
❣ Chile in a Photography ❣

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JVL

Janaina Medeiros

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blake kathryn
Show & Tell
art blog(derogatory)
YOU ARE THE REASON
One Nice Bug Per Day
Game of Thrones Daily
tumblr dot com
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almost home
sheepfilms
Claire Keane

roma★

Kaledo Art
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Sweet Seals For You, Always
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@bobolyne
Song – study for the painting of Joan of Arc, 1886 Jan Matejko
im glad some of u are still into fantrolls rp after all these years
maybe a decade?
anyway i dont think the people i playd with (i was littlealternians) are still even here
im glad some of u are still into fantrolls rp after all these years
maybe a decade?
About difficulty
Briefly
— Why is it so difficult to get to good endings?
— That was the plan.
More detailed
Perhaps we didn't make this point clear enough earlier, but we deliberately made Degraman a difficult game where everything doesn't come down to choosing "Jack or John".
A "difficult visual novel" in our understanding is a novel where:
Sometimes the player has to adjust to the nature of the love interest. Not all of them are ready to accept any player's choice
Endings are determined based on a large chain of choices
Happy endings (where everyone is happy and alive) should be hard for the player to get, and this of course should be plot-based
The player has not only pleasant emotions from only good endings
About point 2. We have spent a lot of time and effort specifically on this point. It means that there is no one choice that determines the fate of the character (although there may always be the last straw). And it also means that we have tried very hard to make sure that there are no choices in the game that do not affect anything at all.
Every developer of a visual novel is balancing between two poles. Let's say there are 100 choices in the game:
In a difficult pole, the player needs to choose the right option in all 100 choices in order to get to a good ending. In this case, the game will be absurdly difficult
In a simple pole, the player needs to make only 1 (any, not a specific) correct choice. In this case, the game will be very easy, and at the same time getting to the "bad" ending will turn into a challenge
Each developer chooses for himself the right balance between these poles. Our deliberate choice was to be closer to the difficult pole, but we tried to do it without extreme.
---
Perhaps not everyone expects difficulties from otome game. However, we, in fact, began to make Degraman, because we ourselves lacked a dark otome with a complex plot.
We are really sorry if the game did not meet your expectations, however, this is not a bug, but a feature.
P.S. However, we admit that in the future we can correct the logic of choosing endings, but we would like it to be within some reasonable limits, without drastic changes.
i like the difficulty aspect of the novel, however what throws me off is the thought: at what point do i need to replay and make choices? do i need to restart from the beginning or did my choices from a certain chapter onward affected this outcome?
lovely game though; the story is really compelling and it is 100% the reason why i keep coming back and trying to make alternative choices
i forgot this was an art blog, sorry for the reblogs lol
I love one (1) man
had a realization the other day
anyways @ obsidian let me romance rekke you fools
i made a thing that no one asked for
Because with Arkemyr’s cloths you really can try to fool there imps. :D BUT TEKEHU CAN’T.
misc. early 2020 umineko art
started watching SU..