure, Max's freckles are barely visible in most shots. She has flawless skin with an even more realistic skin texture than the models in True Colors (which looks uncanny to me, in my opinion).
But the main thing is her eye color. In LiS1, Max had medium blue eyes that did not particularly stand out against her skintone and hair color. During the warmly lit scenes like golden hour, her eyes are desaturated even further.
But in Double Exposure, Max's eyes are suddenly ice blue, unnaturally bright and piercing. Even in dark scenes, her eyes have a sparkle to them. Unfortunately, her eye design seems to be carried over from the "anime-fied" eyes in the remaster, which were larger, shinier, and brighter than the original game. The difference is truly astounding:
LiS1 Max's eyes, which had the same texture as the rest of her model. Her irises appear dark blue with little depth.
And now, DE Max's eyes, which have a distinct "glassy" texture compared to her skin and hair. Her irises are suddenly ice blue and the pupil is larger with a very bright reflection.
I know that D9 wants to show off a new "grown up Max" who has grown into her confidence and femininity with a more cleaned-up appearance. But Max was already done with puberty in the first game, so she wouldn't suddenly be sporting a softer jawline and filled out cheeks at 28 years old. This was a huge missed opportunity to instead depict the effects of accelerated aging due to stress and trauma on Max's face: sunken cheeks, dark circles, acne, skin discoloration, and forehead wrinkles. Instead, Max Caulfield got the Hollywood beauty treatment.
CHLOEEE WITH Medium-lenght hairstyle is OMG OMG OMG <3 <3
credits of the pose / idea: @monnwi1 on twitter!
it's so wild to me that you absolutely cannot force a hyperfixation to happen. like you'll watch the most perfectly tailor-made-for-you content that everyone says you'll love and feel absolutely nothing, and then the thing you watch on a whim to fill time will reach through the screen and put its damn fingers in your brain and start rearranging the neurons right in front of you and every single time you're like THIS??? THIS??????? and this happens like every 6-12 months forever
i have this image in my head of Chloe and Amanda actually hanging out and genuinely becoming bros
but then i think of Amanda being like "hey what does 'shakabrah' mean?" and Chloe's just like "what the fuck did Max say to you 👁️👁️?"
I am sure this has been done somewhere before but I drew it just in case
Bonus: Rook immediately before ripping up all the couch cushions in a panic
Davrin is contemplating why he even agrees to tag along
Eldest of the Sun
Dir'vhen'an - Chapter 69: The Hand That Cuts
Summary: (Trespasser, cont.) The group continue on the trail through the eluvians, and Saeris senses something familiar.
Read on AO3 | Start from the beginning
Excerpt (spoilers):